r/virtualreality • • 1d ago

Mega-Thread Weekly VR - What Did you Play?

6 Upvotes

Hey r/virtualreality!

Another week in the VR space.

Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.

When sharing, you might consider sharing:

Name of the game or experience.

A brief insight or overview.

Your personal rating and a bit about why.

Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].

So, what's been captivating you or challenging you in the VR world lately?


r/virtualreality • • 15h ago

Photo/Video GTA V Enhanced in VR… Sooo good

1.1k Upvotes

recorded at 60fps, playing at 144. Honestly the ray tracing and latest DLSS in this game has made it easily one of the best VR experiences to date for me. I’ve been losing sleep since I got this mod. its looks sooooooo good. I can’t stop playing. For anyone wondering, it’s the LR mod. hate all you want, but this is honestly fucking good. Looks so realistic.


r/virtualreality • • 5h ago

Discussion In a weird evil twist of fate, Quest standalone games are saving the frame from being my worst purchase ever.

54 Upvotes

Can't sugarcoat it and people aren't lying, steamvr is awful and the frame lenses are a downgrade from Quest 3.

The first thing I noticed when putting it on the first time was that it doesn't have the clarity of the Quest 3. You can get it clear in the middle but the edges aren't great and there's simply nothing you can do about it. The frame lenses simply dont provide a sharp image like the quest. You can get clear, but not sharp. When I switch to the quest 3 the first thing I notice is how sharp and clear the menus look.

In a standalone game it's not bad but with steamvr horrible streaming PCVR it's worse. This may not be the case for everyone as many use the psvr2 and I could never get a clear image so I sold it. I'm not even going to discuss fiddling around with steamvr forever looking through menus.

The second first thing that I did was load a bunch of Quest 3 standalone games that I never got to play because I was never willing to connect my Quest 3 to the internet so I couldn't download games obviously lol. Anyway, they work good on the frame and steamvr is actually useful for increasing the resolution. Since they are standalone, no shitty steamvr streaming quality.

In an apples to apples lense test I compared batman on both Quest 3 (pre-installed when I bought it) and on steam frame. They both look equal. I cranked up the resolution on the frame and it's pretty good. You don't notice the outside blurry edges. That's most noticeable in PCVR streaming with steamvr. You can also increase resolution in the quest 3 but I don't have the software for it. I tested a few standalone games without issue.

In a second apples to apples test I loaded up I am your beast pcvr on both the Quest 3 and frame using steamvr on the Quest 3 and not virtual desktop. The first thing I noticed is how much worse the game looked on the quest 3 when leaving VD and changing to changing to steamvr. It looked almost as bad the frame. The thing that makes the image better is obviously the Quest lenses being better on the edges, but overall it's still complete ass compared to VD.

So in the end, I've decided to play only the standalone games for now. I have a bunch that should last me a few months. If there is no virtual desktop on the frame by then I will simply sell the frame. It's not that PCVR on the frame is slightly behind Q3 with virtual desktop, image quality is miles behind. I am simply not willing to degrade my experience like that. The difference in picture quality is astounding.

I have never bought anything in my entire life that has underperformed like this. Steamvr is fucking trash. Plane and simple!


r/virtualreality • • 2h ago

Photo/Video Pimax the only VR manufacturer at the 2026 SimRacing Expo in Frankfurt

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28 Upvotes

r/virtualreality • • 1h ago

Discussion [complaint] AMVR is a shady company

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• Upvotes

I don't usually care to take the time to complain about a company like this. But I just wanted to share my own (and others) experience since I found this to be pretty sketchy.

As I was regularly chatting in the steamframe discord server, I noticed several folks say that they tried to cancel their AMVR lens order, only for it to be shipped suspiciously right after their cancellation request was sent.

I was afraid of this happening to me, so I sent AMVR a few emails asking them to cancel. I ordered non-prescription lenses, so there shouldn't have really been issue with cancelling and re-selling them.

8 days after my cancellation email they sent me shipping confirmation and basically said "oops, sorry about that."

That's all. It's not a big deal, just wanted to document this for others who may be researching which companies have decent customer service.


r/virtualreality • • 53m ago

Self-Promotion (Developer) COD4 VR Alpha footage on Crash!

