r/totalwarhammer • • 19h ago

Total War: Warhammer Nagash enjoyers annyual meeting

557 Upvotes

What do you think about DLC so far does characters like Nagash and Thanquol lived up to their hype?


r/totalwarhammer • • 4h ago

Total War: Warhammer Skaven Infiltration of Local Government

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404 Upvotes

I was stopped at a light and saw this sign. It appears my local government may have been infiltrated by Skaven. Got a chuckle out of me and my gerbil. Wait…


r/totalwarhammer • • 18h ago

Total War: Warhammer Khazukan kazakit-ha!

308 Upvotes

r/totalwarhammer • • 7h ago

Total War: Warhammer Achieved long campaign victory for the first time and defeated Archaon as Boris!

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248 Upvotes

r/totalwarhammer • • 5h ago

Total War: Warhammer Quick reminder that Tzeentch has only 3 LLs between both the main race and the WoC, a number that every other Chaos God including HASHUT has AT LEAST in their main race alone

125 Upvotes

#AddEgrim


r/totalwarhammer • • 13h ago

Total War: Warhammer i dont know you guys but. i've found the mod of the year. sory venris.

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115 Upvotes

mount and blade warhammer 3. this is GREAT!


r/totalwarhammer • • 12h ago

Total War: Warhammer Is the End Times Vermintide supposed to be this easy?

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62 Upvotes

I've been playing Boris Todbringer's campaign with the End Times Vermintide enabled, and I'm beginning to wonder whether the Skaven invasion is actually working as intended.

The screenshot is from one of the battles. Four minutes and twenty seconds in, and it's effectively over.

I've fought Lord Skrolk with a specialised army, followed by an assassin-heavy stack, against Elspeth and two Empire armies built around Karl Franz's composition. Despite the Skaven having plenty of their best units, the battles were surprisingly easy.

Even a level 10 Seneschal, commanding an army assembled from the best elements of two Elspeth armies, defeated a level 30 Skaven commander.

The problem isn't simply the leadership stat of individual Skaven units. It's the AI's inability to coordinate its army.

Enemy lords charge ahead of their troops, get themselves killed, and leave the rest of the army to collapse. Their infantry reaches the front line, clashes briefly, and routs. Weapons teams, assassins, infantry and characters rarely seem to work together effectively.

The Skaven have the numbers and the equipment, but they don't seem to have a battle plan.

On the campaign map, I'm also still waiting for the Under-Empire to spread into a meaningful threat. So far, the invasion seems to consist largely of armies appearing somewhere, getting destroyed, and disappearing.

I expected the Vermintide to create strategic problems through underground expansion, multiple fronts and overwhelming numbers. Instead, it's been a succession of fairly straightforward battles.

Are other players experiencing the same thing, or has anyone actually had the Vermintide put up a serious fight?


r/totalwarhammer • • 11h ago

Total War: Warhammer Glottkin campaign bugs

32 Upvotes

Oct 19, 2026, 5:37:12 PM

https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/16961?page=1

List of campaign bugs:

  • Finishing the Quest: The Lords of Diseas Unite, wont confederate Festus
  • The Technology: Powerful Patients, does not unlock Marked Heroes as recruitment option in garden settlements.
  • The Items: The Flail of a Thousand Coughs (Short campaign victory reward) and Armor of Rot-Eternal´s combined effect does not apply 10% Physical resistance to applicable units.
  • The Item: Armor of Rot-Eternal spawns multiple times.
  • Characters saved from another campaign, can´t receive the Blessing of Nurgle Faction Effect.
  • The Blessing of Nurgle: Acolyte of Pestilence hero action Shrivel does not wound a character on success

Pls bump for awarness, thank you


r/totalwarhammer • • 15h ago

Total War: Warhammer Desactivar alertas de fin de turno

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34 Upvotes

Hoy he visto un par de jugadores veteranos preguntando en Reddit si había algún mod para quitar las notificaciones de fin de turno (puesto avanzado disponible, edificio dañado, lord que no se mueve...)

