r/satisfactory • • Jun 11 '25

Satisfactory 1.1 Release Mega Thread

358 Upvotes

Hello Pioneers!

1.1 has just dropped into the stable branch, so let's chat about it here! This is the first major content update since leaving Early Access and it's packed with amazing new features.

Official Patch Notes: https://store.steampowered.com/news/app/526870/view/520841474254835359


🚨 Known Issues & Bug Reports

Found something broken? Report it at: https://questions.satisfactorygame.com/

Common Issues: - Remember to backup your saves before updating! - Some mods may need updates for 1.1 compatibility


r/satisfactory • • Oct 30 '21

Satisfactory Dedicated Server List

570 Upvotes

With the launch of dedicated Satisfactory servers, I thought it would be nice to have a list of servers currently available. If you have a dedicated server you would like to make public, please leave a comment below, so players can join.

If you're looking to start your own private server, you can get one from one of the providers below:


r/satisfactory • • 4h ago

PC Terraforming isn't possible they said... Bagger B-525

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30 Upvotes

r/satisfactory • • 8h ago

PC Service-Prop in Factory. FicSit approval pending

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32 Upvotes

r/satisfactory • • 1h ago

PC Cute silly beans standing up

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• Upvotes

I love this creature


r/satisfactory • • 4m ago

PC HOW DO I PLACE A FACTORY CART ON A PATH

• Upvotes

all other vehicles are placed from the build menu and can be snapped to their respective paths however the cart is placed from your hotbar where you cant even see the path


r/satisfactory • • 12h ago

PC Anyone else wish there was a skateboard?

17 Upvotes

The more I think about it, the more it makes sense to me. It would be really awesome to have a hybrid of a skateboard and a hoverboard that could ride the edge of a conveyor belt (or power line, train track..) like the Zipline but upside down, and it would need to be auto balancing. It would also make the quarter ramps more useful. Hoverboard feature could allow for use on any terrain. Could be a lot of fun. Anyone else ever ponder this idea? Anything to add?


r/satisfactory • • 51m ago

Console Help with turbo fuel plant

• Upvotes

Hey only been playing for a month or two. Built a turbo fuel plant and im having some issues with getting everything working.

Im inputting 2550 crude oil and im looking to make 1000 turbo fuel for power, 150 packaged turbo fuel, 100 packaged fuel, 180 rubber and 180 plastic(from the fuel byproducts). This is my second attempt at building this factory in the same world/location and both times the fuel refineries would back up with fuel, causing the production to stop and polymer resin to stop flowing as intended affecting the amount of rubber and plastic being made. Everything else is being produced as intended and all fuel generators are running no problem.

Ideally id like to have someone join my world and help me trouble shoot or tell me what im doing wrong although I think that might be allot to askšŸ˜…


r/satisfactory • • 18m ago

PC Foundations & Flooding

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• Upvotes

r/satisfactory • • 1d ago

PC How do I produce renewable energy? AMA is not a big help. DAMN!

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446 Upvotes

r/satisfactory • • 1d ago

PC OMV Gas Station

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129 Upvotes

Greetings Pioneers!

Today I want to show you one of the earliest buildings of my world, where I began to experiment with signs. I made this Austrian gas station about two years ago and its only purpose is to refuel the trucks in this area.

This district is still largely unfinished and my building skills have developed since, but it's always cool to see this gas station and I want to keep it just as it is.

Note:
Last screenshot shows how i used to experiment with unicode symbols back then to make signs.
Nowadays i use Ā u/_nova_tech_'s Satisfactory Symbol DB for creating signs.

No mods used :)

Triggerwarning: Prices are in Euro and from 2021.

šŸ”— Want to see more?
Take a look at my other creations here: Complete Overview


r/satisfactory • • 2h ago

PC Please help.

