r/truegaming • u/erikaironer11 • 23h ago
When is it ok to criticize a Remake for not being different enough (MGS Delta)
With the rise of remakes recently in games we got tons of many different shape and sized. Some that are just visual remakes while others are massive overhauls or reimagining
However the discussion, or rather criticism, of remakes at times boils down to how much things are different. As if for some people the only goal of a remake is being as similar to the original as possible, at times to the detriment of it being a good games for the current standards of gaming.
One example of a remake that for me it didn’t change enough was Metal Gear Solid Delta. That game was in a tricky spot where due to the very unique presentation and style of the original the creators of the remake wanted to be as faithful to the original as possible, which I agree. However I feel for a current AAA game the gameplay was pretty lacking. They made strives to have the actual controls be modernized, but everything else was almost exactly the same as the original, from boss fights to level design. For me that combination didn’t work. With the added control and speed that you could move the PS2 level design feels way more restrictive and claustrophobic, and some of the boss fights just have zero challenge, like The End, due to you being able to quickly flank, reposition and shoot.
Some might argue that they should have kept the gameplay/control faithful to the original game to mitigate this, but I feel that this remake would have been more interesting if they accommodated some of the enemy design and level design around the new movement controls. Have the maps feel much larger and free form, have the End boss be in one large area that feels like a massive arena, have the enemy AI be smarter and akin to MGSV. Have some of the map feel less like a tight corridor
So what’s like to ask is, is there a remake where you felt it should have been more different from the original for a better experience?