r/MinecraftMod • • 0m ago

Which is better, BetterEnd or Enderscape

Post image
• Upvotes

This is to settle an argument


r/MinecraftMod • • 8m ago

I made performant colored dynamic shadows (NO SHADERS), works with ANY mod

• Upvotes

I replaced the entirety of Minecraft vanilla's lighting for my own using a technique I developed called LUMINA which stands for Lightfield Unified Multiscale Irradiance Network Atlas (Yes its a long name but it sounded cool...).

It improves vanilla's lighting with a spatial, colored, dynamically-updated irradiance field.

Why? Vanilla's lightmap is a 16×16 table indexed by block and sky lighting. It's 2D, so it *cannot* carry RGB values and the same light level always maps to the same tint which is like a yellowish piss cream tone. It's also fully static, it always needs to relight entire regions whenever you move lighting.

So the replacement was a volumetric field of RGB samples, divided into 8×4×8 world sections around the player, packed into a ring atlas. The atlas is a ring indexed by world section, so moving the box re-bakes only the sections that actually changed instead of all.

This achieves amazing performance with a good looking vanilla result (Because basically we're using voxels for lighting). If you don't like the shadows though, you can disable and just enjoy the colored lighting.

The cost per frame is 100% from the GPU and is blazingly fast, in fact I don't even believe it ran so well.

Again, these are not shaders, at least in the sense of Minecraft shaders (They're still technically GPU compute shaders), and I'm developing this for my mod Organellium, a huge performance and visual improvement mod. Picture Sodium with stereoids and worldgen performance.


r/MinecraftMod • • 18m ago

Shattered Pixelcraft 1.4.2 Released

Thumbnail
• Upvotes

r/MinecraftMod • • 42m ago

OreSpawn (1.7.10) portado para Minecraft 26.3 – Forge

Thumbnail
• Upvotes

r/MinecraftMod • • 3h ago

Commission pricing

Thumbnail
1 Upvotes

r/MinecraftMod • • 3h ago

Looking for a good texture pack. Any reccomendations?

Thumbnail
1 Upvotes

r/MinecraftMod • • 5h ago

Any good mods for slowing or increasing tick rate within a certain area?

1 Upvotes

Hello people of Reddit,
I'm trying to find a mod that would work like [/tick rate] but only within a given enclosed area rather than the entire world.
Ideally it would affect everything (just like the original command does).
This would be for version 1.21.4.
Any help is appreciated!


r/MinecraftMod • • 6h ago

Stackable Carpet (Updated)

Thumbnail curseforge.com
1 Upvotes

r/MinecraftMod • • 7h ago

Horsing Around (Horse Riding Rework)

9 Upvotes

I've been working on this mod for around three and a half weeks and it just got denied by Modrinth. There's probably nothing that I can do to change that but I figured I'd still post it here for anyone who wants to try it out. This mod was made using AI for coding, however it is not a one shot slop project. Ive been iterating for multiple weeks in order to make sure that the mod feels exactly how I want it to feel, and also so that it is free of any bugs. It's also very well optimized. MORE VIDEOS OF THE MOD IN THE MODRINTH PAGE DESCRIPTION, IM REALLY BAD AT REDDIT SO IDK HOW TO PUT MORE HERE...

The mod costs:

  • Client: about 70 µs per frame, roughly 0.6% of one CPU core
  • Server: about 7 µs per tick, 0.1–0.3% of the server thread
  • Memory: about 1% of the client’s, nothing on the server

r/MinecraftMod • • 9h ago

I build a mod that makes chat readable

Thumbnail gallery
2 Upvotes

r/MinecraftMod • • 9h ago

We Assist will speed up your constructions with world edit.

1 Upvotes

Hey everyone! I'm the developer of WE Assist, a Minecraft Fabric mod I've been developing on to make building with WorldEdit more convenient.

I wanted to make common WorldEdit operations easier to access without constantly typing commands in chat.

Here's what it currently does:

  • Resize selections with the mouse wheel. Expand or contract the side you're looking at, move the whole selection, or resize both opposite sides at once.
  • See your selection in the world. The selection box, corners, direction arrows and visual highlights show exactly what your next action will do. It also works through blocks, so you can see the selection while building inside or behind structures.
  • Use familiar keyboard shortcuts. Ctrl+C, Ctrl+X, Ctrl+V, Ctrl+Z, Ctrl+Y, Ctrl+R to rotate and Ctrl+F to flip clipboard contents.
  • Preview pastes before placing them. With Litematica installed, a hologram shows where your copied structure will land. You can move it around, rotate or flip it, and pin it in place.
  • Use a radial command menu. Press G to access common commands like //set, //replace, //walls, //stack, //move and //smooth, with block selection and an in-world preview.

