r/Mechwarrior5 • • 5h ago

Discussion Best of the best Day 3: IS heavy mech

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265 Upvotes

All hail the Hunchback HBK-4G, winner of the best IS medium mech vote! Praise be.

It’s time to see which mechs are the best in Mechwarrior 5: Mercenaries! Please follow the rules below, and the most upvoted comment will win.

- Mech must be in the base game or DLC’s
- Please name the specific mech variant in your comment
- Comment with the most upvotes at the end of the day wins. Results are final
- Please keep it respectful, and have fun!


r/Mechwarrior5 • • 12h ago

Discussion What’s your mech wishlist for DLC 10?

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215 Upvotes

r/Mechwarrior5 • • 7h ago

Bad Joke Separated at birth?

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85 Upvotes

Any good lore reasons why Jim Nicholas and Victor Steiner-Davion look like the same person, except that one has a hat?

Related question, am I the only person who was very confused by this?


r/Mechwarrior5 • • 5h ago

Informative The MAD II C is not bugged, the rear torso hitboxes are just big.

38 Upvotes

After some lets call it, spirited discussion yesterday I wanted to pull the hitbox data for the Marauder II C and do some testing.

I've included a video for you to watch, unless you want to read the post and images.. You can watch at the end of the video, where you take rear damage from the front.

I decided pull the the actual hitbox data for the Mad IIC, and can show you why you're actually getting shot in the rear hitboxes, not the front, even if you think you are.

  • The Mad IIC Rear R/L Torso Hitboxes are larger than the front torso hitboxes.

https://i.imgur.com/mYO6zoG.png

Here is the front profile view of the Mad II C, with its Rear Torso Hitboxes Highlighted in Orange.

As you can see in the photo here, due to the size of the mech model itself, the rear hitboxes are visible from the front.

I've highlighted the protrusions in the photo here. If you get shot in these locations while facing forward, you will take rear damage. This is why you're getting exploded.

https://i.imgur.com/bZsX5LU.png

  • The Mad IIC Rear Hitboxes are almost half the mech.

Below is a 3/4 view of the Left REAR Torso Hitbox. It is highlighted in Orange.

https://i.imgur.com/S5baLhf.png

Compare that to the 3/4 view of the left FRONT Torso Hitbox.

https://i.imgur.com/xAFAOWz.png

Side Profile of the Front Left and Rear Left Torso, Highlighted.

https://i.imgur.com/prH9jQM.png

TL:DR: Rear Torso Hitboxes protrude outside of the front torso in a front or side profile shot in certain cases. This is due to the model. The hitboxes match the mech model.

Watch the video explainer here: https://youtu.be/t1eMuVJEarQ


r/Mechwarrior5 • • 2h ago

Discussion Clan LRM’s vs ATM’s

13 Upvotes

Which one does more damage? Should I load up my missile boat with LRM’s or ATM’s? I want to delete enemies as fast as possible

Edit: I also have Clan LRM + Artemis. Are ATM’s still better in terms of damage?


r/Mechwarrior5 • • 5h ago

Discussion If you could add/change/remove any one thing?

10 Upvotes

Add: MW3 cameos/homages (If they could get a Michael Mancuso to come back and voice a few mission op intros.....if you know, you know) or get any of the named pilots as hero pilots. Maybe some of the ones that didn't make it past the initial drop.

Change: The zoom feature. Seriously? Why does the whole screen zoom in? Bring back the localized zoom reticle from older games.

Remove: Infiltration missions. Fuck Infil missions. I would kick whoever came up with the ideas right in the shin. I hope that person's sodas always go flat and he runs out of toilet paper mid poo for the rest of his life.


r/Mechwarrior5 • • 8h ago

General Game Questions/Help LBX AC SLD vs Regular AC

18 Upvotes

I’ve never really used the LBX SLD variants. Only ever used regular LBX (shotgun) and regular AC’s. I see a lot of people using the LBX SLD though, and I am wondering if they are better than regular AC’s of the same size. If so, why?

