r/Unity2D • • 1h ago

Question/Help Anyone know why this is happening?

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• Upvotes

Decompiled a build of Bad Piggies with cheats with AssetRipper, but all the textures are screwed up?


r/Unity2D • • 1h ago

Game announcement I'm making a hand-crafted 2d Unity detective game

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The town of Torovo resets after three days. Every character has their own schedule in these 72 hours. Use the loop to your advantage to learn their routines and build your case.

Used some Unity magic to make it playable in-browser.

https://store.steampowered.com/app/4952830/Torovo/


r/Unity2D • • 1h ago

Feedback needed Which UI layout do you prefer?

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Trying to make space-efficient, intuitive UI when there's two wizards with giant conkers taking up most of the screen has been a challenge! I'd love to know which of these two layouts people prefer at first glace (ie: does one feel more cluttered / arranged more intuitively). There's a key on the final slide to clarify a few elements that might not be immediately obvious.

I'm down to these two layouts at the moment; I'm aware they're quite similar, but I just can't decide on these final placements. I'd love your help! The first screenshot is the current layout, and if you'd like to play with it for yourself there's a Demo on Steam! (It's a physics-based conker/deck builder).


r/Unity2D • • 2h ago

Free Asset/Tool open source: unity-ui-uoolkit-design-system 1.6.0 is out and led an engine bug fix

1 Upvotes

🎉 Our bug report became a Unity engine fix. While putting GPU materials on world-space panels we traced a WebGL crash (GfxDevice::CopyBufferRanges: range reads out of bounds) to one line in Unity's UI geometry updater, reported it with the root cause and a suggested fix, and shipped a build-machine patch in the meantime. Unity's UI Toolkit team took it as UUM-151098 and fixed it in Unity 6000.6.2f1 and 6000.7.0b1, the way the report proposed. On those editors world-space materials just work in WebGL, no patch and no flag; on 6000.5 (Won't Fix upstream) Tools/UirStagingPatch still has you covered. Thank you, Unity.


r/Unity2D • • 9h ago

Question/Help Need help. Trigger not working

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1 Upvotes

I am very new to this. Here is my code in the picture. I have a door. When the Player walks through the door. The trigger needs to happen. However it's not triggering. On the player I have the Rigid body 2D selected. However the door is still not triggering. I've been trying for 2 hours. I don't know where the problem is. Please help.


r/Unity2D • • 10h ago

Game announcement We finally released our hectic bullethell roguelike game! Grateful for communities like this that help small indie devs with their games.

6 Upvotes

r/Unity2D • • 10h ago

Paid Asset/Tool I made a 32x32 fantasy tileset with 177 assets for 2D games

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0 Upvotes

Made a 32x32 pixel art pack with 177 assets for top-down games. It includes terrain, trees, rivers, bridges, buildings, ruins, and other props.

https://basil-r.itch.io/pixel-fantasy-pack


r/Unity2D • • 12h ago

Game announcement Set 4 for my chess game made on Unity!

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2 Upvotes

Hey everyone! I made a online chess variant called MetaChess using Unity that allows you to customize your board with different types of pieces before playing. It's a draft-based version of chess with new pieces and asymmetric boards, creating billions of more possible board positions and new strategies that have not been discovered yet.

I just released set 4 for my game, which includes 5 new pieces: bomb, astronaut, catapult, siren and philosopher!

Bomb - Placed anywhere in the center rows and never moves. When captured, by either side, it destroys everything around it, kings included
Astronaut - At the start of each turn, 3 random tiles within 2 squares light up. It can jump to or capture on any of them. Can also capture enemy rocks.
Catapult - Moves like a king. Can throw any friendly piece next to it, excluding the king, 3 or 4 tiles ahead, or 3 ahead and 2 to the side. A piece thrown onto an enemy takes it down with it.
Siren - Moves and captures like a king. Can pull the first piece it sees in any direction 1 or 2 squares toward itself.
Philosopher - Moves and captures like a pawn and learns the moves of every piece it captures. Never promotes, but after reaching the far rank it can also move backward.

