Relics of the Ancient Barrows:
Axe of Abandon: 40pts. S+1 Ap-2, D3 extra attacks. If you roll 3, you get -1 to hit rolls until end of combat phase
Briar Bow: 25pts. Ranged '30' S3 AP-1. If you hit, roll artillery dice. You score that many hits. If you roll missfire, take a hit and bow is destroyed.
Flaming Sword: 25pts. Ap-1. flaming attacks. Against enemies with flammable, you always wound on 4+. Wielder cannot join a unit with regeneration rule.
Helmcutter: 25pts. Ap-1. If you roll 6 to wound, enemy cannot take armor save (So basicly cleaving blow)
Armor:
Armor of Dust: 45pts. Full Plate. Save roll cannot be improved or reduced in anyway. If you roll 1, suffer -1 T (minimum 1)
Armor of Fate: 35pts. Heavy Armor. Infantry or Cavalry only. Re-roll failed armor saves. If you roll 1, suffer S5 hit with no armor save possible.
Bronze Shield 30pts. Shield. If wearer loses wound to Assailment, Magic Missile or Vortex, caster suffers D3 S4 AP-2 hits. Effect is lost afterwards.
Armor of Jet* 20pts. Heavy Armor, can be worn by wizard. If user miscasts, suffer -1 to this roll.
Talismans:
Pariah Stone: 35pts. Should a model target bearer of Pariah Stone with Bound Spell, caster must make a LD check or choose another target.
Obsidian Pendant 20pts. Bearer gains 4+ ward save vs. magic missile. If you fail, Pendant crumbles
Standards:
Mouldering Banner 25pts. Enemy gets -1 to hit when shooting, friendly units also suffer -1 to hit if within 6 of this unit.
Banner of Resolute Dead 15pts. Roll one extra D6 when rolling leadership test (inc. break test) and discard highest. Unit suffers -1 M.
Enchanted items:
Robes of Phakth 50pts. Infantry only. Gain fly 8, Ethereal and Loner.
Barrow Dirt 20pts. One use Breath Weapon. S3 AP-3 MV2 (says 0-1 per model so I assume this needs to be Common item). After using, make a test as if you would be partially under template to see if you get hit.
Crown of Fury: 20pts. Wearer (but not mount) gains Furious Charge and Impetuous.
Arcane Items:
Tome Of Oppression 40pts. Infantry or Cavalry. Instead of dispelling, you may use a tome (once per round). Both wizards roll D6 and add toughness. Loser takes a S4 AP-1 hit (and if said wizard attempted to cast the spell, its dispelled). In draw, spell is dispelled but neither takes a hit.
Crude Canopis* 30pts. When dispelling, any natural double results in unbinding. However if you roll double one, you are outclassed and must roll twice on Miscast table and apply both results.
Moritheim Magnifier 25pts. Use once per turn. Increase spell range by 3 but casting value by 1.