r/gameDevPromotion • • 6m ago

My first game has a demo now, you mine by stomping!

• Upvotes

Finally got the demo for The Little Stomping Girl out. You stomp through the ground and try different gear and skill combinations.

Steam: https://store.steampowered.com/app/5013020/The_Little_Stomping_Girl/


r/gameDevPromotion • • 2h ago

[For Sale] Keme Games Studio – 9 Published Android Games, Website & Full Studio Assets

0 Upvotes

r/gameDevPromotion • • 3h ago

VitalCore Hospital alpha — only 9 tester keys remain

1 Upvotes

VitalCore Hospital is an in-development hospital-management simulation focused on building a clinic, leading staff, and making clinical decisions that shape patient care.

We have only 9 alpha keys remaining. Interested in helping test? Apply through Discord:

\[https://discord.com/channels/1513014614647115817/1560012216130871366\\\](https://discord.com/channels/1513014614647115817/1560012216130871366)

Steam Playtest: \[https://store.steampowered.com/app/5443290/\\\](https://store.steampowered.com/app/5443290/)

Official site: \[https://ikali2571.github.io/vitalcore-game/\\\](https://ikali2571.github.io/vitalcore-game/)

Feedback and reproducible bug reports directly shape the next build.


r/gameDevPromotion • • 3h ago

One Week. One Hell of a Turnaround.

0 Upvotes

ast week, I had my doubts about where ZombUs was heading. Today, the game is getting noticed and selling more copies than ever before.

And I believe many of you helped make that happen, even when that wasn't your intention.

Every discussion, every comment, every criticism and every bit of attention helped bring ZombUs to more people's screens. Whether you supported me, challenged me or simply wanted to see what all the fuss was about, you helped spread the word.

I'm a solo developer, working on a game I've spent three years building in Unreal Engine, with no marketing budget and plenty still to learn. I don't know where this momentum will take ZombUs, but I know one thing: I'm not stopping now.

So, instead of just talking about the journey, here's the next step.

ZombUs Map 4: LETHE is OUT NOW!

New region. New weapons. New blueprints. New mythical weapons. New perks. And the story continues.

Four maps down. Six to go.

To everyone who helped put ZombUs on the map, intentionally or otherwise: thank you.

Now, back to building.


r/gameDevPromotion • • 4h ago

Veridian Police - First Look

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1 Upvotes

A first look at Veridian Police, an upcoming game planned to be released between 2027. I plan to release it on Steam. It is highly likely to be an early access title.

Veridian Police is a tactical first-person shooter game. Build your tactical response team, lead and equip your squad, serve warrants, and put criminals in handcuffs by any means necessary.

End goal: the game will expand upon the tactical and technical side of police work from previous games in the genre. There will be a high focus on NPC/AI behavior: ensuring they behave in realistic and complex ways, with framework for "dynamic variation" in gameplay - NPCs will also be tuned to their "archetype". while simultaneously providing a calming and comedic art style.


r/gameDevPromotion • • 5h ago

Launching my first game in 3 days, have 3 karma, and don't even have a title yet. Wish me luck! lol

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1 Upvotes

r/gameDevPromotion • • 10h ago

I made a space maze game where levels quietly teach you physics!

2 Upvotes

Hi Reddit! I am a solo indie developer, and I want to share my very first game: Black Hole: Space Tilt (on Android).

I've always felt that video games shouldn't just be for killing time. For me, the best games always leave you with something meaningful - a cool new idea, a fresh perspective, or just something interesting to think about. I really wanted to create a game that gives you that same feeling.

So, what is the game? It's a space maze partially inspired by classic arcades. You tilt your phone to control a tiny captain flying through neon space toward a black hole. But here is the special part: as you play and handle the tilt controls, you are actually feeling the laws of physics with your hands.

I also added a special section called the Captain's Log. Every 10 levels, you unlock a short, real fact about space and physics. These aren't boring facts - they are the kind of ideas that make you pause and look at your hands or a cup of coffee completely differently. I don't want to spoil any, but one of them genuinely changed how I think about time!

