r/RimWorld • • 9h ago

Art The last one of my original colonists

Post image
452 Upvotes

u/Fonzawa and u/Ipunchfaces inspired me to make a drawing of my colonist (i didn't know what to draw).
She is the last alive of three original colonist, lost her husband cause of him getting food poisoning and then fighting ancient soldiers. She works with plants and especially good in melee combat.


r/RimWorld • • 10h ago

Art Maidtober #20 (Lounge)

Post image
529 Upvotes

r/RimWorld • • 7h ago

Art Doggo

Post image
1.0k Upvotes

r/RimWorld • • 4h ago

AI GEN IsoRim Compatibility - Neat Storage

Post image
178 Upvotes

Hey guys. I just made this mod that makes Neat Storage compatible with IsoRim Waylith. It was entirely vibe coded sooo.... Big thanks for Gelato, ELIMINADOR and Connor (kndzio), for making this wonderful mod !

https://steamcommunity.com/sharedfiles/filedetails/?id=3823773470


r/RimWorld • • 10h ago

Art (Fanart) Petra finds a prize!

Post image
1.6k Upvotes

Made this months ago as a gag between friends when talking about pawns blowing up their own colony with explosives. Feel free to use it for reactions or for any situation that requires an explosive answer!

Petra by u/Fonzawa
Original artwork by u/Ipunchfaces


r/RimWorld • • 8h ago

Misc Suffering from success

Post image
364 Upvotes

Seriusly the pings are anoying.


r/RimWorld • • 3h ago

PC Help/Bug (Mod) How to remove "Go Away Cheater" debuff from Vanilla Psycasts Expanded?

Post image
409 Upvotes

First off, yes I did cheat. I like to use the dev mode to unlock all of the different psycast trees. I don't use the dev mode to give me any psylinks or anything besides just opening the trees, which I don't see as too big of a problem. The main issue I have with this hidden hediff is that it is blocking me from being able to cast certain abilities now. +50 minimum neural heat is a pretty massive debuff and I really don't want to have to deal with it if I don't have to. I can't find a way to remove the debuff without resetting the pawn's psycast level completely and starting over.


r/RimWorld • • 11h ago

Art Human Primacy

Post image
273 Upvotes

r/RimWorld • • 11h ago

Discussion Good expansions aside from ideology?

Post image
190 Upvotes

Hi all, I have 1050+ hours on rimworld. But I haven't played in a while. I only have the ideology expansion. Which of the other ones are really worth having? Or is the simplest answer just all of them?

I would like some feedback on the other expansions and what is nice about them.

Pic is unrelated, I just find it nice.


r/RimWorld • • 12h ago

Comic Failure | Rimtober day #20

Thumbnail gallery
3.8k Upvotes

r/RimWorld • • 13h ago

Art One they fear | Rimtober 2026 Day 16: Gangly

Thumbnail gallery
1.7k Upvotes

r/RimWorld • • 16h ago

Art "They Sent Down *What*?" | RIMTOBER 19: CONFUSED

Post image
2.3k Upvotes

r/RimWorld • • 13h ago

Comic Robot Raid (Thanks for all your encouragement!)

Thumbnail gallery
991 Upvotes

r/RimWorld • • 15h ago

Discussion My hot take: dryads are not that useless

Post image
540 Upvotes

The producers are actually useful. 160 food per 2 days in total means 8 meals per day. Its good because of its stability to get resources you need: No blights, no raiders, no overwhelming food storages - just stable income. The tree guy actually the fuel producer without exploding your entire base to pieces because you wanted to feed them grass instead of using modded nutrient paste machine.

Barkskins are better than claws: your pawns will be already powerful enough to deal damage and barkskins will be useful until you’ll reach the max expectations threshold because of their cost to the colony. 170 barkskin dryads will cost you somewhat like a husky, but because of their size and armor of the stoneskin implant it can hold on fire for longer.

Same goes to hauler one. 1$ per each, + you don’t care about them: if they die, they’ll just respawn in 5 days. No training, no wastes, just the guy the whole life is to carry stuff. There can easily be stacked with each other.