Just an aside: I’ve been playing this game since it first came out on Xbox, bought every DLC as it came out starting with Rise of Rasalhague, and I could not be more impressed with the balance of both speed and quality that PGI is able to release new content. Even with all that enthusiasm and experience, I have yet to really experiment with the LBX SLD just because I always liked the shotgun blasts lighting up my enemy’s entire mech and utterly destroying them. That said, I also like snipers, I just prefer to use gauss and ppc’s if I’m building one. Maybe y’all can convince me to use LBX SLD’s down below… and thanks in advance!


r/Mechwarrior5 • • 6h ago

Discussion Do Clan mechs die quicker in MW5 mercs?

11 Upvotes

So I have have played SOK through and been playing my campaign and got my fill of Daishi's, Madcats and Executioners.

I almost have a full company of AS7-D-H's and the AS7-W as well. They are unkillable.

I have switched some out to Masakari's and Daishi's and my pilots keep dying in the clan mechs, because they are cored and headshot so easily.

Is it just survivorship bias? (I am playing with Coyote's missions and also YAML and associated equipment and weapons packs). I had classic mechs installed, but switched them off, because they are a lot tougher to kill, than Vanilla versions of all mechs.

I had no issue before Clan invasion. 400 ton mission steamrolling everyone. Since DLC9 these Clan mechs keep dying. (also killing them is super easy, there are just a ton of them)


r/Mechwarrior5 • • 5h ago

Discussion Pick 16 IS mechs for your next imported save.

7 Upvotes

Hey all. Which 16 mechs would you pick to take you from 3015 all the way to the clan invasion? Rules are lost tech allowed at start (any tier), variants must be up to 3015 only with upgrades as they're released in the timeline, and at least 1 light mech, 2 mediums, 3 heavies and 4 assaults. You can't switch out any mechs except for upgrading a variant up until the Clans invade.


r/Mechwarrior5 • • 5h ago

Discussion All camo/paint options for all mechs.

6 Upvotes

Where the game is now wouldn't it be nice if pgi made all camo/paint schemes available to use on all mechs?


r/Mechwarrior5 • • 2h ago

General Game Questions/Help Is this quest bugged? How do I complete it?

3 Upvotes

r/Mechwarrior5 • • 1d ago

Mech Porn 😎 One of the dumbest yet most successful abominations

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214 Upvotes

The clans keep throwing these things at me so I’ll keep building stupid versions.

My normal one has 4 lb2x sld, 4 lb2x shotgun and 6 mg

This one…all light rifles.

The funny thing is, the alpha is just ok, lots of recoil, but chain fire? Omg….you can pretty much just keep firing because by the time you’ve scrolled through all 14, like 6-8 are reloaded….it’s like a rifle machine gun.


r/Mechwarrior5 • • 23h ago

Focht You! Bonus kill

98 Upvotes

Right place at the wrong time, probably my most dramatic kill on a turret lol


r/Mechwarrior5 • • 15h ago

MW5 MOD 🛠 Pincer attack command

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19 Upvotes

The video doesn't capture my cursor but here's the result of clicking "Pincer it (2+)" which obviously requires at least 2 lancemates selected. I set them to only fire their NARC beacons so that they don't kill it too quickly.

I think the mod is pretty much done and ready for release, I just need some time to write up the setup instructions because it's not a simple drag and drop mod. Soon™


r/Mechwarrior5 • • 1d ago

Discussion Best of the best Day 2: IS medium mech

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363 Upvotes

Congratulations to the Firestarter FS9-A for winning best IS light mech! Those 8 energy hardpoints definitely come in handy.

It’s time to see which mechs are the best in Mechwarrior 5: Mercenaries! Please follow the rules below, and the most upvoted comment will win.

- Mech must be in the base game or DLC’s
- Please name the specific mech variant in your comment
- Comment with the most upvotes at the end of the day wins. Results are final
- Please keep it respectful, and have fun!


r/Mechwarrior5 • • 1d ago

Mech Builds I'm so hooked on the dakka guys..

131 Upvotes

100+ dps dakka crab taking on 4 teams in the arena. I love this thing so much.


r/Mechwarrior5 • • 14h ago

Discussion Will Clans be easier to get into than Mercs? And does it work in VR?

8 Upvotes

I have been waiting to for a good opportunity ty get into Mercs, however I've been finding it difficuult between mod updates and other game releases to commit to a fuull playthrough.

