r/OculusQuest • • 4h ago

Self-Promotion (Developer) - Standalone What if we turned every page of a book into a world around you?

287 Upvotes

I've been exploring this idea of immersive books in mixed reality using Meta Quest 3 and local generative AI.

  1. Give an LLM pages / chapters of a book. Let it write a description of the setting: the place, time of day, weather and light, seen from a seated viewpoint.

  2. Send the descriptions to FLUX.2 Klein 9B with a 360° LoRA, running locally on an RTX 3090. It makes a 2048×1024 equirectangular panorama in about 4 minutes.

  3. Upscale each panorama 4× to 8192×4096 using Real-ESRGAN. Import into Unity and make a build. On the headset, it's compressed to ASTC and shown as a skybox.

  4. During runtime, about once a second, Google ML Kit reads the text in the centre of the headset's camera image, looks them up in the book's text, then displays the appropriate environment.

The next step is 3D worlds using Gaussian splats converted into optimized meshes.

Music: 'The Great Wonder' by Roger Gabaldà on #Uppbeat https://uppbeat.io/c/roger-gabalda


r/OculusQuest • • 12h ago

Self-Promotion (Developer) - Standalone X-Wing Alliance VR for Standalone (OpenXWA-VR) has released.

207 Upvotes

Neitey's X-Wing Alliance VR is available for download now. It's running natively on Quest 2/3/3s
I am a massive X-Wing series fan and was glad i could help out with some testing.
If you are a X-Wing series fan as we are, you should check this out!

In the video you see a test flight with +60!! starfighters at once. Smooth 72hz at Supersampling 1.1.
The VR menu environments are fully 3D and build from game assets, re-creating the iconic box art from X-wing, Tie-fighter, XWA & X-wing vs Tie fighter.

Features.
- Fully immersive 3D 6DoF cockpits
- Offline Voice Commands (over 20 commands, hint panel in cockpit)
- In-world console and tactical map holo-screens with touch and point interaction.
- Quick access command wheel (holo screen style)
- Cockpit HUD panels you can grab and place anywhere, remembered per cockpit
- Optional virtual flight stick you can grab and fly with
- 5 Immersive 3D VR menu environments (inspired by the original games box art)
- Dynamic controller button mapping hint system
- Mission hints and in-mission quick save / quick load
- Left-handed mode
- Runs natively on Meta Quest 3/3S/2, PC is just needed to install. Pico 4 & Steam Frame support is experimental and needs more testing.

Download: https://github.com/neitey/OpenXWA-Quest (click on releases on the right side)

- What you'll need: A Pc with X-Wing Alliance installed from Steam or GoG.
- Launcher app is included in the download ZIP that handles the file transfer to the headset.

This port is based on the open source project OpenXWA by Adrien Moulin and contributors.


r/OculusQuest • • 6h ago

Discussion PSA: These are both micro fibre cloth

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104 Upvotes

Above (blue) is used for cars/kitchen. Below (yellow) is used for cleaning eyewear. Use this one for your headset. Even with the softer cloth material, do not apply any pressure while wiping your lenses, be gentle and make sure no debris is stuck on it. The Lenses are the life of your headset.


r/OculusQuest • • 8h ago

Self-Promotion (Developer) - Standalone I built a VR curling simulation for Quest and need playtesters (solo or 2-player online)

64 Upvotes

I’ve always found curling fascinating: the precision, the tactics, the way a stone slowly curls across the ice. So I built a curling simulation for Quest. I see it less as a game and more as a sim of the sport, which means the controls take some getting used to.

I’m a solo dev and I’d really like to know three things from people who haven’t seen it before:

  • Does the tutorial get you to a point where you understand how to throw?
  • Does the online 2-player mode run smoothly, without lag or disconnects?
  • What’s missing, or what annoyed you?

No curling knowledge needed, beginners are actually the most useful testers. A session takes about 20-30 minutes. You can play solo, or join me for a match.

I’ll be online for matches on Wednesday, Oct 21 at 23:00 CEST (22:00 UK · 17:00 US East · 14:00 US West) and Sunday, Oct 25 at 20:00 CET (19:00 UK · 15:00 US East · 12:00 US West).

Testers need to be 18+. Join here: https://www.meta.com/s/6BZlYIN04.

