r/magicbuilding • • 16h ago

General Discussion What would a swordsman that uses earth element be like to you?

34 Upvotes

I'm trying to create a minor character for my universe.
He's someone that uses a greatsword and earth element as his main methods of combat.

As I am working on this, it has sparked curiosity in me to see if anyone has done this before.


r/magicbuilding • • 21h ago

General Discussion Summoner fights

19 Upvotes

A huge part of my magic system is summoning. Mages make deals with fae and can summon them to fight alongside them.
To me a lot of summoner fights are kind of dull. They take the Pokémon approach and have the summoner stay back while the summons do all the fighting. And for some reason the bad guys rarely just attack the summoner directly.
One of my favorite summoners is Megumi from JJK. I like how he fights alongside his summons. But he also has powers and abilities outside of his summons that let him fight alongside them.
While there are definitely mages who are empowered by fae rather than summoning them, and some who do both, I also kind of want to have pure summoner fight with their summons as well.
Enter Yuru from Daemons of the Shadow Realm. Despite not having unlocked any supernatural abilities besides summoning his Daemons he is able to contribute to fights by being fantastic archer. He will often target other summoners or create openings for his Daemon to take advantage of.
To me Megumi and Yuru are the pinnacle of what summon fights can be when done right. But tell me what you think. Who is your favorite summoner and why?


r/magicbuilding • • 3h ago

Mechanics Flintlocks as wands

14 Upvotes

In my world, charcoal acts as a medium that can be saturated by spiritual power. It starts in a "closed" state as dead wood, unreceptive to spiritual power, but through the use of heat one can "open" the wood. This process naturally turns wood to charcoal.

Charcoal then slowly draws in the spiritual power until fully saturated. However, charcoal doesn't close naturally, and so other matterials must be added to the mix to prevent the spiritual power from escaping. While traditionally minerals like salt were used to insulate the charcoal. In modern alchemy, charcoal is broken down into a fine powder and saltpeter and sulfur are added to make black powder.

The powder from here forward acts as a source of spiritual power and I'll be referring to it as spirit powder just for clarity.

To use a flintlock wand, the contraption is filled with the spirit powder a the point of use. The spirit powder must be returned to an open state to release the spiritual power. So the hammer is used to detonate the powder removing the insulation in an instant and forcing the spiritual power through the barrel of the flintlock.

As the powder returns to an open state, the magic is harnessed by shaping it it through the muzzle. These muzzles were made specialized to shape the spiritual power in such a way as to turn it into magic.

Specifically the cut of the barrel and exit of the muzzle will twist and jostle the spiritual power and mix it with the smoke. Causing the two to fuse before exiting the flintlock.

Some muzzles cause the flintlock to exude a cloud of shadow. Some create a beast of smoke. Some make a light that can harm evil spirits.


r/magicbuilding • • 21h ago

Feedback Request Would Love Feedback On My Magic System

5 Upvotes

I'm in the middle of creating my first magic system and would love feedback on how to improve it and make it better. It needs a lot more fleshing out but here's my idea so far. The idea for my world is that one day, meteorites containing alien fungus crashed into Earth and changed everything about it. It mutated the DNA of living things and caused rapid evolution(my way of introducing why there are fantasy races), as well as caused magic to be able to be performed. Here's how it's working so far.

Aetherium is an extraterrestrial crystal-like fungal organism that arrived on Earth via meteorite strikes. It gradually spread through the environment and integrated itself into the ecosystems of the world. Aetherium propagated enough that it fused with living organisms to the point where all living beings contain trace amounts of Aetherium in their bodies. Aetherium has a unique property of inhaling and exhaling metaphysical energy. The energy it exhales is called an Ideon. Ideons were produced by Aetherium so much that they formed the Ideosphere, an atmosphere made up of raw, unrefined energy. When living organisms absorb Ideons, they interact with the trace Aetherium in their bodies and transform into Endons. Endons are then stored in the body and used as a fuel source for magic. They can be channeled into an external catalyst and expelled through them in order to cast magic. Endons that have been expelled from the body are again transformed into Ectons. Ectons are a refined energy that are capable of manifesting thoughts into a physical form. When Ectons become inactive after the magic is finished, they finally become Inertons, metaphysical waste that is then reabsorbed by Aetherium.

