r/starcitizen • • 6m ago

DISCUSSION Paint wear and tear on the Connie MK V.. a bit crazy

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• Upvotes

You wouldn't notice the purple edges of the paint.. cause they're nearly gone. The underside and the top show immense amount of scuffing.. Second screen shot is without the livery on it.. looks like I dragged it through a meteor storm while drunk.. yet the only thing i've done so far is just some routine (non-combat) RSI Discovery month deliverables to finish off that section, combat was in the plan if i get time. Um.. yeah. Short of crashing her (and having to reload those missiles again) to refresh the paint.. tried taking the livery on and off and it still comes up scuffed. I wonder if this has to do with that bug that just showed up at my persistent hanger, cant refuel or rearm.. so im currently at another hanger to get supplies. Oh and the Snub.. is in pristine condition go figure...lol


r/starcitizen • • 27m ago

DISCUSSION Trading/Market Gameplay Factors and Considerations

• Upvotes

There's all sorts of mysterious factors about the trading loop, and by that I specifically mean the floating markets we'll have on the Merchantman and Kraken Privateer. I wanted to speculate on the gameplay elements involved and maybe create a wishlist for the loop.

Firstly, about the wares of the shops: I'm assuming NPCs will man the shops in our ships. The question is, what do they sell, can you choose what they sell, and do they bring their own cargo or do they draw from your cargo-hold? Can you also set up a shop for yourself? Can you let group members set up a shop in there? I think I've heard about player-shops involved in base-building discussion, so I assume those latter two might happen here too.

Will the items in the shops be physicallized, like the hotdogs in the space stations? Can we manage them to select which slots they take up according to our liking?

Second, about the Vendor NPCs themselves. How are they boarded and how do they persist? Do we have to go out and find vendors ourselves? My wishlist is something like the villagers in Minecraft; since we have planetary nodes coming with local reputations, in the case we must find vendors ourselves, I would like for the ability to find better profit-margin-NPCs through gaining higher local reputation. I feel like this will be a long-term goal with a high insider-knowledge ceiling to find the best vendors, like a mending villager in Minecraft. If we could have something similar that provides us with a powerful or helpful shop, that would be a very rewarding gameplay element. It would also encourage other players to browse and not blow us up. As for the local rep, if we could have a 'closing deal' mission with the vendor to get them aboard, the gameplay loop can incorporate various other loops to keep it from being stale, such as mining for an ore-focused vendor, or a collection or fabrication request for an arms dealer. I would hope the water and food dealers would be the easiest to obtain, who I assume might also be the most useful for real players.

Also, in the case that we do have to hire and board vendors, there's got to be an interaction system with the NPCs, where you can speak to each one individually, and to make the decision to board them as a vendor, they'd have to show you their wares. Or maybe not every NPC would have vendor capabilities -- maybe we'd have to find them from the local shops specifically. And if we can board them, then we'd have to kick out another vendor already on our ship.

Persistence of the Vendor NPCs is also highly questionable. If we stow away our ship or get blown up, do the vendors spawn with the ship? I wouldn't imagine so. Does that mean we go back to each point on the planets we picked them up from to find them again? That'd be very tedious.... I wonder about the team's execution of this idea the most, because I don't have an idea for it myself either. I suppose we'll have AI crew technology before AI vendors, so I hope they figure it out beforehand....

Third, the customers. I know for certain players will be able to purchase from your ship, but I wouldn't be happy with just that. It's got to have a NPC-driven market. I'd like to touch down in a small village and let the inhabitants board and browse my wares. I would hope trading with them like this would improve local rep too.

When you open your entrance it'd be an obvious sign for NPCs to enter, but when you want to get up and go, do you have to kick out the customers first, or just trap them in there and let them despawn? Or if they don't despawn... will they shop forever...?

That brings up the question of how the profit system will work. From the NPC's persectives, will they have 'wallets' with limited money to encourage you to move to another village after some time? In the case an NPC gets stuck on the ship, that would stop them from infinite spending. And from our persective, does the money continually passively flow in? Do we get lump-sum payouts from our vendors at certain intervals? Is income fixed to dividends according to sliders on the NPCs, or will it be according to the amount of stock each vendor sold? Are the profit-margins we gain from the vendors fixed no matter which vendor it is, or will they all be uniquely profitable or unprofitable? Can we increase or decrease the cut we take from them?

