r/Mechwarrior5 • • 12h ago

Discussion Best of the best Day 2: IS medium mech

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313 Upvotes

Congratulations to the Firestarter FS9-A for winning best IS light mech! Those 8 energy hardpoints definitely come in handy.

It’s time to see which mechs are the best in Mechwarrior 5: Mercenaries! Please follow the rules below, and the most upvoted comment will win.

- Mech must be in the base game or DLC’s
- Please name the specific mech variant in your comment
- Comment with the most upvotes at the end of the day wins. Results are final
- Please keep it respectful, and have fun!


r/Mechwarrior5 • • 22h ago

DLC Question DLC9 Sales

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127 Upvotes

How are sales looking so far? Is anyone able to share? Judging by peak play, it looks more successful than Chaos Reigns which was successful. The formula of building off the enhanced cinematics from SoK, selecting cool points in the timeline to experience, and continuing to throw gobs of new mechs and gear at us has been excellent.

I'm hoping it justifies continued DLC output.


r/Mechwarrior5 • • 6h ago

Mech Porn 😎 One of the dumbest yet most successful abominations

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127 Upvotes

The clans keep throwing these things at me so I’ll keep building stupid versions.

My normal one has 4 lb2x sld, 4 lb2x shotgun and 6 mg

This one…all light rifles.

The funny thing is, the alpha is just ok, lots of recoil, but chain fire? Omg….you can pretty much just keep firing because by the time you’ve scrolled through all 14, like 6-8 are reloaded….it’s like a rifle machine gun.


r/Mechwarrior5 • • 14h ago

Mech Porn 😎 Christmas for Fahad

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71 Upvotes

I have never managed so so little


r/Mechwarrior5 • • 7h ago

Mech Builds I'm so hooked on the dakka guys..

66 Upvotes

100+ dps dakka crab taking on 4 teams in the arena. I love this thing so much.


r/Mechwarrior5 • • 23h ago

Discussion A question from a newcomer about light mechs

62 Upvotes

Hi, I've been enjoying the game so far... but there is something I'm curious about.

What is the point of light mechs? Right now I'm super early in the game and light mechs are really all that's available to me, but all of them are seemingly just worthless. fleas, cicadas, locusts, spiders, urbanmechs, and firestarters are kinda all i have access to (besides the occasional assassin) and kitting out any of them is a nightmare without stripping all the armor.

either they do 2 damage per second or they have zero armor, and with or without, they get cored instantly or get all their turrets/legs blown off if the enemy so much as glances at them. should i not be taking them? is this a situation where all mechs are technically playable for fanservice but you're only "supposed" to play as specific ones? does the game expect me to beat the stealing supplies story mission right out the gate after picking up the jenner guy, resulting in medium mechs being unlocked?


r/Mechwarrior5 • • 12h ago

Discussion DLC 9 Ashes and Ascension Known Bugs Megathread

51 Upvotes

I haven't seen any post on here listing or actively identifying the bugs that have been introduced with the latest update, so I thought I'd make a post.

Having a Megathread will help whatever devs are on here see what we're seeing. I'd also love to here when we can expect a hot fix for some of these. If folks mention any new bugs in the comments, I'll add them to the list.

As of 19 October, I have noted the following bugs:

- Employer reputation in the salvage screen has been showing up as just "Text Block." I don't know if it's also affecting reputation as well.

- Rival Mercenaries are gone! They are completely missing from the map, nor have I accidentally stumbled upon any in missions.

- Turrets are showing as active targets while hidden. They take no damage and bog down lancemates. During beachhead missions every turret on the map will appear as a legit target during the capture phase yet not a single one is actually armed

- Ive been having issues where contracts offered in a system are disappearing. Like there will be for example 75 days left til a cycle ending. I'll spend 30 days going there because there is a 4 mission contract I want to check out. Arrive in system, no such contract. No mods all dlc pc

- Possible: Nagelring graduates not receiving Nagelring trait.

- Multiple mechs have the wrong weapon model after equipping a weapon. Not a new problem, but it seems to be happening again.

- Mission Bangor PT6 seems to be missing an allied support drop. Partway through the mission Clan Wolf-in-Exile is supposed to drop to support you, but they don't, making the mission exceptionally difficult (probably the hardest mission in the game so far).