So basically there's Aetherium, a crystal-like fungus that inhales Inertons and exhales Ideons. Aetherium located inside of living organisms instead absorb Ideons and converts them into Endons. Endons are then indefinitely stored inside the body until used. When activated via a catalyst, Endons are transformed into Ectons which then are able to warp reality. When an Ecton has used up its energy it deactivates, turning into Inertons that are unable to do anything. These Inertons are then reabsorbed by the Aetherium and once again are released into the air as Ideons.


r/magicbuilding • • 39m ago

Feedback Request IRO - Color Of Emotions

• Upvotes

I need help deciding on how my color power system should work! So this power system was originally inspired by JJK power system, back during 2023 during when I was truly beginning to actually try to be an author. This was one of the first power systems that I worked on, while the basic concept is still there after 3+ years of creating a bunch of other power systems. I finally have something to finish up this 3 year long power system, as you will see that I took inspiration from a bunch of other anime. While I do that for all my other power systems, this one I feel is more heavy with it since it was when I was just beginning as an writer/author.  To make this whole post more digestible & easy to follow,  I'll separate this into 3 parts, the main power system, the add ons & the questions I need answering.  

Also I think I should add a trigger warning for this, I don’t think I’ll be talking about anything too triggering, however I will talk about trauma later on in the post. So maybe that will trigger some people I don’t know! 

Iro  (Main powers) 

Iro is the name of my power system, like I mentioned before it was inspired by JJK cursed power system at first! However now it is more inspired by Gojo & gojo & his limitless specifically red & blue & purple, as well as black clover with the character of Libie & his anti magic & a bit of haki from one piece. The concept of my power system is simple, Iro is a power system that uses a person's emotions as powers & allows them to weaponise their emotions. nWhile everyone in theory should be able to use it, they need  to awaken it, which a  person needs to be in a physically fit state & also experience strong emotions, usually to the point of causing physical changes. To use the emotional scale as a well scale, your normal person needs to experience an emotion at a 9-10 which is considered overwhelming intensity for them to awaken to iro. If a person is considered an empath then they can awaken to iro at being a 7-8 which is considered high intensity. Once both of these conductions are met a person will be able to manipulate & use their emotions the same way ki, chakra, curse energy, haki, nen, if you see any other shoen power system you get the basic idea. Where my idea differs is that different emotional reactions result in different abilities which you can tell by the color. 

So the basic idea is that depending on the emotion your energy will be a certain color & your energy will have different effects. Here is a list of all the different color, emotions, effect

  • Color Of PASSION - (Red) - anger, excitement, devotion, -  It burn the target
  • Color Of SORROW - (Blue) - depression, sadness, lost or grief -  It increase the target gravity
  • Color Of COWARDICE - (Yellow) - scared, shame, anxiety - It repeal the target like a magnet 
  • Color Of DISGUST - (Green) - disgust, envy (maybe) - maybe rot or destroy things like acid or allow the user to distort things
  • Color Of VIOLANCE - (Purple) - Violence, malice - it slice & dice the target like a knife or sword
  • Color Of ECSTACY/EUPHORIA- (Orange) - joy, happiness - maybe heal or decrease a target of gravity 
  • Color Of AFFECTION - (Pink) - love, lust 
  • Color Of SOMETHING - (Brown )
  • Color Of DEAD - (Black) - either homicidal desire or all emotions - as for result crush people like a black hole! 
  • Color Of MU - (White) - apathy - it negates all the other color, basically it’s my version of anti magic

I am still working on the idea but I think you get the point, people can use multiple colors however they will need to awaken all of them. It’s not a situation that once you awaken a certain color you’ll get access to all of them. If you get so angry that you awaken Color Of PASSION, then you will need to get extremely sad or depressed to awaken Color Of SORROW. Until then you will only have access to the colors that you have awakened, however you can train to use the colors that you already awaken at will. At first once you awaken, you will need to feel those emotions to use them, however like curse energy once you train, eventually you can use the colors without needing to feel those emotions. Even after you learn to use them at will, those who genuinely feel those emotions when using the powers will gain a boost in powers. So for example if 2 people who are able to use and control Iro at the same level & were using the same color  to fight against each other. The person who is genuinely feeling those emotions while using this power system will be much stronger compared to the person who remains calm. However this comes at the cost of control, the more intense the emotions the more powerful the powers output the more likely the person will lose control over their energy. 

Again using the emotional scale as a guide, once emotions start getting to a 7, that is when control becomes difficult.  A person can coat weapons & other objects with a certain iro to give that object that colors properties. The same way asta from black clover can coat his sword with anti magic, also similar to haki different color will have different abilities. So yellow will increase a person speed, red will increase a person attack power basically the armament haki of my colors, pink might basically give them observation haki, orange might increase a person stamina, purple might increase a person iro. Also similar to haki everyone one will be a specialist in a specific color or emotions.  I am still deciding on this part of the power system, but that is the basic overall power system, now onto the sub category.

Omens & Hexes 

Omen
Starting off with omen, these are basically my spells for the power system, the basic idea is that those who can use iro  can cast omen which are basically magic spells. The idea comes from curses & hexes, using your emotions you can curse or bless people depending on if it is a negative or positive emotion.

