r/OculusQuest • • 2m ago

Self-Promotion (Developer) - Standalone I spent 2 years making my own VR game for Meta Quest. It launches this Friday!

• Upvotes

Hey everyone!

I'm a solo developer, and I've spent around two years working on my VR game, Last Delivery, for Meta Quest.

The story starts when your friend disappears. To earn money and find him, you start delivering pizzas. But things don't go as expected.

The game includes driving, exploration, puzzles, and some unexpected locations, including space.

I made it using Unreal Engine, and it finally launches on October 23!

I'd love to hear what you think about it. Any feedback would mean a lot to me.

You can add it to your wishlist here:

https://www.meta.com/experiences/last-delivery/1323307377535239/


r/OculusQuest • • 7m ago

Self-Promotion (Developer) - Standalone I made a Quest app that scans real microgreen trays and reads their health out loud (passthrough + hand tracking, no controllers)

• Upvotes

Solo dev here. SproutVision turns your Quest into a crop assistant: look at a microgreen tray through passthrough, pinch to scan, and an AI vision model returns a verdict card — health %, canopy coverage, harvest countdown — spoken aloud. No controllers anywhere in the flow; it's all hand tracking and floating panels. Built with Meta Spatial SDK (native Kotlin).

Just submitted it to Meta's VR Start Developer Competition (Productivity track). The screenshots on the project page are the real thing, shot in my grow setup: https://devpost.com/software/sproutvision

If any Quest users here grow anything — herbs, seedlings, houseplants — I'd love to hear what you'd want it to tell you.


r/OculusQuest • • 13m ago

Support - Standalone Wander the streetview app stopped working

• Upvotes

As the title says, this app starts u, you get the splash screen (logo) and the "Loading..." message and a tip and then you are out

Not good with logcat so not sure what is happening here. Does anyone else use this app and is it working for you?


r/OculusQuest • • 53m ago

Discussion Disney+ 3D Imminent

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• Upvotes

Just had Horizon OS update today and 3D section is showing on Disney+ now.

Downside is the film's are not showing in 3D yet still 😞


r/OculusQuest • • 59m ago

Discussion Wanderer the fragments

• Upvotes

Any one know of a game as good as Wanderer the fragments of fate


r/OculusQuest • • 1h ago

Self-Promotion (Developer) - Standalone Tie Fighter update for Neitey's OpenXWA-VR coming this weekend.

• Upvotes

Since OpenTie is the same engine it was relaticely low hanging fruit to get Tie working. All the VR designs / features from XWA translate over. Feature parity: voice commands, radial command wheel, sensor holo panel and shortcut input console.
In the final build OpenXWA-VR will be able to run both gamnes from one app.
Pretty exciting to play Tie-Fighter in VR. Was our favorite "X-Wing" game. It has OPL3 and Midi Imuse support too. The dynamic music was such a big part in this game!


r/OculusQuest • • 2h ago

Discussion Meta Horizon+ Catalog - anyone know what's leaving end of October?

1 Upvotes

There's usually a 'day countdown' for subscribers I think - would be appreciated!


r/OculusQuest • • 3h ago

Support - Standalone Quest 3 stuck on "Finding Position in Room", then controllers won't pair after factory reset. Setup screen moves with my head

1 Upvotes

Hi everyone, I'm looking for someone who has had this exact issue and found a real fix.

My Quest 3 first got stuck on "Finding Position in Room", and neither controller worked while that was happening. I tried several troubleshooting steps, including a software update via USB sideload. Then I factory-reset the headset to investigate further, but that didn't help.

Since the reset, neither controller will pair, so I'm stuck on the initial "Pair controllers" screen. The setup tells me to move the cursor with my head. When I turn my head, the whole image moves with it, including the setup panel. The white dot stays in the middle, so I can't move it onto any button.

To summarize:

  • Before the reset: "Finding Position in Room" appeared and the controllers didn't work.
  • After the reset: the controllers won't pair, and I can't complete setup.
  • The headset powers on, and I have no PIN set.

