I fogot the eargasm the C6 gave you in Horizon 2.
Not to mention the graphics, this game looks like it came out yesterday while being twelve years old. This really was the best forza to ever be made.
Hello everyone! Apologies for the longer delay this time, but this is your weekly dose of the Forza Information Threads, meeting you for the second time in this update of Horizon Meets!
Have a great week ahead!
Note that accumulating points over playlists will eventually allow you to unlock more exclusive rewards outside of the weekly playlists themselves! Next up is the 1973 Lamborghini Espada 400 GT, which was last seen in Horizon 5 as part of the Car Pass.
Lastly, if "Total" is seen as part of the Car Type restriction for an event, it means that every era of that Car Type is valid.
For example: Total Rally includes Classic Rally, Retro Rally, Rally Monsters, etc.
Note that the current playlist will change on 22nd October, 2026 @ 14:30 (UTC).
Must be done in sequence to count.
Each challenge is open for 7 Days from 14:30 UTC of the start day.
Reward: Emote - Relax
Treasure Hunt | Takashiro Region | 3 Points
Treasure Clue: Follow the Photo Clue to Discover the Treasure!
Reward: 100,000 CR
Collectibles | Egging You On | 3 Points
Criteria: Smash 20 Egg Sandwiches near the 7-Eleven Evolving World
Reward: Forza Link - "Nothin but net!"
The reward listed for Seasonal Championship events requires you to win them (have the most points overall at the end of the championship).
Reward: 1971 Plymouth Cuda 426 Hemi
Championship: "Fully Charged" | 5 Points
Criteria: Horizon Special - Electric Vehicles (A-700)
Reward: 2017 Ford Focus RS
Championship: "Weekend Break" | 5 Points
Criteria: Country - USA (B-600)
Reward: 2008 BMW Z4 M Coupé
Drift Zone: "Shiro Switch" | 61,750 | 2 Points
Criteria: Manufacturer - Nissan (B-600)
Reward: Wheelspin
Speed Trap: "Konbini Dash" | 151.3 km/h | 2 Points
Criteria: Manufacturer - Nissan (B-600)
Reward: Wheelspin
The Trial is set to Unbeatable difficulty and is accessible after obtaining the Horizon Legend wristband.
Reward: 2021 Mercedes-AMG GT Black Series
Horizon Stunt Party | Mini Games | 3 Points
Criteria: Complete any Horizon Stunt Party
Reward: Clothing - Black Carbon Fibre Helmet
Convoy Up with Your Friends in Horizon Meets
Not to mention the graphics, this game looks like it came out yesterday while being twelve years old. This really was the best forza to ever be made.
r/forza • u/barclaymontana • 14h ago
-----
Hello all!
Some of you might be familiar with what these Flowing Drive Posts are all about, and for those of you that haven’t been following along, first post, and second post - it basically boils down to…
I get annoyed by fun roads suddenly stopping at tight T-junctions, so I made some events to remedy that.
First of all, thanks to the Forza Horizon community across Reddit and Discords for enjoying driving these events and giving me some great feedback on how to improve these, it’s been really awesome to be able to give back positively, when the game feels so bleak amongst the community at the moment.
So anyway, the updates I’ve made based on the feedback for version 3:
-----
Each sprint is around 70 miles while each circuit are over 100 miles, both with drivatar and solo route options.
-----
Sea-to-Sky Scurry
This circuit is focussed around the west side of the map going up into the mountains and down into the coastal highway.
Outskirt Snap
This circuit perimeters around the map is more focussed on speed, where I’ve tried to select flowing routes that avoid too many switchbacks to help save your brakes.
Whale Shale Trail
This is a predominantly dirt circuit around the northwest of the map, set during autumn and the fall colours are incredible.
-----
Peaks to Pasture
Latest iteration of the flow route, that’s fully flowing around the map… If you consider switchbacks to be flowing.