Por si alguien no lo sabe, hay una opción para configurar esto. Un pequeño botón de engranaje al lado del fin de turno.

Espero que os sirva :)


r/totalwarhammer • • 11h ago

Total War: Warhammer I love Thanquol

23 Upvotes

Since Lords of the End Times has come out, I have tried Neferata, I have tried Nagash and I have tried Astragoth (not that he is an End Times lord, I just have tried him), but Thanquol? I have had my first ever long victory a week and a half ago thanks to him and I'm thinking of playing him again already. Thanquol and his Skaven do it all. You have fun campaign mechanics. You can autoresolve okay with some of your units, you can fight well manually even as someone with my lack of skill. You have a narrative story. You have fun campaign victory rewards (I'm sure Nagash's extra sigils from campaign victories are useful, but they don't seem interesting on their own). And Boneripper makes Thanquol into an amazing combatant. In the final quest battle, I literally had Thanquol on Boneripper rush into the Lizardmen formation while the rest of the army took a minute to catch up and he did fine.

I will probably play some Nagash or Neferata again intead of repeating a full Thanquol campaign so soon, but he will always be the first love I compare all the others to.

Edit: I know AR hates Skaven chaff, but Skaven ranged units seemed to make up for it in my run.


r/totalwarhammer • • 9h ago

Total War: Warhammer drawed middenland in countryball from

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25 Upvotes

r/totalwarhammer • • 9h ago

Total War: Warhammer Why get Vampire Count Heroes?

21 Upvotes

I really like Vampire Counts, and I hear that the Lords and Heroes are really important. Lords I understand, but I never find myself recruiting heroes. I often feel like my campaign expansion outpaces the time it takes for a province to finish building the necessary infra for a hero, and upping the capacity of stuff like Vampires is slow too. Then even when I do finish, I have to walk my hero all the way to my armies, which are usually somewhat far apart. How do you all use heroes in your VC campaigns?


r/totalwarhammer • • 23h ago

Total War: Warhammer Really good mods coming out for vanilla+ experience

20 Upvotes

past year and especially past week alot of mods come out that fixed vanilla issues. heres some mods you can use without without breaking the core game.

1- Eli's Wall-Columns Begone!
removes columns when destroying two columns in sieges.

2-Just Good Babysitter

Fixes attack orders. Melee units attack until the target breaks, then switch targets. Ranged units will re-engage their original target if it steps back into range.

3-Automatic Lord Group

if you use several lords together it lets you group them.

4- TIMBER, WITH WILDFIRE!

lets explosions knock down the trees they hit.

--MODS THAT MAY CHANGE BALANCE

4-No Knockdown Invincibility

alot of great units like dwarf blunderbusses and big units in general perform badly because of this stupid rule . makes some foot lords invincible when chasing too very annoying.

3-Legendary Lord Defeat Traits for Reinforcing Generals

self explanatory

-- special
Victory Conditions Overhaul + Warhammer 1+2 Cinematics.

Adds WH1/WH2 cinematics, custom quest battles, and much better victory conditions. (Note: You need to disable the Cinematics mod when playing WH3 factions).


r/totalwarhammer • • 3h ago

Total War: Warhammer I'm really discouraged TWWH3

16 Upvotes

I've been trying to improve my Warhammer 3 game, trying some new campaigns and what not, but it just seems like I can't accomplish anything in campaign without getting two or three war decks on me from 5th ranked Dark Elves(my neighbor) or a chaos faction....

I'm playing the dwarves right now, as the White Dwarf and struggling to nail down my second province because a Chaos faction holds the main settlement and Norsca holds the other two. I've managed to hold off Chaos and wiped out Norsca, claiming the two minors, but Chaos has yet another full stack sitting on the main and the DE's just declared war on me. They're ranked #5.

Am I doing something wrong? Is my thinking not right?