I’ll be around in the comments, so ask me anything about the game or how the testing works.


r/OculusQuest • • 18h ago

Self-Promotion (Developer) - Standalone Twilight Princess VR's BIGGEST UPDATE YET! Arm IK, shadows, wrist HUD, rumble, and more!

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56 Upvotes

This is the biggest update I've made to Twilight Princess VR since release! I took a lot of the most requested features and implemented them all in one build, as well as a plethora of fixes that have been plaguing the game for a while. The most notable ones are arm IK, allowing you to see your full body and arms, shadows for characters and clouds, a new wristwatch-styled HUD that appears by looking at your left wrist, controller rumble, input support for Valve Index controllers, a big flatscreen mode, and some other minor changes/additions.

Download on SideQuest: https://sidequestvr.com/app/62532/tpvr

Download on Github: https://github.com/JoeyAW/TPVR/releases

Join the Discord to report bugs, get help, and request features. https://discord.gg/CxQJ9PjnjA

Become a member of my Patreon to gain access to the latest dev builds before their public release and other perks as well: https://www.patreon.com/cw/JoeyAW

Full changelog:

## Additions

• Implemented a full body view and arm IK, on by default. There is a setting to change how far your arms are allowed to stretch, preventing your hands from disconnecting from your arms.

• Added an option to anchor HUD to left hand. Looking at your left hand like there's a wrist watch shows the HUD. Off by default, disabled in 3rd person

• Added an option to lock on to enemies and have the camera circle around them in first person

• Implemented the game's rumble on the Quest controllers. Works with physical sword collision as well

• Added an option to play the game on a big flat screen in the headset. Credit to [999sian](https://github.com/999sian) for the PR

• Added a "High Clock" setting to the standalone build. It likely won't have much of an improvement on frames, but it is there just to squeeze a little bit of performance out of your Quest. Credit to [999sian](https://github.com/999sian) for the PR

• Added Super Resolution as an option to the Quest version. Reduces some of the blur with the pixels, but doesn't effect the internal resolution. Credit to [999sian](https://github.com/999sian) for the PR

• Added Valve Index controller binds

• Restored the original game's cloud shadows

• Added object and character shadows. On by default, you now see Link's shadow (complete with arm IK), as well as enemies and NPCs

• Added an option to rotate the camera with Epona, so you do not have to rotate left and right while steering. On by default

• Added Quest 2/3 keyboard support in the standalone build so that you can type values for menu settings

• Added an option to enable roll animations again. They are disabled by default but this option detaches the body from the headset and plays the animation regularly

• Added a new controls diagram to the README

## Fixes

• Fixed item wheel, file select and minimap not showing when wrist HUD is on

• Fixed a bug where hit lag would freeze the arm IK

• Fixed a bug where objects would track to your VR controllers in 3rd person

• Fixed a bug where carried objects would lag behind and jitter

• Fixed all of the items that broke with Arm IK on

• Fixed the lantern flame not tracking to the lantern

• Fixed the Dominion Rod orb not tracking to the rod

• Fixed the spinner breaking the body animation

• The camera no longer clips into Epona's neck when dashing

• Mostly development related, but shadows show Link's head and ears properly, and his head rotates from his neck so it doesn't detach

• Fixed jumping onto ledges with arm IK. Users reported being unable to jump up originally

• Fixed ice reflections. You no longer see Link and other objects floating under the ice, but rather properly reflected upside-down

• Fixed a crash when transforming into Wolf Link in randomizer

## Changes

• Hid the sword and shield when sheathed in full body mode

• Removed the original experimental option to show Link's body. It is now redundant with the full body option.

• Removed the input config menu as many users softlocked their binds by modifying controls

• Changed the aiming hand for items. Now the Dominion rod, Clawshot, and the first shot of the Double Clawshots are all aimed with your left hand.


r/OculusQuest • • 7h ago

Self-Promotion (Developer) - Standalone Sorry! Have a free DLC!

46 Upvotes

A huge thank you to everyone who tried Infinity during launch!

Unfortunately, a major issue slipped through the initial release build which caused crashes for some players. The problem has now been identified and fixed, and I really appreciate everyone who took the time to report issues and be patient while I worked on a solution.

As a small thank you to the community, I'm giving away one DLC of your choice to anyone who comments during the next 48 hours.

To see the available DLCs:

  1. Open Infinity
  2. Go to the DLCs tab in the menu
  3. Comment below with the DLC you'd like *
  4. I'll send a redemption code via DM

* "Complete Universe" won't be available as this is a pack.