Hexes 

Hexes are the superpowers of iro, they are the curse technique, hatsu or quirk of the power system. After awakening to iro & training with the ability, a person will eventually be able to use hexes, hexes are usually awakened through very intense emotion, usually trauma & are supposed to be a physical representation of a person & their trauma. Some idea for hexes that people can awaken too are, Trans-Metamorphosis &  Grudge Creations.

Trans-Metamorphosis 

Trans-Metamorphosis are essentially bio or living weapons, the idea is that a user of iro can enhance an object (usually a weapon) with their emotional energy. Once an object has absorbed enough iro, the energy in question morphs the object into a weapon made from the body of a human. It’s hard to explain but my inspiration was ikalgo (the octopus ant) from Hunter x Hunter. When he was possessing a corpse & had that shot gun, a better example would probably be bleach. During the 4th movie, the one where they go to hell, Ichigo gains a new forum where he get armor made from bone. Imagine if you bought a regular metal suit of armor & after pumping it with so much iro, The metal armor becomes bone. Or black clover and zinnon bone sword, I hope that give you a good idea of what im going for. Beside making the weapon or object more powerful, I don’t have a clear idea of how this make the object better to use in a fight however they are living weapon. 

Grudge Creations

The idea for this hex is once awakened, a person can gain the ability to create their own grudges & control them. Which are basically their own little ghost that can curse or bless people possessing them. Basically my version of nen beast from Hunter x Hunter or shikigami from JJK. They are the physical embodiment of omen so I’m thinking of just combining the two.
Iro user 

Empath 

Empaths are normal humans who are born with high emotional energy, while they are unable to use Iro from the start. They do have a higher proficiency toward the practice & are considered prodigies & geniuses being able to out pace normal people! 
Also the people who use iro will either be called shaman or enchanter, I don’t know where else I was gonna put that so here it is. 

(Yokai) Grudges & Spirt 

Grudges & Spirt are my version of hollows from bleach or curse spirit from JJK, basically when a person dies with intense emotions, positive or negative. their soul will come back as a grudge or spirit, to curse or protect the people whom they love or hate. If the emotion is strong enough then they can come back to life as a yokai. This was inspired by onryō from Japanese mythology, more specifically The Grudge. Some of these ghosts will hunt people, others will hunt buildings, some will hunt anyone or anything that comes into contact. 

Walking corpse 

The walking corpse is what happens when you combine Empats with a yokai,  essentially they are my version of the Curse Womb Death Painting from JJK! They are still born who were attacked with iro in their mother's womb & awaken to the iro themself. While medically speaking they are dead, honestly they are no different from other humans. At least that is the idea I have with these people, the main difference is that these walking corps will have some type of physical abnormality about them. Like a third eye or sharp teeth or 2 mouths etc etc, also because they are technically dead as long as they have some iro! They can effectively halt the aging process & effectively become immortal, one they are out of iro then they will age like normal humans. Again I am still working on this idea. 

Iro forums

Now the final thing for the main body post that I want to discuss is the different forums that this form can offer 

Dead Black

Dead black is the power to crush things because I made purple the color for violence plus black holes are known for crushing things apart. Dead black is created when a person is able to combine all the other colors of the different emotions all together at once! Mu White 

Since apathy is not an emotion & white isn't technically a color I decided to combine these together. Mu white is more of a state that a person can enter after calming their mind & clearing it of all emotion. Like I mentioned before Mu white will basically act as anti magic for all intense purposes, that is the idea at least. 

Avatar Of Emotions 

Avatar Of Emotions is a state that a user of Iro can enter into when they have access to excess iro! Basically after their iro start going above 100%, the idea is that the body will slowly begin to transform & effectively become more demonic or angelic depending on the emotions! They become the physical representation of their emotions, in this state they will gain new abilities and powers!  Maybe elemental abilities are based on emotions but I’m not sure!
Those are all the main idea I have for this power system 

(Add On) power system idea 

These are my other power systems that I came up with over the years that were originally gonna be their own thing. They had nothing to do with this power system however,  I feel like these power systems will  just work way better if I add them to this one & make them a part of this system. So I am just rehashing a bunch of old ideas for a power system & putting everything into this power system because it just fit.

Promised Items/Vows Items 

Promised Items/Vows Items was inspired by JJK, specifically yuta & rika & was originally just gonna be its own power system. They are items that are possessed by a ghost, these items can be anything, Rings, weapons, a table, car, couch, and technically can be made by anyone rather they have powers or not!  The idea of how Promised Items/Vows Item are made are that 3-4 conditions that need to be met. 

  • Very Strong emotions involving 2 people!
  • A promise!
  • An item to hold the promise, like a promise ring or something! 
  • The death of one of the 2 people.

