r/Mechwarrior5 • • 1h ago

Mech Builds Marrying Meat to Metal Part 4: One Pilot, Three Mechs, and all the Hitscan

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• Upvotes

First, can we get some love for the SR-5? Everyone seems to be so infatuated with the SR-6 they completely blind themselves to the alternatives.

Anyhow, Lasers and MGs. A combination that's common enough that one MG/Laser specialist is currently covering 3 of my favorite mechs.

I'm not gonna cover the Adder-S. It's disgusting, well known, and this setup just makes it even more ridiculously overpowered. No need for a deep dive on a mech we're all familiar with.

Instead, I want to cover the new boys. The Arctic Cheetah is a masterful design, combining mobility and firepower in a compact chassis. The E in particular is amazing, partially because it can mount 2x ER-LLs on an extremely high ST mount, while boating 7x LMGs and still carrying enough ammo a JJs to be practical.

LMGs are... not great DPS. The 15% damage buff isn't doing much, but I'll take what I can get. 13.23 (14.53 for clanners) heat-free DPS at 500+ meters of range is nothing to sneeze at for a 30 ton mech though. Backing it up with a pair of ER-LLs really accentuates the Arctic Cheetah's strength. It's fast enough to maintain distance, and powerful enough at long range to securely whittle down 100 tonners or just play the meanest game of cat and mouse with mediums and lights.

Those ERs are dealing 43.68 pinpoint damage (48 damage against Clanners) at 1300+ meters after the 40% Damage and 20% range buff, which is more than respectable for such a nimble little mech. Heat is no issue whatsoever. Top Speed is 160 KPH, and that lone JJ is just for positioning. This thing plays like a hit and run sniper, and it is perfect for scouting for AIV strikes. The high ER-LL Hardpoints and tiny mech frame combine to make s phenomenal hill-humper. You can just peek over a ridge/hill in 3rd person and shoot off both ER-LLs at a target that can't shoot back because the terrain still shields your CT from LoS. I've soloed Stone Rhinos in this thing, and the poor AI could only sit there and take the punishment, two whittle ER-LLs at a time.

Speaking of Stone Rhinos, let's talk about the SR-5.

No joke, my favorite 100 tonner.

Boring stats first: Speed is 81 KPH with pilot. Which for a boring stat, is still hilarious in a 100 ton mech.

Now for the fun stuff: The Firepower. Each H-LL deals 32.76 Damage, or 36 Damage against Clanners at a range of 675 meters. This means each individual arm carries 98.28 Pinpoint damage/108 Pinpoint for Clanners.

Which is enough to instantly core 70% of the mechs in the game. When you combine the firepower of both arms, you get a rather stunning 196.5 Pinpoint/216 pinpoint against Clans and the 1-alpha insta core mech catalog ratio jumps up to 100%.

It's a 100 Ton, 81 KPH Delete Button. And the HMGs are no less crucial to the design, because pressing that delete button is HOT.

The HMGs are the perfect compliment, allowing me to continue fighting even after spiking my Heat Gauge. The DPS is phenomenal for hear-free weapon, and given that this beast reaches 81 KPH, it can effortlessly close the gap for the HMGs, or maintain range by quickly dipping into cover to shed hear.

Those HMGs hit for 4.6 DPS apiece/5 DPS for Clanners; or 18.4 DPS/20 DPS vs Clanners. A pretty substantial follow-up to the all you can eat Laser buffet, and the fact I can lean into that gnarly DPS while shedding heat means the threat of instant death is only a few seconds of Dakka away.

It is a hell of a mech, and I highly recommend giving the SR-5 a chance. You just gotta restrain yourself from alpha striking non-stop, and realize that less than 50% of your total firepower is still enough to instantly kill just about everything you encounter.

This is why I like my weapon specialist pilots. Unlike Speed Pilots, I can assign this dude to any mech wielding both MGs and Lasers and make use of 100% of his traits.