I've currently got 50 hours in the game, but feel like i've barely scratched the surface, have never completed a campaign etc... I'm wondering if while waiting for the damn game to stop being updated with more content, it might be safer for me to get a 'playthrough' experience playing the more linear Clans instead?

Also, just confirming whether there is a VR mod for clans as well?


r/Mechwarrior5 • • 7h ago

MODs Question - General Is MW5 mercs playable in vr using only keyboard and mouse with the headset?

2 Upvotes

r/Mechwarrior5 • • 1d ago

You better Fochting believe it! A&A is great storytelling and I love it

56 Upvotes

Just 4 Missions in Ashes and Ascension, and man, that Tai-Sa Nicholas is a smart man and just got himself a Clan unit and it was absolutely wonderful to watch how he did it. I am not a super lore expert, but I love how Piranha interprets and respects the source material and plays the dynamics between the factions. I hope it holds up later on, I love it so far.


r/Mechwarrior5 • • 1d ago

Mech Porn 😎 How about finding these two within 15 minutes of each other?

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40 Upvotes

Gausszilla and Wolf Phoenix! Finally!


r/Mechwarrior5 • • 9h ago

Discussion Mod idea or question if it exists

0 Upvotes

Is there a mod that makes combat more consistent? Like defense missions where your just waiting for a new wave to get dropped off but they drop them off a mile away and they take 5 min to get there if they dont get stuck. I dont know, like start the next wave before one is finished, but spawn all the vehicles at once. I feel like combat suffers from too much downtime.


r/Mechwarrior5 • • 21h ago

Mech Builds Marrying Meat to Metal Part 4: One Pilot, Three Mechs, and all the Hitscan

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9 Upvotes

First, can we get some love for the SR-5? Everyone seems to be so infatuated with the SR-6 they completely blind themselves to the alternatives.

Anyhow, Lasers and MGs. A combination that's common enough that one MG/Laser specialist is currently covering 3 of my favorite mechs.

I'm not gonna cover the Adder-S. It's disgusting, well known, and this setup just makes it even more ridiculously overpowered. No need for a deep dive on a mech we're all familiar with.

Instead, I want to cover the new boys. The Arctic Cheetah is a masterful design, combining mobility and firepower in a compact chassis. The E in particular is amazing, partially because it can mount 2x ER-LLs on an extremely high ST mount, while boating 7x LMGs and still carrying enough ammo a JJs to be practical.

LMGs are... not great DPS. The 15% damage buff isn't doing much, but I'll take what I can get. 13.23 (14.53 for clanners) heat-free DPS at 500+ meters of range is nothing to sneeze at for a 30 ton mech though. Backing it up with a pair of ER-LLs really accentuates the Arctic Cheetah's strength. It's fast enough to maintain distance, and powerful enough at long range to securely whittle down 100 tonners or just play the meanest game of cat and mouse with mediums and lights.

Those ERs are dealing 43.68 pinpoint damage (48 damage against Clanners) at 1300+ meters after the 40% Damage and 20% range buff, which is more than respectable for such a nimble little mech. Heat is no issue whatsoever. Top Speed is 160 KPH, and that lone JJ is just for positioning. This thing plays like a hit and run sniper, and it is perfect for scouting for AIV strikes. The high ER-LL Hardpoints and tiny mech frame combine to make a phenomenal hill-humper. You can just peek over a ridge/hill in 3rd person and shoot off both ER-LLs at a target that can't shoot back because the terrain still shields your CT from LoS. I've soloed Stone Rhinos in this thing, and the poor AI could only sit there and take the punishment, two whittle ER-LLs at a time.

Speaking of Stone Rhinos, let's talk about the SR-5.

No joke, my favorite 100 tonner.

Boring stats first: Speed is 81 KPH with pilot. Which for a boring stat, is still hilarious in a 100 ton mech.

Now for the fun stuff: The Firepower. Each H-LL deals 32.76 Damage, or 36 Damage against Clanners at a range of 675 meters. This means each individual arm carries 98.28 Pinpoint damage/108 Pinpoint for Clanners.