For anyone who missed my previous post, Infinity is a VR space exploration experience for Meta Quest where you can travel across the Solar System and beyond, exploring planets, moons, stars, and galaxies.

Thanks again for all the support, feedback, bug reports, and ideas. They genuinely help shape the future of the project.

What's the next destination you'd most like to visit in Infinity?

Infinity on Meta Quest


r/OculusQuest • • 16h ago

Self-Promotion (Developer) - PCVR Black Ops III Zombies VR - Trailer

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30 Upvotes

From the creators of the BioShock Trilogy VR and Dishonored VR, we bring you Black Ops III Zombies VR, and it's designed with multiplayer in mind.

It will have full 6DOF stereo, and AFW support, a full body IK system for both single player and multiplayer, two handed weapon grip, working scopes, a holster system, physical melee and throwables, DLSS/FSR support, a launcher for easy installation, and much more!

We are really passionate about this project and are aiming for it to be one of the most fun VR multiplayer experiences you can have. In our testing so far it's an absolute blast and adapts perfectly to VR.

Please let us know if you have any questions, or requests for something to be added! You can follow progress on either the linked YouTube channel or on the Flat2VR discord under the New VR Mods section.

We look forward to releasing this soon!


r/OculusQuest • • 1h ago

Discussion More than a gaming console – Quest 3 is a miracle for my rehabilitation!

• Upvotes

Hi everyone, my VR name is Misha.war.weteran.UA.

I am writing this review to express my deepest respect to the creators of the Meta Quest 3. I have lower limb paresis and am currently unable to walk. However, this headset has given me something completely unexpected – a real tool for neurological recovery, freedom, and hope.

Every day, I do two 40-minute sessions where I place my feet on an electric leg exerciser and put on the Quest 3 to watch walking simulations and play competitive shooters like VAIL VR. The visual input combined with the mechanical movement is doing wonders for my rehabilitation! Even watching simple VR videos of walking through a park or being out in nature feels like a massive achievement and progress for me.

For me, gaming here is about travel, exploration, and making new connections. Real-time translation tools allow me to communicate and meet people from all over the world without barriers. Quest 3 is truly so much more than just a gaming console for me.


r/OculusQuest • • 1h ago

Self-Promotion (Developer) - Standalone I made a Quest siege game where you can defend the gate or command the beasts attacking it

• Upvotes

Hey, I’m the indie dev behind Warlords at the Gate. It’s a Quest tower-defense game with two ways to play: build towers and hold off the waves, or switch to Beastmaster and send the horde against the fort. I’d love to hear which side looks more fun in the trailer, and what you’d improve.

Meta Quest store page: https://www.meta.com/experiences/1306587209206412/


r/OculusQuest • • 6h ago

Self-Promotion (Developer) - Standalone Tonic Trouble (n64/PC) - standalone port WIP

6 Upvotes

One of my favorite childhood games and I'm slowly but surely making progress getting it running!


r/OculusQuest • • 7h ago

Support - PCVR Steam Link via USB-C

6 Upvotes

Hi!

Recently Steam released SteamLink VR via usb-c (beta). I was able to make it "work" - the USB cable icone is no longer grey - but I can't see any difference. If I unplug USB cable, nothing happens. If I disable WIFI in headset, then there's no connection available (but cable icon is still lit). It looks like it's detecting cable connection to PC, but link is not using it.

Can anybody explains to me, how does it work, or should working? Am I doing something wrong?

EDIT: RESOLVED!
It was an antyvirus software that's been blocking connection this whole time... When I turned off the protection, headset timidity established connection by cable via IPv6.


r/OculusQuest • • 12h ago

Self-Promotion (Developer) - Standalone I’m developing Skynarium, a VR astronomy simulator for Quest

3 Upvotes

Hi everyone — I’m Evgenii, the independent developer of Skynarium, a VR astronomy observation simulator I’m developing for Meta Quest, with Quest 3 as my current target.

The goal is to make observing the night sky feel like an activity you can spend time with in VR. I’d like to hear from people who enjoy astronomy as well as Quest owners who are curious about it: what would make you return to a VR observing session?

The project is in development. Here is its Meta Store page if you’d like to follow it: https://www.meta.com/experiences/app/1394339059552237/

I’m sharing this as the developer and would value your feedback.


r/OculusQuest • • 2h ago

Fluff Headphones for movie watching?