Also a huge shoutout and thanks to iwantcheckmate (one of the best chess variant youtubers out there!!) for playing my game! You can check out his video here! https://www.youtube.com/watch?v=VVuAgqLzD_o

Here's the link if you are interested and want to play with your friends!
https://store.steampowered.com/app/4257320/MetaChess/


r/Unity2D • • 20h ago

Question/Help Sprites not showing up in build

1 Upvotes

I’m making a Unity game for my senior project, and right now I’m trying to build and run it so I can get footage (should probably note that this is a school computer, and I was given special permission to launch .exe filed). But, when I tried to run it outside of the editor, all of my sprites disappeared, and certain scenes wouldn’t load. Everything looks fine in the editor, and I’ve adjusted the sprite layers to be above 0. Nothing seems to be working. Any tips?


r/Unity2D • • 22h ago

Showcase In my tiny game, you can go inside a treehouse and even look inside a chest

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27 Upvotes

r/Unity2D • • 1d ago

Question/Help Character randomly flipping to the left since switching to tilemap

1 Upvotes

Hi, I am following a tutorial and Since switching to using tilemaps over squares with box colliders, I have noticed that my character will flip left randomly when jumping from an idle state. I have run a debug and it seems that the x velocity changes from 0 to around -1.5 randomly. I have switched back to the boxes and it doesn't happen there at all.


r/Unity2D • • 1d ago

Solved/Answered I don't know what is wrong with my animator window

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0 Upvotes

I added an idle animation, which is just 1 frame of my player standing still. I can see the duration/progress bar under idle_down start but it never moves. Then on second image, if I press down, the animation starts but is stuck on the first frame. the idle_down duration/progress does not change as well and walk_down also do not show the same bar under.


r/Unity2D • • 1d ago

Paid Asset/Tool Rounded Rectangle: Editable, animatable procedural shapes for Unity Canvas UI

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1 Upvotes

I’ve just released Rounded Rectangle under FormWren. It lets you design, style and animate procedural shapes directly inside Unity, including Canvas UI.

You can edit size, corner radii and border width with Scene handles, refine colours, gradients and effects in the Inspector, and animate supported parameters with Unity animation clips or C#. The shapes work with RectTransforms and anchors, so they can adapt with your Canvas layouts.

Panels, buttons and frames are some of the immediate uses. You can also combine shapes into layered displays, decorative elements and animated compositions, while keeping their geometry and styling editable.

The three-minute trailer shows the editing workflow and a range of UI and 3D examples. The package includes editable examples, detailed documentation and an optional coding-agent skill.

Tested on Unity 2022.3.62f3 and 6000.0.34f1 with Built-in and URP.

It’s a paid asset, and there’s a free interactive browser demo if you’d like to try some examples:

Browser demo: https://demo.formwren.com/rounded-rectangle/

Asset Store: https://assetstore.unity.com/packages/slug/406840

Documentation: https://formwren.com/docs/rounded-rectangle/index.html

I’d be interested to hear how this would fit into your UI workflow.


r/Unity2D • • 1d ago

Showcase After the heroes fight, someone has to clean the dungeon. My cozy pixel tycoon in Unity

1 Upvotes

Hi 👋🏻 I'm a solo dev and I've been working on my little cozy game, Dungeon Service Crew, for a while now, and it's finally in testing on Android!

It's a pixel-art idle tycoon where you don't fight the monsters: you run the crew that cleans the dungeon after the heroes leave. Your bat-cats sweep, mop and fix the traps, and you upgrade and decorate the rooms so more heroes come in.

Lately I've been adding small details to make the dungeon feel alive, like a little mouse that runs along the walls, a frog that catches fireflies and an owl in the trees.

Here's some gameplay!

Any feedback on the look is very welcome :)

If you want to apply to closed test you can visit my site and read the steps to participace https://www.playkagames.com/dungeon-service-crew/test thanks 🫡


r/Unity2D • • 1d ago

Showcase What are you working on? Let's self promote.

0 Upvotes

What unity game are you building or planning to build for the rest of 2026?

I run https://www.MegaViral.Games a platform built to help people discover fun games from across the internet.

Drop your unity game below! I should be adding the first 3 games (web based games only for now) in the comments to the website completely free.

Or just submit your game here https://www.megaviral.games/submit/

Let's make this thread a channel for you to promote your own game, find opportunities, and partnerships.


r/Unity2D • • 1d ago

Showcase My little platformer is finally getting close to release!

87 Upvotes

I've been working on my little platformer, Jumplife, for quite a while now, and it's finally getting close to being finished!

It's a simple 2D platformer focused on jumping, wall jumping, and wall sliding. I wanted to make something short and fun, with smooth movement and levels that flow nicely.

I've mostly been working on the final touches lately, including Steam achievements and other small things before release.

Here's some gameplay!