Till part 5, have yourselves a gamely clanner hunt!


r/Mechwarrior5 • • 2h ago

MW5 MOD 🛠 Mw5 yaml audio bug

2 Upvotes

hey, starting a new playthrough with yaml pack and vonbiomes, have no mech footstep audio, can’t find anything in the settings that would mess with it, anyone else deal with this, have tips or solutions? I’ve done playthroughs with this mod setup before with no audio issues, edit: it’s all mech audio but weapons, no jumpjet sound either


r/Mechwarrior5 • • 3h ago

Focht You! Bonus kill

31 Upvotes

Right place at the wrong time, probably my most dramatic kill on a turret lol


r/Mechwarrior5 • • 3h ago

MODs Question - General Mods stopped working DLC9

0 Upvotes

I bought DLC9 and now YAML and all other mods won’t work. I did get the new YAML version, but the mod simply doesn’t have any effect on the game. I never get the conversion page and cannot see mod options. It’s like none of the mods are activated despite being activated in the mods menu.

Has anyone else had a similar issue?


r/Mechwarrior5 • • 5h ago

Mech Porn 😎 How about finding these two within 15 minutes of each other?

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17 Upvotes

Gausszilla and Wolf Phoenix! Finally!


r/Mechwarrior5 • • 6h ago

Mech Porn 😎 One of the dumbest yet most successful abominations

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125 Upvotes

The clans keep throwing these things at me so I’ll keep building stupid versions.

My normal one has 4 lb2x sld, 4 lb2x shotgun and 6 mg

This one…all light rifles.

The funny thing is, the alpha is just ok, lots of recoil, but chain fire? Omg….you can pretty much just keep firing because by the time you’ve scrolled through all 14, like 6-8 are reloaded….it’s like a rifle machine gun.


r/Mechwarrior5 • • 6h ago

You better Fochting believe it! A&A is great storytelling and I love it

34 Upvotes

Just 4 Missions in Ashes and Ascension, and man, that Tai-Sa Nicholas is a smart man and just got himself a Clan unit and it was absolutely wonderful to watch how he did it. I am not a super lore expert, but I love how Piranha interprets and respects the source material and plays the dynamics between the factions. I hope it holds up later on, I love it so far.


r/Mechwarrior5 • • 6h ago

Mech Builds Alpha Strike Build vs Cooling

1 Upvotes

If I am running a build based on maximizing my alpha damage, does it make sense to sacrifice cooling for more damage?

To put it another way, if I am attacking mechs only with alphas, do I need to worry about cooling at all? With zero heatsinks I can alpha for 17 seconds before overheating, max damage weapon loadout.

With slightly lower up front weapon damage and heatsinks I can alpha for 22 seconds.

If I am not worried about sustained DPS, do I even need the heatsinks at the expense of alpha damage?


r/Mechwarrior5 • • 6h ago

Mech Builds Operation: (get close you die stay far you die) is now active cuz I need to ext grind cash Xbox series X vanilla lance

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6 Upvotes

Both summoner D's have a total of four c-er ppcs with no additional weapons because when you have eight PPC blasts flying at you automatically see the light the sun spider prime has lrms

Enemy gets close Lance deploys PPC

If enemy goes far Lance deploys lrm ATM combination

If you want to have some fun with this I would suggest using the infinite ammo in settings as well as the infinite heat index

Try it in a war zone and see how much you last that's a decent little 11milliion


r/Mechwarrior5 • • 7h ago

Mech Builds I'm so hooked on the dakka guys..

64 Upvotes

100+ dps dakka crab taking on 4 teams in the arena. I love this thing so much.


r/Mechwarrior5 • • 7h ago

General Game Questions/Help What affects these numbers circled in yellow?

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7 Upvotes

Do we even know the answer to this question? I find it irritating when I have great standing with a faction/sponsor and the cash payout buff is trash. Is it based on mission type?


r/Mechwarrior5 • • 8h ago

Discussion So it’s 3024 and….

11 Upvotes

I’ve already seen House Davion fielding the Raven and the Cataphract. Even though those were not supposed to have been built yet and were built by House Liao.

Is this normal?

I thought the Ravens and Cataphracts only start appearing after the second part of Operation Galahad, and then only in Liao units.

I’m playing career mode if it matters.


r/Mechwarrior5 • • 8h ago

Dev Post Piranha Games hotfix?