I'm looking for some constructive advice, or criticism or words of encouragement here. Any help would be appreciated. If you need more info let me know.


r/totalwarhammer • • 21h ago

Total War: Warhammer Only a Few to Save the World

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16 Upvotes

I wish I could have just used the royal brothers, but bringing some sisters made up for it.

(Legendary/VH)


r/totalwarhammer • • 23h ago

Total War: Warhammer 40,000 How did this even happen?

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15 Upvotes

Idk if theres a feature I don’t know about or if it’s just a bug. And before someone asks I missclicked I didn’t mean to cast amber trance on them but somehow it worked anyway


r/totalwarhammer • • 18m ago

Total War: Warhammer Ghoritch Badly Needs A Hotfix

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• Upvotes

I'm not here to cry about powercreep Thanquol or about Ghoritch being underpowered (even though both are kinda true), I just wanted to shed light on this: Ghoritch's mass should also be 3500. It wasn't too long ago in patch 7.0 where the Mutant Rat Ogre (both the basic one and the RoR) got a Mass increased to 3000 (where previously it was 2500).

I think this is just a minor oversight, but you REALLY feel the difference during my tests. Ghoritch shouldn't be slapped around by other rat ogres, as he is supposed to be THE rat ogre on the Skaven roster (in my opinion).

That was all I wanted to report. I'm not really used to reporting stuff like this, so if there a better channel where CA is more likely to see this, I would very much appreciate if someone could direct me to it instead.


r/totalwarhammer • • 17h ago

Total War: Warhammer How do you keep momentum as Taurox or Khorne?

13 Upvotes

I just dont get it. I have nothing to fight ... Sometimes I need to move couple of turns to next settlement or to meet enemies. Enemies usually just run or sit in settlements. With Taurox its not that punishing - I just dont get awards. But Khrone is basically punishing me...


r/totalwarhammer • • 9h ago

Total War: Warhammer Are amethyst ironsides anywhere near as good as Infernal Guard (Fireglaives)

11 Upvotes

when I play chorfs I usual just get a 20 stack of Infernal Guard (Fireglaives) no frontline, can I do the same withamethyst ironsides ?


r/totalwarhammer • • 22h ago

Total War: Warhammer Entire VC army has stalk, how?

12 Upvotes

Just fought a full VC that has stalk, every single unit from the lord to the zombies. It was a Helman Ghorst army, but not the man himself. It was pretty difficult to win with my Skaven weapons team army that could not see them coming.

I'm not too familiar with VC or Ghorst. What gave everything stalk? Is that a faction thing, an item, or something else?

If it matters, it is mid Nagash end game scenario. But Ghorst is still his own faction, not a part of the undead legions.


r/totalwarhammer • • 22h ago

Total War: Warhammer (bug) Useless underling didn't complete the Kill-Stab plan when I attacked a city-city!

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12 Upvotes

The short-things' cave on screenshot has been just sacked by me great me, alone, with no help from my useless-stupid underlings, yes-yes! They stayed-sat inside and planned-schemed until I ordered them to complete the masterplan!

Later, when I went to rob-raze a forest of ugly wood-things, the underling did this again-again!! Not with a fresh army that time, but with a big-large one that mustered for a turn, yes-yes!

Did you saw-met useless underlings like those, my fellow brilliant-wonderful Gray Seers?


r/totalwarhammer • • 7h ago

Total War: Warhammer An update after 2 weeks to my Karl Franz beginner's help question

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9 Upvotes

This is a follow-up post to my post of 2 weeks ago, where I asked for beginner advice starting a Karl Franz campaign: https://www.reddit.com/r/totalwarhammer/comments/1wz86di/beginners_help_for_karl_franz_campaign/

There was so much good advice in that thread, which helped me survive the first dozens of turns, thanks alot for that!