Flower to Powder
First alternative flowing route except, there’s one junction near the festival. But adds to the variety of the route and gives a bit more options when you’re looking for a long drive.
Shore to Shrine
Second alternative flowing route, but took some liberties with a few more wider junctions in order to fit in the Hakone switchbacks and other interesting roads, for extra variety if your driving all of them.
Castle to Coast
This is for the rally fans. This is a route for those where I tried to connect as many dirt routes together around the map, this route isn't as flowy but perfect for snapping your handbrake. It is a fun technical one!
Snow Floe to Festival
This is the second iteration of the flow route, drives pretty well, but has a bit of a janky section around the stadiums, there’s no checkpoints so you can just skip it.
Ski’ pine to Skyline
This is the original route for the flow map, that’s only 40 miles long. Gets you from the mountains to the space centre.
Sundogs to Sunflowers
There’s a 74 mile limit on Eventlabs that “Peaks to Pasture” can’t achieve fully. The image in the gallery shows the full flow route that is possible to navigate in freeroam great when used with the drag strip traffic ghosting trick.
-----
I’d be very interested to hear what cars you're using and times you get for these routes.
-----
Want something else?
Also, if you’re looking for some other events to do and long drives aren’t your thing, and you prefer something more technically chaotic. you might be interested in my other two events:
r/forza • u/dyotson-2000 • 23h ago
Remember that you can have this PC version for yourself! Just check https://forza.dyotson.dev (Remember that you have to bring your own gamefiles!)
r/forza • u/DerpazoFC • 1d ago
Hey everyone! Here’s a quick showcase of Forza Motorsport 4 running on PC through recompilation, using a MOZA R3 wheel with working steering, pedals, buttons, and force feedback.
Wheel support is still experimental. The current implementation reads the wheel’s raw inputs and translates FM4’s native force-feedback effects for the PC wheelbase, rather than turning controller rumble into steering forces.
For this video, I’m using:
That combination currently feels best on my setup. There’s still work to do on force-feedback tuning, steering range, and compatibility. The input backend isn’t restricted to MOZA, but other wheelbases haven’t been validated yet.
It’s a work in progress, but being able to drive FM4 with a direct-drive wheel is already pretty exciting!
I’ll be releasing an initial version in the next few days.
https://github.com/0herculabs/hl360-forza4
https://ko-fi.com/post/Forza-Motorsport-4-on-PC-Native-Port-Moza-R3-I3B028W026
r/forza • u/DerpazoFC • 1d ago
After working on my previous Forza Motorsport 2 and Forza Motorsport 3 recompilation projects, I’ve started bringing Forza Motorsport 4 to PC using static recompilation.
Here is the first work-in-progress video:
https://x.com/herculabs/status/2110767000557429159
This is not a public release yet. The video is an early technical preview showing the current state of the project.
To follow development, you can find me on X: https://x.com/herculabs
The original Xbox 360 PowerPC executable is statically recompiled into native C++ and connected to a PC-compatible runtime through the ReXGlue SDK.
The runtime recreates the Xbox 360 services required by the game, including graphics, audio, input, filesystem access, profiles and content management. The game’s CPU code is compiled ahead of time instead of being interpreted while running.
The project already boots and runs gameplay, with support for:
The graphics options currently include:
Compatibility testing is still ongoing, so this does not mean every mode or configuration has been fully validated.
The project includes its own launcher, adapted from my FM3 project and available in English and Spanish.
It can:
It also includes a reversible workaround for the square shadows seen during races. This skips certain exterior shadow maps while retaining cockpit shadows; it is a workaround rather than a complete rendering fix.
An experimental asynchronous shader option is available for testing whether it reduces compilation-related pauses. It can cause some objects or effects to appear late while shaders are being prepared.
This is still an early work in progress.
The game is running, and the latest changes appear to have improved the experience, but several areas still need testing and polish:
The runtime already caches shaders and prepares previously encountered pipelines at startup, but that does not eliminate every source of stutter.