11 Upvotes

Has anyone heard when PG is going to release the patch that fixes the Nagelring trait problem and the rival mercs not being available problem? They’ve always been fast about this in the past.

I’m having fun in my new career mode but I do miss that aspect of the game. I think I’ll reimport and start a fresh new career in Davion space when the patch is finally released. That, and I have to figure out how I want to use the existing Bounty Hunter Marauder mechs in my cold storage.


r/Mechwarrior5 • • 9h ago

Discussion QOL mods \ workshop mods

0 Upvotes

Good afternoon everyone!

My friends and I are starting to dive into MW5, and we need some help.

What are some QOL mods would yall recommend?

And! Is there any that improve the multi-player experience??

Any help will be appreciated!


r/Mechwarrior5 • • 10h ago

Discussion Battlemaster 1G-S

26 Upvotes

It looks like a dinosaur, or a large bug, or maybe like a soldier from the Zerg army in Starcraft, what with that big, spiky, carapace-looking thing on its back. I wonder why it’s like that?

Also, what’s your take on the 1G-S vs the Hellslinger? They both make fun brawlers. I’m torn between the red death-dealing devil and the mech that looks like a Zerg monstrosity.


r/Mechwarrior5 • • 10h ago

MISC Return on investment

27 Upvotes

Rolled the real-time in game clock up to 2000 hours last night (XBox said) and that prompted a bit of self-congratulatory math. I did not purchase the game (and all the available DLCs) in a particularly efficient way. Started with the "Jumpship Edition" & bought the content as I found it/ or was released, not looking/ waiting for sale pricing.

Works out, as of last night, I have invested a grand total of ~$.086/ Hour played.

That's value.


r/Mechwarrior5 • • 12h ago

MW5 MOD 🛠 JJ's MW save editor, safe to use?

0 Upvotes

Hi people, new to the game.
I am a bit of an impatient user, so I like to use Mods or a trainer to progress faster, as I like to know the story.

I recently found JJ's MW save editor; Windows flagged it as a virus or something like that. I wanna know if this mod is safe or not, even though it's from Nexus Mods itself.

Any help is appreciated!


r/Mechwarrior5 • • 12h ago

Discussion Nargelring Academy and constant crashing when in my pilot menu!

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5 Upvotes

Quick question guys, I am a console player on Ps5 and every since the Dlc for Ashes and Acension, all my pilots that have graduated from the Nargelring Academy, their trait for that Academy is blank and not showing any detail? Here is a pic and that blank trait is from the Nargelring Academy and every pilot I have sent to the Academy has their trait blank like that!

Also ever since the Dlc my game constantly crashes when whenever I go into my pilot screeen!

I have already deleted the game and reinstalled it no change.

Does anyone else have this problem?


r/Mechwarrior5 • • 12h ago

Discussion DLC 9 Ashes and Ascension Known Bugs Megathread

51 Upvotes

I haven't seen any post on here listing or actively identifying the bugs that have been introduced with the latest update, so I thought I'd make a post.

Having a Megathread will help whatever devs are on here see what we're seeing. I'd also love to here when we can expect a hot fix for some of these. If folks mention any new bugs in the comments, I'll add them to the list.

As of 19 October, I have noted the following bugs:

- Employer reputation in the salvage screen has been showing up as just "Text Block." I don't know if it's also affecting reputation as well.

- Rival Mercenaries are gone! They are completely missing from the map, nor have I accidentally stumbled upon any in missions.

- Turrets are showing as active targets while hidden. They take no damage and bog down lancemates. During beachhead missions every turret on the map will appear as a legit target during the capture phase yet not a single one is actually armed

- Ive been having issues where contracts offered in a system are disappearing. Like there will be for example 75 days left til a cycle ending. I'll spend 30 days going there because there is a 4 mission contract I want to check out. Arrive in system, no such contract. No mods all dlc pc

- Possible: Nagelring graduates not receiving Nagelring trait.

- Multiple mechs have the wrong weapon model after equipping a weapon. Not a new problem, but it seems to be happening again.

- Mission Bangor PT6 seems to be missing an allied support drop. Partway through the mission Clan Wolf-in-Exile is supposed to drop to support you, but they don't, making the mission exceptionally difficult (probably the hardest mission in the game so far).

