r/hammer • • Mar 14 '21

Glorious! hammer++ is out

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1.1k Upvotes

r/hammer • • 21h ago

Hammer++ being deprecated

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271 Upvotes

r/hammer • • 3h ago

Garry's mod the lighting doesn't show up in game or sfm

1 Upvotes

I made this map for my sfm animation (I used hammer++ for gmod cuz there is no h++ for sfm) and the lighting doesn't work in sfm nor gmod, I'm confused since this map already had lighting and I didn't touch it


r/hammer • • 10h ago

(hammer++) tf2 spawns not working!

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3 Upvotes

its fine in the editor but when i spawn in i get cast into the void pls help


r/hammer • • 22h ago

L4D2 Left 4 Dead 2 Call OF Duty Zombies | Nacht Der Untoten progress

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13 Upvotes

Lettme know what you think!


r/hammer • • 1d ago

Fluff XBLAH's Modding Tool v3.0 is released!

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81 Upvotes

I'd like to share with everyone that XBLAH's Modding Tool v3.0, after 3 years in development, is finally out! A project that was once a dream of mine becoming truth. Every single editor, stuff I didn't even think would be possible to do back in 2019, is now in my codebase. I hope you all enjoy using it as much as I enjoyed building this.


r/hammer • • 21h ago

Unsolved What do I do??

3 Upvotes

Basically out of nowhere my map started to act like there’s no lighting. There are no errors when it’s opening the applications to build the map, There is a light_env in my map, and I’ve pretty much tried everything that google says that has to do with this. I really don’t know what caused this, but I wish I could fix it since I was genuinely enjoying making my map till this annoying problem. It would be nice if yall could give ideas on how to fix this


r/hammer • • 1d ago

How to crash game

4 Upvotes

Is there any entity or thing set up in a specific way that when I press a button, it waits 3 secs and crashes the game?


r/hammer • • 1d ago

Unsolved Textures being warped

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3 Upvotes

Refreshly installed Hammer++ for l4d2 and upon texturing this happened to me, whenever I create a brush this happens. When I tried to texture on pre existing maps all looked fine, but at some point the texture warp also when moving the camera in a precise spot


r/hammer • • 1d ago

Unsolved New to Hammer/Hammer++ - Does anyone know what's causing this?

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22 Upvotes

Hi, for context, I have no experience with Hammer, this is just a map port commission I got of an MMD model and I was just trying to edit some lights in the .vmf.

The building is split up in this zigzag that's breaking the lights where they're not interacting properly with the environment. Any help is appreciated!


r/hammer • • 1d ago

HALF LIFE 2: - ALL GOOD THINGS - Epistle 3 Inspired Half Life 2 campaign is now live!

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16 Upvotes

r/hammer • • 1d ago

Garry's mod Tycoon video 2: issues with source engine (See video/body text)

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4 Upvotes

Watch the video for a much better explanation
Essentially, due to how many props i have, it generates a lot of dust. When all the cans are being produced (not even all, just how many ive set up, probably will increase by 1.5x or 2x by the end), impacts stop being shown. Gunshots, crowbar, etc. They still register, doing damage, but the blood splatter or impact on surface just... doesnt show up.
Idk where the issues is unfortunately, but Id like to prevent it. I could just optimize so there are less cans, but wheres the fun in that?
And thank you for the supports!


r/hammer • • 1d ago

How do i line up props?

1 Upvotes

Im creating a hallway for my map and have a bunch of light fixtures to line up on the ceiling


r/hammer • • 2d ago

how i make this ?

3 Upvotes

hi im searching about how can i make this "arms effect" that is used in the end of portal 2, I checked the map in hammer but i can find something related to it


r/hammer • • 3d ago

Source 2 surf_the-steve

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13 Upvotes

i made a few basic aim/defusal maps before but surf seems to be a bit harder to make. how do i make the player teleport back to spawn when they eventually fall? how do i make turns? is there a way to disable fall damage


r/hammer • • 2d ago

Garry's mod 15 thousand bomboclat numportals

0 Upvotes

r/hammer • • 3d ago

HL2 Is there anyway to add in the oicw from the hl2 beta into hammer? Or hammer++?

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18 Upvotes

I wanna start making my own hl2 beta mod, and I thought " The oicw ar2 is a good start!" Theres barley any tutorials or starters, if anyone wants to give me tips that would be appreciated!


r/hammer • • 2d ago

Tipofmytongue abstract colorful off angle cube map

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1 Upvotes

r/hammer • • 3d ago

Source 2 Not getting a VPK file when compiling/building CS2 map.

0 Upvotes

Pretty self explanatory. I can't get the actual map file to play or test despite having a fully set up map within Hammer. Anyone have any idea how to fix this?


r/hammer • • 3d ago

why the FUCK do refractions work like that?

4 Upvotes

r/hammer • • 3d ago

Huge Custom Map (SWRP)

14 Upvotes

We've been working on a Clone Wars server for over a year now. Here's some pictures of our map.

Village
Trenches
Crashes LAAT Field
Salt Flat
Base Door/Satelite
Hangar
Maintenance Bay
Geothermal Generator
Debrief Room
1 of 6 Bunks
Fleet Bunks
Storage Bay
Medbay Waiting Room
MedBay Lounge/Offices
Surgery Room
Meeting Room
Bridge

r/hammer • • 3d ago

Garry's mod Forest

28 Upvotes

r/hammer • • 4d ago

GoldSrc Improved Lighting Preview in GoldSrc

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102 Upvotes

Got lighting preview more accurate in the map editor. Now I'm working on previewing effects, light env_beams, lights, sprites, etc.


r/hammer • • 4d ago

Source Finally finished! CS:S | de_honor

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26 Upvotes

How is everyone doing? After nearly three months since my last map, I’ve finally finished my second map for Counter-Strike: Source. I decided to turn it into a challenge, as it’s larger than the previous one, which meant putting in more hours to polish it and perfect the optimization.

Here’s the GameBanana link in case you want to give it a try!

https://gamebanana.com/mods/727395

Thanks a lot <3


r/hammer • • 3d ago

HL2 Half Life 2: - All Good Things - Final Trailer | HLA Successor Mod

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1 Upvotes