What I've already tried:

  • Full power-off, hard reboot, and holding the power button for about 30 seconds
  • Booting through the recovery menu
  • Factory reset of the headset
  • Resetting both controllers (A + Meta / X + Menu)
  • Manual pairing (Meta + B / Menu + Y)
  • Pairing through the Meta Horizon app
  • Removing the batteries for several minutes, then fitting fresh ones
  • Clearing Boundary and physical-space data before the reset
  • Trying different rooms and lighting
  • Cleaning the tracking cameras
  • Removing accessories and facial-interface attachments
  • Sideloading the latest software via USB

None of this changed anything. I found another report with almost the same symptoms, and the standard controller-reset and pairing steps didn't fix that person's problem either. The cause looks like the same one behind "Finding Position in Room", not a simple pairing failure.

Has anyone fixed this exact combination of symptoms? Please tell me whether it's a fix you personally confirmed or a general suggestion. I'd also like to know whether it was solved through software, a recovery procedure, or a repair or replacement.


r/OculusQuest • • 8h ago

Support - Resolved Deleted my facebook acc and now given an odd prompt.

2 Upvotes

I deleted my facebook account a while back and forgot about my quest 2, now I wanna use it again with a different account but when I power it on I’m simply prompted to login or respond to an email code.

Is that normal? What’s gonna happen when try to “login” with facebook credentials to a deleted account?

I know because I forgot to delink my facebook account from a meta account that I lost my games. I’m fine with that now.

I just wanna get past this screen so I can use it again


r/OculusQuest • • 12h ago

Self-Promotion (Content Creator) - Standalone Xelee (Super Smash Bros. Melee XR) Beta 0.1.0 Gameplay

69 Upvotes

r/OculusQuest • • 12h ago

Support - Standalone Camera and phone icon casting

2 Upvotes

Ever since the last update while we are casting, the camera icon will not go away on the screen. Not the red dot but the round camera icon. I can click to make the word camera go away but not the round blue icon. Same thing when in a call and playing a game. The phone icon does not go away. Help please.


r/OculusQuest • • 13h ago

Discussion 75 wpm on metas new virtual keyboard

23 Upvotes

The virual keyboard and trackpad simply blow my mind!!! They work so well. And I can't stop thinking about how well the new vr glasses are going to be for productivity. I also feel like the recent updates to the remote display app has gotten way better. It integrates seamlessly with the virtul keyboard and trackpad. I'm literally sitting on my couch right now and browsing reddit and typing this post on a pillow!@ I testes my wpm and coud easily reach 75 words per minute after a couple of times adjusting to the keyboard, This is impresive. I can actually work with it. I only wish it had more ways to configure it and that it will have suppott for more languages.

Did any of you try the new keyboard and trackpad? What are your first impressions?


r/OculusQuest • • 14h ago

Self-Promotion (Content Creator) - Standalone Xelee (Super Smash Bros. Melee XR) 0.1.0 Beta Release

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16 Upvotes

It’s here!! Xelee is a standalone mixed-reality port of Super Smash Bros. Melee to the Quest 3 and Quest 3S. I’ve been working hard on this for about a month now and I’m confident it’s going to blow your minds. I now consider Xelee the best way to play Melee by some margin; the effect of seeing stages and fighters in mixed reality is transformative. I hope to let the release speak for itself, but here’s the full list of features I typed up for the README:

- Every stage and mode has been tweaked for mixed reality
- Full Slippi support, with Unranked and Direct modes included at launch
- Touch controller support, with rumble
- External gamepad support, with rumble
- Hand tracking for placing, turning and scaling the stage
- Stage placement: place the stage once with Place Stage and every
stage starts there; any stage can be adjusted before its fight.
- Laser pointer menus: point and click through Melee's menus with the Touch controllers or hand tracking
- Asynchronous SpaceWarp (ASW) boosts the base framerate of 60FPS to an apparent 120FPS
- Dynamic resolution to keep performance at a stable lock, ranging from 80% to 130% display resolution.
- Spatial audio makes sound play properly from fighters, and extra stage effects (WIP) give spatial sound effects to stages where vanilla is missing them
- 2xMSAA anti-aliasing
- UCF 0.84 as Slippi plays it (dashback, shield drop, SDI, shield SDI, tumble,
DBOOC fix, 1.0 cardinals), Slippi's no-wobbling, neutral spawn and
freeze-glitch rules, on by default offline (two toggles on the Gameplay page)
- C-Stick in 1P: the C-stick attacks in Classic, Adventure, Training and the
other 1P modes, as in VS (on by default; a Gameplay toggle)

