I was reminded by a recent post on this sub that whenever the question comes up of places the community would like to see more of outside the Sword Coast, someone always says "Kara-Tur," followed by someone else agreeing that "nothing has been said about Kara-Tur since the Spellplague," followed by someone else saying "that's probably for the best." This got me thinking that I wanted to dig through my notes, magazines, and books to see what, in fact, has been said about Kara-Tur in 5e. The answer is indeed "almost nothing," but we do know more about the current state of Kara-Tur than you might expect as long as we start with 4e. Below are my findings:
Kara-Tur and the Spellplague (4e)
The 4e FR Campaign Guide states that Kara-Tur was hit as hard by the Spellplague as Faerûn, however it is implied that this is an understatement. By 4e times (1479 DR), fully half of Thesk’s human population is made up of Shou immigrants and Kara-Turan refugees from the Spellplague, plus there are large “Shou-towns” full of refugees on the Dragon Coast (notably in Westgate, which has problems with Shou criminal organizations, and Nakleth, which has been completely overtaken by Shou and declared the capital of an insular Shou ethnostate called Nathlan) as well as Shou yakuza gangs active in major cities as far west as Luskan. Even Kara-Turan spirits, ranging from monsters to minor deities, are said to have emigrated to Faerûn, which really seems to suggest that Kara-Tur was hit much harder by the Spellplague than elsewhere (although I personally suspect all this Shou immigration was just meant to provide more justification for players and DMs to have Asian-coded characters and stories in Faerûn). The book only says a few things about Kara-Tur directly, namely that Shou Lung and Kozakura still exist as nations, Shou Lung still has an emperor, and lucrative trade still occurs between Kara-Tur, Faerûn, and the Hordelands (which will potentially no longer be true after the Second Sundering, as we'll see).
Kara-Tur then got a bit more fleshed out in Dragon #404, which is the “Kara-Tur themed issue” that outlines a bunch of Asian-flavored character options. From these articles we can glean a few random facts about 4e Kara-Tur, most of which imply that not too much has changed since 2e: ninja are very active especially in Shou Lung; large cities teeming with people still exist (so the Spellplague wasn’t totally devastating); traditional religious institutions are still intact (despite the Spellplague wreaking havoc with the gods); hengeyokai, korobokuru, and spirit folk remain among the most common races; the Shadowfell and Feywild are both present/accessible in Kara-Tur (and what was once called the “Spirit World” seems to just be the Feywild); spellscars are/were rare throughout Kara-Tur except in the Ama Basin; T’u Lung, Koryo, Tabot, and Wa still exist as nations; martial arts remain important; rune magic is prevalent and runepriests (shan zi) use and teach calligraphy as part of their traditions; and samurai, bushi, and yakuza remain major players in Kozakura and Wa.
Aside from these background details, Dragon #404 also includes some actual new history. Most of it is smaller histories of individual martial arts or magic traditions that I suggest you check out if Kara-Tur lore interests you, but some of the juicier notes include: the Spellplague weakened the barrier between parts of Kara-Tur and the Spirit World/Feywild, such as in the Sheng Ti province of Shou Lung; hengeyokai and spirit folk were given permission to join the civil service of Shou Lung beginning in 1396 DR thanks to their cooperation during the upheaval of the Spellplague (and this has triggered a decades-long racist backlash by humans); Kozakura devolved into civil war following the end of the Spellplague, with one result being the expulsion of many of its hengeyokai; oni have enslaved the hobgoblins of the Land of Snow Demons and use them to terrorize settlements along the Ama River; and the “Dragon Claw” style of martial arts has rapidly become the second-most common style in Shou Lung.
The only other source in 4e where Kara-Tur gets more than a passing mention is Dungeon #195, which has an adventure called The Five Deadly Shadows set in the village of Kudoku in Kozakura. It doesn’t have much to say about Kozakura or Kara-Tur beyond the narrow confines of the adventure, although it gives a sense of the Japanese cultural flavor and I suppose it confirms that Kozakura is controlled by “provincial governors” who can do little against powerful criminal organizations and that wu jen remain the most common form of arcane magic user. The only other 4e mention of note is Dragon #430, which suggests that the Harpers have become active in Kara-Tur (as of ~1480 DR).
Kara-Tur today (5e and 5.5e)
The main source of post-Second Sundering lore about Kara-Tur comes from the Sword Coast Adventurer's Guide, and it is legitimately not a lot. This book tells us that Kara-Tur as of ~1489 DR is regarded as more "mysterious" than it once was, and trade along the Golden Way is less than what it once was. Even so, Kara-Turan merchants and diplomats still make the journey to Faerûn (and all such foreign Kara-Turan humans are referred to as "Shou" by the peoples of Faerûn regardless of their real ethnicity). We once again get confirmation that Shou Lung, Kozakura, and Wa still exist, as does the traditional Kara-Turan religion that makes no sense to those who worship the Faerûnian gods. The book also states that gnomes, orcs, and chromatic/metallic dragons do not exist in Kara-Tur, which will be at least partially retconned in our next source.