2 Upvotes

I just picked the game up agsin after a few months of a break and somethinf hss chsnged - when I walk a TON of debris & flying grass get generated around my chatacter. How do I turn this cloud of crap off so I can move without this obscuring my view?


r/satisfactory • • 14h ago

Console Update

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8 Upvotes

So, I posted a while ago asking for help with a piping issue for my plastic factory. And I’m proud to say after 350 hours my first play through is complete. I’ve even bought the golden nut statue.

As a final project I decided to build a small scale Nuclear plant, as that was the only aspect of this game I hadn’t touched. And my god is it complicated. I completed the game with my rocket fuel complex, which is by far my biggest single factory in the game, and that I am entirely too proud of. I’m sure there are places I could nitpick design choices, or actually build buildings instead of floating tiles, but meh.

I’m not usually one to play these sort of games, I’ve been a big supporter of the destiny franchise since I was in middle school, so games like that. Looter shooters, and fast paced action games. I had been watching YouTube videos of people playing this game to fall asleep to, as I thought it was not only impressive, but boring. I watched mainly kibits play through, and I had started watching him at the beginning of his most recent nuclear plant. I found the more I watched the bigger the itch became to play something like this, and finally I saw the game had been released on Xbox. I had bet that I could beat it, so I set out to do just that and it has been an amazing experience, except for pipes. I still hate pipes.


r/satisfactory • • 1d ago

PC Stator? I hardly know 'er

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28 Upvotes

Made a stator machine in the mark 1 blueprint maker, had to get very vertical and creative to make it all fit. I know I can improve on it, but honestly I'm really happy with how this thing turned out


r/satisfactory • • 46m ago

PC Satisfactory - Core Values - What is this? Spoiler

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• Upvotes

i was going through the video and pausing every so often while going through the scene change at the start ttop the underground section. im only 500 hours into my first ever playthrough (still ahve not done phase 3), is there npc's or character lore in the game i dont know about? still learning and getting to know the game. i say this because i got to a spot where there is a character in the left side of the picture on the transition between the surface and underground scenes of the trailer. easter egg or something a part of the game? it looks like a whole character model. unsure if this needed a spoiler or not.


r/satisfactory • • 1d ago

PC Inspired by Frank Llyod Wright

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42 Upvotes

r/satisfactory • • 1d ago

Console Sometimes I wonder what this game is on

35 Upvotes

this is my 2nd attempt at beating the game (only about 20 hours in, but my last play-through I was at like 40 and in the same place) I get this stuff all the time, and I was wondering what other wacky stuff you guys experience?


r/satisfactory • • 1d ago

PC Is this too complicated for a Copper Wire/Sheet/Cable factory?

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77 Upvotes

It the constructors never reach 100% efficiency and idk why


r/satisfactory • • 10h ago

PC Missing nodes? NE / Top of map - shapes in the ground have cracks, not sure if I need to break in?

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2 Upvotes

r/satisfactory • • 1d ago

PC Confused about vehicles and how to utilize them properly

16 Upvotes

Sorry for the double post reddits mobile formatting gave me an anuyrism

I’ve been trying to use tractors and trucks effectively instead of belt highways but I’m having some trouble.

  1. What’s the optimal distance for vehicle routes? I’ve read it’s under 1km which doesn’t seem far at all.

  2. Is the item per minute rate for truck stations equal to the belt speed going into it?

  3. The item transfer rate seems to be an arbitrary number. Is that the item rate LEAVING the truck station or how many items are transferred INTO the station per minute?

  4. I’ve only used coal to power vehicles but it seems to use a ridiculous amount for a route. I can only run 3-5 truck stations off a tier 3 belt.

  5. Does unlocking trucks make tractors obsolete?


r/satisfactory • • 1d ago

Console Am i doing pipelines badly

116 Upvotes

I have 16 refineries intaking 37.5 oil per minute(i have game modes enabled). I have used everything i have been told to try and make it work but it still wont, i read completely through the pipeline manual and nothing there could help. I have rebuilt all the pipes and reset systems multiple times and i just cant get it to work. Does anybody know what i might be messing up on?


r/satisfactory • • 23h ago

Console Train logistics?