AI blah-blah: Yes, Claude wrote every line of code. It also wrote sound effect generators, built the XR UI that I needed, ran sweeps for hiding stage pieces for MR play, did comparative analysis and fix work against Dolphin, ran extensive optimization rounds, and a million other things. I’m a software engineer by trade and I’ve made my peace with it. LLMs let me develop this into a polished and optimized release that I’m incredibly proud of, and I hope the end result speaks for itself.


r/OculusQuest • • 16h ago

Discussion More than a gaming console – Quest 3 is a miracle for my rehabilitation!

36 Upvotes

Hi everyone, my VR name is Misha.war.weteran.UA.

I am writing this review to express my deepest respect to the creators of the Meta Quest 3. I have lower limb paresis and am currently unable to walk. However, this headset has given me something completely unexpected – a real tool for neurological recovery, freedom, and hope.

Every day, I do two 40-minute sessions where I place my feet on an electric leg exerciser and put on the Quest 3 to watch walking simulations and play competitive shooters like VAIL VR. The visual input combined with the mechanical movement is doing wonders for my rehabilitation! Even watching simple VR videos of walking through a park or being out in nature feels like a massive achievement and progress for me.

For me, gaming here is about travel, exploration, and making new connections. Real-time translation tools allow me to communicate and meet people from all over the world without barriers. Quest 3 is truly so much more than just a gaming console for me.


r/OculusQuest • • 16h ago

Self-Promotion (Developer) - Standalone I made a Quest siege game where you can defend the gate or command the beasts attacking it

10 Upvotes

Hey, I’m the indie dev behind Warlords at the Gate. It’s a Quest tower-defense game with two ways to play: build towers and hold off the waves, or switch to Beastmaster and send the horde against the fort. I’d love to hear which side looks more fun in the trailer, and what you’d improve.

Meta Quest store page: https://www.meta.com/experiences/1306587209206412/


r/OculusQuest • • 17h ago

Fluff Headphones for movie watching?

6 Upvotes

People who enjoy movie watching on the quest, do you use headphones/earbuds for an increased feeling of cinema immersion (and if so what type?) or do you prefer just using the headset?

I’m trying to get as close to a real cinema as i can, without spending a fortune of course!

Thanks in advance :)


r/OculusQuest • • 19h ago

Discussion bobovr m3 pro headstrap to quest 2

1 Upvotes

since there are no more bobovr m2 pro headstraps for sale, and no way to replace the padding, is it possible to retrofit the bobovr m3 pro headstrap to be comptaible with the quest 2?


r/OculusQuest • • 19h ago

Self-Promotion (Developer) - Standalone What if we turned every page of a book into a world around you?

631 Upvotes

I've been exploring this idea of immersive books in mixed reality using Meta Quest 3 and local generative AI.

  1. Give an LLM pages / chapters of a book. Let it write a description of the setting: the place, time of day, weather and light, seen from a seated viewpoint.

  2. Send the descriptions to FLUX.2 Klein 9B with a 360° LoRA, running locally on an RTX 3090. It makes a 2048×1024 equirectangular panorama in about 4 minutes.

  3. Upscale each panorama 4× to 8192×4096 using Real-ESRGAN. Import into Unity and make a build. On the headset, it's compressed to ASTC and shown as a skybox.

  4. During runtime, about once a second, Google ML Kit reads the text in the centre of the headset's camera image, looks them up in the book's text, then displays the appropriate environment.

The next step is 3D worlds using Gaussian splats converted into optimized meshes.

Music: 'The Great Wonder' by Roger Gabaldà on #Uppbeat https://uppbeat.io/c/roger-gabalda


r/OculusQuest • • 21h ago

Discussion What are the best free games to compare on Quest 3 & 2?