I think the main problem of all is most of the people think that dryads will carry the run like the mechanoids do. They can for sure, but not like mechanoids. Battle dryads are not so good in combat and everyone said that already before me, but the most profitable usage of them is for economical reasons for sure
I’m not a crazy person that will play with vanilla battle dryads. I’ve started the run with evolved versions and they’re peak too. In that exact moment I’ve noticed how much even mini-barkskins can carry the fights and how much impact dryads actually do to my colony

You don’t need to have a tree for each pawn, just one for 2-3 trees with all the time they’ll need to keep trees in check. To play Gauralen style you should think about them like the one of the sources to get stuff you’ll need during the playthrough. If you have gauralen seed and free planting pawn, you should try it and you’ll see the impact of it for sure… I hope so


r/RimWorld • • 3h ago

Colony Showcase The Army Grows

Post image
57 Upvotes

I'm also using CE so yeah, RIP for the other factions. They will never breach our walls.


r/RimWorld • • 23h ago

Misc For the next few days, my miner will be living in this house, mining uranium for the colony's walls. Other colonists will bring him meals.

Post image
2.1k Upvotes

r/RimWorld • • 14h ago

Discussion What is the best amount of colonists in your colony? (as of 1.7)

Post image
344 Upvotes

(Pic unrelated because it's from version 1.5 back in 2024)

For me its 11 colonists or as of latest version, at most 22 colonists because it is the number of football players (or "soccer players" if you are from neolithic tribes, jk) in a football match, therefore it is easy to remember the name and personal stories of each pawns.

Me personally, I like roleplaying instead of minmaxing so having more than 22 colonists is too much even though my lenovo gaming laptop can easily handle that (My 450 mods in my modlist load just 1 minutes 25 seconds in the latest unstable version of 1.7).

How about you guys, what's the amount of colonists that best for you guys?


r/RimWorld • • 9h ago

#ColonistLife A bunch of wild men/women seem to have made my animal pen their home. Is this normal?

Post image
132 Upvotes

r/RimWorld • • 8h ago

Story 4000s hour in and this happened for the first time

105 Upvotes

I am currently in the first ng+ section of my archo nexus run.

And then this happens: while doing a raider camp attack quest, i stumbled upon the corpse of one of my pawns i had to leave behind after selling my first colony. Luckily i have a mech resurrector serum and the corpse is still fresh. Welcome back boy.


r/RimWorld • • 7h ago

Guide (Mod) PSA Rimsort Users: Read if your Rimsort is broken as of Oct 20 2026

78 Upvotes

I fired up Rimsort today to mess with my 1.7 unstable modlist and was greeted with a weird error claiming that a bunch of my mods - including all the official DLCs - were missing. Weird. I tried clicking one of the options ("Do nothing and exit"? Maybe "Refresh") figuring it was just a bug and Rimsort crashed.

So I opened Rimsort again and choose a different option to make the dialog go away, then tried updating Rimsort. No change, issue persisted.

I found this Issue on the Rimsort Github which resolved the issue for me: https://github.com/RimSort/RimSort/issues/2562

The resolution steps are (assuming Windows, Mac/Linux paths would be different):

  1. Go to `C:\Users\<your user name>\AppData\Local\RimSort\dbs`
  2. Delete the folder `NoVersionWarning`
    1. Note: This is one of Rimsort's databases. It will re-download it when it sees the folder is missing.
  3. Update Rimsort to 1.17.2 or later
  4. Restart Rimsort, issue should now be resolved

r/RimWorld • • 19h ago

Art I carved one of my ratkin colonists

Thumbnail gallery
481 Upvotes

r/RimWorld • • 1h ago

Story (WIP) New Song Incoming! - DEMO with my Voice only

• Upvotes

Join the Project's Discord: https://discord.gg/fjuX5Vhwj
Tell me what u think!


r/RimWorld • • 22h ago

#ColonistLife My new pawn Greg just called my ally and told them they are not allowed to even express any opinion on the comms console unless that opinion matches Greg's. Should I banish Greg? I'm just worried that he might get into constant social fights since he's clearly incapable of basic human decency

Post image
624 Upvotes

I didn't even know pawns could do that! Was that added in the new update? Maybe it's from one of the mods I have installed. Anyway, good thing it's just a game and no one acts like that in real life, right? Right?


r/RimWorld • • 18h ago

Guide (Vanilla) Tip for new players : don't sleep on the artistic skill even in early game.

283 Upvotes

If you have a pawn who has a passion for the artistic skill, have them make sculptures out of wood or stone to beautify your starting rooms.

Just a few normal or good grand sculptures will provide big mood boosts to your pawns even if they have to live in a shed stuck halfway in a swamp. And won't generate much wealth either.

Additional tip : if resources are scarce or you want to minmax stuff , only make statues for one room and design your base so all your pawns are guaranteed to go through said room on their way to their next job.


r/RimWorld • • 12h ago

Misc Might have found the worst quest ever

Post image
87 Upvotes

Im like mid-late game aswell