r/VALORANT • u/RICESAKY233 • 21h ago
Discussion Why Veto is the Failure of Sentinel Design
Sorry about the previous post. Honestly, I admit I got a bit lazy and used AI to help write it, so I’ve decided to repost it.
Over the past few patches, Sentinels like Cypher, Killjoy, and Vyse have all been nerfed, yet Veto is still rarely picked. At Shanghai Champions, these agents, along with Chamber and Sage, all saw play, while Veto was barely seen.
The problem isn't just numbers. His role itself is conflicted.
A Sentinel's main job is to control space, gather information, and delay enemy pushes. However, Veto's trap is easy to spot and destroy, and even when triggered, it doesn't reliably stop enemies from pushing. He tries to stand out through his anti-utility and mobility, but neither mechanic provides enough value to justify his place as a Sentinel.
Then there's Chamber. Many consider him a direct upgrade over Veto, but nerfing Chamber doesn't mean Veto will suddenly become viable. Chamber's instant TP allows him to take aggressive fights and quickly escape, an advantage Veto simply can't replicate.
More importantly, Veto's problem isn't just that Chamber outperforms him. His kit is fundamentally caught between different roles. His anti-utility isn't reliable enough for a defensive Sentinel, while his mobility isn't strong enough to make him a better choice for taking gunfights.
Personally, I don't think Riot had a clear idea of Veto's identity when they designed him. (Let's be honest, even if Chamber disappeared, that still wouldn't guarantee Veto a spot in the meta.) I've spent quite a bit of time thinking about how Veto could be buffed, but I've come to the conclusion that his kit has some pretty fundamental flaws. (Putting aside his weak ability to hold against rushes, pretty much everything Veto can do, other Sentinels can do Better.)



