The list is above is potentially incomplete and subject to change as it is based entirely on which tournaments had a schedule on their Liquipedia page.
If you know of a tournament not listed here and / or the schedule of a Liquipedia listed tournament that had no schedule on its page, please notify me in the comments and I will add it in its correct slot.
Hi StarCraft fans, here’s my Gorgon Class Battlecruiser that I made in No Man’s Sky based on the in-game model(Non blender, glitch method only) along with my friend’s Hyperion Battlecruiser when we went to a meetup yesterday🙂
over the past day, I managed to figure out a lot of details and put together a complete package for StarCraft: Ghost custom content. Here is what we have so far:
nodsdk-scghost – Standalone CLI/GUI tools for working with SC: Ghost data files.
nodsdk-radiant – A modified version of GtkRadiant tailored for map creation.
scghost-mapping – Pre-configured mapping profiles for GtkRadiant.
nodsdk-docs – Ongoing documentation covering our findings and full mapping workflow.
While it’s still an early work-in-progress, the toolchain gets the job done: you can create a map using brushes and apply textures on surfaces -> place entities -> export to NIL/NSD -> play test inside StarCraft: Ghost using either emulation or recompilation.
Recompilation Update
Regarding the native recompilation effort, u/Ragecommie and I are taking our time to get it right. If you want something fully tested, gameplay-proven, and completely open-source with nothing to hide, please be patient... it's worth the wait. In general, I strongly recommend avoiding any binaries without public source code.
You can track and inspect our ongoing work across our repositories:
Because I rushed the OpenNOD SDK tools release, the current state is marked as preview has a few rough edges. It also introduces a non-standard entity workflow in GtkRadiant (meant to make entity placement easier, though it might take veteran mappers a moment to get used to).
We are actively looking for:
Playtesters & Mappers to try the tools and report bugs or edge cases.
Content Creators & Technical Writers to help write documentation, guidelines, or video tutorials.
Investigators to help map out SC: Ghost's engine capabilities - testing unit behaviors, boss fight mechanics, scripting triggers, and uncovering deeper NOD engine internals (which could eventually feed back into source restoration efforts for preservation purposes).
Join the Discussion
That said, we are completely open to collaboration, so feel free to reach out if you'd like to contribute! These tools are built for the community, and we’d love to get everyone organized under one roof to collaborate, test, and discuss engine mechanics.
I am CONSTANTLY ORANGE, EVERY SINGLE MATCH. I used to have random colors when I first played but now I've gotten the orange color like 90% of the time now. My last 8 matches I've been Orange every single time. I don't wanna be orange anymore man, what is influencing this?
It was a lot of fun! Here is the general summary and upgrades/research I got, with the details in a google sheet below.
Besides the missions themselves, I had to deal with an annoying technical challenge: Not all achievements are tracked in the end of mission screen, meaning if you scored the achievement but need to load from a save before it, or if you scored it in a previous play, you need to manually track if you completed the achievement.
Since I wasn’t going to start a new campaign every time this happened, I have to believe my tracking was accurate (I even tried to create a new campaign in a different region and use cheats to get to the same point, but cheats disable your ability to score achievements in that campagin).
This happened most notably in Media Blitz (where the Odin kill count doesn’t include civilians, so you literally have no way to track the kills in the sneak attack). It also happens with several others kill count achievements, though none of them were as difficult to track as that one. Ghost of a Chance is another example, where the end screen doesn’t tell you if you killed all units (though it’s not that hard to check manually).
Armory Upgrades: I got these by order of importance: Marine, Medic, all base upgrades (scv and command center are top priority, bunker is also very useful and missile turret is amazing for any mission vs air).
Siege tanks and vikings (as soon as I got them).
Banshees (for the All-In version with nydus worms).
Marauders, Goliaths, Battlecruisers, Firebats- Nice to have for the mercenaries, I forgot to use the battlecruiser abilities in all missions where I had them.
