r/GameDevs • • 1h ago

A Night in 2199 – Prototype trailer of my PS2-style story game, thoughts?

• Upvotes

Those are my first steps in the story game genre but the script is almost done.

I know that it definitly does not look perfect in every frame (I am personally hating the font for the game title at the end as an example but it's only a placeholder)

This is more of a prototype trailer, so if you have thoughts about the camera, look, models etc. Let me know!


r/GameDevs • • 3h ago

ROTOR - TENNIS three.js full-game demo

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1 Upvotes

A racket game inspired by Rocket league, built around real physics where your flying racket hits the ball with spin, and the scale and skill gap emulate Rocket League's qualities.

The desktop browser demo is live, mobile is next, and the long-term goal is playing it with your Apple Watch like a Wii remote.

This is the first demo I'm happy to share:

https://rotor-night-circuit.vercel.app/

It runs in your browser with no install. Play it with sound on.

Beware of many bugs - apologies!

It's a demo, so there are rough edges.

Thanks for checking it out.


r/GameDevs • • 3h ago

Game Design Graduation Project Help

1 Upvotes

Hey Everyone, Can you please help me with my game design graduation project and answer a few question, it should take no more than 10 minutes and would help me a lot, Thank you!

https://forms.gle/qeTJsyFCVTP66c8N9


r/GameDevs • • 4h ago

STO SVILUPPANDO IL MIO PRIMO GIOCO A 18 ANNI

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1 Upvotes

r/GameDevs • • 4h ago

How do you create shortcut keys for a website game that works for any browser?

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1 Upvotes

r/GameDevs • • 6h ago

🎃 Week 3: Fast Fangs – SliqSnakes'n'Mazes Halloween Challenge

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1 Upvotes

Can you beat the score of 990?

And the 3D Game Version is coming soon!


r/GameDevs • • 6h ago

[HIRING] Roblox Developers for Ethereal Massacre — Asymmetrical Horror Game

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1 Upvotes

r/GameDevs • • 6h ago

Cerchiamo programmatori e compositori per un fan game di Undertale – Undertale Blue

1 Upvotes

Ciao a tutti!

Sto lavorando a un fan game di Undertale chiamato Undertale Blue e sto cercando persone interessate a collaborare al progetto!

Ho già pianificato la storia principale, i personaggi e le idee, ma purtroppo non ho ancora molta esperienza con GameMaker. Per questo spero di trovare dei programmatori che possano aiutarmi a dare vita al gioco. Cerco anche compositori interessati a creare musica originale per il progetto.

La storia segue Nicole e suo fratello mentre viaggiano attraverso l'Underground, esplorando una prospettiva diversa sugli eventi e la lore di Undertale. La storia esplora anche il background dell'Anima dell'Integrità e offre una spiegazione per il suo lato oscuro.

Al momento cerco:

  • Programmatori con esperienza in GameMaker.
    • Compositori interessati a creare musica originale.
  • Chiunque sia appassionato di Undertale e desideri collaborare!

Questo è un progetto amatoriale e sto cercando persone che apprezzino sinceramente l'idea e vogliano contribuire a svilupparla insieme. Se siete interessati o avete domande, non esitate a commentare o a inviarmi un'e-mail.

Grazie per aver letto!


r/GameDevs • • 7h ago

Testing

1 Upvotes

r/GameDevs • • 9h ago

Our Backrooms psychological horror is coming to Early Access on Jan 20. Free demo on Steam!

1 Upvotes

Hey everyone! We’re FD Team, a small indie studio, and we’re about to launch Backrooms: Impending Doom in Early Access on January 20, 2027.

What is it?
A first-person psychological horror about a failed research expedition. What was meant to be a routine trip into Level 0 ends in disappearance. The team is gone, landmarks lose their meaning, and space stops obeying logic. You follow the expedition’s traces and piece together what really happened.

The free demo (the full Prologue) is on Steam.

If you like liminal spaces, atmospheric horror, or the Backrooms, we’d love to hear what you think. Wishlists help small teams like ours a lot, and any feedback on the demo is very welcome!

🎮 Steam (free demo + wishlist): https://store.steampowered.com/app/4630710/Backrooms_Impending_Doom/


r/GameDevs • • 9h ago

Thoughts on grid inventory and weight limits

1 Upvotes

This is and interesting one with huge consequences for the feel of the game. Do you like the grid based like dayz or unturned which does a lot more for a players planning and inventory management. Or the slotless inventory like Ark survival evolved that focuses more on weight. Combining these two might be too much inventory management.

