r/totalwar • • 9d ago

Warhammer III Total War: WARHAMMER III - Patch 9.0.3

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963 Upvotes

Hey all - our next update is out.

Please feel free to use this thread as a space to report remaining issues.

Key changes:

  • Updates to Nagash’s campaign based on your valuable feedback.
  • Some tweaks to the Lords of the End Times factions to address some unintended behaviour.
  • Wider battle balancing changes to various Characters, Units and Spells, including Lore of Nehekhara.
  • A swathe of bug fixes and other adjustments, including:
    • Legendary Lords and Heroes confederated after their faction is destroyed now retain their Items and Ancillaries.
    • Nagash now has access to Unusual Locations and Ancillaries.
    • Styrkaar is now available to Norscan factions.
    • Warriors of Chaos can now continue recruiting after their Lord is defeated.
    • Fervour is now correctly awarded after fighting settlements defended by a garrisoned army.
    • Gotrek and Felix’s quest battle now resolves correctly.

r/totalwar • • 5d ago

Shogun II Shogun 2 – Complete Edition: Bugs & Issues Megathread

182 Upvotes

Hey Total Warriors!

We want to ensure that the Complete Edition truly feels complete, so please report any issues (new or old) that you experience, and we’ll pass them through to our development partner.

For issues that are likely to require a save for us to investigate, we will ask for you to post it here: https://community.creative-assembly.com/total-war/total-war/bugs

It may take us a little more time to give definitive responses to some of your questions here – but everything in this thread will be read and passed on.

Our current plan is to release the Assembly Kit two weeks post-launch as usual. If that moves to allow for more time focused on issues raised here, we’ll let you know.


r/totalwar • • 2h ago

Warhammer III Who would win: 160 peasant mob vs. every unit with Guard in its name?

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466 Upvotes

r/totalwar • • 6h ago

Warhammer III So can we all agree that Nagash's favorite Mortarch is secretly Luthor Harkon? (Not for any reason. I just think it'd be funny)

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508 Upvotes

r/totalwar • • 6h ago

Shogun II Fear no darkness!

297 Upvotes

Feels good to shitpost again after the Shadow's of Change DLC. I'm the OP of this post. So when the Shogun 2 Complete AI slop happenned, I knew I had to do a "part 2" with the charge of the Rohirrim, for in my mind, this is finally fantasy and history fans coming together to fight the endless greed of CA. We deserve to receive the product that we paid for with good standards and no anti consumer practices.


r/totalwar • • 15h ago

General From the ex-CA AMA. They have FREE coffe

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944 Upvotes

r/totalwar • • 4h ago

Warhammer III Won the unusual location jackpot as the Glottkin

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109 Upvotes

I am assuming the crimson plague doesn't impact me... right?


r/totalwar • • 11h ago

Warhammer III Day 32 of Baguetteposting until Bretonnia gets a rework

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268 Upvotes

r/totalwar • • 6h ago

Warhammer III It's October 2026 and River Talabec is still erroneously named Reik in WH3

66 Upvotes

It was aptly named Talabec in WH2. What happened?

Unplayable.


r/totalwar • • 4h ago

Warhammer III Nagash doesn’t have a campaign completion achievement

36 Upvotes

Surely this was overlooked? Currently Nagash is the only faction with no steam achievements to unlock. As someone that likes to collect the campaign completion achievements this was pretty disappointing.


r/totalwar • • 1d ago

General From the ex-CA AMA. Shogun 2 CE was a Sega project.

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1.4k Upvotes

r/totalwar • • 4h ago

Warhammer III The Nagash End Game is really cool, but it only lasts 1 turn. The first 20 turns just feel like a mid-game crisis event

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34 Upvotes

It's really cool that he starts to randomly destroy provinces, but that only lasts for the single turn that you teleport to the final battle. What's the point of waiting for him to destroy the world if you can just stop him the moment the ritual starts?

The first 20 turns... I get that you need to weaken him and all that, but it's not crazy difficult, nor does it feel like an existential threat the way the Archaon crisis does. They just spam a few powerful armies... exactly like a mid-game crisis event. When the REAL threat starts, you just need to teleport. It's a tough battle, yes, but once you beat it, it's over.

You never felt the whole thing as a true End Times crisis.

Also the diplomatic bonuses during the first 20 turns feel very out of place because literally almost no AI faction is struggling against them xd. Quite the opposite, they are beating their asses.

I just wish the real crisis started earlier.

What do you think?


r/totalwar • • 15h ago

General In my opinion, the peak of Total War games is Medieval II and Rome Remastered. Why? Because thanks to modding support, you could change the map and mechanics however you wanted, which is why Medieval II is still being played today.

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247 Upvotes

r/totalwar • • 2h ago

Shogun II Mataboo finally reveals how they developed Shogun 2: Complete Edition

16 Upvotes

r/totalwar • • 17h ago

Warhammer III Something odd about the new voicelines for existing lords

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226 Upvotes

Every VC lord and Mortarch Lord received a ton of new voicelines, like speeches, technology lines, recruiting likes, etc. Except for Vlad. Why is that? Did something happen to his voice actor?


r/totalwar • • 40m ago

Attila Medieval Kingdoms 1212 AD Anniversary Update Launch Trailer

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• Upvotes

The time has come at last my friends! The Anniversary Update is finally live! To celebrate, here is a launch trailer! And this trailer doesn't even cover everything! The Mongol Factions, the Seljuks, Tier 1 Italians also got revamped. To say nothing of a whole bunch of improvements, additions and fixes!