Research: Zerg: Bunker hp, planetary fortress (didn’t use as much as I could have, both in All-In and The Dig) Hercules (never used), regenerative bio steel, hive mind emulator (never used)
Protoss: Attack speed, efficient gas, scv reactor, science vessel (never used) tech reactor.
I got the protoss research fairly late, since I opted to wait for The Dig as its achievement combo (destroying structures and not using the laser drill) was very hard, and this meant the Zeratul missions were also locked (and after I got there, I decided to do the Zeratul missions last just for the challenge). I also picked Safe Haven instead of Haven’s Fall as the “moral” choice, which made my life much harder as Safe Haven was one of the tougher missions of the campaign while Haven’s Fall was one of the easiest.
Mercenaries: hired every group as soon as I got it.
Missions by order of play:
Green: super easy, barely any loading needed.
Yellow: still quite easy, but there is something that made it not completely trivial (reload a few times etc).
Orange: challenging, but still mostly manageable with normal play.
Red: Very difficult, required many attempts and sometimes figuring out a unique strategy.
I also rated every achievement individually using this same scale, with green being ones you will get without trying.
Small note: maxed in this context means having done all possible missions before the current, so maximum armory upgrades/research.
Overall top 5 most difficult missions: Zero Hour (the only one I couldn’t manage all achievements without resorting to the hatchery trick), Engine of Destruction (probably due to how early I did it), Media Blitz, Safe Haven, All in.
Easiest: Haven’s Fall, Liberation Day, Cutthroat (though it is very fun), Gates of Hell, The Devil’s Playground, Shatter the Sky/Belly of the Beast.
Gonna do a set with all the logos since we finally have a new game coming out. I’m best at Zerg logo so did that first, think it turned out pretty good and might mess with it more but 1/3 done. Never could get it perfect it’s harder than it looks
I'm trying to load some of the custom campaigns for SCR (Precursors, retribution, Enslavers, etc) but for some reason they keep skipping the briefings and load up some random map.
I've never messed with custom campaigns before. Does anyone know what could be going wrong?
It's so fucking annoying playing top feels like an impossible match-up, yesterday I literally had a match in which I killed more than 20 probes in a sub 10 min game and he just A moved with collussus, few archons, zealots and immortals, to be fair I was a bit on my vikings production but still I thought the damage that I did was crippling, I had another match in which I played a late game vs someone who had collussus disruptors and tempests , the rotation he did was crazy honestly I kept emping his army over and over couldn't jump on it because of the collussus I also killed a lot of tempests , killed like 3 bases at around maybe 15 min but none matters to be fair his rotations where really good and I couldn't keep up with him I didn't know what to do, probably should've had a lot of vikings or maybe could've stayed defensive with my air fleet and counter attack with some marauders, marines, ghosts and medivacs, but still, compared to tvz and tvt this match feels impossible, I keep getting banged by sub 100 apm players which is kinda frustrating, btw I might have played against a hacker, in a four pkayers map he straight went to my base and started a cannon rush before even reaching 50% of my barracks which seemed suspicious to me, is it actually possible to finish a forge way before a barracks? Need help guys sorry for the long post
EDIT : Sorry I forgot to mention I'm on starcraft 2 not broodwar though I'm genuinly thinking about switching to broodwar
Anyone know if there is a place to get the non mod version of Insurrection Remastered Vorgozz originally made? I wanna play it on SCR but I hear the mod version doesn't work in it.
Traditional sports strain the body in an obvious way – physically. How does hours-long competition in esports affect a professional player's body? How do heart rate, vision parameters, and breathing change during key moments of a match? On October 24 and 25 in Warsaw, ScienceCraft will take place – the first StarCraft II tournament in Poland to combine competition between top players with real-time scientific research as an integral part of the broadcast.
Organized by Fusion Esports League in cooperation with AWF Warsaw, ScienceCraft combines esports, science, and new technologies.
The initiator of the tournament is Andrzej “Kaszanas” Białecki, a researcher with over a decade of experience in esports across various roles. His goal is to develop player support technology, including the use of AI tools. His efforts continuously aim at popularizing scientific research on gamers and esports athletes. Every match will be subjected to measurements using proprietary technologies that allow for the synchronization of signals from multiple sources alongside their recording for analysis.