What do you guys think? Do you have any unique systems you’ve seen in games?

Thank you


r/GameDevs • • 10h ago

working on a little game to test my game making program

1 Upvotes

r/GameDevs • • 10h ago

I'm going crazy about the perspective of my 2D Top-Down game

1 Upvotes

As I mentioned in the title, I’m having trouble with the perspective in my game. I had the same problem with my first project, which I later abandoned, and now that I’ve started a new one, I’m running into the same issue.

I started with this layout ( https://ibb.co/qFpvgyHZ ), with a dirt wall behind the player and a pit in front of them. The problem is that it’s hard to tell the difference between the two. I tried changing the textures and shades of brown, but the real problem is that the world looks completely flat.

So I changed the level design for the first scene and made a rough draft ( https://ibb.co/9HsD83wD it looks pretty bad, but I mainly wanted to work out how to structure the scene) with a small lake underneath. The final result would look like this ( https://ibb.co/wFTJHf8Y ). However, apart from the placeholder tiles, the problem is still there. The wall still looks flat and doesn’t give the sense of height it should.

I’m completely stuck. Could anyone help me? I’ve looked at lots of resources online, including videos, but nothing seems to help with what I’m trying to do.


r/GameDevs • • 11h ago

I just wanted to share some progress on our game, The Big Stick War Mobile

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1 Upvotes

i recently added a new Survival mode where you need to build up your army, manage your resources wisely, and fight off hordes of monsters, zombies, vampires, and other creatures.

Theres still a lot of content missing and we have plenty of plans for future updates.
But if youd like to give the game a try, its already available on Google Play - The Big Stick War Mobile

Heres some gameplay footage to show you how it looks so far.Some players have told me that the game is pretty hardcore . Im not sure if thats a good thing or a bad thing, so let me know what you think in the commentswe intentionally wanted to make the game challenging and were even planning to make it harder so that each enemy wave feels like a real threat.

Id really appreciate any feedback


r/GameDevs • • 13h ago

Feedback wanted

1 Upvotes

r/GameDevs • • 16h ago

[RevShare]٫ Looking for a Technical Co-Founder for a Viral Telegram Tap-to-Earn Game

1 Upvotes

\​

About the Project:

I am launching a Telegram Mini App (Tap-to-Earn model) with a strong viral growth mechanics (referral system & social tasks integration).

My Role: Game Logic & Fronted Design & Business, Growth Marketing, User Acquisition & Community Management (Targeting first 100k users via viral referral loops).

What I'm Looking For:

A Full-stack Developer & Backend (familiar with React/Node.js or Telegram WebApp API / Web3 integration).

Offer:

Equal Revenue Share (Rev/Share) from in-game ads, partner tasks, and future tokenomics/airdrop allocation.

"I am targeting November 19th for the game launch With Reverse Marketing"

"Am I crazy?! Maybe—but you know what they say: you only live once, so let's make it exciting."

DM me if you're interested in building this together!


r/GameDevs • • 18h ago

I got my 20 Review...

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1 Upvotes

r/GameDevs • • 20h ago

Broken Glass (tutorial open for testing)

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1 Upvotes

Sorry it got renamed to Rotten Sector due to copyright rights


r/GameDevs • • 7h ago

Sharing my Three.js haystack game: digging tunnels, collapsing hay and finding one needle

0 Upvotes

I’m working on Finding Needle in the Stack, a free 3D browser game built around searching a giant haystack for one needle. I wanted to share the project with other devs.

The excavation changes the space you play in. You can hollow out tunnels and walk through them, while unsupported hay can collapse. The dug-out grid saves locally, so the tunnels are still there when you return.

There’s a progression loop around selling the other things you uncover, buying better tools and metal detectors, and eventually using automatic sifters. You can also choose purist mode and do the search by hand.

One of the useful lessons from building it was how different mobile testing could be. The initial load once froze for about 14 seconds; breaking the work into smaller chunks helped.

I’m an engineering student in India and have wanted to make games for years, so getting this playable and sharing it has been a big step for me.

It’s built with Three.js, using my own code and help from AI tools. The inspiration came from Needle In A Haystack Simulator.

Playable on desktop and mobile: https://findingneedleinthestack.com/

I’d be interested in how you’d balance the early hands-only digging against the first few tool upgrades. How much should that opening stretch ask of the player?