r/virtualreality • • 22h ago

Discussion In a weird evil twist of fate, Quest standalone games are saving the frame from being my worst purchase ever.

124 Upvotes

Can't sugarcoat it and people aren't lying, steamvr is awful and the frame lenses are a downgrade from Quest 3.

The first thing I noticed when putting it on the first time was that it doesn't have the clarity of the Quest 3. You can get it clear in the middle but the edges aren't great and there's simply nothing you can do about it. The frame lenses simply dont provide a sharp image like the quest. You can get clear, but not sharp. When I switch to the quest 3 the first thing I notice is how sharp and clear the menus look.

In a standalone game it's not bad but with steamvr horrible streaming PCVR it's worse. This may not be the case for everyone as many use the psvr2 and I could never get a clear image so I sold it. I'm not even going to discuss fiddling around with steamvr forever looking through menus.

The second first thing that I did was load a bunch of Quest 3 standalone games that I never got to play because I was never willing to connect my Quest 3 to the internet so I couldn't download games obviously lol. Anyway, they work good on the frame and steamvr is actually useful for increasing the resolution. Since they are standalone, no shitty steamvr streaming quality.

In an apples to apples lense test I compared batman on both Quest 3 (pre-installed when I bought it) and on steam frame. They both look equal. I cranked up the resolution on the frame and it's pretty good. You don't notice the outside blurry edges. That's most noticeable in PCVR streaming with steamvr. You can also increase resolution in the quest 3 but I don't have the software for it. I tested a few standalone games without issue.

In a second apples to apples test I loaded up I am your beast pcvr on both the Quest 3 and frame using steamvr on the Quest 3 and not virtual desktop. The first thing I noticed is how much worse the game looked on the quest 3 when leaving VD and changing to changing to steamvr. It looked almost as bad the frame. The thing that makes the image better is obviously the Quest lenses being better on the edges, but overall it's still complete ass compared to VD.

So in the end, I've decided to play only the standalone games for now. I have a bunch that should last me a few months. If there is no virtual desktop on the frame by then I will simply sell the frame. It's not that PCVR on the frame is slightly behind Q3 with virtual desktop, image quality is miles behind. I am simply not willing to degrade my experience like that. The difference in picture quality is astounding.

As far as the dongle, it works very well but the range is bad. I thought I would be able to get rid of my 6e router but no. The router is still a better option if you're not directly next to the dongle. My 6e router can go through a wall and work well 12 feet away through a wall. The dongle breaks down 10 away without a wall it seems.

I have never bought anything in my entire life that has underperformed like this. Steamvr is fucking trash. Plane and simple!


r/virtualreality • • 2h ago

Question/Support WHATS THIS GAME NAME

0 Upvotes

r/virtualreality • • 6h ago

Discussion VR isn't dying. We might actually be entering its golden age

83 Upvotes

With more and more major VR studios shutting down, it's easy to think VR gaming is slowly dying. But I believe we're actually witnessing the beginning of something much bigger, thanks to AI-assisted coding and modding.

Until recently, projects like Team Beef's VR ports largely depended on open-source engines or existing modding tools and documentations. Now, with increasingly capable AI coding agents, even games without source code or official modding support are becoming accessible. Decompilation, recompilation, and reverse engineering are advancing rapidly, including projects bringing former console exclusives to PC. We're not quite at the point of converting any PS5 game overnight, but we're moving in that direction. And once a game runs on PC, creating a VR mod becomes a much more realistic possibility.

This could solve one of VR's biggest problems: content. Many dedicated VR games are relatively short, sometimes stretching gameplay through repetitive mechanics. Meanwhile, traditional gaming has decades of incredible AAA titles with massive worlds, complex systems, and hundreds of hours of content. Why spend millions developing entirely new VR exclusives when we could adapt games that already exist? With AI making development increasingly accessible, I believe we'll eventually see high-quality VR mods appearing much faster than today.

It could also force companies like Sony and third-party publishers to rethink their exclusivity strategies. For years, staggered releases have allowed publishers to sell essentially the same game multiple times. First to PlayStation owners, including PC gamers who bought a console just for certain exclusives, and then again years later when the PC version finally arrived. Some customers effectively paid twice for the same game, while publishers could also benefit from platform exclusivity agreements. Even worse are games like Shadow of the Colossus and ICO, which remain unavailable on PC decades later. As AI-assisted reverse engineering and recompilation advance, keeping games permanently locked to one platform could become increasingly difficult. Unofficial ports may eventually appear long before publishers release their own PC versions, and while legitimate projects can require original game files, unauthorized complete distributions will inevitably follow. Publishers could end up losing potential PC sales instead of earning additional revenue. Of course, modern console ports remain technically challenging, but I believe this business model will face increasing pressure.

