r/satisfactory • • 5m ago

PC Satisfactory - Core Values - What is this? Spoiler

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• Upvotes

i was going through the video and pausing every so often while going through the scene change at the start ttop the underground section. im only 500 hours into my first ever playthrough (still ahve not done phase 3), is there npc's or character lore in the game i dont know about? still learning and getting to know the game. i say this because i got to a spot where there is a character in the left side of the picture on the transition between the surface and underground scenes of the trailer. easter egg or something a part of the game? it looks like a whole character model. unsure if this needed a spoiler or not.


r/satisfactory • • 9m ago

Console Help with turbo fuel plant

• Upvotes

Hey only been playing for a month or two. Built a turbo fuel plant and im having some issues with getting everything working.

Im inputting 2550 crude oil and im looking to make 1000 turbo fuel for power, 150 packaged turbo fuel, 100 packaged fuel, 180 rubber and 180 plastic(from the fuel byproducts). This is my second attempt at building this factory in the same world/location and both times the fuel refineries would back up with fuel, causing the production to stop and polymer resin to stop flowing as intended affecting the amount of rubber and plastic being made. Everything else is being produced as intended and all fuel generators are running no problem.

Ideally id like to have someone join my world and help me trouble shoot or tell me what im doing wrong although I think that might be allot to ask😅


r/satisfactory • • 43m ago

PC Cute silly beans standing up

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• Upvotes

I love this creature


r/satisfactory • • 2h ago

PC Please help.

1 Upvotes

I just picked the game up agsin after a few months of a break and somethinf hss chsnged - when I walk a TON of debris & flying grass get generated around my chatacter. How do I turn this cloud of crap off so I can move without this obscuring my view?


r/satisfactory • • 4h ago

PC Terraforming isn't possible they said... Bagger B-525

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28 Upvotes

r/satisfactory • • 7h ago

PC Service-Prop in Factory. FicSit approval pending

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32 Upvotes

r/satisfactory • • 10h ago

PC Missing nodes? NE / Top of map - shapes in the ground have cracks, not sure if I need to break in?

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1 Upvotes

r/satisfactory • • 11h ago

PC Anyone else wish there was a skateboard?

18 Upvotes

The more I think about it, the more it makes sense to me. It would be really awesome to have a hybrid of a skateboard and a hoverboard that could ride the edge of a conveyor belt (or power line, train track..) like the Zipline but upside down, and it would need to be auto balancing. It would also make the quarter ramps more useful. Hoverboard feature could allow for use on any terrain. Could be a lot of fun. Anyone else ever ponder this idea? Anything to add?


r/satisfactory • • 13h ago

Console Update

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7 Upvotes

So, I posted a while ago asking for help with a piping issue for my plastic factory. And I’m proud to say after 350 hours my first play through is complete. I’ve even bought the golden nut statue.

As a final project I decided to build a small scale Nuclear plant, as that was the only aspect of this game I hadn’t touched. And my god is it complicated. I completed the game with my rocket fuel complex, which is by far my biggest single factory in the game, and that I am entirely too proud of. I’m sure there are places I could nitpick design choices, or actually build buildings instead of floating tiles, but meh.

I’m not usually one to play these sort of games, I’ve been a big supporter of the destiny franchise since I was in middle school, so games like that. Looter shooters, and fast paced action games. I had been watching YouTube videos of people playing this game to fall asleep to, as I thought it was not only impressive, but boring. I watched mainly kibits play through, and I had started watching him at the beginning of his most recent nuclear plant. I found the more I watched the bigger the itch became to play something like this, and finally I saw the game had been released on Xbox. I had bet that I could beat it, so I set out to do just that and it has been an amazing experience, except for pipes. I still hate pipes.


r/satisfactory • • 14h ago

PC Any good arachnophobia streamers?

