r/needforspeed • u/cytotoxxin • 5h ago
Fan Concept / Content (Mods) Yall play Rivals?
A drawing born out of a shower thought
r/needforspeed • u/cytotoxxin • 5h ago
A drawing born out of a shower thought
r/needforspeed • u/ScottyFoxes • 5h ago
r/needforspeed • u/Better-Case-89 • 20h ago
Taking down racers in the Lamborghini never gets old. The pursuit tech and overall atmosphere in Rivals were top-tier
r/needforspeed • u/lil-SpedCUCK • 14h ago
Forged 2JZ in the S15 revs to 8500, RB28 in the R32 revs to 9k
r/needforspeed • u/New-Wolverine2722 • 23h ago
I hate nissan:D
r/needforspeed • u/Reasonable_Meet9431 • 20h ago
r/needforspeed • u/EdgarEF06 • 8h ago
I had to re upload this post, the other one got deleted for the title being too short (first pic is modified with AI but not made with AI, it’s a shot from NFS 2015)
r/needforspeed • u/Ngocluckysmile • 23h ago
Just want to show you guys my new diecast car.
r/needforspeed • u/No_Caregiver_7853 • 20h ago
We never see blacklist when Razor was in 15th place.
r/needforspeed • u/RadinNSR2382 • 20h ago
All of my EA Play rewards and cars have disappeared from my Need for Speed Unbound. How can I get them back? Is there any way to restore the missing items?
r/needforspeed • u/sqofer • 7h ago
r/needforspeed • u/Busy_Breakfast1900 • 10h ago
Just wanted to share my design
r/needforspeed • u/PocketHLE • 11h ago
Here is a link to the emulator itself https://github.com/KlugKlugTG/HyperHLE-Fork
r/needforspeed • u/MaximumCommittee4627 • 4h ago
So I'm playing Need for Speed Heat with my brother on steam, and I find it absolutely impossible to evade police during nighttime. I have tried investing into car upgrades so I do more damage when I ram them, but still to no avail.
I would seriously love to hear any and all feedback from you guys on the best builds/options for successfully evading police during nighttime so I can finally gain some XP and level up.
r/needforspeed • u/littleflyingboy • 20h ago
TL DR:
Remove any GameTime.MaxSimFps or GameTime.ForceSimRate and add -Ant.ForcePoseUpdate 1.
commands.txt example:
-Client.VisualFrameInterpolation 1 -GameTime.MaxVariableFps 60 -RenderDevice.VsyncEnable 0 -Ant.InterpolatePoses 0 -Ant.ForcePoseUpdate 1
Explanation/Background:
Before discussion, let's first have the original commands.txt as a reference here:
-Client.VisualFrameInterpolation 1 -GameTime.MaxVariableFps 60 -RenderDevice.VsyncEnable 0 -Ant.InterpolatePoses 0
When using the mod, I noticed the driver would desync when the car is accelerating or decelerating, and upon closer inspection and testing, I noticed the driver desync has some caveats:
So I asked Gemini to help, below is the explanation (after many retries..):
The "two drivers" effect you are seeing on Linux—one translucent ghost remaining seated while a second driver emerges and lags behind the car—is caused by frame-to-frame pose alternation (strobing) between Frostbite 3's 30 Hz simulation tick and its multithreaded render queue under Wine/Proton.
Why This Happens on Linux:
How the mod works: Brawltendo's Framerate Unlocker keeps Need for Speed Rivals' internal physics simulation running at 30 Hz, while -Client.VisualFrameInterpolation 1 tells the renderer to visually interpolate vehicle and camera movement on the extra frames in between.
What -Ant.InterpolatePoses 0 does:
By default, Frostbite's ANT animation system tries to interpolate the driver's skeleton separately from the car chassis, sliding the driver completely out of the seat during acceleration. Setting -Ant.InterpolatePoses 0 disables pose interpolation so the driver stays snapped to the car's seat bone.
Why Linux creates a "ghost" duplicate:
You aren't actually spawning two driver models at once. Under Wine/Proton (fsync/esync), worker thread scheduling differs slightly from the Windows NT kernel. On every 30 Hz simulation tick, the ANT job finishes in time and draws the driver anchored in the seat (-Ant.InterpolatePoses 0). On the interpolated frames in between, the render worker thread reads the driver's world-space transform before the ANT thread updates it to match the interpolated car chassis. Because the renderer rapidly alternates between the seated frame and the lagged frame at 60+ FPS, persistence of vision makes the seated frames look like a stationary "ghost" and the intermediate frames look like a second driver pulling out of the body.
I'm not entirely sure if above reply from AI is 100% accurate, so take it with a grain of salt. But after some back and forth with AI, I actually found the solution, adding "-Ant.ForcePoseUpdate 1" to the commands.txt would fix the issue, below is mine:
-Client.VisualFrameInterpolation 1 -GameTime.MaxVariableFps 60 -RenderDevice.VsyncEnable 0 -Ant.InterpolatePoses 0 -Ant.ForcePoseUpdate 1
What does "-Ant.ForcePoseUpdate 1" do (from AI):
1) Forces Skeleton/Pose Refreshes: Under normal operation (especially when tweaking interpolation settings like Ant.InterpolatePoses 0 to fix high-FPS physics bugs), the game engine may skip or delay updating the animation matrices and structural poses for sub-objects—such as the driver model inside the car—to save performance or because the interpolation math breaks down at higher variable frame rates.
2) Synchronizes Driver to Car: Setting -Ant.ForcePoseUpdate 1 instructs the engine to force an immediate update and evaluation of the skeleton poses on every frame rather than waiting for the standard interpolation tick or relying on standard blending states. This explains why your ghost driver issue disappeared: it forces the driver model's coordinates to hard-lock directly to the car's current frame data instead of lagging behind or sticking to an old interpolated position.
Note that adding "-Ant.ForcePoseUpdate 1" would introduce slight CPU overhead, so performence may drop a little bit.
Thought I'd share this here, if you're also experiencing the driver desync issue, maybe adding "-Ant.ForcePoseUpdate 1" could help.
P.S. Do not add/set GameTime.MaxSimFps or GameTime.ForceSimRate, as that will break game physics and cause some races to be abandoned.
r/needforspeed • u/RealIosif • 14h ago
i downloaded this one modpack called need for speed most wanted 2005 the ultimate overhaul from kuruhs but when i add my own cars to the modpack w/binary and vlted i cant add vinyls to the cars and it immediately crashes the game. why and how can i fix it?
r/needforspeed • u/Noble_Slayer194 • 10h ago
As the title says, I'm looking for the best NFS title available on PS5. I've heard that Heat and Unbound are pretty mediocre, so I don't think I'll play either of those.