What's in the game:

- 300 levels across 6 chapters, each introducing a new mechanic and ending with a big boss level

- Daily level (the same challenge for everyone every day)

- Endless mode with randomly generated levels

- 11 languages and full offline play

Bonus: you can play as a cute kitten wearing a space helmet (purely for science, of course!)

Google Play: https://play.google.com/store/apps/details?id=com.sekhmeh.blackhole.game

I'd love honest feedback.

And out of curiosity: what's the one thing about space that still blows your mind?


r/gameDevPromotion • • 7h ago

Drift Dynasty: Team Manager v0.5.1 is now out on itch.io

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1 Upvotes

r/gameDevPromotion • • 7h ago

[Playtest] JUICE: A 3D browser survival driving sim where you pilot a sentient smartphone across a giant house (Free / No Install / Mobile & PC)

1 Upvotes

r/gameDevPromotion • • 8h ago

New look for NovaLudos, + A new game coming soon, and EdTech news

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1 Upvotes

r/gameDevPromotion • • 8h ago

Table Shark: Blackjack Trainer - open beta

1 Upvotes

I’ve been building a blackjack trainer for learning basic strategy and it is now available in in Test Flight.

Check out Table Shark: Blackjack Trainer on iOS.

Yes, there are many of these types of apps out there, however I got tired of the ads or needing to buy new chips. Table Shark is completely free and its focused solely on teaching you how to follow the basic strategy and letting you test your skills without fear of loosing all your chips.

The app grades your decisions rather than the results. In game currency for cosmetic purchases is based on the player's decisions against the expected best plays.

You can learn a few ways. A coach can show you the best play before you act, or stand by and explain after the hand. There’s a drill mode for the hands you keep getting wrong, and a Straight Play mode with no help that tracks your progress. As you play, your strategy chart fills in, and you can tap any spot to see why the best play is best.

There’s nothing to buy. If you go broke, you start over with $1,000. The shop runs on Edge, which you earn only by making the right play, and it unlocks felts, chips and card decks. The better you play, the more of it you unlock.

Free, no ads, no account, works offline. Available only on iOS for now.

You can send feedback with a screenshot from TestFlight, or comment here.


r/gameDevPromotion • • 10h ago

90 wishlists in about 20 days with no marketing budget. Is that a decent start?

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1 Upvotes

My arcade racer Super Retro Race just hit 90 wishlists after about 20 days, with no marketing budget. I'm happy people are finding it, but I honestly have no idea if that's a decent start. How does it compare to your experience?

If arcade racing is your thing, I'd really appreciate a wishlist. There's a free demo too:

https://store.steampowered.com/app/5348290/Super_Retro_Race/


r/gameDevPromotion • • 14h ago

Beloved 90s CD-ROM Adventure game Elroy Hits the Pavement is back!

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2 Upvotes

r/gameDevPromotion • • 10h ago

Watch me make games and support me!

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1 Upvotes

r/gameDevPromotion • • 11h ago

Pongzi Scheme: Pong, but every coin you hit is an investor's money. Free demo on Steam

1 Upvotes

r/gameDevPromotion • • 11h ago

Pixel Athletics: build an athlete’s career, compete in track & field — free Windows update + trailer

1 Upvotes

I’m making Pixel Athletics, a free pixel-art athletics career game in Godot. Create an athlete, train, manage recovery and compete across track events, jumps and throws, while balancing work, studies and life outside the stadium.

The latest update reworks jump and javelin run-ups, the high-jump rotation and back landing, pole-vault phases, and the movements for shot put, discus, hammer and javelin. The attached 48-second trailer is gameplay captured from Godot.

Free Windows download: https://caseros.itch.io/pixelathletics

There is also an experimental Android APK beta, not yet tested on a physical phone. I’d especially appreciate feedback on the field events and whether their movements are easier to read.