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Alpha footage on Crash! Just a quick match with my bot system, showing off some of the VR mechanics im working on for this. This is my own mod, not to be confused with Jplay or any others. Hope you enjoy!


r/virtualreality • • 19h ago

Photo/Video New Bloodborne VR Mod (all detailed features in the comments)

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123 Upvotes

r/virtualreality • • 7h ago

Self-Promotion (YouTuber) We spent another month filming Europe in VR180! New 8K immersive travel videos every week, starting with Positano Italy

15 Upvotes

Hey everyone!

We're back with another month of European VR180 content!

Our videos from the first trip were really well received by this community, and they're all available on our channel. Thank you to everyone who watched, commented, and supported the project!

This time, I spent another entire month traveling around Europe, capturing coastlines, architecture, historic streets, colorful cities, and those little details that make you feel like you're actually there.

I love VR, but I think we could all use more high-quality immersive travel content. Official immersive productions are incredible, but new releases can be few and far between.

With Beyond VR Media, I'm trying to help fill that gap.

I've invested considerable time and money into camera equipment, stabilization, depth tuning, color science, and post-production to get as close as possible to premium immersive filmmaking without the multimillion-dollar budgets of major productions.

This isn't just a matter of pointing a camera at a landmark. It's about pushing the limits of what's possible for independent VR180 creators.

And there's a whole new month of content coming!

🇮🇹 THIS WEEK: POSITANO, ITALY

We're kicking things off on the Amalfi Coast!

Join me for an immersive VR180 journey through Positano, from the water and its spectacular hillside views to the colorful streets, local shops, and beachside atmosphere.

🎬 WATCH POSITANO IN 8K VR180 ON YOUTUBE:

https://youtu.be/aqEjiHwK6l0

HEADSET COMPATIBILITY

The videos are intended for VR180 viewing on major headsets, including Meta Quest 3/3S, Apple Vision Pro, Samsung Galaxy XR, and compatible PC VR headsets.

For the best experience, use a headset and video player that support high-resolution VR180 playback. YouTube's 8K playback support varies by device.

COMING EVERY WEEK: A WHOLE MONTH OF EUROPE!

I'll be releasing a new destination every week. The release order is still being decided, but here's a preview of what's coming!

🇵🇹 PORTUGAL

• Lisbon

• Porto

🇫🇷 FRANCE

• Nice and Monaco

• Paris

🇮🇹 ITALY

• Florence and Pisa

• Rome

• Salerno

🇳🇱 NETHERLANDS

• Amsterdam

🇧🇪 BELGIUM

• Brussels and Bruges

🇬🇷 GREECE

• Santorini

• Mykonos

• Heraklion, Crete

🇪🇸 SPAIN

• Barcelona

• Valencia

• Palma de Mallorca

• Cartagena

• Cádiz

• Motril

• Vigo

That's a lot of Europe to explore!

My goal is to make this a regular destination for anyone who wants more immersive travel experiences on their headset, with a new place to discover every week.

If you enjoyed the videos from our first trip, thank you for being part of this journey. If you're discovering Beyond VR Media for the first time, welcome!

Follow along for a new European destination every week.

Which of these cities would you most like to experience in VR180?


r/virtualreality • • 7h ago

Self-Promotion (Developer) My VR fighting game - new feedback please

13 Upvotes

Hello,

After last 2 trailers I posted (for my beta game, not yet on Steam), I received a lot of feedback, rough one, but very helpful.

After feedback I improved characters bodies texture, but most important, now enemies really fight back, and react. Maybe is still not so visible in trailer, because of movies selection, but in game is really difficult not to get hit...

Opinions please!

Thank you!


r/virtualreality • • 8h ago

Fluff/Meme Good night, sweet prince

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16 Upvotes

r/virtualreality • • 3h ago

Self-Promotion (Developer) BLOOPERS: A Fall Guys - style VR game is here 😂

5 Upvotes

Bloopers is now live on Meta Horizon store (Early Access). If you've ever wanted a Fall Guys style chaotic obstacle course racer in VR, we built this for you.

Supports multiplayer! Jump into Quick Match to race against random players, Host a Match to compete with friends, or practice at your own pace in Solo Practice.
The controls are super simple: use the thumbsticks to move and turn. Press A to jump.