WE Assist is client-side and doesn't need to be installed on the server. WorldEdit is still required, and Litematica is optional for the paste hologram. The mod draws its own selection box, so WorldEditCUI isn't required.

It supports Minecraft 1.20.1, 1.21–1.21.1, 1.21.4, 1.21.8 and 1.21.11, with Fabric Loader, Fabric API and MaLiLib required.

The project is still evolving, and I'd genuinely appreciate feedback from people who use WorldEdit regularly.

https://www.curseforge.com/minecraft/mc-mods/we-assist


r/MinecraftMod • • 10h ago

(Fabric Loader) Any good 1.21.1 mod adding bedrock's /camera command?

Thumbnail
1 Upvotes

r/MinecraftMod • • 10h ago

We made a mod that turns any Minecraft player into a cute little plushie!

Thumbnail gallery
1 Upvotes

r/MinecraftMod • • 10h ago

I built a Minecraft Resource Pack Generator!

Thumbnail resource-packer.vercel.app
1 Upvotes

r/MinecraftMod • • 10h ago

GYUZUEPVP_V.2 Minecraft Texture Pack

Thumbnail planetminecraft.com
1 Upvotes

Yo made my new pack Gyuzue V2.

32x tools and items, 16x blocks. Short swords and clean blocks for more FPS. Good for bedwars and crystal pvp.

Tested on 1.21+ Bedrock.


r/MinecraftMod • • 10h ago

armadura para minecraft

1 Upvotes

r/MinecraftMod • • 10h ago

[Forge 1.20.1] WorldGen surface_rules keep duplicating after every world reload – eventually causes OutOfMemoryError

Thumbnail
1 Upvotes

r/MinecraftMod • • 10h ago

[Forge 1.20.1] WorldGen surface_rules keep duplicating after every world reload – eventually causes OutOfMemoryError

Thumbnail
1 Upvotes

r/MinecraftMod • • 10h ago

Portable Juke Box?

1 Upvotes

I'm playing mostly vanilla, but I really want a jukebox that functions similarly to the upgrade in Sophisticated Backpacks. Does something like that exist? Currently playing 26.3 neo


r/MinecraftMod • • 10h ago

I made a preview tool for evenly spaced Minecraft pillars (PillarPlan)

2 Upvotes

One block off can throw a long bridge or support line out of alignment. PillarPlan previews evenly spaced support positions as outlines; every block is still placed manually.

Modrinth: https://modrinth.com/mod/pillarplan-even-spacing-guide

CurseForge: https://www.curseforge.com/minecraft/mc-mods/pillarplan-even-spacing-guide

Minecraft Java 1.21.11 · Fabric + Fabric API · Java 21 · client-side · PillarPlan 0.2.1. Straight sections follow X/Z; curves are block-grid approximations. Plans reset when leaving the world.

Disclosure: PillarPlan is my mod (SuffixHD). Footage is genuine Minecraft gameplay. The background music is an original synthesized track made with AI-assisted code; no third-party samples.

If you build with spacing guides, what would make this more useful?


r/MinecraftMod • • 10h ago

I'm getting back into Minecraft modding. What would you like to see?

6 Upvotes

Hey!

I'm planning to get back into Minecraft modding, this time for Minecraft 26.3 on Fabric, but I'm still trying to figure out what I should actually make.

I don't really want to start working on a random idea just because it sounds cool. I'd rather make something that people would actually want to use, whether it's a small mod that fixes an annoying issue or something much bigger that adds new mechanics and gives players more things to do.

So I figured I'd ask here.

Is there anything you've wanted a Minecraft mod to do, but haven't found a good mod for yet? Maybe there's a vanilla mechanic that bothers you, a feature you think Minecraft is missing, or something that other mods have tried to implement but never quite got right.

And it doesn't necessarily have to be an improvement to something that already exists. I'm also interested in bigger ideas: new gameplay mechanics, complex systems, or mods that could offer a whole new experience. If there's a good reason to make something ambitious, I'm not against taking on a larger project.

Some examples of the kinds of things I'm talking about:

  • Quality of life: Little things that make the game less frustrating or more convenient to play.
  • Vanilla improvements: Reworking existing mechanics that feel underdeveloped, repetitive, or just not very fun.
  • New features: Things you wish were part of the base game, or mechanics you think would fit Minecraft really well.
  • Expansions to existing gameplay: More depth for exploration, combat, survival, building, automation, or whatever else interests you.
  • Larger projects: New systems, interconnected mechanics, or something that could significantly change how you play the game.