6 Upvotes

(First-time player)

I’ve outgrown centralized production at my starter area, currently working on starting aluminum development.

I don’t really want to get into spreadsheets to track everything, so I prefer a system I can reason about easily.

My tentative expansion plan:

  1. Build a distribution hub station for basic parts. This will deal with buffering, overflow, keeping dimensional storage full, and sinking excess. Huge area required, with 2 stations (input and output) per basic parts type. Plan for expansion. A few local inputs, but mostly dedicated to consolidating parts from elsewhere. May eventually want multiple hubs? Or might build this more centrally on the map and just go big.

  2. Resource node factories will have smelters and constructors or refineries, and send any ā€œsingle originā€ product back to the hub. They might be multipurpose (eg plastic, rubber, packaged fuel) or optimized for a single purpose (just plastic) depending on current needs.

  3. Every other factory will be dedicated to higher order work like assembly and manufacturing. They’ll each have two train stations, one inbound, one outbound.

  4. Outbound complex products will be dispatched in delivery runs to factories that need them, they don’t use the hubs.

My confusion lies in whether to split delivery by car, or split by train.

At first, I thought it would be easier to plan around single-resource trains, where each stop unloads one car. Add a customer, add a car. Felt like the most ā€œreal worldā€ approach. But in the game, it has the weird implications that a) loading needs a carefully balanced splitter system to distribute across cars for fairness to all the customers, yet they don’t necessarily have equal needs, and b) all other stations need to pad dead platforms proportional to other customers. This latter point feels unmanageable as the network grows.

So then I considered a train per customer, one car per requirement. But then loading is weird. If you share a loading platform at the source, another train could starve you by hogging more than it needs. So you end up with the same unscalable platform-per-customer issue to solve that.

With that, I flipped back to thinking single resource trains, one customer per car, but with a fixed max N of train length (add a new ā€œcustomer groupā€ train if I need more customers, go multihub if balance gets hard), blueprint an unload merger plus smart splitter for destinations so that all the various dependencies for a given station appear on the dedicated platform(s) for that customer, and I sushi belt sort them to their factory inputs; key bit for ease of use is that it’s overbuilt for all N platforms, set up so that any platform can become the ā€œcorrectā€ one for a customer by just toggling it to ā€œunloadā€. I’ll add the customer number (platform number) in the station name for quick reference. (I have no idea what N should be, maybe 5-6?)

So I have a tentative plan, but holy crap does it feel overcomplicated!

So before I commit to this madness, I wanted to ask here… am I missing something fundamental? It’s hard to imagine that this is the setup the designers were leaning into.

(In software terms, what I want is a decoupled interface. It’s bad enough that there’s a producer-to-consumer dependency here, but it’s exacerbated because there is coupling between consumers - they need to basically know all the other consumers in order to ensure their platforms are correctly padded! I’m just trying to set up a system where a new consumer can be added without any other changes to the setup, but this seems nearly impossible, at least without an even more overkill fully point to point ā€œone train = one customer = one dependency, overbuild a all-platform merge/split sushi belt to unloadā€)


r/satisfactory • • 18h ago

PC Vertical HMF factory 6 parts / minute (phase 3)

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2 Upvotes

r/satisfactory • • 1d ago

PC Particle Accelerator Discussion

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112 Upvotes

How are these supposed to work, because for a while I assumed, the smaller rings were to gain enough speed, for it to move into the next ring, and so on.

But after taking a closer look, I thought this brace would feed the particle into the medium loop, but there is no path for it to take, to get from loop to loop.

So like what are these doing, this is like 3 individual particle accelerators, not interconnected like I thought, so like whats going on here.


r/satisfactory • • 14h ago

PC Any good arachnophobia streamers?

1 Upvotes

Looking for streamers or YouTubers who play with arachnophobia mode on cause those big guys freak me the hell out