1 Upvotes

Looking for streamers or YouTubers who play with arachnophobia mode on cause those big guys freak me the hell out


r/satisfactory • • 17h ago

PC Vertical HMF factory 6 parts / minute (phase 3)

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2 Upvotes

r/satisfactory • • 17h ago

PC I believe i'm safe for some time

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1 Upvotes

r/satisfactory • • 19h ago

PC Advice on my factory structures

2 Upvotes

So, please hear me out. I'm aware I'm still only in phase 2 and am probably way overthinking this, but I would like some advice.

I will use my rotor factory as an example, but I try to use the same structure for all my factories:

  • 1st floor is for my smelters
  • 2nd floor is for my constructors
  • 3rd floor is for my assemblers

Each floor is separated by a sandwich layer that contains some belts.

I also make a manifold line for each in between item. So a manifold of smelters for my iron ingots, a manifold of constructors for my cast screws, another manifold of constructors for my iron rods and finally a manifold of assemblers for the rotors. They are placed like this:

merger <- constructor <- splitter -> constructor -> merger

with each element taking 1 foundation for cleanliness.

This makes the factory super expandable (as you all know of course), but it leaves me with the problem that my screws manifold is quickly reaching my mk3 conveyer limit and I feel I can't make enough rotors per minute with this setup (need 1000 for the smart plating elevator parts).

I read an idea online of splitting the factory up in modules (still inside 1 factory building) and have each module produce the maximum amount of rotors. So something like this:

------------------------------------------------------------------------------------
| module 1 | module 2 |
| assemblers | assemblers |
| screws manifold - iron rod manifold | screws manifold - iron rods manifold |
| smelters | smelters |
------------------------------------------------------------------------------------

I really like this idea in combination with the fact that I can still expand my manifolds once I unlock mk4 belts. My only problem is that the factory gets reaaaaally wide. The screws manifold next to the iron rod manifold for 1 module takes already 10 foundations, add a module and you end up with 20, and so on.

Does anyone have any advice for me?


r/satisfactory • • 20h ago

PC Can you give me some advises pls

2 Upvotes

I’ve just completed the second elevator phase, and I realised that my current base is piece of shit which can’t produce enough thing to close the 3rd lvl+not enough power for anything (I have 12 coal fabrics). So, I heard that I should build a few floors for different things, but when I started thinking about it, I realised that I didn’t have the slightest idea how to implement it. I thought that I need to find a better place with pure iron, but what then? How to do a factory which gonna be able to make materials for anything? How to place separators to get equal amounts of materials for every structure? Maybe I need to to collect energy slugs or open something in M.A.M? I have no idea what to do next to not stop like in the second phase.


r/satisfactory • • 20h ago

PC Give pigs jet packs

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2 Upvotes

r/satisfactory • • 21h ago

PC Weird glitch in photo mode

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2 Upvotes

r/satisfactory • • 22h ago

Console Train logistics?

6 Upvotes

(First-time player)

I’ve outgrown centralized production at my starter area, currently working on starting aluminum development.

I don’t really want to get into spreadsheets to track everything, so I prefer a system I can reason about easily.

My tentative expansion plan:

  1. Build a distribution hub station for basic parts. This will deal with buffering, overflow, keeping dimensional storage full, and sinking excess. Huge area required, with 2 stations (input and output) per basic parts type. Plan for expansion. A few local inputs, but mostly dedicated to consolidating parts from elsewhere. May eventually want multiple hubs? Or might build this more centrally on the map and just go big.

  2. Resource node factories will have smelters and constructors or refineries, and send any “single origin” product back to the hub. They might be multipurpose (eg plastic, rubber, packaged fuel) or optimized for a single purpose (just plastic) depending on current needs.

  3. Every other factory will be dedicated to higher order work like assembly and manufacturing. They’ll each have two train stations, one inbound, one outbound.

  4. Outbound complex products will be dispatched in delivery runs to factories that need them, they don’t use the hubs.

My confusion lies in whether to split delivery by car, or split by train.

At first, I thought it would be easier to plan around single-resource trains, where each stop unloads one car. Add a customer, add a car. Felt like the most “real world” approach. But in the game, it has the weird implications that a) loading needs a carefully balanced splitter system to distribute across cars for fairness to all the customers, yet they don’t necessarily have equal needs, and b) all other stations need to pad dead platforms proportional to other customers. This latter point feels unmanageable as the network grows.