My point is that we might eventually no longer need dedicated VR studios to provide us with AAA content. Native VR games will always have advantages, especially when designed around physical interaction, but they won't necessarily have to carry the entire VR market anymore. Traditional developers can continue making great games while the modding community brings them into VR.

Perhaps VR's future isn't about getting more exclusive games. It's about finally being able to experience the enormous library of existing PC and console games in VR. And with AI development accelerating, I think VR's golden age might actually be ahead of us.


r/virtualreality • • 6h ago

Fluff/Meme I dont like you guys

0 Upvotes

Of course you had to make awesome 2D games ports to VR after I sold my quest 3.

Now I have to buy one again for the third time 🫠


r/virtualreality • • 20h ago

Discussion Best way to play pcvr with quest 3

0 Upvotes

Hey, i recently just bought a quest 3. My plan was to use it for pcvr since I got some games from the time I played on the rift s. My problem is I have no clue whats the way. A lot of people say to go wireless and use virtual desktop. Problem is my internet is probably way too poor for that. The router is far away from my room, and that makes wireless connection very poor. However, its connected via ethernet to my pc, and that makes the connection actually good. Or the other easier option is just getting a aftermarket link cable. So what's the way?


r/virtualreality • • 6h ago

Question/Support Halfsword but in vr?

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0 Upvotes

I’ve been trying to find this vr game for 15 minutes but I can’t seem to find any info on it only two people have been posting about it. Can anyone help me find it.


r/virtualreality • • 14h ago

Self-Promotion (Developer) YouTube Desktop on Steam Frame (Using SteamVR)

0 Upvotes

Hey everyone!

I saw that there wasn’t a way to watch 360/180 videos on the Steam Frame, so I vibe coded a free open-source Chrome extension that lets you do it!

It works through SteamVR so theoretically it should be compatible with any SteamVR capable headset. I designed it with Steam Frame first (because it’s all I have) but someone else on Reddit tested it out with a Quest 2 and it worked for them!

If you give it a try, let me know what you think! Link to the GitHub repo in the comments


r/virtualreality • • 3h ago

Discussion VR mods are fine but most are not even truly playable

96 Upvotes

I don't want to bite the hand that feeds but after playing the whole Titan fall 2 in VR I wanted similar experiences and I got a few games such as hogwarts legacy, and after the cool factor wears off, they are definitely not in a playable state. By playable I mean that while they work in VR, It's hard to just play start to finish as there are many different roadblocks. The game requiring you to press a button not mapped on the controller, parts of the UI invisible, convoluted controls not explained in the game. If I have to play 50% of the time with the headset lifted up, stretched to reach the mouse and keyboard in order to do certain things that can't be done in VR, to me it's not in a playable state.
I've been using pcvrcentral to check if a mod is good or not, but most of these I had trouble with were marked as "native like" or "excellent". I guess Titan fall 2 spoiled me too much? everything feels like such a chore. I just want to enjoy the game not jumping through 100 hoops.


r/virtualreality • • 16h ago

Photo/Video More GTA V Enhanced VR - Ray Trace Showcase

98 Upvotes

Some more clips. The game is remarkably beautiful in VR… The ray tracing makes it’s super realistic. Driving around at night is mouth watering. I’ve been replaying the game and it’s like a whole new experience for me even though I’ve beat it multiple times. Have been a PCVR enthusiast since 2016 and this is easily the most fun I’ve had playing a game in VR.


r/virtualreality • • 14h ago

Question/Support Anyone one got any got vr games I can play for free any have any recommendations?

0 Upvotes

r/virtualreality • • 3h ago

Self-Promotion (Developer) Wild West VR game

2 Upvotes

hi folk I couldn't find any vr game in the wild west setting with fun guns so I made one. If anyones interested it's fully free and I would like your opinions and suggestions please. I made it so that the revolvers and the lever action guns work by cocking the hammer by pulling down on the thumbstick. Seemed fun to me.

here's the link. it runs on standalone too (I dont gain anything from it its 16+ and no gamepasses its more of a passion project): https://www.roblox.com/games/129496870944202/Revolver


r/virtualreality • • 15h ago

Question/Support low fps & high latency VD ( my settings )

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1 Upvotes

i just purchased VD and wanted to test it with FalconBms ( that's one of the reasons i bought the headset for, for sims )

4070

i5-14600kf

32gb ddr5

pleaseee help guys !!


r/virtualreality • • 12h ago

Photo/Video I made audio enhancing ear flaps for the BOBOVR S3 Pro (Quest 3)

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3 Upvotes

Audio is louder and has much better low-end. They snap on and don’t move or touch the ear. Definitely adds to immersion


r/virtualreality • • 1h ago

Purchase Advice - Headset Should I buy the steam frame, wait for the quest 4, or buy the 3

• Upvotes

I’ve wanted to buy the steam frame for a while now but now I’ve heard it’s pretty mediocre and quest emulation doesn’t have multiplayer (I mainly play indie games on my quest 2) what is the best choice


r/virtualreality • • 12h ago

Discussion With all the crazy new VR mods, which games do you want to be modded?