Let us know what you think of the gameplay trailer and tell us what kind of levels we should add next!


r/virtualreality • • 23h ago

Photo/Video Modded Morrowind is great in VR. Using OpenMW VR

159 Upvotes

Find the latest release at: https://github.com/madsbuvi/openmw/releases

- Stat Window extender is supported in OpenMW-VR 0.50.1, albeit awkwardly
- all mods that modify the HUD layer are unsupported

Re: Total Overhaul modlist, the following mods are known to be incompatible with OpenMW-VR and you should disable them
There may be more but i don't use the modlist myself, so @ me if you find more
- Sun's Dusk - Needs and Survival (OpenMW)
- Better Bars
- HUDMarkers
- Simple Magic Time HUD
- TimeHUD
- HUD Weapon Charge
- Floating Healthbars
- QuickselectUltimate
You may also need to disable the s3lightfixes that comes with the modlist
-by madsbuvi


r/virtualreality • • 1d ago

Self-Promotion (YouTuber) Lord of the Rings in Mount & Blade 2 VR, the age of mods is not over!

540 Upvotes

I haven't had this much fun roleplaying in a while. This is using the Mount & Blade 2 VR Mod by NotLooky, and Tales from the Age of Men LOTR conversion. It has a lot of setup steps, full video including campaign mode and setup links here


r/virtualreality • • 12m ago

Self-Promotion (Developer) I brought Blade of Darkness (2021), an underrated classic from a Spanish studio, to full VR with motion-controller combat and diorama MR

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Not many people remember **Severance: Blade of Darkness**. It was made by Rebel Act Studios, a small studio from Madrid, and released in 2001. It never sold much and the studio closed soon after, but it was way ahead of its time: brutal melee combat where every swing counts, limbs that can be cut off, dynamic lighting and shadows from torches, physics, and a dark, hard atmosphere. It's one of my favourite games, and when the 2021 remaster came out I kept thinking it was made for VR. So I made **BladeVR**, a free, open-source mod that turns it into a real VR game.

What it does

- Real stereo 3D: the engine draws the world once from each eye, with correct shadows, reflections and lighting in each eye. It's not a flat screen floating in front of you.

- 6DOF head tracking, anchored to the game's own camera, with collision so your head doesn't go through walls.

- New in 2.0: combat with motion controllers. Your hands are the character's hands. Swing the weapon and it hits where the blade actually touches, using the engine's own hit detection (sparks, blood, cuts). Raise the shield to block, take an arrow from your back and draw the bow, punch, throw, and bring food to your mouth to eat.

- The Quest controllers also work as a full gamepad for menus, combos and everything else. There are four combat modes, from full motion controls to the classic game played with the controllers as an Xbox pad.

- Diorama mode: press a key and the whole level becomes a miniature model on a table in front of you, and you keep playing on it. You can grab it, turn it, scale it and cut it open. With Virtual Desktop it can even sit in your room.

Blade the Edge of Darkness - Diorama MR

No game files are modified: it's a DLL you drop into the game folder, and you remove it the same way.

How it was made

I'll be upfront: the code was written with AI. But it wasn't a one-prompt job. I've been working on it for quite a while, through many iterations and a lot of trial and error. Every change was tested in the game with the headset on, whatever didn't work was thrown away, and features were added one at a time across releases: 0.9, 1.0, 1.2, 1.6 and now 2.0. Some things took dozens of rounds to get right, like the stereo rendering, the arms following your hands, the shield blocking, and the character not walking on its own. The full source is on GitHub under the MIT licence for anyone who wants to look at it or build on it.

What you need

- Blade of Darkness (2021 remaster, Steam)

- SteamVR and a headset (I developed it on a Quest 2 with Link, Air Link and Virtual Desktop)

- Quest controllers for the motion controls. Keyboard and mouse or a gamepad also work.

Links

- GitHub (source, instructions, downloads): https://github.com/Efraim2704/BladeOfDarknessVR

- Nexus Mods: https://www.nexusmods.com/severencebladeofdarkness/mods/39

It's a hobby project with no affiliation to the game's developers or publisher. If you try it, I'd love to hear how it runs on your headset, and bug reports are very welcome. There's a debug log option in the readme for that.


r/virtualreality • • 17m ago

Self-Promotion (Developer) Need for Speed Underground 2 VR UPDATE | VR Settings, Cockpit Fixes & Gamepad Support

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The new NFSU2 VR development release is available for standalone Meta Quest 3 and Windows PCVR!

This is my first video in English, and I was a little nervous while recording! I hope I’ll become more confident and comfortable with each new video. Thanks for your patience and support!

This update focuses on cockpit visibility, vehicle-specific seating, adjustable VR controls, working mirrors and more convenient in-game settings.

