Long-time player, first time publishing mods. These fixed my biggest annoyances in big colonies (70–90+ pawns):
Colonist Bar, Sorted: double right-click the colonist bar to sort by any skill (best first), combat role (ranged, melee, unarmed, non-violent), name, or age. There’s an optional “keep sorted” toggle, and vanilla drag-reorder still works.
https://steamcommunity.com/sharedfiles/filedetails/?id=3822605263
Manual Work, Prioritized: adds a Job rules button to the Work tab. Rules read like sentences, e.g. “Make best 15 Construction colonists do Construction” or “Make worst 5 Growing colonists do Hauling, Cleaning.” It ticks the checkboxes for you, with per-rule Apply/Undo.
https://steamcommunity.com/sharedfiles/filedetails/?id=3822628872
Enforce Dependency Sobriety: one toggle that stops colonists from ever taking psychite, go-juice, or wake-up on their own, even chemical-fascination pawns. Addicts sweat it out in withdrawal. Manual orders still work, and luciferium is never touched.
https://steamcommunity.com/sharedfiles/filedetails/?id=3822642273
Field Tend, Optional Capture: a blue-cross Medics button on any drafted colonist sends your best doctors to every downed pawn, worst bleeders first. Enemies get tended, then optionally stripped and captured. Friendlies get tended and carried to bed. It can also undraft medics when they’re done. Built for larger colonies with doctors to spare.
https://steamcommunity.com/sharedfiles/filedetails/?id=3822658643
All four are lightweight, fully commented, safe to add or remove mid-save, and need Harmony. Feedback and bug reports are welcome.