Xbox Live and online multiplayer are not available.
There is currently no release date. I want to continue testing and addressing the main issues before publishing a first build.
No copyrighted game files will be included with the project.
The recompilation currently targets:
Forza Motorsport 4 for Xbox 360 — USA, Rev 1
Both discs are required for the complete installation:
Other regions or revisions may contain different executables and are not currently supported.
You will need to provide your own original game files.
This project is built with the ReXGlue SDK and benefits from the research and engineering work of the Xenia and XenonRecomp communities.
The race-shadow workaround is based on findings shared by the Xenia community.
This is an independent fan project and is not affiliated with, endorsed by or associated with Microsoft, Xbox or Turn 10 Studios.
I’ll share more progress as development continues. Feedback on the footage is welcome, especially if you notice graphical, audio or timing issues.
Thanks for watching!
r/forza • u/OptimizedGamer • 19h ago
r/forza • u/Funny_things_online • 14h ago
r/forza • u/lMonarchyI • 1d ago
while playing fh2 through azimuth my game doesnt save when i start another session, did i do something wrong, if anyone could give a hand
r/forza • u/thecardude98 • 1d ago
Went and launched FH6 and it gave me an error so I wanted to check the other Forza games and they’re all broken, I played FH6 today to do the seasonals so I have no idea what even happened
r/forza • u/Metracore1 • 19h ago
Just spend 6hours in FH5 and came across that you get so much cars rewarded it was kinda insane and as a gamer who likes like grind for progressions for example a NFS carreer mode that you have to do alot of races and upgrade your cars. Dont get me wrong its a fun game but I want to challange myself more and do a custom Carreer Overhaul for mysellf to strict myself as much as posseble without using free cars that you continous achieve.
My question is have any one of you guys did a similair thing and how did you limit yourself?
r/forza • u/E1ectric-che_rry • 12h ago
i know its too late for that guys but i’am gonna try even i know nobody gonna help on this but look i but a logitech dfgt wheel for 40$ from market place and bro i cant even play this forza horizon 6 man whatever i did i cant find a settings for the wheel i search everywhere i can but nothing work youtube google reddit nothing man cause no one make a tuto for this wheel and i lose hope for it and i cant buy a better one now if someone by any change have a good setting for this wheel pls help man cause i cant even play when ever i accelerate the car spins and when i want to take a corner or make a turn the car overspin and like uncontrolable man its so bad like i try to try the sim racing expérience but i think i fail on it so i’am really looking for help guys if anyone can and so appreciate 🙏
Hey I know this this a long shot but. Does anybody have a code they're not using for the Fanta Edition Toyota? Please send DM and/or comment here that you sent a dm
r/forza • u/dyotson-2000 • 1d ago
You can play this PC version of FH1 in https://forza.dyotson.dev
r/forza • u/BigHeadDjango • 1d ago
Hello racers! BigHedDjango here with tunes for this week to help you out.
All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!