WHAT’S NEW

• In-game VR Settings

Pause during a race and press X to adjust steering sensitivity, steering-wheel rotation, seat height, seat distance and rendering resolution. Settings are saved automatically when you leave with B. Resolution changes require a game restart.

• Adjustable steering

Choose steering sensitivity from 50–300% and total steering-wheel rotation from 180–1080 degrees. The default remains 360 degrees total. Configure a quicker arcade-style response or more physical steering travel.

• Adjustable seating

Change seat height by up to ±35 cm and distance by up to ±40 cm. The cockpit, instruments and wheel-grip points remain attached to the car.

• Individual cockpit fitting for all 29 stock cars

Each vehicle now has its own base seating and cabin fit. This includes improved Miata positioning and removal of the rear bench in the Miata and 350Z. The interior remains a shared model fitted to each vehicle.

• Missing car bodies and black obstructions fixed

Corrections address missing cockpit bodywork on vehicles such as the Lancer Evolution VIII. Original driver-proxy geometry that caused black bars inside the cockpit is removed.

• Improved rearview mirrors

Center and side mirror recognition now covers more vehicle shapes and remains stable after seat adjustments. The three mirrors use different sections of one live rear-camera view.

• Clear cockpit windows

Window glass and tint are hidden in Cockpit View for a clear view of the road. Exterior tint, bodywork, window frames and mirrors remain visible.

• Better instrument placement

The speedometer sits on the dashboard behind the steering wheel, and the map is positioned on the center console. Driving notifications no longer move the speedometer back to its original HUD position.

• Pause-menu fixes

Pause menus remain together as one panel. VR Settings can only be opened from the actual pause menu.

• Gamepad support

Mapped SDL USB/Bluetooth controllers now support driving, menu navigation and rumble where available. Motion-controller wheel steering takes priority while gripping the wheel.

• Cockpit performance improvements

Mirror geometry is cached, static cockpit and glove geometry use GPU-local memory, unnecessary HUD rendering allocations are avoided, and pipeline-cache disk writes are deferred until outside races.

• Improved PCVR startup handling

Transient OpenXR failures are retried, with reconnect/retry dialogs instead of silently continuing with a black window and audio.

• Verified racing-glove assets

The textured gloves are restored, with additional release checks to detect damaged or mismatched cockpit assets.

UPDATED DRIVING CONTROLS

• Right stick click: cycle cameras, including Cockpit View

• Left stick click: look back outside the cockpit

• Both stick clicks: recenter

• Right stick up/down: shift gears with Manual transmission

• Right stick left: read SMS

• Right stick right: enter a race/shop

• A: nitro

• B: handbrake

• Grip buttons: grab the wheel for one- or two-handed steering

DOWNLOADS — dev-2026-10-17 / 0.3-dev

Quest 3 APK:

https://github.com/DR-89/nfsu2-vr/releases/download/dev-2026-10-17/NFSU2VR-Quest3-dev-2026-10-17.apk

Windows PCVR ZIP:

https://github.com/DR-89/nfsu2-vr/releases/download/dev-2026-10-17/NFSU2VR-PCVR-dev-2026-10-17.zip

Full release notes, source and checksums:

https://github.com/DR-89/nfsu2-vr/releases/tag/dev-2026-10-17

GitHub repository:

https://github.com/DR-89/nfsu2-vr

SUPPORT DEVELOPMENT

My Patreon:

https://www.patreon.com/c/OpenSourceDevDirk

INSTALLATION & STATUS

Install the Quest APK over the previous version to retain imported data and saves. For PCVR, extract the complete ZIP, keep your existing game folder and launch Start-PCVR.cmd.

You need your own original Xbox USA / NTSC-U game data. Quest supports ISO/XISO, ZIP and 7z import. PCVR supports ISO/XISO import; unpack compressed archives first. No original game content is included.

This is an experimental development release. Stable 72 FPS across gameplay is not yet guaranteed. Recent cockpit fixes were confirmed on native Quest; further PCVR headset, reconnection and physical gamepad testing is still needed.

Based on the work of antoxa2584x and xboxrecomp:

https://github.com/antoxa2584x/nfsu2-sw

https://github.com/sp00nznet/xboxrecomp

#NFSUnderground2 #NFSU2VR #Quest3 #PCVR #VRMod


r/virtualreality • • 13h ago

Discussion Your most annoying common VR game design...

23 Upvotes

Mine is checkpoint-saving instead of having a save-anywhere/time option. Especially awful when the gaps between checkpoints are long.