Which is enough to instantly core 70% of the mechs in the game. When you combine the firepower of both arms, you get a rather stunning 196.5 Pinpoint/216 pinpoint against Clans and the 1-alpha insta core mech catalog ratio jumps up to 100%.

It's a 100 Ton, 81 KPH Delete Button. And the HMGs are no less crucial to the design, because pressing that delete button is HOT.

The HMGs are the perfect compliment, allowing me to continue fighting even after spiking my Heat Gauge. The DPS is phenomenal for a heat-free weapon, and given that this beast reaches 81 KPH, it can effortlessly close the gap for the HMGs, or maintain range by quickly dipping into cover to shed hear.

Those HMGs hit for 4.6 DPS apiece/5 DPS for Clanners; or 18.4 DPS/20 DPS vs Clanners. A pretty substantial follow-up to the all you can eat Laser buffet, and the fact I can lean into that gnarly DPS while shedding heat means the threat of instant death is only a few seconds of Dakka away.

It is a hell of a mech, and I highly recommend giving the SR-5 a chance. You just gotta restrain yourself from alpha striking non-stop, and realize that less than 50% of your total firepower is still enough to instantly kill just about everything you encounter.

This is why I like my weapon specialist pilots. Unlike Speed Pilots, I can assign this dude to any mech wielding both MGs and Lasers and make use of 100% of his traits.

Till part 5, have yourselves a gamely clanner hunt!


r/Mechwarrior5 • • 1d ago

Mech Porn 😎 Christmas for Fahad

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100 Upvotes

I have never managed so so little


r/Mechwarrior5 • • 1d ago

Discussion DLC 9 Ashes and Ascension Known Bugs Megathread

57 Upvotes

I haven't seen any post on here listing or actively identifying the bugs that have been introduced with the latest update, so I thought I'd make a post.

Having a Megathread will help whatever devs are on here see what we're seeing. I'd also love to here when we can expect a hot fix for some of these. If folks mention any new bugs in the comments, I'll add them to the list.

As of 19 October, I have noted the following bugs:

- Employer reputation in the salvage screen has been showing up as just "Text Block." I don't know if it's also affecting reputation as well.

- Rival Mercenaries are gone! They are completely missing from the map, nor have I accidentally stumbled upon any in missions.

- Turrets are showing as active targets while hidden. They take no damage and bog down lancemates. During beachhead missions every turret on the map will appear as a legit target during the capture phase yet not a single one is actually armed

- Ive been having issues where contracts offered in a system are disappearing. Like there will be for example 75 days left til a cycle ending. I'll spend 30 days going there because there is a 4 mission contract I want to check out. Arrive in system, no such contract. No mods all dlc pc

- Possible: Nagelring graduates not receiving Nagelring trait.

- Multiple mechs have the wrong weapon model after equipping a weapon. Not a new problem, but it seems to be happening again.

- Mission Bangor PT6 seems to be missing an allied support drop. Partway through the mission Clan Wolf-in-Exile is supposed to drop to support you, but they don't, making the mission exceptionally difficult (probably the hardest mission in the game so far).

- The A&A mini-campaign employer is shown as FedCom, despite it being a Star League operation. This might be intended, since the Star League just formed and we accepted the contract on behalf of Victor Steiner-Davion, but calling it out here just in case.

- There are no news articles in this DLC (in the news feed found in the Home menu), none whatsoever.

- Marauder IIC rear torso armor being damaged by hits to the front

- Multiple mechs have the wrong weapon model after equipping a weapon. Not a new problem, but it seems to be happening again.

- Mission Bangor PT6 seems to be missing an allied support drop. Partway through the mission Clan Wolf-in-Exile is supposed to drop to support you, but they don't, making the mission exceptionally difficult (probably the hardest mission in the game so far).

- The A&A mini-campaign employer is shown as FedCom, despite it being a Star League operation. This might be intended, since the Star League just formed and we accepted the contract on behalf of Victor Steiner-Davion, but calling it out here just in case.

- There are no news articles in this DLC (in the news feed found in the Home menu), none whatsoever.


r/Mechwarrior5 • • 1d ago

Media I'm glad they didn't overreact

54 Upvotes