The two-day event at Warsaw's H40S at Marszałkowska 64 Street will host eight top Polish StarCraft II players. They will compete for a prize pool of PLN 5,000. Participation has already been confirmed by Gerald, Krystianer, MaNa, Rodzyn, Elazer, Jemiol, Nihed, Fjant
What happens to an esports athlete during a match?
ScienceCraft is a unique show combining tournament, research, and media aspects. Esports will be presented from an unprecedented perspective. What will be measured? What body reactions will accompany players during the matches?
During the event, researchers will analyze parameters such as heart rate, ECG, and inertial movement parameters (Figure 1), eye movements via eye tracking (Figure 3), exhaled air composition (Figure 2),. The study will include measurements taken outside of gameplay, including resting and exercise tests.
Figure 1: Polar H10, from Google search
One element of the project will be observing how a player's body reacts to prolonged competition and mounting fatigue. Throughout the tournament, individual players will undergo continuous measurements, allowing for a comparison of match progression with body reactions.
The tournament will not only provide research data, but also demonstrate whether measurement methods used in traditional sports can be easily adapted to esports.
Figure 2: Spiroergometer, from Google search
Data-driven Esports
One of the main goals of ScienceCraft is the popularization of research, and ultimately, an approach to training and competition utilizing data regarding body loads, concentration, and player reactions.
Professional sport has been using and developing similar methods for years. The ScienceCraft concept aims to encourage discussion on how to apply them to esports athlete preparation as well. Can we increase training efficiency? What loads is a player subjected to during hours of competition?
This is precisely the area to which Andrzej Białecki dedicates his research work. ScienceCraft aims to be not only an esports event, but also a tool for science popularization, demonstrating that data gathered from game engines, as well as physiological and behavioral data, can play a significant role in professional athlete training in the future.
Entities involved in the project include the Józef Piłsudski University of Physical Education in Warsaw (AWF Warsaw) and HealthyGG, which together with the organizers wish to introduce the broader public to a scientific perspective on esports, player health, and modern performance analysis methods.
Figure 3: Pupil Labs Neon, from Google search
Research results as part of the broadcast
ScienceCraft will also be an experiment in live esports show production. A selection of signals measured during gameplay will be presented to viewers during the broadcast, enabling them to observe not only the in-game situation but also the players' bodily reactions at key match moments.
The technology utilized during the tournament will simultaneously display selected data on the stream and record it for subsequent scientific analysis.
In this way, ScienceCraft brings together three domains: professional esports competition, scientific research, and technology that enhances the broadcast with an additional layer of data.
According to the organizers, this is the first initiative of its kind in Poland and one of the few worldwide where a professional esports tournament simultaneously serves as a research environment and a platform for popularizing science.
So i just got done beating this Skytoss player that stayed in the game for a oddly long time, it was a 35m long game in total, he did say gl at the start tho.. but after the game i checked his profile and I'VE NEVER EVER SEEN 1000 games LET ALONE 3000 GAMES in a single season?
I started playing competive Matches a few month ago.
In that time i gained lots of expierence and got a good chunk better.
-I Split my workers, so they dont all run to one Mineral Spot
I wall Off the entrance
Ii try to build as fast as possible
I try to Scout
Also i try to use Control Groups
I try to harass the enemy with early Units to gain an Advantage
I expand to gainore ressouces(offen Times Putting CCs in a spot where i Think the enemy will Not Look)
I use the Upgrades
I try to harrass again
I try to build as many Units
I Always Look for and Angle how i can do damage
And so in. Im Sure i forgot to write a few things.
My APM is between 40 and 50.
Im a Bronze Player and thats the Thing
I thought the lowest ranks are for people who have absolutely No clue how to Play against other Playersm
Yet, in bronze im loosing Most Matches because i get outplayed, get overwhelmed or the enemy build an insanly strong Economy in a time that should make it Impossible.
I cannot even reach silver without getting besten Back Into Bronze.