I work nightshifts home-office and have two small kids: my VR-gaming time is during quiet phases in my shifts, but when I get an email/call or if my kids need me in the night: I immediately take off the headset and deal with the situation. It may be hours or even the next night before I put the headset on again, making me reliant on save-points.

Despite enjoying the initial stages of Lone Echo and Walking Dead: Saints & Sinners I gave up on them because I was interrupted and had to turn them off, and when reloading I was way further back than I wanted to be. This happened a few times and became tedious and frustrating to repeat sections I've already experienced. I like to take my time and explore/sink into the world. Speeding through to activate the next checkpoint isn't my style....plus often I have no idea when a checkpoint was even activated, so I'm playing and wondering 'when is the next checkpoint or when was the last one so i can take a break?'.

Bad game design. Not user-friendly. Not respectful of one's time.

Titanfall 2 VR is at least a good example of checkpoints done so regularly that it's not too annoying having to start again. One example is a battle in the early chapter while toxic waste is dumped and having to survive while it gets to "100% dumped". I died with around 70% dumped and I thought "ffs, do i have to start at 0% again?" but the game resumed at 50% dumped. While I still hate checkpoints, this at least is a little user-friendly.

Ideally, VR games all need a manual save.

What aspect of common VR game-design really grinds your gears?


r/virtualreality • • 23h ago

Discussion Batman Arkham Shadows In pc at 120fps

127 Upvotes

r/virtualreality • • 11h ago

Purchase Advice RX 9070 XT vs RTX 5070 TI vs RTX 5080 for VR

11 Upvotes

I'm (hopefully) getting my steam frame in 2027 and have started to upgrade my computer to get ready for PCVR. I've been doing a ton of research into my options and settled on these 3 for which one I want to choose. Obviously I know the 5080 will be stronger than the rest, but do you think it will be worth it?

Prices (in CAD) I'm looking at are:

Asus RX 9070 XT $1400

MSI RTX 5070 TI $1700

Asus RTX 5080 $2400

I know there's a large gap in the prices, but I'm weighing whether or not I want to try and "future proof" my computer a bit and give myself a decent VR experience, or if the other cards will suffice and maybe I'm overthinking it.


r/virtualreality • • 21h ago

Self-Promotion (Developer) BF2 2005 VR (super early, with lag)

68 Upvotes

Sorry for the short video, but I was rushing to get it out. ill upload more videos with a showoff of more mechanics soon. thanks.


r/virtualreality • • 6h ago

Self-Promotion (Developer) [Giveaway] 10 Free DOSK Keys for Meta Quest!

4 Upvotes

Hi everyone!

I'm the developer of DOSK, a retro PC simulator for Meta Quest. I recently shared my project here, and I really appreciate all the positive feedback and support!

To celebrate the launch, I'm giving away 10 free DOSK keys! 🎉

How to get a key:

  • Send me a Reddit chat message.
  • Keys will be given out on a first-come, first-served basis.
  • One key per person, until all 10 are claimed.

No purchase, upvote, review, or external signup required.

DOSK lets you experience a 90s PC in VR, complete with floppy disks, CDs, working hardware buttons, activity LEDs, and authentic drive sounds. It supports DOS games, 3dfx Voodoo acceleration, and even Windows 95/98 using your own installation media.

This is for standalone Meta Quest headsets, not PC VR.

You can check out DOSK on the Meta Quest Store here:
https://www.meta.com/experiences/dosk-retro-pc-desk-simulator/3138568432999002/

Thanks again for all the support, and I hope you enjoy DOSK! 😄

The giveaway has been approved by the r/virtualreality moderators.


r/virtualreality • • 20h ago

Photo/Video BoBoVR B2 Battery Replacement Pictures Sharing

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52 Upvotes

I haven’t seen enough people talking about BoBoVR B2 Battery 18650 1S2P Replacement, so I wanted to share these photos. It works pretty well, and since I haven’t burned my house down, I’m calling it a success. Hopefully this will help others who are researching whether this can be done or not.

