r/unrealengine • • 22h ago

UE5 I cant install unreal engine (HELP pls)

0 Upvotes

So I installed Epic Games Launcher and then I went to the Unreal Engine tab. Upon pressing the Install Engine button nothing happened. The yellow Plus sign is also greyed out. Is there some secret setting I have to enable to download UE5?


r/unrealengine • • 3h ago

Announcement SPINE: This is Gun Fu Gameplay Overview & Combat Breakdown | Jane Wick 2...

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1 Upvotes

r/unrealengine • • 27m ago

Help Looking for a team

• Upvotes

🎖️** Looking for a Team to Build a Milsim Game in Unreal Engine 5 (UE5)
Hey everyone!
I’m looking to start a **community-driven military simulation (milsim) game project using Unreal Engine 5
, and I’m searching for passionate people who would like to collaborate and build something together.
The vision is to create a proper tactical military game focused on realism, teamwork, communication, and immersive combat — inspired by games like Arma 3, Arma Reforger, and Squad.
🎯 Our goals:
Realistic infantry combat and weapon handling
Tactical teamwork and squad-based gameplay
Military equipment, vehicles, and realistic environments
Large-scale maps and immersive missions
Multiplayer-focused gameplay
Potential PvE and PvP game modes
🤝 Who I’m looking for:
UE5 developers and Blueprint programmers
C++ programmers
3D artists for weapons, vehicles, and military assets
Level designers and environment artists
Animators
Sound designers
UI/UX designers
Mission designers and military enthusiasts
Beginners are welcome too! I’m also learning Unreal Engine 5, so the idea is to build a team where we can learn, experiment, and develop the project together.
This is a community project in its early stages, not a paid job or established studio. I’m looking for people who share the vision, are willing to contribute, communicate, and grow with the project.
If you’re interested, comment below or send me a DM with:
Your skills and experience
What role you’d like to take
Any ideas you have for the game
Let’s bring together a passionate team and see what we can build. One team, one mission. 🫡
#UE5 #UnrealEngine5 #Milsim #GameDevelopment #IndieGameDev #GameDevCommunity #MilitarySimulation


r/unrealengine • • 19h ago

Announcement (New) 150+ Free Professional Greenscreen Plates for VFX Demoreels or Practice

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1 Upvotes

Here's the library (Available on our new site, VFXAssets by Compositing Academy):
https://vfxassets.com/d/demoreel-footage-for-compositors?mode=greenscreen

All of the greenscreen clips give a free 2K version, as SLOG3 - Sgamut3.Cine Prores 4444 clips, and are free for non-commercial use. They can be used for portfolios or practice projects.

As a professional compositor and 3D generalist myself, I'll be making a bunch of projects with these, but I figured other people might find them useful as source material as well!


r/unrealengine • • 6h ago

Announcement CD-R Racing - Official Announcement Trailer

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11 Upvotes

Hello. A couple of buddies and I are working on this racing game using Unreal. We're trying to make it look like a mix of a retro racer (like NFS, Ridge Racer) and how you remember them in your head (if that makes any sense?). There is also a big emphasis on DnB music. I would love it if you have some time to check it out!


r/unrealengine • • 16h ago

Question Can i sell my projects on Fab Unreal engine market place contains model in license ccBy

0 Upvotes

r/unrealengine • • 4h ago

Last Week in Unreal: 1,149 commits on ue6-main; 126 on ue5-main | VS2022 compiler is out, and a Mac crash fix for 5.8.2

15 Upvotes

The VS2022 compiler is no longer supported on ue6-main, there's a fix for what Epic calls the "top Mac crash in 5.8.2," and a couple of shader and movie-staging fixes worth cherry-picking if you're still on 5.8.

The public 5.8 branch had zero commits last week. So 5.8.4 is still an untagged candidate, and nothing new landed there this week.

On ue5-main:

  • Mac editor exit crash: A fix for the "top Mac crash in 5.8.2." Probably the first one I'd look at if you're shipping editor builds on Mac.
  • Shader compilation hang and assert: Fixed an issue that shows up when async shader compilation is disabled. Relevant if your build machines or commandlets run with it off.
  • Movie staging for Zen and file-server runs: Two changes here. Take them together rather than cherry-picking just one.

On ue6-main:

  • VS2022 compiler support is gone: Minimum MSVC is now 14.50.35723. Project file settings no longer select the compiler either, so check your toolchain setup before syncing.
  • Linux unresolved symbols now fail at link time: Modules have to explicitly opt out if they don't want this behavior. Worth checking if you have modules that currently rely on unresolved symbols slipping through.
  • Ray tracing requires inline support: A compatibility change to keep in mind if you're working across different hardware or renderer configurations.
  • Lumen indirect rays changed what they hit: If you're tracking lighting differences after syncing, this is one of the changes I'd investigate.

r/unrealengine • • 17h ago

3 fab keys

0 Upvotes

3ANC6-5X9J3-3SXQX-UF7V6 Container Disctrict Environment

2KUYH-4KGUA-2EMBS-BDCRB Ancient Desert Ruins Environment

3LEWE-35Z5G-KGN7R-38J5C Alien Planets Environment


r/unrealengine • • 21h ago

Custom vehicle physics in UE5 – Looking for feedback!

7 Upvotes

Hey everyone!

After months of hard working on my custom vehicle physics plugin, I finally put together a short gameplay showcase that I'd like to share with you.

https://youtu.be/hOuMifQY6dE?si=ll7hlMc0aY1zbo4v

The vehicle physics system is built entirely from scratch and doesn't rely on Chaos Vehicles.

One of my main goals has been to find the right balance between realistic and fun driving physics. I want the cars to behave in a believable way, while still being accessible and enjoyable to drive, allowing players to drift and powerslide without needing hundreds of hours of practice. In short a simcade experience. 😄

I know there's still a lot of work to do, especially on the visual side, which unfortunately isn't my strongest skill.

I'd really appreciate hearing what you think, particularly what you'd improve or focus on next. Any feedback, suggestions, or constructive criticism would be more than welcome!


r/unrealengine • • 21h ago

Level blueprint restarting randomly?

3 Upvotes

I just have a single thing in my level blueprint that JUST plays a looping audio on begin play. Sometimes if the player takes enough damage at a time or deals enough damage at a time the audio restarts. I have no idea what could be doing this but it happens very randomly. I tried adding a do once and it changed nothing. I don't think there's anything in the player's or enemies' code that could trigger anything like this, at most some play sound nodes.

Any help would be appreciated, thanks in advance!


r/unrealengine • • 3h ago

A blockout fro the HUB level - a spaceship interior

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4 Upvotes

I hope the blocktober is still practices :)

This a a hub location blockout for a Project Altrion. The HUB - is a crashed spaceship designed for one person, but can support multiple crew members. I tried talking into account different vital spaceship systems, as well as different rooms that are needed for the gameplay. The rooms include: two engines bays, reactor and energy storage, algae grows and water synthesizer\purification, storage room, holding cells, medical bay, armory, meditation room, research room with plant growing section, kitchen, captain quarter, pilot deck and teleportation room.