- The A&A mini-campaign employer is shown as FedCom, despite it being a Star League operation. This might be intended, since the Star League just formed and we accepted the contract on behalf of Victor Steiner-Davion, but calling it out here just in case.

- There are no news articles in this DLC (in the news feed found in the Home menu), none whatsoever.

- Marauder IIC rear torso armor being damaged by hits to the front

- Multiple mechs have the wrong weapon model after equipping a weapon. Not a new problem, but it seems to be happening again.

- Mission Bangor PT6 seems to be missing an allied support drop. Partway through the mission Clan Wolf-in-Exile is supposed to drop to support you, but they don't, making the mission exceptionally difficult (probably the hardest mission in the game so far).

- The A&A mini-campaign employer is shown as FedCom, despite it being a Star League operation. This might be intended, since the Star League just formed and we accepted the contract on behalf of Victor Steiner-Davion, but calling it out here just in case.

- There are no news articles in this DLC (in the news feed found in the Home menu), none whatsoever.


r/Mechwarrior5 • • 23h ago

MW5 MOD 🛠 I will kill just to be able to peak at this modlist

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45 Upvotes

Like cmon...Is difficult to believe that is still MW5....I recognize some of the mods like the Disembark Mod, UVW, WARFX, Audiostash...but I'm pretty sure there is much more...

My imagination flies thinking what infantry must feel in the middle of the heat like that....crazy


r/Mechwarrior5 • • 12h ago

Media I'm glad they didn't overreact

33 Upvotes

r/Mechwarrior5 • • 6h ago

You better Fochting believe it! A&A is great storytelling and I love it

30 Upvotes

Just 4 Missions in Ashes and Ascension, and man, that Tai-Sa Nicholas is a smart man and just got himself a Clan unit and it was absolutely wonderful to watch how he did it. I am not a super lore expert, but I love how Piranha interprets and respects the source material and plays the dynamics between the factions. I hope it holds up later on, I love it so far.


r/Mechwarrior5 • • 3h ago

Focht You! Bonus kill

29 Upvotes

Right place at the wrong time, probably my most dramatic kill on a turret lol


r/Mechwarrior5 • • 18h ago

Oh Focht! What kind of LostTech this missile is?

29 Upvotes

r/Mechwarrior5 • • 10h ago

Discussion Battlemaster 1G-S

25 Upvotes

It looks like a dinosaur, or a large bug, or maybe like a soldier from the Zerg army in Starcraft, what with that big, spiky, carapace-looking thing on its back. I wonder why it’s like that?

Also, what’s your take on the 1G-S vs the Hellslinger? They both make fun brawlers. I’m torn between the red death-dealing devil and the mech that looks like a Zerg monstrosity.


r/Mechwarrior5 • • 11h ago

MISC Return on investment

24 Upvotes

Rolled the real-time in game clock up to 2000 hours last night (XBox said) and that prompted a bit of self-congratulatory math. I did not purchase the game (and all the available DLCs) in a particularly efficient way. Started with the "Jumpship Edition" & bought the content as I found it/ or was released, not looking/ waiting for sale pricing.

Works out, as of last night, I have invested a grand total of ~$.086/ Hour played.

That's value.


r/Mechwarrior5 • • 21h ago

MW5 MOD 🛠 Enhanced Academies - Continued

19 Upvotes

Not only does this bring back the functionality of Enhanced Academies for DLC9, you can also add traits to Mason.

https://www.nexusmods.com/mechwarrior5mercenaries/mods/1628

I suspect some folks were waiting for something like this.

Thanks to Utkantir.

Now PGI just needs to fix the Merc spawns and I can start my new campaign run 😄


r/Mechwarrior5 • • 6h ago

Mech Porn 😎 How about finding these two within 15 minutes of each other?

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17 Upvotes

Gausszilla and Wolf Phoenix! Finally!


r/Mechwarrior5 • • 8h ago

Dev Post Piranha Games hotfix?

13 Upvotes

Has anyone heard when PG is going to release the patch that fixes the Nagelring trait problem and the rival mercs not being available problem? They’ve always been fast about this in the past.

