The new NFSU2 VR development release is available for standalone Meta Quest 3 and Windows PCVR!
This is my first video in English, and I was a little nervous while recording! I hope I’ll become more confident and comfortable with each new video. Thanks for your patience and support!
This update focuses on cockpit visibility, vehicle-specific seating, adjustable VR controls, working mirrors and more convenient in-game settings.
WHAT’S NEW
• In-game VR Settings
Pause during a race and press X to adjust steering sensitivity, steering-wheel rotation, seat height, seat distance and rendering resolution. Settings are saved automatically when you leave with B. Resolution changes require a game restart.
• Adjustable steering
Choose steering sensitivity from 50–300% and total steering-wheel rotation from 180–1080 degrees. The default remains 360 degrees total. Configure a quicker arcade-style response or more physical steering travel.
• Adjustable seating
Change seat height by up to ±35 cm and distance by up to ±40 cm. The cockpit, instruments and wheel-grip points remain attached to the car.
• Individual cockpit fitting for all 29 stock cars
Each vehicle now has its own base seating and cabin fit. This includes improved Miata positioning and removal of the rear bench in the Miata and 350Z. The interior remains a shared model fitted to each vehicle.
• Missing car bodies and black obstructions fixed
Corrections address missing cockpit bodywork on vehicles such as the Lancer Evolution VIII. Original driver-proxy geometry that caused black bars inside the cockpit is removed.
• Improved rearview mirrors
Center and side mirror recognition now covers more vehicle shapes and remains stable after seat adjustments. The three mirrors use different sections of one live rear-camera view.
• Clear cockpit windows
Window glass and tint are hidden in Cockpit View for a clear view of the road. Exterior tint, bodywork, window frames and mirrors remain visible.
• Better instrument placement
The speedometer sits on the dashboard behind the steering wheel, and the map is positioned on the center console. Driving notifications no longer move the speedometer back to its original HUD position.
• Pause-menu fixes
Pause menus remain together as one panel. VR Settings can only be opened from the actual pause menu.
• Gamepad support
Mapped SDL USB/Bluetooth controllers now support driving, menu navigation and rumble where available. Motion-controller wheel steering takes priority while gripping the wheel.
• Cockpit performance improvements
Mirror geometry is cached, static cockpit and glove geometry use GPU-local memory, unnecessary HUD rendering allocations are avoided, and pipeline-cache disk writes are deferred until outside races.
• Improved PCVR startup handling
Transient OpenXR failures are retried, with reconnect/retry dialogs instead of silently continuing with a black window and audio.
• Verified racing-glove assets
The textured gloves are restored, with additional release checks to detect damaged or mismatched cockpit assets.
UPDATED DRIVING CONTROLS
• Right stick click: cycle cameras, including Cockpit View
• Left stick click: look back outside the cockpit
• Both stick clicks: recenter
• Right stick up/down: shift gears with Manual transmission
• Right stick left: read SMS
• Right stick right: enter a race/shop
• A: nitro
• B: handbrake
• Grip buttons: grab the wheel for one- or two-handed steering
DOWNLOADS — dev-2026-10-17 / 0.3-dev
Quest 3 APK:
https://github.com/DR-89/nfsu2-vr/releases/download/dev-2026-10-17/NFSU2VR-Quest3-dev-2026-10-17.apk
Windows PCVR ZIP:
https://github.com/DR-89/nfsu2-vr/releases/download/dev-2026-10-17/NFSU2VR-PCVR-dev-2026-10-17.zip
Full release notes, source and checksums:
https://github.com/DR-89/nfsu2-vr/releases/tag/dev-2026-10-17
GitHub repository:
https://github.com/DR-89/nfsu2-vr
SUPPORT DEVELOPMENT
My Patreon:
https://www.patreon.com/c/OpenSourceDevDirk
INSTALLATION & STATUS
Install the Quest APK over the previous version to retain imported data and saves. For PCVR, extract the complete ZIP, keep your existing game folder and launch Start-PCVR.cmd.
You need your own original Xbox USA / NTSC-U game data. Quest supports ISO/XISO, ZIP and 7z import. PCVR supports ISO/XISO import; unpack compressed archives first. No original game content is included.
This is an experimental development release. Stable 72 FPS across gameplay is not yet guaranteed. Recent cockpit fixes were confirmed on native Quest; further PCVR headset, reconnection and physical gamepad testing is still needed.
Based on the work of antoxa2584x and xboxrecomp:
https://github.com/antoxa2584x/nfsu2-sw
https://github.com/sp00nznet/xboxrecomp
#NFSUnderground2 #NFSU2VR #Quest3 #PCVR #VRMod