Tuning method: 1. No aero, stock look, stock rims (unless absolutely necessary for handling and stability) 2. Tuned and tested for Automatic/Manual shifting vs Expert AI (meta cars will beat current broken Unbeatable as well, driver skill is required) 3. Max performance, power/weight with max handling possible
NOTE: Please apply all tunes twice, same bug as FH5 carries over. Apply tune again if it doesn't show in car select
2017 Ford Focus RS * Tune - 144 658 785 * A Road v1 Body Kit; Slow overall; No A class top speed; Wide body kit; Rear lip aero
NOTE: Co-op AI in these games is always a step lower than solo. So Trial Unbeatable should be equivalent to Solo Expert. Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least Position 3 and slow down the AI for a guaranteed win
1993 Toyota #1 Baja Truck * Tune - 528 153 143 * A Dirt CC v1 No Aero Stock Look; 7 gears
2016 Jeep Trailcat * Tune - 114 785 466 * A Dirt CC v3 True Purist No Aero Stock Look; Good handling; No A class top speed; High profile rear tires; Stock engine * v3 - better susp
2016 RJ Anderson #37 Polaris RZR Pro 2 Truck * Tune - 889 567 125 * A Dirt CC v3 No Aero Stock Look; No A class top speed; Stock engine
NOTE: Just like with FH5 launch, the AI is once again out of it's mind. Doesn't know how to break, rams you from behind on hard breaking corners, T-bones you on turns, slams into guardrails if you go too fast etc etc. Unbeatable/Pro difficulties are simply not worth the time or effort right now outside of meta cars, and even then sometimes you need to get "touchy feely". For now co-op races seem to be fixed at Novice difficulty and solo championships can be completed on any difficulty so feel free to drop down to Tourist (and turn on Auto Race, go make a sandwich ;)
1997 Honda Civic Type R * Tune - 128 067 969 * C Road Dirt v1 No Aero Stock Look; Fast; 7 gears; Stock engine
1995 Volkswagen Corrado VR6 * Tune - 456 477 034 * C Road Dirt v2 No Aero Stock Look; 9 gears * v2 - rebuild, faster, smoother, reduced braking lockup
1994 Honda Prelude SI * Tune - 108 274 296 * C Road Dirt v1 No Aero Stock Look; 7 gears
1982 DeLorean DMC-12 * Tune - 115 605 721 * B Road v2 No Aero Stock Look; Strong accel; Good braking; High B class top speed; 7 gears * v2 - smoother, faster, 7 gears
2000 Ford SVT Cobra R * Tune - 830 419 871 * B Road v1 No Aero Stock Look; Good handling; High B class top speed; Stock engine
1969 Ford Mustang Boss 302 * Tune - 491 888 941 * B Road v1 No Aero Stock Look; Lacks fine handling; Stock engine
2022 Hyundai N Vision 74 * Tune - 150 234 367 * A Road v1 Stock Aero Stock Look; Fast; Good accel; Good handling; Stock motor only
2021 Audi RS E-Tron GT * Tune - 507 609 634 * A Road v1 Purist No Aero; Strong accel; Feels heavy but decent handling; Max P/W; Custom rims; Stock motor only
2023 Hyundai IONIQ 5 N * Tune - 101 158 507 * A Road v1 True Purist No Aero Stock Look; Lacks accel; Low A class top speed; Max P/W; Stock motor
1987 Nissan Skyline GTS-R * Tune - 168 092 392 (B Road v1 No Aero Stock Look) * Start ~580 yards or ~530 meters away at north road T-point
1973 Nissan Skyline 2000 GTR * Tune - 131 499 883 * AWD Dirt Drift; Drift tune by OxGRIDRUNR; Stock look
2015 Ultima Evolution Coupe 1020 * Tune - 159 335 837 (Road) * Road PR Stunts v1 Stock Aero Stock Look; Anti-lag; Cheapest Autoshow car 150k for all PR stunts * Tune - 100 819 180 (Offroad) * Offroad PR Stunts v1 Stock Aero Stock Look; Anti-lag; Cheapest Autoshow car 150k for all PR stunts
Easy Win Road Sprint - 101 638 582
Easy Win Road Circuit - 161 320 434
Easy Win Dirt Trail Sprint - 850 790 624
Easy Win Dirt Scramble Circuit - EVENT LAB BUGGED FOR NOW
Easy Win Cross Country Sprint - 146 632 814
Easy Win Cross Country Circuit - EVENT LAB BUGGED FOR NOW
Easy Win Street Sprint - EVENT LAB BUGGED FOR NOW
https://docs.google.com/spreadsheets/d/1Nv00La9g2RxTT5PHsYEhQAyznAfLdGDT3mTgPNPBf6A/edit?usp=sharing
Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content
📸 Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸
Don't hesitate to ask if you need any help!
🛠️ I am open to requests for cars you might want me to tune so let me know the car and class and I'd get back to you! 🛠️