If it looks like something you'd enjoy, I'd really appreciate a wishlist on Steam! :)

https://store.steampowered.com/app/2914000/Jumplife/


r/Unity2D • • 1d ago

Feedback needed I made an online co-op crime game for up to 6 players with an AI code assistant.

0 Upvotes

Grandpa's Garden is a top down pixel crime game. You inherit your grandpa's house and find out what he was really growing.

What the AI did for me: the code, the dialogue text and the translations into some languages. The pixel art, sound and music are generated by that code, so no image or music generators were used.

What I did: the story, the game design, testing every build and deciding what goes in.

It took me a bit over two weeks and I made other games before (Im working as a software engineer). The free demo is planned for beginning of November.

Honest question: what's your opinion on games made with AI? Does "made with AI" make you skip a game, or do you only care if it's fun?...


r/Unity2D • • 1d ago

Question/Help How do you create particle systems?

0 Upvotes

I'm familiar with simple particle systems to make things like rain and some blood splatter with cubes. But how does one make a particle system using complex shapes and images? For example, I'm trying to make muzzle flash and bullet tracing like how this demo achieves it, and it says that it uses particle effects to do it. But I'm not sure where to start with creating something like that.

If anyone could point me in the right direction that would be amazing!

Deepnight Games | Game feel demo (v2)


r/Unity2D • • 1d ago

Showcase Some 2D art from Spirit of Phuji!

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29 Upvotes

I've been working on Spirit of Phuji with our art team, an indie game inspired by Japanese folklore. We've created a lot of the game's visuals, including characters, yokai, environments, bosses, maps, and UI.

It's been a pretty big project, and I wanted to share some of the art we've made for it. It's really nice seeing all these pieces come together in the actual game!

For anyone curious, here's the Steam page:
https://store.steampowered.com/app/4201620/


r/Unity2D • • 2d ago

Question/Help I'm adding a dual-mode to my chain mechanic (one for physical enemies, one for spirits). Should it switch with a button or the lantern? Also, how does the game look overall?

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1 Upvotes

Thanks again for the great level design advice on my last post!

Right now, my game blends lantern exploration (revealing hidden spirits) with fast chain-scythe combat against skeletons. I want to add two modes to the chain: a Physical Mode for normal enemies, and a Spirit Mode that only pulls ghosts.

Do you think switching modes manually with a button would feel too slow in combat? Also, I’d love to hear your general thoughts on the visuals, atmosphere, and combat flow so far!


r/Unity2D • • 2d ago

Feedback needed We made a new character animation for when a lab experiment goes wrong on the Moon

16 Upvotes

We've been working on a new character animation for our Moon colony game.

This is what happens when medical research at the lunar lab doesn't go quite as planned and something goes wrong with the virus.

What do you think of the animation?


r/Unity2D • • 2d ago

Showcase A look at Throneward’s procedural world generation in Unity

14 Upvotes

I’m making Throneward in Unity, using 2D sprites with a perspective camera. Here are three generated islands, with 29, 57 and 113 towns. The camera pulls back so you can see how the towns and roads fit together.

Enemy placements are staged for this clip btw loading between maps is cut.


r/Unity2D • • 2d ago

Showcase My first ever showcase! In my game about making games, whatever you change in the game changes the world you're in too

2 Upvotes

Haven't shown this to anyone yet, even friends. After working on this project part-time for a while now, I feel like I'm ready to start showing parts of it off and getting feedback early.


r/Unity2D • • 2d ago

Feedback needed Check my "Who am I? Guess it" like game I have been working for 3 month

1 Upvotes

So I have been working on this for last 3-4 month and I am thinking to publish this as my debut game on steam. It feels risky, because gameplay might not be for everyone. It is intended to be like chill, detective like game where logic is similar to how akinator works, except it is reverse(we are akinator and try to guess who npc has in their mind from characters in town)

I did art and codes that's why art might look not great. I will improve it after i complete system logics, idk new character template, changing placeholders, some icons and definetily fonts

btw do you think this can sell better as mobile game? I am pen to your advices and actually depend on it


r/Unity2D • • 2d ago

Free Asset/Tool made a little magic circle tool, works nice for 2d spell effects

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12 Upvotes

hey! i made a magic circle generator and figured some of you doing 2d might get use out of it

easiest way in unity is export a transparent png, drop it under your character and put a rotate script on it. if you want it animated the full version exports a sprite sheet + json, just slice it by grid in the sprite editor and youre good

free web version does the pngs, the paid one adds sprite sheets, gifs and dissolve masks. links below