These are just examples, though. I'm not trying to limit the suggestions to any particular category.

One thing I'd ask is that, if you have an idea, please explain it a bit instead of just dropping a name or a one-line suggestion. What would the mod actually do? Why would you want to use it? And if similar mods already exist, what do you think they get wrong or what would you like to see done differently?

You don't need to write an entire design document, obviously. I'm just interested in understanding the idea and the reason behind it.

I haven't decided on anything yet, so I can't promise I'll make a particular suggestion. I'll need to look into existing mods and see what's already out there before choosing a direction.

Anyway, I'd love to hear what you think. What kind of mod do you feel Minecraft is missing, or what would you personally like to see someone make?


r/MinecraftMod • • 11h ago

Check this out! Shaped craft generator on Python!

Thumbnail toffeeshare.com
1 Upvotes

Only code here, nothing else 🙌

#start

print("Welcome to shaped craft generator!")

#crafting item

print("——————————")
crafting_item=input("For what item do you want to create a craft? \n").strip().upper()

#RecipeCategory

recipecategory="None"

print("///    Categories:  ///")
print("1 - BUILDING_BLOCKS")
print("2 - DECORATIONS")
print("3 - REDSTONE")
print("4 - TRANSPORTATION")
print("5 - TOOLS")
print("6 - COMBAT")
print("7 - FOOD")
print("8 - BREWING")
print("9 - MISC")
print("///  Wrong=Restart! ///")

print("——————————")
recipecategorynum=int(input("Which category will you choose? (choose a number from 1 to 9) \n"))
match recipecategorynum:
case 1:
    recipecategory="BUILDING_BLOCKS"

case 2:
    recipecategory="DECORATIONS"
case 3:
    recipecategory="REDSTONE"
case 4:
    recipecategory="TRANSPORTATION"
case 5:
    recipecategory="TOOLS"
case 6:
    recipecategory="COMBAT"
case 7:
    recipecategory="FOOD"
case 8:
    recipecategory="BREWING"
case 9:
    recipecategory="MISC"
case 0:
    print("ERROR: Wrong number!")
    exit()

#craft

print("——————————")
print("Write a pattern for your craft! Remember your items, define them as numbers! (For example craft of a shield 👇)")
print(""121"")
print(""111"")
print("" 1 "")
print("__________")

first_row=input("First row: ").lower()
second_row=input("Second row: ").lower()
third_row=input("Third row: ").lower()

#how many items in craft (items_count)

print("——————————")
ic=int(input("How much items did you use? (=>10 = Restart!) \n"))
if int(ic) > 9: 
  print("ERROR: An IC too high?") 
  exit()
items=[]

for i in range(ic): 
  print("__________")
  name=input(f"Name of item {i+1}: ").upper().strip()
  items.append(name)

#unlocked by what item

unlockedby=input("unlockedBy: ").upper().strip()

#result

print("Your result:")

print("——————————————")
print("shaped(RecipeCategory." + recipecategory + ", ModItems." + crafting_item + ")")
print("        .pattern(" + first_row + "")")
print("        .pattern(" + second_row + "")")
print("        .pattern(" + third_row + "")")
for x in range(ic): 
  print("        .define('" + str(x+1) + "', Items." + items[x] + ")")
print("        .unlockedBy(getHasName(Items." + unlockedby + "), has(Items." + unlockedby + "))")
print("        .save(output);")
print("——————————————")

r/MinecraftMod • • 11h ago

Anyone know of Relic/Trinket mods for 1.20.1?

2 Upvotes

I have Artifacts, Boubley heart canisters, Dream Relics, Enigmatic Legacy/Addons, Odd Accessories, Relicera, Armageddon, i like having magical trinkets


r/MinecraftMod • • 11h ago

BONJOUR

2 Upvotes

bonjours j aimerais savoir quelle sorte de mod MC vous préférez pour que je puisse me mettre au bouleau (je vient de terminer un mod horeur)


r/MinecraftMod • • 11h ago

Why is nobody talking about this Herobrine mod?

54 Upvotes

Just wanted to share this Herobrine boss fight from Annoying Villagers, a mod made by pla_is_me.

The Herobrine Boss in this mod is genuinely impressive, and I feel like it deserves way more attention.

Has anyone else tried it ? Why this mod having too little attention ?