I've been developing tools for Unreal Engine multiplayer projects, and I recently combined three of my plugins into a single bundle on Fab. The bundle is called Multiplayer Toolkit for Unreal Engine.
It includes three systems:
Scar Achievements & Platform Services -
Achievements, stats, leaderboards, friends, sessions, cloud saves, rich presence, and platform overlays, with Steam and EOS support.
ScarMultiSession -
Session management, matchmaking, lobbies, and automatic travel into matches, with support for Steam, EOS, LAN, and other Online Subsystem providers.
Scar Core Communication System -
Server-authoritative text chat, voice chat, push-to-talk, quick messages, player muting, voice controls, and live ping.
The reason I grouped them together is that these are three areas developers may need to handle when building an online multiplayer game. I wanted to offer them together rather than make developers find each system separately.
The bundle is available with a Personal license for $24.99 or a Professional license for $39.99.
Here's the full listing:
https://www.fab.com/bundles/681b83ff-8f7a-4080-a504-15aa668a97d2
Since I build these plugins myself, I'm interested in hearing from developers who have worked with Unreal's multiplayer systems. What's been the biggest headache in your multiplayer projects: sessions and matchmaking, platform integration, or in-game communication? I'd especially appreciate hearing what you think is missing from existing tools.