In 2025, Dungeons & Dragons Japan gave us a 5e adventure called Oni No Migite, which the internet has translated as The Oni's Right Hand since no official English version exists (a fan translation is available on Google, which I am not linking to only because I am not sure if it counts as pirated content). In short, this adventure features pregenerated characters from Kozakura and Wa who arrived in the Sword Coast via a teleportation circle just in time for a tie-in adventure for Dragon of Icespire Peak (which I believe means it is set 1491/92 DR). The backgrounds of these characters give us some new Kara-Turan lore, but just a bit. The characters are brought together in service to the Fighter pregen, a "Young Lord" named Tatsuwaka-maru, who is a scion of a Kozakuran samurai family that was wiped out by a rival family which had become Asmodeus worshipers. The character stories in general seem to strongly imply that Asmodeus is growing in influence within Kozakura. As I mentioned before, there are some retcons: one character is a gnome and another is a half-orc (although it may be the case that “half-orc” is a placeholder for being a descendant of an oni), and we are told that isolated populations of these races as well as of elves and tieflings are now canonical to Kara-Tur. Also Buddhism may now be canon, although that could just be a translation issue.
Aside from this, Kara-Tur is mentioned in both the 2014 PHB and DMG, although we get nothing new from either book (they just identify the Shou as Kara-Tyr’s primary ethnicity and state that they have a "distinctive" culture and take "honor" very seriously). Kara-Tur is also mentioned in passing in a few 5e adventures and sourcebooks, but always in reference to some historical note, as a source of exotic trade goods, or as the homeland of the Shou. The Adventurers League module Cloaks and Shadows (set 1491 DR) suggests that the Princes of Elemental Evil have influence in Kozakura or Wa. The adventure anthology Candlekeep Mysteries (set 1492 DR) features a group of evil monks originally from somewhere in Kara-Tur called the Order of the Immortal Lotus. Of all places, the Heroes Feast cookbook discusses Shou Lung in the most detail, saying it is one of the most powerful and influential realms on the whole planet. It also discusses the tea trade and mentions that some Kara-Turan dishes can be found in metropolitan centers on the Sword Coast, namely the "Kara-Turan Noodles" dish in the book can be found in Waterdeep. I guess this joins a couple other random mentions of "Kara-Turan" food found on the Sword Coast, like sushi being sold in Baldur's Gate (per Murder in Baldur's Gate).
As for 5.5e, there is no mention of Kara-Tur in the core rulebooks nor in either Heroes or Adventures of Faerûn that I can find. The closest we get is that Westgate's Shou District and local Shou criminal organization, the Nine Golden Swords, is still prominent in the city as of 1501 DR. There is no mention of any of the other Shou-towns, and Nathlan (the Shou realm centered on Nakleth) seems to have been retconned out of existence.
Final thoughts
In short, Kara-Tur seems to be mostly unchanged save for some increased non-human diversity. Obviously WotC has shied away from Kara-Tur content for fear of being accused of publishing orientalist cliches and tropes, but it occurs to me after this deep dive that there is penalty of room to revamp or revise problematic parts of the setting by simply claiming that the huge impact of the Spellplague changed a lot more than we’ve been told so far. Ed said something similar on a podcast earlier this year, namely that to bring back Kara-Tur would require new writers and an excuse that would allow for a reset. I think they already laid the groundwork for that reset almost twenty years ago!
I feel that I could also add that we may already have a sense of what 5e Kara-Tur would look like if WotC decided to make something set there: Journeys Through the Radiant Citadel (a 5e anthology of adventures set in non-standard fantasy settings that was written with cultural sensitivity in mind) has an East Asian-inspired adventure called Buried Dynasty that it says could be set in "any nation east of the Sunrise Mountains [in Thay]," so while not actually a Kara-Tur adventure, they are aware that it is as close as they’ve gotten. The adventure is not directly compatible with Kara-Turan lore as we know it (for example, the adventure includes a metallic dragon and a dwarf as the emperor), but I think it gives a good impression of what WotC is comfortable with.
Obviously I may have missed something, so I welcome any other notes about 5e Kara-Tur in the comments. It is possible that Ed has shared some additional Kara-Turan lore on Twitter/X or on his Discord/Patreon, but he generally seems to be disinterested in Kara-Tur since it isn't part of his original Realms.