Disclosure: this is my own game. AI-assisted programming and trailer editing were used for this update.


r/gameDevPromotion • • 11h ago

🚀 SYNVECTOR PROTOTYPE PLAYTEST - FIRST 100 PLAYERS!

1 Upvotes

r/gameDevPromotion • • 11h ago

My game Worldesium Online got an update!

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1 Upvotes

r/gameDevPromotion • • 15h ago

Two players vs. a monster swarm — ASTERIS co-op roguelite gameplay

2 Upvotes

We're developing ASTERIS, a 1–4 player online co-op action roguelite. Here's a two-player party taking on a monster swarm.

Build thousands of powerful combinations from 33 active skills across four heroes, each customizable in 24 ways.

Try the free demo or wishlist on Steam: https://store.steampowered.com/app/5365410/ASTERIS/


r/gameDevPromotion • • 12h ago

Made with Godot: PCA 3D Adventure Game Studio

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1 Upvotes

r/gameDevPromotion • • 12h ago

Free online Beta testers for Age of Exaltation

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0 Upvotes

r/gameDevPromotion • • 12h ago

Into the Crypt launches next Thursday! Reworked main menu with enemies from the game!

1 Upvotes

Hi everyone,

This is Into the Crypt - a massive first-person roguelike deckbuilder, with fully hand-drawn art and brought to life with the help of many talented animators, graphic artists, and environment artist (Dan, who created much of the art for Outbound). We launch into full release next Thursday, Oct 29th!

https://store.steampowered.com/app/1879270/Into_the_Crypt/

The game draws inspiration from Slay the Spire in its game loop but heavily steers in its own direction with card-thinning on doors, 70+ status effects and enemy phases, multiple alternate encounters and secret routes, combat escape mechanics, shopkeeper interaction and much more listed below.

The game boasts:

- solo/co-op and a 'daily delve' with 'tomb robbing' of other real player tombs

- 3 unique classes, their own deckbuildling mechanics (brew potions mid-combat, swap between two allies, fury-building)

- a massive roster of 150+ enemies (2700+ animations!), this is one of the greatest achievements for this game!

- artifacts that you can interact with during the run (relics of STS)

- Crypt mastery, alternate starter deck options, crypt lore

- full save system, leaderboards, achievements

Much more features to list, you'll have to experience it!


r/gameDevPromotion • • 12h ago

Happy free game day

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1 Upvotes

r/gameDevPromotion • • 13h ago

After a year of development, TideWild is out on Android

1 Upvotes

We are Ghostbyte Games, and our island adventure RPG is now on Google Play. Explore, collect equipment and build your character, with around 200 items and 50 skills.

Movement uses one finger and attacks happen automatically. You can play in portrait or landscape. The story works offline; PvP and some other features need internet.

Free download: https://play.google.com/store/apps/details?id=com.ghostbytegames.tidewild

Contains ads and in-app purchases. The image is promotional artwork.


r/gameDevPromotion • • 13h ago

Luminids Kickstarter Is Live! Help Bring This Little World to Life

0 Upvotes

Hey everyone!

The Luminids Kickstarter is officially live! ❤️

For the past year, I've been pouring my heart into building Luminids, a peaceful little world where tiny creatures make friends, grow up, build homes and live their own lives.

It's been a huge journey building this as a solo developer, and seeing people discover Luminids, wishlist it and get excited about the world has genuinely meant a lot to me.

Now I'm taking the next big step.

I've launched a Kickstarter with a goal of raising £12,000 to help bring Luminids to Early Access in February 2027.

If Luminids has caught your eye, I'd love you to consider backing the Kickstarter. There are different reward tiers, and every pledge makes a difference.

❤️ Back Luminids on Kickstarter:

https://www.kickstarter.com/projects/luminids/luminids-a-calm-colony-building-journey

And if you're not in a position to back it, sharing the campaign with a friend who might enjoy Luminids would mean the world.

Thank you for being part of this little journey. There's so much more I want to show you.

Nick
Creator of Luminids