2 Upvotes

People who enjoy movie watching on the quest, do you use headphones/earbuds for an increased feeling of cinema immersion (and if so what type?) or do you prefer just using the headset?

I’m trying to get as close to a real cinema as i can, without spending a fortune of course!

Thanks in advance :)


r/OculusQuest • • 6h ago

Discussion What are the best free games to compare on Quest 3 & 2?

2 Upvotes

I have a quest 2 and a quest 3 and I wondered what are the best free vr games to compare the performance on each


r/OculusQuest • • 14h ago

Self-Promotion (Developer) - Standalone Finally made a trailer, website, and got the name Steel Dragons!!

2 Upvotes

Name is done, now i just have to work through metas onboarding.


r/OculusQuest • • 16h ago

Support - Standalone Mapping house on Quest

2 Upvotes

I recently came across a video which I can no longer find of someone mapping their house on Apples vision pro to help with some wiring work.

Does the quest have anything like this? This would be quiet handy for me to run some cables on a 2 story building.

If anyone knows please help me out. I have a quest 2 if that matters at all.

Thanks!


r/OculusQuest • • 4h ago

Discussion bobovr m3 pro headstrap to quest 2

1 Upvotes

since there are no more bobovr m2 pro headstraps for sale, and no way to replace the padding, is it possible to retrofit the bobovr m3 pro headstrap to be comptaible with the quest 2?


r/OculusQuest • • 9h ago

PCVR Quest 2 Xorg Client?

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1 Upvotes

r/OculusQuest • • 10h ago

Discussion Batery extension with câble connexion with PC

1 Upvotes

Hello !

Found this kind of product

https://amzn.eu/d/09iGiVYF

Does anyone ever test if this kind of stuff can be used with cabled connexion with PC without perturbing the stream / perfomances?


r/OculusQuest • • 10h ago

Discussion 4XVR optimal settings

1 Upvotes

So as the name suggests I've been trying to tweak 4xvr's settings to get the best picture when watching media(mostly HDR/DV). The settings on default produce quite a dark and dim picture. I understand that the displaysbare LCD hence it's tone mapping the HDR content.

I was wondering if anyone could potentially share when settings they're using with 4xvr, if anything it could be a good place for me to start from, should I need to tweak it for my preferences. In terms of other modifications, setting it to 72hz QGO and enabling fidelityfx cas, does actually help make content look sharper and less juddery. Any help would be much appreciated


r/OculusQuest • • 13h ago

Support - Standalone Oculus Quest 3 Controller Problems

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1 Upvotes

r/OculusQuest • • 15h ago

Support - PCVR Quest 3 controller tracking issue

1 Upvotes

r/OculusQuest • • 19h ago

Support - PCVR My Vr can’t re-connect to pc after crashing

1 Upvotes

Recently (the past week or so) I’ve been having an issue with pcvr where, after I start a game, my headset would disconnect from my pc and then it won’t let me get back into the connection, instead, it just says: “Attempting to connect to pc” and will never re-connect unless I restart my pc, any idea what’s happening and how to fix it?


r/OculusQuest • • 21h ago

Discussion How should I go about fixing my vr head strap (elite strap meta quest 2)

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1 Upvotes

It’s like that on both sides I let my little brothers play it but my vr is fine so it’s probably from all the wear and tear of me having it for a while rather than anybody doing something they’re not supposed to lol. I was just wondering if I could go anywhere to get the rubber fixed or if there was anywhere selling a non broken elite meta quest 2 strap for a little cheaper. If anyone has any information or if they just wanna tell me that buying a new one is the best option, I’m open to hear all suggestions.


r/OculusQuest • • 22h ago

Hand-Tracking My left controller has some issues

1 Upvotes

Sooo I’ve had my quest 2 since like December 2023 maybe 2024 I dunno,ai just got back into playing vr a few weeks ago and like everyone does I hit my controllers off things often so that probably has something to do with it and recently my controllers have just been randomly disconnecting when I swing hard and today my left just disconnected,I cleaned it,took the faceplate off and cleaned the inside,battery part,replaced the battery multiple times and whenever I have the battery in it just vibrates ever 5ish seconds,I also left it for like 3 hours? It worked for about 10 seconds but then like zoned out and just stopped working,Appearing for a second or 2 then zoning out again,the line thingy when you hover over apps also appears for a split second when you hold down the top trigger,anyone know why or what to do?