I suppose a lot of these issues can be answered with a new sort of terminal inside the ship, allowing us to see the profit, and simply having a 'collect' button. It would also allow us to manage the NPCs to whatever degree CIG sees fit. Such a terminal could also have a 'Open' and 'Close shop' button to kick off customer NPCs if that is an issue....

There seems to be a lot of things to figure out.... I would really like to hear what direction they're going with.


r/starcitizen • • 1h ago

QUESTION Idris Owners - Your opinion on a separate Idris MKII separate purchase

• Upvotes

Current Idris owners, what would your opinion be if an Idris MKII (or SQ42 variant?) was announced as a separate ship that you could not CCU up to from your current version and would require a separate Warbond purchase and waves?

Separate question for discussion below - what if you were offered a one time CCU upgrade option? Would that change your opinion?

293 votes, 6d left
Would be Furious
Wouldn't Care
I'm For It
Don't Own Idris / Show Results

r/starcitizen • • 1h ago

GAMEPLAY Pyro with the boys.

• Upvotes

r/starcitizen • • 1h ago

IMAGE "Apartment Hunting"

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• Upvotes

Hi Bob


r/starcitizen • • 2h ago

DISCUSSION I know the Mk 5 is the new cool kid on the block but...

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62 Upvotes

I am adoring the Mk 4 Taurus after its gold standard pass! The ship was awesome before, but it is so much more of a complete package now. I'm a sucker for a "good deal" (price/value rating) and honestly I think this ship continues to be the sweetspot of SC from that regard. The balance of IRL cost to power and general all around useability of the Taurus is just outstanding. I really appreciate the RSI event giving me even more ways to enjoy my Taurus. Running with the new paint as well as a handling flightblade has improved my feelings toward the ship as well.

I test flew the Mk 5 and it has got some awesome features and quality of life built into it. But the reduction in speed and handling has taken it out of the running for me. Any other Mk 4 Taurus lovers around?


r/starcitizen • • 2h ago

VIDEO The Freelancer frustrates me

53 Upvotes

r/starcitizen • • 3h ago

Fleet Pic 🚀 RSI design philosophy is beautiful

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212 Upvotes

It's a bit of a wedge issue though


r/starcitizen • • 3h ago

IMAGE My Sitting in Random Locations Collection :D

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30 Upvotes

Anyone else enjoy sitting around sometimes? I sure do :')) *my favorite pic is the second one which was taken on Blooms surface in Pyro*


r/starcitizen • • 3h ago

DISCUSSION 4.10.2 has been really good for me

21 Upvotes

I've been logging a lot of hours in 4.10.2 and I have to say it's been treating me really well. The game runs smoothly, I haven't lost anything to an elevator, the desync in combat (both in ship and on foot) has been pretty manageable, VR is working better and better with every passing month, every contract I've accepted has actually worked, the mission targets are all there, navigating with the starmap has been nearly flawless, I haven't seen any ghost ships in my hangar.... so many problems from 6 months ago are just quietly gone, now. I think it's all thanks to server stability?

EXCEPT!...

1) The greyed-out "retrieve" button in ASOP is my nemesis. It's annoying when it takes a few tries of re-logging in just to get a ship to fly. But I also got screwed after completing a difficult Onyx mission, but I couldn't retrieve my ship to fly the data drive up to the station to complete the mission. I tried everything but eventually had to exit and log back in and of course the mission was gone and I had to start over.

2) Area18 has been a mess, I often can't land, or take off, and the store kiosks don't work. I've completely given up and refuse to go there now (despite that it's my home hangar).

3) The Battaglia mission chain in Nyx is screwed, so I had to cross that off my list of things to do this patch.

4) And finally,... I really, really wish my MFD's would remember how I left them.

Oh! 5) Also the neck sock disappearing off all my favourite helmets when I die.

But that's it! Those are my only complaints. It's actually a pretty short list. I've really been enjoying playing this patch and I had to stop and think about all the painful little things that I used to put up with that are just not a problem any more. For me, at least.

I'm making a point to be grateful and appreciate the progress!


r/starcitizen • • 3h ago

DISCUSSION has there been any word on the zeus mr?

