r/blender • • 17d ago

News Blender Survey 2026

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121 Upvotes

Hey!
Blender Foundation just launched its annual survey to better understand the user community and determine the future direction of the Blender project.

It's anonymous and quick, only takes 5 minutes to complete.

https://www.blender.org/survey

Thanks in advance for participating! Your input will help shape the future of Blender 🧡


r/blender • • 7h ago

Original Content Showcase Found blender on a school computer and made this in my digital art class

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794 Upvotes

oomf gave me the idea of making the autism creature and then i added the background text as well


r/blender • • 16h ago

Original Content Showcase Pong. My first ever Blender project

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1.4k Upvotes

This is the first thing I ever made in Blender. I came over from Maya after years of doing 3D for film and ads, and wanted to learn Blender properly, so I forced myself to do everything in it except the texturing. Modelling, UVs, lighting and rendering in Cycles, textures in Substance Painter.

It’s a simple studio setup, but it’s the project that made me actually enjoy Blender. Looking at it now I’d change a lot, but it’s still one of my favourites because of what it started.

Edit: To clarify, this is the first thing I made in Blender, years ago. Not a recent project, just a throwback 🙂


r/blender • • 3h ago

Original Content Showcase Puya Flowering - Procedural animation

122 Upvotes

This is Puya alpestris subsp. zoellneri, a chagual endemic to Chile.

Everything is procedural: a Python growth model drives the plant (stalk, branching panicle, flowers opening from the bottom up, seed capsules, drying), and Blender handles instancing and rendering in Cycles. The watercolor look is a post-process on the renders. The visitor in the close-up is the chagual moth, Castnia eudesmia.


r/blender • • 3h ago

Critique My Work How does this look so far?

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94 Upvotes

Close enough?

Almost finished with the full body. To think that initially all I wanted to learn to make is the head... that was 2 months ago...


r/blender • • 9h ago

Need Help! How to know if ai was used in a blender model

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263 Upvotes

My friend who has never touched blender has made a church in about 5 hours. Even he did have experience, I'm pretty sure it would only be like 2 weeks. Not only did he make a really good church, but this was his second version with colour and third if you ignore colour. So 3 versions in total in 5 hours with very little experience?
Something is definitely off. For this discussion, let's assume his has 2 weeks of experience. He goes to school but does study or do homework, so let's say it's 40 hours a week.


r/blender • • 17h ago

Critique My Work inside a pumpkin!!

1.1k Upvotes

made this one to celebrate the fall- a tad late but alas it came out!!


r/blender • • 5h ago

Original Content Showcase Two Weeks Building a Curve System, 9 Hours Baking... Behold the Results!

82 Upvotes

BEHOLD!!! My first animation bake test after spending two weeks building a custom curve system to get my M.E.C. vehicle moving over rough terrain.

9 hours of baking for this masterpiece!


r/blender • • 7h ago

Original Content Showcase Someone is coming

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69 Upvotes

r/blender • • 16h ago

Original Content Showcase Bucket Painting

366 Upvotes

r/blender • • 11h ago

Critique My Work colt more renders

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136 Upvotes

r/blender • • 3h ago

Original Content Showcase Breakdown Transition :O

27 Upvotes

r/blender • • 9h ago

Original Content Showcase Traveling spiral

67 Upvotes

5.2 version of the traveling spiral Geometry Nodes setup


r/blender • • 1d ago

Original Content Showcase 1 and a half hours later, my first donut!

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975 Upvotes

No tutorials, just experimenting and trying things, eventually got this! Probably could've done it about a hundred other ways and gotten better or faster results but that's part of the learning experience. Any tips that you guys might could give for a starter would be greatly appreciated!


r/blender • • 16h ago

Original Content Showcase I created this concept illustration for Netflix

201 Upvotes

r/blender • • 11h ago

Original Content Showcase Trying my luck with just Blender

62 Upvotes

r/blender • • 15h ago

Critique My Work Compositing-Based Painterly Stylization

104 Upvotes

I'm working on a painterly stylization system for Blender, and I'd love any feedback/resources about how to make it look closer to traditional acrylic/oil paint. In particular, I'm looking for ways of adding a 3D canvas effect or adding more depth to the brush strokes.

At the moment almost all of the stylized effect comes from the compositing stage.

The wood and concrete materials and fruit models were sourced from PolyHaven. The flower models were sourced from u/vrschrsts on CGTrader. I modeled the plate, vase, and the stained glass window that the light is coming through.


r/blender • • 4h ago

Original Content Showcase Oooo so edgy

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13 Upvotes

Welp, time to study, figured I should experiment with meshmodding for xps models.. its insanely difficult, does anyone have any tips 😭


r/blender • • 5h ago

Critique My Work I built a radial-wheel blockout add-on for my game: Shift+Q, click, and the piece is placed at your game's scale

14 Upvotes

Solo dev here. I'm making a Fallout-style game in UE5 and got tired of building greybox levels from stretched cubes, so I made my own Blender add-on.

What it does:

- Shift+Q opens a radial wheel: pick a piece, click to place it

- Pieces are built at your game's scale (character height, tile size, doors, windows)

- One click sends them to Unreal with collision and sockets already set up

- 114 pieces: buildings, props, loot containers, pickups, weapons, creatures

Would love feedback from other level designers. What pieces would you want in a kit like this?


r/blender • • 7h ago

Original Content Showcase Blender is awesome. I started 3D modeling a week or so ago and I kinda like it.

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19 Upvotes

Here is my first finished model using the finalized version of my pipeline.

Base color texture, PBR materials for the goggles and belt and a custom height map for surface details.

Designed for very dark environments with sharp shadows. think Doom 3.

The model is 242 faces.

(I come from a 2D art background, if you're curious.)

It took me about a week and a half since I started learning Blender to put together a solid pipeline I can rely on to achieve consistent results across my models. This one took around 3 hours to make.

There was a bit of troubleshooting along the way, but the workflow is pretty solid now. I can share the pipeline if anyone is interested!


r/blender • • 8h ago

Original Content Showcase Dipper | Gravity Falls

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21 Upvotes

r/blender • • 2h ago

Original Content Showcase Futuristic orange juice bar.

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6 Upvotes

Most likely my best creation on blender yet.


r/blender • • 13h ago

Original Content Showcase Celestial Vault, Florenaux (me), 3D, 2026

40 Upvotes

r/blender • • 17h ago

Original Content Showcase Mimi rigged model NSFW Spoiler

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84 Upvotes

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r/blender • • 1h ago

Original Content Showcase Tool to create/animate chains

• Upvotes

Just wanted to share a little tool I've been working on for Blender 5+. Draw any curve or path and watch your chains instantly conform and flow along it, handle spacing and scaling automatically without weird stretching or manual tweaking, easily drape and drop your chains to settle naturally over your scenes with built-in physics support, and use the built-in industrial presets or plug in your own custom link models. Im not sure if there is an existing addon that is similar.