2 Upvotes

I have a quest 2 and a quest 3 and I wondered what are the best free vr games to compare the performance on each


r/OculusQuest • • 22h ago

Discussion PSA: These are both micro fibre cloth

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168 Upvotes

Above (blue) is used for cars/kitchen. Below (yellow) is used for cleaning eyewear. Use this one for your headset. Even with the softer cloth material, do not apply any pressure while wiping your lenses, be gentle and make sure no debris is stuck on it. The Lenses are the life of your headset.


r/OculusQuest • • 22h ago

Self-Promotion (Developer) - Standalone Tonic Trouble (n64/PC) - standalone port WIP

8 Upvotes

One of my favorite childhood games and I'm slowly but surely making progress getting it running!


r/OculusQuest • • 22h ago

Support - Resolved Steam Link via USB-C

4 Upvotes

Hi!

Recently Steam released SteamLink VR via usb-c (beta). I was able to make it "work" - the USB cable icone is no longer grey - but I can't see any difference. If I unplug USB cable, nothing happens. If I disable WIFI in headset, then there's no connection available (but cable icon is still lit). It looks like it's detecting cable connection to PC, but link is not using it.

Can anybody explains to me, how does it work, or should working? Am I doing something wrong?

EDIT: RESOLVED!
It was an antyvirus software that's been blocking connection this whole time... When I turned off the protection, headset timidity established connection by cable via IPv6.

ALSO! Info From Valve Dev! (Source: https://steamcommunity.com/app/250820/discussions/3/592940620292828729/?l=english)

So the Quest USB tethering wants to use IPv6, and it seems like you have IPv6 disabled on your Windows install.
Luckily, there IS a workaround -- though there's no way for the IPv4 stuff to be configured \automatically*, the Steam Link app is forcing a specific IPv4 setting on the Quest side. If you go and configure the Quest-provided NCM connection and use 10.86.13.38 as an IP, you should see the Quest appear on 10.86.13.37. At which point, SteamVR should be able to bind the 10.86.13.38 address, and USB should be used.*


r/OculusQuest • • 23h ago

Self-Promotion (Developer) - Standalone Sorry! Have a free DLC!

57 Upvotes

A huge thank you to everyone who tried Infinity during launch!

Unfortunately, a major issue slipped through the initial release build which caused crashes for some players. The problem has now been identified and fixed, and I really appreciate everyone who took the time to report issues and be patient while I worked on a solution.

As a small thank you to the community, I'm giving away one DLC of your choice to anyone who comments during the next 48 hours.

To see the available DLCs:

  1. Open Infinity
  2. Go to the DLCs tab in the menu
  3. Comment below with the DLC you'd like *
  4. I'll send a redemption code via DM

* "Complete Universe" won't be available as this is a pack.

For anyone who missed my previous post, Infinity is a VR space exploration experience for Meta Quest where you can travel across the Solar System and beyond, exploring planets, moons, stars, and galaxies.

Thanks again for all the support, feedback, bug reports, and ideas. They genuinely help shape the future of the project.

What's the next destination you'd most like to visit in Infinity?

Infinity on Meta Quest


r/OculusQuest • • 23h ago

Self-Promotion (Developer) - Standalone I built a VR curling simulation for Quest and need playtesters (solo or 2-player online)

84 Upvotes

I’ve always found curling fascinating: the precision, the tactics, the way a stone slowly curls across the ice. So I built a curling simulation for Quest. I see it less as a game and more as a sim of the sport, which means the controls take some getting used to.

I’m a solo dev and I’d really like to know three things from people who haven’t seen it before:

  • Does the tutorial get you to a point where you understand how to throw?
  • Does the online 2-player mode run smoothly, without lag or disconnects?
  • What’s missing, or what annoyed you?

No curling knowledge needed, beginners are actually the most useful testers. A session takes about 20-30 minutes. You can play solo, or join me for a match.

I’ll be online for matches on Wednesday, Oct 21 at 23:00 CEST (22:00 UK · 17:00 US East · 14:00 US West) and Sunday, Oct 25 at 20:00 CET (19:00 UK · 15:00 US East · 12:00 US West).

Testers need to be 18+. Join here: https://www.meta.com/s/6BZlYIN04.

I’ll be around in the comments, so ask me anything about the game or how the testing works.


r/OculusQuest • • 23h ago

Discussion Just bought a Xbox controller

0 Upvotes

I just bought a wireless Xbox controller I know horizon+ members get free Xbox games are any of them good or do you need to buy the game pass?