10 Upvotes

just checking in to see if i’ve missed anything

i know someone said something about it waiting for bounty hunting v2 so checking on that as well if no word on the mr

(edit) hadnt confirmed till now that its fs waiting for BHv2 so i guess im just checking on BHv2 progress


r/starcitizen • • 4h ago

CREATIVE [MK5] Should put a Crew Lift button right here

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55 Upvotes

I don't like magic floating UI

This button would be at the same height above the ground as the Cargo Lift button which we can already reach from the surface.

(And yes, I know I have no neck - Sigh)


r/starcitizen • • 5h ago

DISCUSSION Anyone figure this ship out?

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21 Upvotes

Says we might have spotted the Xi'an ship during CitCon 2954. I'm looking through vids but there are a lot of places where this could have been.


r/starcitizen • • 5h ago

DISCUSSION Vanduul Tech Swindlers

9 Upvotes

I know this mission has been out for many patches. But I have never ran it until this week.

I just spent the last few hours running it solo. I got back to the decryption terminal by the fire, put the card in my hand TO HAVE IT DISAPPEAR.

So I thought I’ll go back to cargo an and get the card of that guy to have same thing happen.

At least I had the warehouse to check out to have that also do some bugged shit and not work.

I followed a guide through each step because before I had fumbled through it. This time was exquisitely executed. With no prior of bugging out until the very end. Had o the er runs not act right but it was early so I did t have to invest time.

Star citizen is an incredible and beautiful game but tonight she hurt my feelings


r/starcitizen • • 5h ago

QUESTION Should i upgrade to the starlancer TAC if i have a connie mk5 Centaurus as a solo player and sometimes with someone else?

1 Upvotes

I wanna upgrade but idk if its worth it. I mainly do bounty hunters (lrt, mrts) and cargo EDIT: if the rumors are true and the mk5 Aquila has a med bay i am NOT getting the TAC


r/starcitizen • • 5h ago

DISCUSSION Seriously, what kind of game are we actually supposed to end up with?

12 Upvotes

Hey guys, genuine question here: what kind of game is Star Citizen actually trying to be?

First off, English isn't my first language, so sorry in advance if I word anything weirdly.

I've been getting this feeling that CIG doesn't really know what they want SC to be anymore. Maybe I'm completely wrong, but I'm genuinely confused about where this game is heading.

Is the endgame supposed to be mostly PvP or PvE? With NPC crews being pushed back to sometime after 1.0, are solo players actually going to have enough meaningful endgame content?

And by "solo player", I don't mean someone who loses their mind the second another human joins their party.

Hell, I cleared The Epic of Alexander (Ultimate) back when it first came out in FFXIV. I've got over 1,000 hours in Battlefield PvP, and I've spent a ridiculous amount of time enjoying co-op games like Left 4 Dead, Helldivers, and Darktide.

I like playing with other people. I just don't like having to organize a small military operation every time I want to play a game.

Most of those games have decent matchmaking or some kind of group finder. In SC, though? I don't really see anything comparable right now, or even a particularly clear plan for how it's all supposed to work.

And honestly, I don't find sitting in a turret or doing logistics on someone else's warship nearly as fun as actually captaining my own ship. If CIG wants people to fill those roles, there should be better incentives to make them worthwhile. Or, you know, let us hire NPCs to do the jobs nobody wants to do.

I'm totally fine with difficult PvE content that requires a well-balanced fleet working together. Actually, I'd love that.

But why can't we have fleet content where each player brings their own ship, with NPCs filling the crew positions, and a proper fleet matchmaking system?

Or at least give us some kind of crew recruitment board where players can find jobs and ship owners can hire people whenever they need them.

Seriously, how am I supposed to come home from work on a weekday and spend several hours gathering friends just to get my damn Polaris moving, because there's no crew finder and no NPC crew?

The frustrating part is that I feel like CIG is increasingly pushing the game in exactly that direction.

It sometimes feels like the message is:

"Hey, if you don't have a massive org and a squad of friends ready to jump online whenever you call, enjoy picking from the handful of small ships you can barely operate alone. Maybe you'll get to experience 20% of the game. Capital ships? Yeah, keep dreaming."

And then there's the whole pointless griefing side of PvP, like people randomly strafing ships parked on the ground.

I'm not against PvP. Seriously, I'm not. I just don't understand what's fun about that kind of gameplay, and I don't enjoy it.

But hey, that's just my personal preference. I'm not here to tell anyone else how they're supposed to enjoy the game. If people love large org warfare, multicrew gameplay, piracy, or hardcore PvP, that's completely fine.