Safety Warning: Lithium battery work carries risks. This is not a step-by-step guide, so please do your own research and only attempt it if you understand the risks and have the appropriate tools and experience.


r/virtualreality • • 3h ago

Discussion Best way to play pcvr with quest 3

2 Upvotes

Hey, i recently just bought a quest 3. My plan was to use it for pcvr since I got some games from the time I played on the rift s. My problem is I have no clue whats the way. A lot of people say to go wireless and use virtual desktop. Problem is my internet is probably way too poor for that. The router is far away from my room, and that makes wireless connection very poor. However, its connected via ethernet to my pc, and that makes the connection actually good. Or the other easier option is just getting a aftermarket link cable. So what's the way?


r/virtualreality • • 5h ago

Self-Promotion (Developer) Double bass pedals USB-C, w/ recent updates -- VR Music

2 Upvotes

r/virtualreality • • 12h ago

Self-Promotion (Developer) Introducing Nightfall Meteor v0.8.1

7 Upvotes

Hi everyone, I'm excited to share the next evolution of my VR gamestream client Nightfall.

For those of you who do not recall, Nightfall is a VR first gamestream client developed primarily for the Quest 2/3/3s. What's special about it is that it does 2d-to-3d conversion on the headset, allowing you to watch 2d media and games in 3d.

Doing depthmap inference on the Quest is quite taxing on the hardware and it comes with a lot of limitations in order to get it to work at an exceptable level.

The obvious and easiest solution would be to move the processing to the host, however this means changing the code for Sunshine, Apollo, Vibepollo etc. etc. and every host under the sun. The amount of forks makes it difficult to really unlock the possibilities of what can be done.

So I have made Meteor - a small unintrusive app that you install next to your chosen gamestream host. It doesn't do anything too special right now, it acts as a proxy, takes the frames and create depthmaps out of them, on the fly. The Nightfall client automatically detects that Meteor is available and would use it for inference. This allows doing depthmaps at 120fps (or more...) and using much more powerful models.

At this time I have only added Video Depth Anything, as this is really fantastic for stability as well as image quality, but I will be investigating many more models.

This isn't too unsimilar to other host based realtime 3d services, but I think for flexibility and ease of use, I think it will be hard to beat.

This also opens the door to add more host based enhancements that would be extremely difficult to get matching changes into every host, so stay tuned.

This is a big update, and it's packed full of fixes and improvements. You can visit the release page for more info, but here is a summary.

  • USB link
  • Pyrowave codec
  • Custom trained EdgePad (ZipDepth) models with improved image stability and quality.
  • Microphone Passthrough (With Meteor)
  • 21 Language Translations
  • Improved hand tracking

Some caveats: - I honestly wouldn't use Pyrowave on the headset, since it's GPU intensive and takes away from Passthrough and AI 3d, but I can see a use for it by going the USB/Passthrough off/Meteor route, depending what you are doing with it. - Hand tracking is useable in order to get you into a stream/game, but I wouldn't really use it to try navigate a desktop.

Would really love people to try it out and give feedback, thanks for reading!

GitHub: https://github.com/tB0nE/nightfall

Release: https://github.com/tB0nE/nightfall/releases/tag/v0.8.1

PS. If you are feeling extra spicy, keep an eye out for (buggy)pre-release versions. The current dev version introduces a BROWSER. This means you can use Nightfall without a computer, watch youtube with the 3d effect, or even play XBox Gamepass! It's functional, but still in development!

Preview Release: https://github.com/tB0nE/nightfall/releases/tag/v0.8.2-preview.1


r/virtualreality • • 20h ago

Discussion The VR mods are going to make it mainstream.

24 Upvotes

I know how hard mods are to install and that they might not be very appealing to more casual users. But I feel it's definitely getting the fans of the specific games in, which leads to more and more people, and then to more developing. I am an example of that. I've been PC gaming since I was 10. I'm 30 now. I thought VR was a fad. You put in a helmet and you look at your bigger monitor, it's what I thought.

Then I saw that you could play Resident Evil there, the mod. And I thought to myself that would be so fun to play with my girl at night. Then just wondering what else was going on in the VR world, since theyre making mods now. So I end up buying a Quest 3. And oh boy, I had no idea how immersive the thing is.

What do you mean aiming down the sight is a skill, not just holding a button? You have to align the sights correctly and quickly. I couldn't see how fun reloading would be through a screen, watching someone else play. I didn't know that slicing blocks to the sound of music or dodging bullets like the Matrix as time stands still would be the most fun I've had playing video games in years.

And guess what, I still haven't even downloaded the RE mod yet. Too busy playing Alyx, Beat Saber, Superhot, Gunman Contracts.

All of that from the fact I thought playing horror here would be a great idea. So I think the explosion into the mainstream is coming. I don't think I could ever go back to normal games.