22 Upvotes

Personally, I would love to play the "SWAT: Elite Force" mod in VR.


r/virtualreality • • 2h ago

Question/Support "Quakespasm VR 2" is not starting in VR

0 Upvotes

Hi, has anyone managed to get "Quakespasm VR 2" (https://github.com/ObeseCatLord/Quakespasm-VR) running in VR? I can't get it to start in VR using Virtual Desktop, Steam VR, or Meta Link—it always launches in flat mode. Even calling it with the "-vr" parameter doesn't help... For example, "Quake VR Unleashed" runs without any issues.


r/virtualreality • • 17h ago

Discussion Batman Arkham Shadows on PC

28 Upvotes

I managed to port Batman to pc with help by Refract and Claude with adjustable sharpness and resolution,

here is the Github: https://github.com/5shen5/BatmanPCVR

You will need you're own game files.

I would love to see this project improve by more experienced people, and other Quest ports in the future.

Please share this as much as you can so the community can make other ports and improve it.


r/virtualreality • • 18h ago

Self-Promotion (Developer) COD4 VR Alpha footage on Crash!

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13 Upvotes

Alpha footage on Crash! Just a quick match with my bot system, showing off some of the VR mechanics im working on for this. This is my own mod, not to be confused with Jplay or any others. Hope you enjoy!


r/virtualreality • • 8h ago

Question/Support Anyone working on Metal Slug, FPOV mod?

1 Upvotes

r/virtualreality • • 4h ago

Question/Support What can you do with a data cable?

1 Upvotes

Straight to the chase, I recently got a data cable and have been having a blast modding beatsaber using it and now I know absolutely nothing about modding so I wanted to come here and ask is there anything else I could do with the data cable like that? I have seen some people use it to stream games from their pc's but I use a low end laptop so I can only really download stuff e.g beat saber mods, so just a list of things I could use it for that would work on standalone quest 3s would be pretty cool ty :p


r/virtualreality • • 14h ago

Self-Promotion (Developer) Vampire Hunters VR Mod

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7 Upvotes

r/virtualreality • • 18h ago

Discussion [complaint] AMVR is a shady company

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52 Upvotes

I don't usually care to take the time to complain about a company like this. But I just wanted to share my own (and others) experience since I found this to be pretty sketchy.

As I was regularly chatting in the steamframe discord server, I noticed several folks say that they tried to cancel their AMVR lens order, only for it to be shipped suspiciously right after their cancellation request was sent.

I was afraid of this happening to me, so I sent AMVR a few emails asking them to cancel. I ordered non-prescription lenses, so there shouldn't have really been issue with cancelling and re-selling them.

8 days after my cancellation email they sent me shipping confirmation and basically said "oops, sorry about that."

That's all. It's not a big deal, just wanted to document this for others who may be researching which companies have decent customer service.


r/virtualreality • • 16h ago

Self-Promotion (Developer) VR game where you play as a Ghost. You can prank or haunt, it’s up to you

2 Upvotes

Hey everyone! I'm an indie developer working on Ghostly Late Night Show, a slapstick comedy game inspired by the classic Neighbours from Hell.
You play as a mischievous ghost whose job is to make Billy's perfectly organized life a complete disaster.
I've put together a short gameplay montage with some fun moments, showing off the interactions I've been working on.
The game is coming to Meta Quest and Steam, with both VR and regular PC gameplay.
There's already a free playable demo on Steam, and we're participating in Steam Next Fest (October 19–26).

Would love to hear what you think of the gameplay!

Steam:
https://store.steampowered.com/app/5090440/Ghostly_Late_Night_Show/

Meta Quest:
https://www.meta.com/experiences/ghostly-late-night-show/1823446819037017/

Thanks in advance 🙏🏻


r/virtualreality • • 14m ago

News Article Gears of War: E-Day VR Mod – Full Campaign in Virtual Reality | Trailer (Early WIP)

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• Upvotes

Fan-made mod I'm developing that adds full VR support to the Gears of War: E-Day campaign. All footage is real gameplay from the current build.

What already works:

- Full VR support for the entire campaign

- Stereo rendering

- Full-body IK

- Manual reloads and manual weapon switching

- Two-handed aiming

- Fighting from cover

It's an early work-in-progress and will be free at release.


r/virtualreality • • 10h ago

Discussion Early stages of the 2003 COD port for VR

141 Upvotes
  • It is already possible to become immersed within a 6DOF game.
  • The camera moves with your head, but I used the mouse as well since I was sitting down XD

Next Stages:

  • HUD
  • Move the weapons with the VR controllers