Expect a changelog within the next day or so!

The expanded campaign map and naval units are not coming in this update. We never said they were, so anyone thinking that was propping up false expectations. We'll have a future video explaining why this update took as long. (because while it's not your place to dictate how long something should or shouldn't take, we meant this release to come in the spring.)

MOD LINK: https://steamcommunity.com/sharedfile...

MOD DISCORD LINK(AKA where we're most active by far):   / discord  


r/totalwar • • 1d ago

Warhammer III Oops

839 Upvotes

r/totalwar • • 53m ago

Rome II Rome 2 Total War: Carthage start is brutal...

• Upvotes

I'm not sure what to do... Ive tried gathering my forces in Spain and abandoning the rest of my provinces to try and conquer the peninsula. No success.

Tried abandoning Spain to conquer west Africa. Too slow resulting in multiple enemies closing in on me afterwards with my armies far from defending my African provinces.

Tried holding all provinces and slowly building them up to play a future eco game. I get pounced on by Rome, all the various African nations who destroy my client states, and the Spanish nations march down towards me.

Any tips..? I've also read in various forums that you are supposed to start with one unit of elephants, but I don't have them. I've checked everywhere and they just don't exist. I'm playing grand campaign if that makes a difference.

This campaign just feels brutal compared to any other campaign start I've tried before and after about 8 attempts I'm about to just give up.


r/totalwar • • 17h ago

Empire I made a UI scaling mod for Empire: proper 1440p, 4K and ultrawide support, sharp text, borderless, and optional 3D units at distance

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141 Upvotes

Empire's interface was built for 1024x768 to 1920x1080, so on a 4K screen it's a tiny box in the middle of a black screen and on 1440p everything is a bit small and soft. I spent the last while fixing that properly.

Empire Modern UI scales the whole interface from the window size, so panels, text, minimap, unit cards and the mouse all stay together. 1080p looks like stock, 1440p is scaled 1.33x, 4K is 2x, ultrawide scales from the height. The text is drawn from 2x versions of the game's own fonts so it stays crisp instead of blurry. You also get a borderless window, intro movies that keep their proportions, and on ultrawide the sides of the main menu stay black instead of showing your last battle.

There's an optional battle side too, off by default: units stay real 3D models instead of flat sprites out to 500 or 1000 m, soldiers keep animating farther out, and shadows get a bigger map. It costs CPU in big battles, which is why it's a setting.

Install is extracting the zip into the game folder and ticking Run in window. Nothing in the game's files is changed, uninstall is deleting three files. Tested on the Steam version at 1080p, 1440p, 4K and 3440x1440.

https://www.nexusmods.com/empiretotalwar/mods/29

Credit where it's due: Rebrond's Empire UI mod was the first to get Empire's interface onto modern screens, and he shared notes that helped me check my battle LOD work. Mine is a separate implementation written from scratch, and the two shouldn't be run together.

Happy to answer questions. If something looks off on your setup, the mod writes a sharpfonts.log that tells me what happened.

EDIT: Mods asked for AI disclosure: I used modern tools where they helped mostly with documentation and some debugging, same as a lot modders do these days. The design, the testing and the fixes are mine, which is the part that actually took the time.


r/totalwar • • 22h ago

Warhammer III An impossible Competition

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308 Upvotes

i Reckon CA should Drop All Content Creators That have Association With Ai.


r/totalwar • • 1d ago

Warhammer III There's enough room in the badlands for a new major faction, so CA can we play as Pontus?

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459 Upvotes

r/totalwar • • 2h ago

Warhammer III I’m new, and I’m extremely confused.

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8 Upvotes

Preface, I’m brand new to Warhammer and this style of game. I’ve been really struggling with learning how to play this game, I’ve been following some YouTube guides, primarily some of SusaVila’s 10 turn ones).

Currently I’m playing Skarbrand (like fourth attempt to beat the campaign on normal difficulty).

I have a mortal settlement and I am trying to follow the guide step by step, but I do not understand why in my play through, the forge does not allow me to build Marauders of Khorn when I build on “the forge”. His guide shows that those units should be available, but as you can see in the screenshot, those units are not available for me?

I’ve had a similar issue with other attempts, like when I played Tyrion, and I couldn’t build the Lion Chariots of Chrace. Does anyone understand why this might be happening? I thought it was a potential campaign setting issue, but I copied the exact same load out as you aforementioned YouTube creator.

Sorry if this is a dumb question, but I just don’t get it :(


r/totalwar • • 2h ago

Empire Empire Improvement Project: First Public Release

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6 Upvotes

Thanks as well here for the positive feedback from the last post, hope it works and it's an improvement for a lot of people!


r/totalwar • • 8h ago

Warhammer III Autoresolve says my lords/heroes and a couple of units live, but after pressing they are wiped out anyway?

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13 Upvotes

r/totalwar • • 20h ago

Warhammer III What's your name? Uh, Ghore. Ghore what? The, uh, Gore-Dweller

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122 Upvotes