Once all the conditions are meant the item in question will be possessed by the spirit of the deceased. Again if you seen JJK, just think of yuta & rika, an idea I am thinking about adding is that if the spirit is stronger then the person wielding the object. That spirit can possess the holder of said object!

banette weapon

Inspired by these post Weapon 1 & Weapon 2 which in turn was inspired by the pokemon banette, the idea is that you take a person who loves their weapon so much. Pour all their emotions into it then we break the weapon, which will transform it into a  banette weapon, these weapons are for all intense purposes unbreakable. They can also merge with the user & be summoned at any point & time, that is pretty much all I have for this power system. Maybe the weapon will gain some ghostly tendrils or sheets to grab opponents but that is about it, if your wondering the difference between these banette weapon & a weapon created by Trans-Metamorphosis. A) banette weapons came first, B) Trans-Metamorphosis are supposed to be living weapons, while banette weapons are supposed to be just objects. C)  banette weapons are permanent while a user of Trans-Metamorphosis might be able to revert the weapon back to it’s original state, that is about it so far. Also technique anyone can own/have a banette weapon while Trans-Metamorphosis are an iro specific ability.  

The ritual poems 

The ritual poems are a set of poems written centuries ago, they are considered cursed artifacts. They was inspired by the shikigami mahoraga from jjk, the basic idea is that you recite the poem out loud to summon a ghost!  Each poem will have 2 lines worth of  stanza which are apparently called couplet. To begin the ritual & end the ritual you need to say the first & last stanza within the poems. Whatever stanza you manage to recite before closing the poems will allow you to summon a certain amount of the ghost in question. So while this was an idea I didn’t give too many thoughts compared to my other power system. I believe an idea I had was for all of the poems there was an object that can create a ghost or a body.  Since spoiler alert about JJK, if you didn’t know, apparently the shikigami mahoraga's true form or body is the wheel that hovers above the monster head. I believe for the red poem it summons  a spirit called lady red, where the main body is a Katana that can cut anything within 2 attacks. 

The way this will work is if the poem is like 5 stanza long & you’re only able to recite 3 of the 5 stanza. Then you’ll only be able to summon the katana & not the whole spirit, the reason why I think this ability will work good for this power system. Is because all the poems were color coated to begin with, so having all of these colors it just adds up. 

Trauma crystal 

Trauma crystals are crystals that every human has, they are located somewhere within the body. The location is different for every human, the reason why they are called trauma crystal is because they give people superpowers once a person awakens them through intense trauma. The crystals are pretty much invisible when they are deactivated & nothing short of a person getting surgery & physically locating & removing the crystal do you know is there. Not even X rays machines can pick up on them, only when the crystals are activated can they be detected. There are 3 types of ability the crystal can give you depending on the trauma you suffer. An alter ego, a weapon monster & superpower, these crystals store a certain type of emotions. These crystals can be taken and used by other people if removed from the body.

However I believe if the crystal is stolen & forceable removed from the body then the owner will die or go into a coma, since that is basically their souls That is basically their soul! 
However now I am thinking of repurposing this power as a way to hold iro so others can use a certain type of emotions regardless if they awaken to those emotions or to iro at all. All the powers that the crystal can give a person, I am thinking I will just add them to the hexes as additional branches. 

Alter ego 

An alter ego was the first power a person can awaken to the trauma crystal & was inspired by Devil May Cry, specifically the character Trish/gloria & Arkham/jester & yugioh zexal vectrix. The alter ego is a transformation that is created when a person goes through intense physical trauma. They gain a transformation that reflects that trauma in some way shape or form. Changing their body, voice, personality, skin color, hair color & lengths etc etc & maybe giving them a boost to their magical ability, As well as giving them super strength, agility, reflexes etc etc.

Monster weapons 

The monster weapons are the second ability the trauma crystal can bestow, they are weapons that can become monsters, inspired by yugioh zexal, specifically Yuma zexal weapon & Kite galaxy eyes & vectrix number 69 boss monster. These are weapons that have three stages or forums, the weapon stage, the monster stage & the final stage. The basic idea is that they all start out as melee weapons, no guns, by absorbing emotions through the crystal. These weapons can evolve,  each weapon will be assigned a certain emotion & the more emotions they absorb the more powerful their weapon will become until it awakens to the next stage. I am not sure about the final stage though, maybe the user & the weapon combine or maybe it just become a bigger boss monster 

Superpower 

Superpowers was the third & final ability that the crystal can give a person, the idea is simple. A person who awakens to their ability can get a random superpower, think of them like quirk from my hero academia or if we go down the Hunter x Hunter hole. Then this is borderline my version of a specialist, any ability that didn't fit within the first 2 goes here!