I’m having fun in my new career mode but I do miss that aspect of the game. I think I’ll reimport and start a fresh new career in Davion space when the patch is finally released. That, and I have to figure out how I want to use the existing Bounty Hunter Marauder mechs in my cold storage.


r/Mechwarrior5 • • 17h ago

Discussion Another SoK pondering, on the subject of "superior forces"

10 Upvotes

In the final mission the Diamond Shark leader claims we stormed their base with a superior force, and is just answering in kind. We had two lances, our own and the useless Maruader dudes that somehow seem to find themselves just outside the battle radius no matter where the enemy lands.

Do we think he is referring to superior as sheer tonnage?

Or, do you feel the battles we participate in are just a snap-shot of what is happening all around us? In the final mission you depart on a pair of Unions meaning there could be another 16 mechs on the field, and anyone in their right mind and with that capacity would take it if possible.

I mean, that's how it works in all the other campaigns, so it stands to reason that it's possible, it's just that this time you don't have a house army in your pocket so it's a little different on that account.

So, is the reality that there were up-to two companies actually involved with storming the base, which would actually make your force superior (or at least very close, don't have a count on how many clan mechs are in that first mission, but I would guess 4-5 stars plus the "boss" at the end.

Or, his claim of superior is because you brought 8 assaults and they had mostly light and medium mechs with a few heavy and one assault sprinkled in?


r/Mechwarrior5 • • 8h ago

Discussion So it’s 3024 and….

9 Upvotes

I’ve already seen House Davion fielding the Raven and the Cataphract. Even though those were not supposed to have been built yet and were built by House Liao.

Is this normal?

I thought the Ravens and Cataphracts only start appearing after the second part of Operation Galahad, and then only in Liao units.

I’m playing career mode if it matters.


r/Mechwarrior5 • • 1h ago

Mech Builds Marrying Meat to Metal Part 4: One Pilot, Three Mechs, and all the Hitscan

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• Upvotes

First, can we get some love for the SR-5? Everyone seems to be so infatuated with the SR-6 they completely blind themselves to the alternatives.

Anyhow, Lasers and MGs. A combination that's common enough that one MG/Laser specialist is currently covering 3 of my favorite mechs.

I'm not gonna cover the Adder-S. It's disgusting, well known, and this setup just makes it even more ridiculously overpowered. No need for a deep dive on a mech we're all familiar with.

Instead, I want to cover the new boys. The Arctic Cheetah is a masterful design, combining mobility and firepower in a compact chassis. The E in particular is amazing, partially because it can mount 2x ER-LLs on an extremely high ST mount, while boating 7x LMGs and still carrying enough ammo a JJs to be practical.

LMGs are... not great DPS. The 15% damage buff isn't doing much, but I'll take what I can get. 13.23 (14.53 for clanners) heat-free DPS at 500+ meters of range is nothing to sneeze at for a 30 ton mech though. Backing it up with a pair of ER-LLs really accentuates the Arctic Cheetah's strength. It's fast enough to maintain distance, and powerful enough at long range to securely whittle down 100 tonners or just play the meanest game of cat and mouse with mediums and lights.

Those ERs are dealing 43.68 pinpoint damage (48 damage against Clanners) at 1300+ meters after the 40% Damage and 20% range buff, which is more than respectable for such a nimble little mech. Heat is no issue whatsoever. Top Speed is 160 KPH, and that lone JJ is just for positioning. This thing plays like a hit and run sniper, and it is perfect for scouting for AIV strikes. The high ER-LL Hardpoints and tiny mech frame combine to make s phenomenal hill-humper. You can just peek over a ridge/hill in 3rd person and shoot off both ER-LLs at a target that can't shoot back because the terrain still shields your CT from LoS. I've soloed Stone Rhinos in this thing, and the poor AI could only sit there and take the punishment, two whittle ER-LLs at a time.

Speaking of Stone Rhinos, let's talk about the SR-5.

No joke, my favorite 100 tonner.

Boring stats first: Speed is 81 KPH with pilot. Which for a boring stat, is still hilarious in a 100 ton mech.

Now for the fun stuff: The Firepower. Each H-LL deals 32.76 Damage, or 36 Damage against Clanners at a range of 675 meters. This means each individual arm carries 98.28 Pinpoint damage/108 Pinpoint for Clanners.

Which is enough to instantly core 70% of the mechs in the game. When you combine the firepower of both arms, you get a rather stunning 196.5 Pinpoint/216 pinpoint against Clans and the 1-alpha insta core mech catalog ratio jumps up to 100%.