So then I considered a train per customer, one car per requirement. But then loading is weird. If you share a loading platform at the source, another train could starve you by hogging more than it needs. So you end up with the same unscalable platform-per-customer issue to solve that.

With that, I flipped back to thinking single resource trains, one customer per car, but with a fixed max N of train length (add a new “customer group” train if I need more customers, go multihub if balance gets hard), blueprint an unload merger plus smart splitter for destinations so that all the various dependencies for a given station appear on the dedicated platform(s) for that customer, and I sushi belt sort them to their factory inputs; key bit for ease of use is that it’s overbuilt for all N platforms, set up so that any platform can become the “correct” one for a customer by just toggling it to “unload”. I’ll add the customer number (platform number) in the station name for quick reference. (I have no idea what N should be, maybe 5-6?)

So I have a tentative plan, but holy crap does it feel overcomplicated!

So before I commit to this madness, I wanted to ask here… am I missing something fundamental? It’s hard to imagine that this is the setup the designers were leaning into.

(In software terms, what I want is a decoupled interface. It’s bad enough that there’s a producer-to-consumer dependency here, but it’s exacerbated because there is coupling between consumers - they need to basically know all the other consumers in order to ensure their platforms are correctly padded! I’m just trying to set up a system where a new consumer can be added without any other changes to the setup, but this seems nearly impossible, at least without an even more overkill fully point to point “one train = one customer = one dependency, overbuild a all-platform merge/split sushi belt to unload”)


r/satisfactory • • 22h ago

PC Does Steam force a -dx11 flag for some games, like Satisfactory, on Mac (Crossover)?

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2 Upvotes

I’ve been using Crossover to play Satisfactory, and I noticed recently that since some time around August, it launches with the -dx11 option, forcing directX 11. I don’t have that set via the Steam GUI or config files. Has anyone else experienced this? Of the games I’ve tested, it’s satisfactory and star rupture that do this. Star rupture has done this all along.

It does seem to be in our best interest, but is this something Steam does when it recognizes I’m on a Mac, or the game publisher? Is it possible to disable it so I can test other engines?


r/satisfactory • • 23h ago

PC Stator? I hardly know 'er

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26 Upvotes

Made a stator machine in the mark 1 blueprint maker, had to get very vertical and creative to make it all fit. I know I can improve on it, but honestly I'm really happy with how this thing turned out


r/satisfactory • • 1d ago

PC Confused about vehicles and how to utilize them properly

15 Upvotes

Sorry for the double post reddits mobile formatting gave me an anuyrism

I’ve been trying to use tractors and trucks effectively instead of belt highways but I’m having some trouble.

  1. What’s the optimal distance for vehicle routes? I’ve read it’s under 1km which doesn’t seem far at all.

  2. Is the item per minute rate for truck stations equal to the belt speed going into it?

  3. The item transfer rate seems to be an arbitrary number. Is that the item rate LEAVING the truck station or how many items are transferred INTO the station per minute?

  4. I’ve only used coal to power vehicles but it seems to use a ridiculous amount for a route. I can only run 3-5 truck stations off a tier 3 belt.

  5. Does unlocking trucks make tractors obsolete?


r/satisfactory • • 1d ago

PC Inspired by Frank Llyod Wright

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40 Upvotes

r/satisfactory • • 1d ago

PC I think it’s a little to sharp of a turn

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6 Upvotes

r/satisfactory • • 1d ago

Console Sometimes I wonder what this game is on

36 Upvotes

this is my 2nd attempt at beating the game (only about 20 hours in, but my last play-through I was at like 40 and in the same place) I get this stuff all the time, and I was wondering what other wacky stuff you guys experience?


r/satisfactory • • 1d ago

PC Had to reproduce one of my favorite local gas stations!

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8 Upvotes

r/satisfactory • • 1d ago

PC Ficsit's Finest - Solid Biomass Screw Factory

0 Upvotes