Dopplerganger/trauma soldier 

The Dopplerganger/trauma soldier abilities are similar to Grudge Creations. a spirit is made from a person iro however instead of using it to possess or curse other. They are used to fight alongside the user like a stand from jojo, they will usually be humanoid in shape. The reason for that is because you’re manifesting the source of the person's trauma, giving it a physical forum. That is why they will appear to be humonoid, if you're skilled you can create one to look however you want. However people who first awaken the ability, whenever they create a Dopplerganger it will usually take on the shape of the person who is the source of their trauma. My inspiration for this was Wiess from rwby & the teacher who skate around in tougen akin. While this current incarnation is something I thought of for the iro power systems. When it comes to the trauma crystal one of the potential abilities listed that I was thinking of before settling on superpowers was Dopplerganger. 

Which is why it’s in this section, since trauma soldiers & dopplerganger are very similar I decided to just combine the two.

(Question)

How should the Iro power system work specifically 

If you made it this far then first let me thank you for reading all of that, but second let me ask my questions. The problem I have with this power system is that I am just not sure how I want to implement this exactly, I've come up with 3 ideas! 

  • Idea 1: every emotion will awaken a certain color, basically all the colors have an emotion tied to them, brown, pink, orange, red, blue yellow, grey, black, purple, etc etc. Once a person awakens a color they get the energy & effect very simply, it’s basically what I have in the post already. 
  • Idea 2: There are 6 colors that I separate into warm & cool or positive & negative, red, yellow & orange for warm/positive, blue, green, purple for cool/negative! The idea I have with this is that certain colors are considered positive & negative so depending on the emotions in question it can absorb each other & just fuel the attack, it’s a you cant fight hate with hate type idea.
  • Idea 3: this is me just  straight up stealing from JJK, there are 3 primary colors or emotion, passion red, sorrow blue, cowardice yellow. Red being positive, blue being negative & yellow being neutral maybe. White will still be a thing so I am trying to figure it out, the idea behind this is that you’ll be able to combine 2/3 of the primary color to create a secondary color.  This way you won’t need to awaken those color energy, you can just mix the three base emotions. 

How should omen & hexes work?

Originally I had hexes & their sub categories as their own separate thing, if you don’t remember what all of them were because I know his post was a lot. They were Omen, Grudge Creations, Trans-Metamorphosis,  Alter ego, Monster weapons, Superpower & Dopplerganger/trauma soldier. Originally all these subbranches of hexes was gonna be their own aspect of iro that a person can focus on 1 at a time & become proficient in each and every single one of them. However since this power system is all about emotions & hexes are awakened though trauma, I think this part would work better if I turn this into a nen type system, where depending on your trauma & emotions will determine your ability. That is something I personally prefer not only because years ago I tried to make my own hunter x hunter nen power system & I am pretty positive the origins of this power system was supposed to be that while also being a JJK rip off. But also I think having all these abilities in a nen type circle where people are just inherently lean toward 1 ability make this a more balanced power system. With the way I talked about hexes I am sure I gave all of you that impression, however I will say that the main difference between my power system & hunter x hunter is that whatever hex you get. That is the only hex you will have, so if your stuck with Grudge Creations then oh well better make that work. 
What do you guys think? Do you think I should limit what haxes a person can have or let a person use all of the potential ability 

(ENDING/IDEAS)

To end this post here are some other ideas that I had that for some reason didn’t make it into the post. Maybe I forgot until now or there was no place to put them but thank you for reading. 

  • Iro can change & manipulate the environment after getting to a certain percentage if the user is not controlling their emotions like changing the weather or changing the magnetic fields.
  • Humans, if their Iro is unstable & cannot be controlled, can transform into monsters, kinda like a fire force inferno or tougen akin oni situation. 
  • A user of iro can be taken over & corrupted or their body will be destroyed by their iro if their emotions become unstable. This is different from the second idea, that idea mainly applies to humans who are on the verge of awakening to iro & have no control over that, they will become basically my version of an infernal or oni from the example I listed. While a person who iro have been awaken & is capable of controlling it, if their emotions become unstable then their iro will literally start destroying or harming their body kinda like poison or their iro will take over almost like being possessed.  
  • Iro will drained a person mentally & need to be trained in to minimize the effect, basically im using the social battery idea and applying it t here 

- Here are the trauma that determine what kinda of hex a person will have or be proficient in. 

  1. Omen -  mental trauma 
  2. Grudge Creations -  chronic trauma
  3. Trans-Metamorphosis - trauma that come from object 
  4. Alter ego - trauma that come from the physical body 
  5. Monster weapons, 
  6. Dopplerganger/trauma - trauma that come from an specific individual 

Side note - I am thinking about combing omen & grudge creation into 1 category & also this is a rough draft so all of this talk about trauma is not supposed to be taken 100% serious, I am not a psychologist plus this is still the rough draft always time for me to educate myself on this power system  

Which idea should I go with for this power system, also please leave any feedback itll be very appreciated!

2 votes, 6d left
Idea 1
Idea 2
Idea 3

r/magicbuilding • • 14h ago

System Help what are some ways to use this system that are more sophisticated and not just basic boosts? context below.

