So I've been thinking about Mass Effect Andromeda a lot today.
I think because the last official thing we got for Mass Effect before Bioware's closure was a trailer back in the Milky Way where you could see Angara walking around.
And I just keep thinking back on my playthroughs of the game like. . . there are a lot of REALLY cool ideas and characters in that game.
The Angara were cool as a new alien species. Bunny Cobra people with a fun religion and culture, sexy voices, with cool representatives you could meet and interact with like Jaal and the Monshae and the Gruff Resistance Leader.
The Kett were really interesting to me as a kind of Organic version of the Reapers, A Eugenicist Empire who maintain client species to harvest DNA from because their own Genes have become unable to be traditionally passed down, and how they have formed a whole Eugenics religion out of converting other species into their own in a Ascension ritual, and weird powers that differ from everyone in the Milky Way galaxy because of how biological they all are from galaxies without Element Zero.
How the Precurser race of Andromeda made the Angara before vanishing with only their ruins and the Dark Energy Cloud left as proof of their existence.
Varied Environments, power struggles between the Colonial Ark Pathfinders and "Council" of already established colonies, A power struggle where you have to choose between a Human pirate or a local angara backed by what may one day become similar to the Shadow Broker.
The Combat when fully upgraded is fun.
I liked how your Ryder's personality profile actually changed how companions reacted to you and how you acted in cutscenes. (I liked the Professional and Emotional combo).
The Kett have a genuinely fun design where you can see the results of the Ascension process on the local wildlife and compare the altered and unaltered forms.
Even the companions I liked. Vetra is one of the best companions in the setting, Jaal is like a cooler Garrus, Drack is the Krogan Grandpa we've always wanted, and I honestly liked our non-Squad members of the Tempest more than I ever liked Joker. Especially Kallo , Suvi, and Lexi.
There was so much cool and genuinely good about it.
So why did the game as a cohesive whole feel like it fell flat? What was missing or what could have been changed to make it all come together to a proper 8 out of 10 Mass Effect game instead of a 6 or 7?