I just really want to know what kind of game we're actually going to get.

Because if the end goal is basically EVE Online on steroids, where everything comes down to who can throw more bodies at a fight, NPC crews are deliberately kept weak to force people into multicrew, and finding someone to man your turrets means spending an hour begging in global chat or treating Discord like your second job because there's still no proper group finder...

Then I think I seriously need to reconsider what I'm expecting from this game, and how much more time or money I'm willing to put into it.

I'm not trying to shit on the game. I genuinely want it to succeed.

I just wish I knew what exactly I'm supposed to be looking forward to anymore. :(


r/starcitizen • • 5h ago

NEWS The desync post by Benoit will have to wait a little longer again ^^

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47 Upvotes

Translation :

Inj3 (Backer) :

Good evening, Nicou,

We're experiencing a lot of latency in-game, with a delay before actions register, responsiveness is poor, even with around 300 players on the shard.

Another increasingly frustrating issue is the erratic behavior of enemy NPC ships, which perform micro-teleports that make them extremely difficult to hit, I feel like the situation is getting worse rather than better.

Are these issues well known to CIG, and when can we expect to see real improvements to the networking ? After following the project for all these years (since 2013), it's frustrating to see these issues have such a significant impact on the gameplay experience.

Best of luck to the entire CIG team with the ongoing development, and fingers crossed for the next improvements.

Nicou (CIG) :

Hey,

Benoit is still working on the discussion about desync.

But there's no fresh news to share at the moment, sorry.


r/starcitizen • • 6h ago

DISCUSSION HELP im concierge but no vip pack D:

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3 Upvotes

I just got concierge but i dont see the vip high admiral pack so i cant melt my game package i got currently, help pls


r/starcitizen • • 6h ago

DISCUSSION Npc s gotten tougher the past two days?

6 Upvotes

I run OLP s as a loot goblin, and typically run and gun my way, but tonight died 4 times, luck i had the TAC, either bad day, or something changed. Couldn't even get to dorm for inside. Perhaps fresh server. Kind of humbling.


r/starcitizen • • 7h ago

IMAGE Huh, I wonder who left those crates out here

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8 Upvotes

Empty crates in space, I hope CIG makes these consumed in the refining process sometime, they at least make good space debris.


r/starcitizen • • 7h ago

LEAK Liberator and fabs are expected, but we might get this too in IAE Spoiler

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96 Upvotes

Is the RAPTOR actually gonna be drivable after all this time?

I wonder if it would be pledgeable or remain 50 referral exclusive; normally there would be no doubt but they are already releasing so many ships this IAE idk how they can fit another hot piece


r/starcitizen • • 7h ago

DISCUSSION aUEC Transfer limit calculator and accounting for traders.

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0 Upvotes

Here The UECFlow to track aUEC transfers and estimate remaining transfer capacity

Hey everyone,

I kept losing track of how much aUEC I’d transferred and when I could send more, so I built UECFlow, a free browser-based accounting tool for Star Citizen.

It helps you:

  • Track transfer activity across multiple accounts.
  • Estimate your remaining capacity within a rolling 24-hour window.
  • See when previous attempts leave that window.
  • Plan your next transfer amount with the 0.5% service fee included.

Your game data is processed locally in your browser—no RSI login required. It doesn’t send transfers or interact with your account.

The limits are configurable estimates, not guaranteed game rules, and incomplete activity can affect the calculations.

There’s also a demo if you’d like to try it without connecting your game folder.

https://uecflow.com/

I’d love feedback from other players, especially if you notice anything confusing or find a calculation that doesn’t match your experience. What would make this more useful for you?


r/starcitizen • • 7h ago

QUESTION I have a golem and want to upgrade to a Hull A. What is CCU and will it work for this?

3 Upvotes

I am confused by this whole ccu thing

is it

  • "You buy a say Ship A to ship B upgrade right before ship B gets an update hoping that ship B gets a price increase
  • then you refund for store credit at the new price of your item so before it was say a $10 upgrade but now its $30"

Edit: thanks all for explaining it! seems my best bet is waiting for a sale?


r/starcitizen • • 7h ago

IMAGE Making good use out of the Connie MKV's cupholder.

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60 Upvotes

r/starcitizen • • 7h ago

VIDEO finally able to whip it out

44 Upvotes

Been looking for a reason to whip this baby out