3 Upvotes

The universe is built on two fundamental particles: Yin and Yang. Yang particles attract one another, clumping together to create all larger particles like atoms and photons, while Yin particles repel each other, spreading across the world in concentrations too small to have much impact. Yin particles however tend to become trapped in living tissue, where their constant repulsion builds tension over time. This tension gradually wears down the body, leading to deterioration and limiting lifespan.

Through training, it’s possible to release this accumulated Yin tension, channeling it into bursts of repulsive force. these bursts can propel movement, enhance strikes, or push nearby objects. This core skill lets practitioners turn their naturally building tension into a source of strength.

With more advanced practice, practitioners can directly control Yin particles, guiding their movement and repulsion instead of relying solely on built-up tension. This opens the door for more sophisticated techniques like...


r/magicbuilding • • 1h ago

System Help Idea for a magic system inspired by physiks. I would love some feed back or questions.

• Upvotes

The basic idea is that the Soul is capable of interfering with the expention/ crantaction of space time/ you can feel when something interacts with the space time your manipulating.

this magic has some basic aplications. that are the result of the fact that you expanding/ contracting space time. Those are:

Expansion: the idea behind this one is simple you can use your soul to accelerate the Expansion of the universe. to obvious effects. ie make distances between two points bigger.

contraction: also prety symple you make the distances between two points smaller.

Sensing: this one is also prety straightforward how I already stated you can sense when something interacts with your space time, while manipulating it.

energy/ matter nulification/ creation: this one is maybe a bit more complicated. than the previuse ones the fact that the universe is expanding also means that energy is destroid. and I know conventional wisdom says that energy is never lost but that's only true if the laws of phisics stay the same over time, which obviosly dosen't apply here.

Gravity manipulation: by interfering with the normal prozess of deformation that happens through gravity you can enhance, weaken or reverse the effects of gravity.

Time manipulation: by expention/ crontaction of space time you obviosly can affect space time. although not to the level of backwards time travel.

out of these emerge some advanced aplications these requirer multiple of the preseding aplications of magic. these are :

  1. Gravity manipulation + contraction= singularity generation: singularity generation is maninly used for other more advanced techniques.
  2. Expansion + contraction= Warp speed: by contracting the space time in front of you. you archive a warp bubble that alowes you to traffle with great speed.
  3. Sensing + singularity generation= Futere sight: this abillity alowes the user to transfer information through time and alowes you to recive information from the futere.
  4. singularity generation + Expansion= pocket dimension generation: you create a pocket dimension
  5. Pocket dimension geneation+ Gravity manipulation+ energy creation= wormhole generation: by generating masive amounts of energy in the pocket dimension you create a wormhole. This wormhole can be used to travel long distances
  6. Futere sight+ sensing= omen : by connecting the futer sight to the point in time the soul is extinquished a user can asetain information of there own death.

Cost and lymitations of the system:

The data collected through the sixt sense connected to the space time manipulation can cause sensory overload.


r/magicbuilding • • 2h ago

Feedback Request Life Origin (Lo) User Power System

1 Upvotes

Hello beautiful people. So this is another work of mine. This is a brief summary of it. I do have a doc file and even mapped out some interesting abilities for this.
However, I always feel like something is missing. As they say, two heads are better than one. Please any feedback or questions would be much appreciated, thanks.

The power system revolves around something called Life Origin (Lo), a form of energy responsible for the creation and sustenance of life. Lo exists in everything, including inanimate objects, but living beings contain far more of it.
Every living being possesses Lo, and it gradually diminishes as they age. When their Lo is completely depleted, they die.
A Lo User is someone who has learned to harness this energy to gain supernatural abilities. However, becoming one is dangerous, and most people who attempt it never reach the higher stages.

Core Abilities
Every Lo User develops a unique ability called a Core Ability. These abilities are not simply learned spells. Each individual must craft their own ability by giving their Lo a clear purpose and direction.
Before attempting this, apprentices undergo brutal physical training and learn to control their bodies and Lo. Crafting an ability requires a clear understanding of what they want to create. Lo is an energy of creation, and without proper direction, it can run out of control.
Core Abilities vary greatly. Some may appear simple, while others can be extremely powerful. However, an ability’s true potential is not determined by how destructive it is. What matters is the underlying principle behind it. Some abilities can eventually undergo Awakening, while others can never advance beyond their original nature, regardless of how much their user trains.
Lo Users can also reinforce their bodies with Lo, making themselves much stronger and more durable than ordinary humans. They can even protect themselves against attacks that would normally be fatal.
Another basic technique is Banishing. Lo has a powerful effect on supernatural beings such as demons, ghosts, and vampires, making it an effective weapon against them.

