r/GameDevs • u/AlWebbyy • 6h ago
Weapon Crafting System
I'm making a randomly generated survival game akin to Minecraft and the elder scrolls. This is my current crafting system for weapons (including any straight bladed weapons, axes, maces, bows, crossbows, and primitive firearms) as well as tools. depending on the sizes, as well as what you make it from you will have upsides and downsides (regular speed vs strength + other more unique advantages for later metals). Each aspect is customizable and you will be able to find blueprints for different variations of each weapon and tool type, whether that be world loot, or unique boss loot. None of the textures or models are final, just tester pieces, as is the rest of my game currently, but as I'm almost finished with a releasable version, I will be going through, fine tuning, and remodelling and texturing all my current stand ins. As far as other features go I'm keeping quiet until closer to release, which will be between half way to late next year, but as a generalized list of contents, expect bosses, dungeons, magic, a kingdom system, questing and lots of other stuff