Current status: Turn 38 now, 2 armies (18/20 andf 14/20), Altdorf lvl 4, and I posses the Reikland plus Marienburg, Kemperbad and just conquered Wurtbad.
I allied Bretonnia and together we destroyed Kemmler's faction.
I have an elector count in Marienburg and Wurtbad.
My main enemies are now Von Carstein and Azhag.

Main problems:

- money: my 2 armies cost 6K per turn, so my netto income is only 218 gold/turn.
- I have recruited a 3rd lord (without an army) just to fill the elector count position in Wurtbad: this costs me 300 upkeep/turn for a lord I don't really use on the map.
- I cannot seem to ally Elspeth or Boris.
- I tried (savescumming) to sell Wurtbad to Averland, after which I could confederate them: this apperantly grants me the Averland province and some Averland armies, but brings my income to minus 2K per turn!

Other Questions:
- how can I delete a lord or army?
- I've never really used Electoral Machinations, should I do it?

Any advice how to progress? How do I solve the money problem? Should I sell Wurtbad? Should I confederate Averland? Should I just go solo slim, ignore the elector counts, and just keep attacking Von Carstein with my 2 armies?

Thanks alot!


r/totalwarhammer • • 8h ago

Total War: Warhammer Is anyone else finding a bunch of bugs playing Nagash?

10 Upvotes

I'm having a lot of bugs pop up in a Nagash playthrough I'm doing and I'm just curious if anyone else is having issues. I can't subjugate Luthor Harkon even though I meet all requirements. On top of that I can't access The End of The End Times mission to end the crisis so I'm stuck with permanent chaos crisis happening.


r/totalwarhammer • • 22h ago

Total War: Warhammer Meta factions for pvp? and for multiplayer campaign?

8 Upvotes

Let me know yalls opinion!!


r/totalwarhammer • • 46m ago

Total War: Warhammer Tzeentch's horrors should be able to split and I'm 100% serious

• Upvotes

Tzeetch as a race is SO WEAK when it comes to melee, in general but ESPECIALLY in the early game. Their low-level options are primarily horrors and marauders, aka a unit that splits its power between being the only demonic infantry and the only ranged infantry and ends up being sub-par at both and marauders. Your frontline is so, so weak and so, so dependent on somehow consistently cycling it out to recharge barriers, which is incredibly inconsistent in every circumstance and only possible if you keep half your frontline on the sideline at all times. A poor frontline means no structure for your monsters, ranged attackers, flankers or spells to do ANYTHING, which means Tzeentch drops your core foundations to instead put points into every single other thing in the game that DEPENDS on those foundations.

Tzeentch's melee capabilities would be improved by 200% if they just gave the horrors their split ability. It could come with other nerfs to balance it, I don't care, reduce their hp pools a bit. just imagine if a unit of pink horrors could disintegrate and summon a full health unit of blue horrors in their place once they reach bellow idk 20% hp, that would be SO COOL AND UNIQUE and would be both a unique strength to exploit AND a unique weakness in their fragility! Then give the blues a simple "explode on death" ability that visually depicts screaming brimstone horror particles.

Suddenly your demonic frontline has way more juice. They're still weak little horrors, not too good at dealing damage which becomes even worse the more of them die, but you can plan around that because even if they get beat the first time they come back with full health and shields, full moral, full vigor and even full ammo!! But it's not like you can pull this for free every fight, because the unit would still DIE, either being removed from your roster or being replace by that very blue horrors unit that was summoned with ZERO exp, starting from scratch.

It is objectively the coolest thing about horrors in lore, and the devs were simply LAZY by not making even a SINGLE ATTEMPT to represent it in game. The pink horrors not splitting I can understand, launch was rough, all the factions were in rough states balance wise, it's a risky mechanic to include that could be OP if not handled right. But the BLUES not splitting?!?! I mean, it'd definitely be cool and preferable if we got a whole new brimstone horrors unit that only appears as temporary summons from this ability, but we don't even have to do THAT. Just give them an explode on death effect, or even a "damages entity that kills it" effect that would chase down ranged units, it would be so so easy, come on!