The Grades
There are six major grades of Lo Users.
1. Third Grade
This is where most Lo Users begin their journey. They learn to control their Lo and use their Core Abilities. However, the moment someone first uses their Lo, it begins to leak from their Origin Nucleus. This leakage cannot be stopped, and the lost Lo cannot be replenished at this stage.
Every use of their power brings them closer to death. Even when they are not fighting, their Lo continues to leak away. This makes advancement a race against time, and many Lo Users die before progressing very far.

2. Second Grade
At this stage, a Lo User gains better control over their energy and Core Ability. Their abilities become more effective, and their physical capabilities improve. However, they are still losing Lo and must continue advancing before their reserves run out.

3. First Grade
First Grade Lo Users are considerably more powerful than those below them. They can achieve feats far beyond ordinary humans, and their mastery of Lo allows them to use their Core Abilities on a much greater scale.
Despite their strength, they still face the same problem: their Lo continues to leak away. Reaching this grade does not guarantee survival.

4. Detached Grade
This is the first major turning point in a Lo User’s journey.
Upon reaching Detached Grade, the Lo User becomes self-sustaining. Their Lo no longer leaks away, and they can replenish and increase their reserves. Their lifespan also begins to increase as their Lo grows.
This is where they truly begin to separate themselves from ordinary humans. However, reaching this grade is extremely difficult, and most aspiring Lo Users die before getting here.

5. Special Grade
To reach Special Grade, a Lo User must awaken their Core Ability.
Awakening is not simply making an ability stronger. It means discovering and expressing a deeper principle within the ability itself. An ability that once performed a limited function may develop into something far more extraordinary.
However, not every Core Ability has the potential for Awakening. More than 90% of those who reach Detached Grade remain there because their abilities lack the necessary potential.

6. Star Grade
This is the highest known grade.
To reach Star Grade, a Lo User must take their awakened ability to its peak and establish an Echo with a suitable star, allowing them to absorb and contain its essence.
The process transforms them into something comparable to a living star. Their power becomes so immense that even a simple gesture can potentially destroy a planet.
However, this is not something that can be achieved through raw strength alone. Their awakened ability must be developed enough to contain and make use of stellar essence.

The Cost of Power
The most important aspect of this system is that power comes at the cost of life.
Every Lo User begins with a finite reserve of Lo, and using it for the first time starts an irreversible process of depletion. They must grow stronger and advance through the grades before their reserves run out.
Only at Detached Grade do they escape this limitation. Beyond that point, advancement becomes less about surviving the loss of Lo and more about discovering the true potential of their abilities.
Not everyone can reach the highest grades. Having a large reserve of Lo, surviving the early stages, and possessing a Core Ability with the potential for Awakening are all important factors.
Ultimately, two Lo Users of the same grade can be very different in terms of power, depending on their abilities, mastery, and understanding of their underlying principles.


r/magicbuilding • • 3h ago

Feedback Request Magic System Feedback

1 Upvotes

Hello! I'll get right to the point and explain the way magic works in my setting. I just want to say I appreciate any kind of guides and words of advice on how to tackle this.

The magic of my world operates through the idea of expressing one's soul into the physical world. The idea is that souls operate as kind of self contained "universes" of ideas, emotions and memories of the individual. In a sense the metaphysical representation of you as a person and you interact with the world through your physical body. The first step to attaining magic is insight, the ability to see the unseen and understanding oneself. This opens the gateway to the world of your soul, at first it's only the barest of understanding which manifests as latent magic potential.

Magic is ofcourse very individualistic, your soul is unique to you (being your very identity and all). Depending on what kind of person and what you want will influence your magic. A very simple example would be a hot-headed brash type would have fire based magic. The downside to all this individualism is that the system is kind of unchecked, teaching the next generation is pretty difficult because energy, type of magic and most of all personality are always different. Even two similar sorcerers have glaring differences when you look hard enough. Admittedly this was fixed in my world by tricking magic users with a sort of placebo that magic does indeed work in types and that differences are "only" arbitrary.

So the weakness to any sorcerer is fooling them. Your soul is also your mind. Tricking someone also tricks their main weapon into shutting off. That's mainly how non-sorcerers beat sorcerers, in magic vs magic battles it's usually just overpowering the other person. Such is the power of ego. There is one more glaring weakness and that's forcing magic too much. I've kind of taken notes from Bloodborne and using too much magic with too little insight deteriorates your brain. In extreme cases your brain is shredded like Swiss cheese.

For the last part I want to talk about general abilities most sorcerers do have and some side effects of too much ego. It's no mystery that we humans have a sense of self-preservation and so do sorcerers, most sorcerers have a capacity to regenerate wounds but this mostly comes to relatively minor injuries, nothing like an average guy healing a whole missing arm or fatal injury. This last common ability I sort of took from Bleach and Jujutsu Kaisen, and it's known as Spirit Territory. It's kind of self-explanatory, it's the act of bringing one's soul into the physical world. The entirety of one's being spreading over a huge area, effectively turning everything into a possible weapon. Though this requires tremendous insight to use, a total knowledge and ego so high that at that moment they exist as higher than any human being on Earth.