It's a 100 Ton, 81 KPH Delete Button. And the HMGs are no less crucial to the design, because pressing that delete button is HOT.

The HMGs are the perfect compliment, allowing me to continue fighting even after spiking my Heat Gauge. The DPS is phenomenal for hear-free weapon, and given that this beast reaches 81 KPH, it can effortlessly close the gap for the HMGs, or maintain range by quickly dipping into cover to shed hear.

Those HMGs hit for 4.6 DPS apiece/5 DPS for Clanners; or 18.4 DPS/20 DPS vs Clanners. A pretty substantial follow-up to the all you can eat Laser buffet, and the fact I can lean into that gnarly DPS while shedding heat means the threat of instant death is only a few seconds of Dakka away.

It is a hell of a mech, and I highly recommend giving the SR-5 a chance. You just gotta restrain yourself from alpha striking non-stop, and realize that less than 50% of your total firepower is still enough to instantly kill just about everything you encounter.

This is why I like my weapon specialist pilots. Unlike Speed Pilots, I can assign this dude to any mech wielding both MGs and Lasers and make use of 100% of his traits.

Till part 5, have yourselves a gamely clanner hunt!


r/Mechwarrior5 • • 7h ago

General Game Questions/Help What affects these numbers circled in yellow?

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6 Upvotes

Do we even know the answer to this question? I find it irritating when I have great standing with a faction/sponsor and the cash payout buff is trash. Is it based on mission type?


r/Mechwarrior5 • • 12h ago

Discussion Nargelring Academy and constant crashing when in my pilot menu!

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6 Upvotes

Quick question guys, I am a console player on Ps5 and every since the Dlc for Ashes and Acension, all my pilots that have graduated from the Nargelring Academy, their trait for that Academy is blank and not showing any detail? Here is a pic and that blank trait is from the Nargelring Academy and every pilot I have sent to the Academy has their trait blank like that!

Also ever since the Dlc my game constantly crashes when whenever I go into my pilot screeen!

I have already deleted the game and reinstalled it no change.

Does anyone else have this problem?


r/Mechwarrior5 • • 6h ago

Mech Builds Operation: (get close you die stay far you die) is now active cuz I need to ext grind cash Xbox series X vanilla lance

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6 Upvotes

Both summoner D's have a total of four c-er ppcs with no additional weapons because when you have eight PPC blasts flying at you automatically see the light the sun spider prime has lrms

Enemy gets close Lance deploys PPC

If enemy goes far Lance deploys lrm ATM combination

If you want to have some fun with this I would suggest using the infinite ammo in settings as well as the infinite heat index

Try it in a war zone and see how much you last that's a decent little 11milliion


r/Mechwarrior5 • • 13h ago

General Game Questions/Help Continue On?

3 Upvotes

Just wondering if I should pause until I get the new DLC this weekend. I just got to Solaris popping up. I believe I’m in 3040 but I don’t want to miss anything by the Clan Invasion starting before I buy the new DLC.


r/Mechwarrior5 • • 20h ago

Discussion For those running custom difficulty, what settings are you using and why?

4 Upvotes

I have been playing with the custom difficulty sliders quite a bit lately. Note: I run plain vanilla with no mods.

I ran the first part of my last campaign using 'Hard' default. However found the economics mid-game were not fun once I started having enough mechs to do multi-mission operations but not high enough reward to offset the 'Hard' mechbay costs. Also once the SoK missions came up the procgen missions on 'Hard' could get on the 'not fun' side of challenging. Leaving Arty at 1.0 for frequency made beachhead missions to be more focusing on not being hit by arty than shooting at enemy stompy robots.

Currently using these settings- default at 1 for others not listed

Accuracy: 1.2 (vs. 1.3 for Hard) slight step down from Hard

Lethality: 1.1 (vs. 1.2 for Hard) slight step down from Hard

Arty frequency: 0.6 more of a break between barrages, but enough to still make a factor

Upkeep: 1.5 (vs. 1.25 for Hard) makes quarterly costs scale up more with mech size

Storage: 1.5 (vs. 2 for Hard) still can keep 12-15 mechs without losing money mid-game

Overtonages: 2.0 to make more penal to drop excess weight

What are you folks running at? I'm especially interested in any more unique Accuracy vs. Lethality combinations. Asked AI for setting suggestions, it actually recommended keeping accuracy at 1.3 but dropping Lethality below 1.