r/TrueDoTA2 • • 52m ago

Necrophos ruins more drafts than any other hero on 7.41f. Stuff I learned building a draft tool on 8.7M games

• Upvotes

i've always been bad at drafting, so for the last 2 months i've been building a draft overlay trained on 8.7M ancient-divine games (7.41e/f). along the way the data told me some things i didn't expect:

  • the draft alone calls the winner in ~59% of games. a coin flip is 50%. so the draft matters a lot more than the "just play your hero" people think, but way less than the "gg draft diff" people think

  • necrophos is the hero that ruins the most picks. he's the worst matchup for WK (both pos 1 and pos 3), DK (mid and off), and he's in the top threats for half the carries

  • PL is a trap blind pick. strong hero, but tidehunter, axe and ES all destroy him. tide alone is -6.3%. last pick him, never first pick

  • dawnbreaker and nyx are the safest first picks right now. zero hard counters among the 40 most picked heroes. you can't really get punished for picking them early

  • OD is the best blind mid. the only real counter among popular heroes is PL

the overlay sits next to the pick screen, suggests heroes for your role based on picks/bans, and once you lock in shows how your hero fits (best/worst ally, who to watch out for). it just reads the screen + valve's official GSI, doesn't touch game files or memory. screenshots in my r/dota2 post: https://www.reddit.com/r/DotA2/comments/1xcwxn0/im_so_ass_at_drafting_that_i_built_a_tool_that/

i'm opening a small closed beta, if you want a spot: https://tally.so/r/rDjJ2p

two questions: 1. which of these is wrong in your bracket? 2. what's the draft situation you always mess up? (last pick, counter vs synergy, banning, etc)


r/TrueDoTA2 • • 13h ago

What’s one Dota 2 habit that took you way too long to learn? 😂

3 Upvotes

I used to think every fight was worth joining, even when my team was clearly outnumbered. Now I realize sometimes the best play is just farming, pushing another lane, or letting your teammates respawn instead of feeding one by one 💀 What’s one mistake you kept making before it finally clicked?


r/TrueDoTA2 • • 8h ago

Sometimes you have to be able to make fun of yourself

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1 Upvotes

r/TrueDoTA2 • • 9h ago

Nyx Assassin guide in 7.41f by 12.5k MMR former Div 1 DPC player and coach

1 Upvotes

Sup everyone today I'm bringing a new guide for the support series on my YouTube channel, and today's hero of choice is Nyx Assassin

In this game I'll be playing vs a hard lane and explaining you how you could itemize when you find yourself in this position so that I can show you how you should be approaching the game from the laning phase to the early to mid game.

I'll be walking you in depth on map movements and things that I'm considering as the game progresses so that you can maybe apply these concepts to your own games and help you make better decissions overall.

I appreciate you all people who drop some nice comments on my videos, I do understand many might not like them it's just fair that some people do and improve with them, I also appreciate the ones who provide me with kind and respectful feedback and positive criticism, I'm not here for nothing but to help you by sharing a bit of the experience I have and the little knowledge about this wonderful game.

You can find the full video here:

https://www.youtube.com/watch?v=SB8-oCGPkUI

For any coaching inquiries or more dota related content you can find it on my page:

www.skylightcoach.com

Thank you all for viewing, let me know what any other heroes or any other kind of content you would like to see on further videos.


r/TrueDoTA2 • • 1h ago

This Is How You Make Good Rotations as a Support

• Upvotes

r/TrueDoTA2 • • 13h ago

Which CPU-traits are the most important for Dota?

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0 Upvotes

r/TrueDoTA2 • • 4h ago

Tidehunter Arcana looks cool, but no custom item icons is really underwhelming

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0 Upvotes

r/TrueDoTA2 • • 7h ago

Why not add an optional "Micro-Management AI Assist" toggle instead of simplifying complex heroes?

0 Upvotes

Hi everyone, I wanted to open up a question about how Dota 2 handles complex mechanics, especially regarding heroes that require heavy micro-management.

What if the game design tries to help news playes instead make the game more easier to all the community?

One thing i can use for example is de IA micro-management assistance

How it works.

Creeps will active theirs speels after a action taken by you, like chen if you use the first spell and you have a minotaur he will stun for you, if u are in the fog the creeps will hide surrounds just to make the game more easy for de new players.

Also we have the spam spells heroes like invoker or zet, the ia will reply de iten if you cast.

Balancing the IA.

try imaginate the zet using bloodthorn for example if the normal silence is 3 seconds in the IA mode the silence will be 1,5 seconds for example, so if the zet using ia mode try use your ultimate to make the silence combo he will waste 2 silence itens to offer 3 seconds in IA mode.

what you guys think about that?

in my first experience in this game i start playing in QWER mode after my 500 hours i switch for legacy keys, for me, this make my game too much fun, making me waste more of my time in this game.