Lastly I'm going to keep it short because I've talked a lot. What if a magic user has TOO much ego? What happens when their selfishness grows too far? It's no doubt people that give in to primal urges, irregardless of others have ugly souls. And these sorcerers souls and body become one. It's kind of a power-up but is it really great when your greed turns you into a rocky skinned salamander that can only crawl on its belly in the mockery of a dragon? Eh not really. It takes a special kind of monster to thrive in such conditions.

And that's pretty much it. I've said pretty much everything I've thought of so far. But it's a lot and I'm sorry for this whole mess of words. I did leave out some details but they're more related to cosmology and general worldbuilding than magic in specific (the "gods" of the world granting magic to feast on emotions created by magic). It's probably unnecessary to say but thanks to anyone who actually read through all this.


r/magicbuilding • • 5h ago

Mechanics Animating

1 Upvotes

Animating is the ability to take one’s own animating force and distribute it into a target of choice

When has projected enough of their own animation from their body they become virtually immovable and indestructible

One can also drain animation from others using it to enhance their movements strength and speed

Animation can be used to overcome physical limits through switching the animation of heavy objects and light ones it doesn’t actually change weight just speed of movement


r/magicbuilding • • 15h ago

Feedback Request Could you give me some feedback on my ability, dark premonition?

1 Upvotes

Hi, I am writing a novel and trying to come up unique abilities for some of my characters, I want them to have rare, powerful and unique but not too unbalanced abilities, so I would your appreciate your thoughts on my ability Dark Premonition and how I could adjust it.

Dark premonition.

This ability allows the user to make a premonition about a person that will 100% come true if all the conditions are met.

Condition 1 Earshot - The prophecy must be made within earshot of the the person it is about.

Condition 2 Negativity - Said prophecy must be negative, no positive premonitions. Example, "you will lose this fight" or "you will die today"

Condition 3 Light specifications - The prophecy musn't be to specific.

Condition 4 Denial - The premonition will always come true as long as the victim of the premonition accepts the premonition, which will automatically happen unless the victim verbally declines the premonition. Example "I will not lose this fight" or "I won't die today"

There are conditions and stipulations for the victims of the premonition as well.

Condition 1 Earshot - The victim has to decline the premonition within earshot of the person who made it, just as the person who made the premonition had to be within ear shot of victim.

Condition 2 - Reprieve, The victim will have a grace period of one hour to decline the premonition before it can take affect, however this does not mean the premonition will automatically take effect after that hour has passed.

Stipulation 1 Group premonition - A premonition can refer to multiple people, however a single person from that group can decline the premonition for everyone using plural language, or decline it exclusively for themselves using singular language when denying the premonition.

Stipulation 2 Group reprieve - The more people referred to in a premonition the more time it will need to take effect, the delay is an hour per person meaning you will have a grace period of 2 hours if 2 people are mentioned in a single premonition.


r/magicbuilding • • 13h ago

Mechanics A magic system where idioms are literal spells — and every casting costs its anchor

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0 Upvotes

I built a magic system called Wordmancy around one idea: a wordmancer speaks an idiom out loud and sacrifices an object tied to its meaning. The idiom becomes real — but only in the shape the idiom contains — and the object is destroyed. No mana, no fireball. Only meaning and cost.

Example — "in the nick of time":

Theo is sprinting for the last train of the night. He pulls out his grandfather's pocket watch, holds it up, and says "in the nick of time." The watch shatters in his hand — and he boards with a margin so thin it barely counts as one.

The watch matters. A pocket watch means time, urgency, last chances to everyone who's ever watched one tick. That shared meaning is the shape of the spell — meaning is the shape, not the fuel. And there's a hard rule: the meaning has to genuinely apply. If Theo had been strolling with twenty minutes to spare, nothing would have happened. No narrow margin, no spell.

A few of the load-bearing rules:

- Anchors: the sacrificed object aims the meaning. A frayed rope for "hanging by a thread," a pocket watch for anything about time. The more the object embodies the idiom, the cleaner the casting — and it's gone afterward. Its meaning is spent, transferred into the manifestation.
- Shared meaning only: an idiom you just invented does nothing. If nobody shares the meaning, there's no shape to pour into reality. This is the anti-munchkin rule, and my favorite one.
- The idiom is the limit: you can't get more out of a casting than the idiom contains. "Break a leg" won't mend a bone. The system is predictable on purpose — readers and players can learn it and start calling the plays before they happen.

The part I keep coming back to: idioms don't translate cleanly, so a French caster and an English caster would literally be working from different spellbooks.

I put the first chapter up free if anyone wants the deep end

Would love gut reactions — especially ways you'd try to break it.