- The A&A mini-campaign employer is shown as FedCom, despite it being a Star League operation. This might be intended, since the Star League just formed and we accepted the contract on behalf of Victor Steiner-Davion, but calling it out here just in case.

- There are no news articles in this DLC (in the news feed found in the Home menu), none whatsoever.

- Marauder IIC rear torso armor being damaged by hits to the front

- Multiple mechs have the wrong weapon model after equipping a weapon. Not a new problem, but it seems to be happening again.

- Mission Bangor PT6 seems to be missing an allied support drop. Partway through the mission Clan Wolf-in-Exile is supposed to drop to support you, but they don't, making the mission exceptionally difficult (probably the hardest mission in the game so far).

- The A&A mini-campaign employer is shown as FedCom, despite it being a Star League operation. This might be intended, since the Star League just formed and we accepted the contract on behalf of Victor Steiner-Davion, but calling it out here just in case.

- There are no news articles in this DLC (in the news feed found in the Home menu), none whatsoever.


r/Mechwarrior5 • • 12h ago

Media I'm glad they didn't overreact

36 Upvotes

r/Mechwarrior5 • • 12h ago

Discussion Best of the best Day 2: IS medium mech

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313 Upvotes

Congratulations to the Firestarter FS9-A for winning best IS light mech! Those 8 energy hardpoints definitely come in handy.

It’s time to see which mechs are the best in Mechwarrior 5: Mercenaries! Please follow the rules below, and the most upvoted comment will win.

- Mech must be in the base game or DLC’s
- Please name the specific mech variant in your comment
- Comment with the most upvotes at the end of the day wins. Results are final
- Please keep it respectful, and have fun!


r/Mechwarrior5 • • 13h ago

General Game Questions/Help Continue On?

2 Upvotes

Just wondering if I should pause until I get the new DLC this weekend. I just got to Solaris popping up. I believe I’m in 3040 but I don’t want to miss anything by the Clan Invasion starting before I buy the new DLC.


r/Mechwarrior5 • • 14h ago

Mech Porn 😎 Christmas for Fahad

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69 Upvotes

I have never managed so so little


r/Mechwarrior5 • • 16h ago

Discussion Another SoK pondering, on the subject of "superior forces"

12 Upvotes

In the final mission the Diamond Shark leader claims we stormed their base with a superior force, and is just answering in kind. We had two lances, our own and the useless Maruader dudes that somehow seem to find themselves just outside the battle radius no matter where the enemy lands.

Do we think he is referring to superior as sheer tonnage?

Or, do you feel the battles we participate in are just a snap-shot of what is happening all around us? In the final mission you depart on a pair of Unions meaning there could be another 16 mechs on the field, and anyone in their right mind and with that capacity would take it if possible.

I mean, that's how it works in all the other campaigns, so it stands to reason that it's possible, it's just that this time you don't have a house army in your pocket so it's a little different on that account.

So, is the reality that there were up-to two companies actually involved with storming the base, which would actually make your force superior (or at least very close, don't have a count on how many clan mechs are in that first mission, but I would guess 4-5 stars plus the "boss" at the end.

Or, his claim of superior is because you brought 8 assaults and they had mostly light and medium mechs with a few heavy and one assault sprinkled in?


r/Mechwarrior5 • • 17h ago

Discussion Are mechs/variants locked on campaigns?

1 Upvotes

With about 5 missions to go in SoK this go-round, I had my hangar full so every salvage just went to cold storage until the campaign ended and I could do cleanup.

When I went to sell everything, I had 39 clan mechs in cold storage, I'd say all but 5 were Prime variants. Granted, I selected them based on salvage cost and what weapons remained so I am sure I left non prime variants on the field, but it seemed a bit odd to me since in the first couple run-throughs between the campaign, conflict-zone missions, and marketplace, I scored every variant of all the mechs besides the stuff I didn't care for.

It just kind of surprised me that I would end up with 5-6 of one model and all of them were prime.

And, yes, I run max repair costs, that's why I have so much salvage, I was averaging 10 mechs a mission with enough points (via scrappers) to add a couple weapons as well.