r/Fallout4ModsXB1 • • Aug 19 '26

It Just Works

60 Upvotes

Greetings Dwellers!

Your Overseer here to say .... it just works. Like, no joke, it actually works.

Reports from the update are flooding in with overwhelming news of preserved load orders, removal of ba2 limits, save/restore load order fixes and other amazing news. Here's everything that's happened:

__________________________________________________________________________________________________________

Added and Updated Features 

Game 

  • Increased the BA2 archive limit from 256 to 1024 to better accommodate larger collections of mods. 
  • Added localized strings fixes for UI and platform terminology. 

Creation Kit 

  • Archives are now supported on PlayStation. New file types (.nif, .dds, .bink, .cdx, .csg, .wav, and .fuz (with embedded .wav)) for PlayStation Creations. 
  • Bink files can now be added to Creation uploads via an Extra Files browser. 
  • Added Localization export support. 
  • Creations up to 2 GB in size can now be uploaded for Xbox. 
  • Updated "Search and Replace" to align with Starfield, adding buttons for "Select Form in Object Window" and "Open Form Editor."

Crashes 

Game 

  • Fixed a crash when the player opens the Virtual Keyboard on a Steam Deck device. 
  • Fixed a top crash that would occur due to a streaming audio error. 
  • Fixed a crash on the Microsoft Store when players enter the Creations menus after resuming internet connectivity. 

Bug Fixes 

Game 

  • Exiting out of Search when viewing a specific Creation now properly returns the player to the Details page of that Creation. 
  • Creations category lists should now return ordered results more consistently. 
  • Error messages from the Bethesda.Net service now contain error codes that can be provided to Customer Service for investigation. 

Creation Kit 

  • Archiving a plugin that uses pre-existing assets in a new form no longer causes the pre-existing assets to be duplicated.  
  • Material or Heightmap terrain edits now cause grass to generate properly. 
  • Running LipGen from the command line or launch argument now properly generates .lip files. 

__________________________________________________________________________________________________________

Overall this his been a phenomenal update. Very few have reported their load order missing or any issues other than the usual mod incompatibilities.

PlayStation users have been gifted the beauty of fully supported asset mods. This means console modding is no longer a split division. Sony players will be able to enjoy all the same mods we enjoy on xbox. A new dawn has come. Mod Authors and porters are already working double time pushing out mods to PlayStation in mass.

For some clarification. The increase of ba2 does not suddenly mean you can now run 700 mods. This just means esl get to function as intended now, and do not count towards your 254 mods. Previously with esl having ba2 attached to them, and their being a ba2 limit, essentially made them being esl redundant. That is no longer the case. Esl or esl flagged esp, now truly do not count toward your total mod count under any circumstances.

I will do some further investigation to confirm, but as far as I am aware, all but 6 of the 150 mod AE Bundle is ESL. Meaning players who choose to install the full bundle will no longer be punished and can still run a full load order beside it. You should now be able to install 247 esp/esm with the full AE bundled installed, and not cap out at 98 like before. This means players who install the AE Bundle, and get a full load order, will essentially be running 390 mods.

This was previously unthinkable on xbox. The sky is the limit. If you are careful in your choices, arrange it properly, and avoid conflicts, you absolutely can run 300+ mod load orders. Be mindful. A lot of load order posts asking for help make all the same mistakes constantly then wonder why Bethesda sux, lol. Don't get 5 weather mods. Don't get 3 different texture replacers. Don't use 3 different raider overhauls. Be selective, overhaul each thing carefully, and imo some things not at all. I consistently find my game runs better than others and it can't be cuz what I am doing, i use old mods with known issues and dance around them. I think it's what I don't do, that helps my game. I don't add 100 guns to LL. I dont hardly touch raiders. LL and touching raiders is a quick way to destabilize Boston even with Boston Less Enemies and Dead Financial. All that new gear poofing on to raiders, all the new guns in their hands, with their nice high poly, and likely 2k new outfits you poof on them. Stuff like that quickly becomes the end all. I am trying a raider mod rn and this is the most choppy my Boston has been in 2 years. I won't be using it going forward and its a very stable known good mod. I just wanted to see some Fallout 3 raider stuff on them, and the difference is noticeable right away. My Boston was butter everywhere before, now I see fps loss as the new geared raiders come at me. I'm on XSX. Simply not touching raiders (or mutants) all these years has to be why I have had 0 complaints about Boston and others can't even get to swan's pond, meanwhile i'm setting up a campsite in a swan boat after killing the big guy. Idk. Just something I noticed over the years and now 7k hours of playing Fallout 4 on xbox. Figured I would share my experience.

In addition to that I have taken extensive feedback from the community and assembled a list of tips and FAQ from our staff that we feel will assist players in building a more stable game overall.

  • Script injected to LL gun mods count as scripted mods and do just as much damage if removed mid-game as any mod with scripts. Never remove a mod mid-game.
  • 2k - 4k Texture PSA, CTD hardware limit when used with extensive load orders and too many high resolution textures
  • Avoid updating mods mid-game unless you are currently having a bug or the mod explicitly states its OK - even then risk is on you dangers always exist
  • Don't enable 200 mods all at once and load the game. Load the game with essential mods (see wiki FAQ) and then enable handfuls of mods at a time, running around for a minute and letting the mods all load properly and initialize. This can prevent loads of errors and conflicts
  • AE didn't fix Far Harbor headers, the fix mod is still needed
  • Be extra careful pairing mods that were impossible to use together before due to size. While functional alone, these huge mods have never been played side by side on console. Use caution, and use available patches to avoid conflicts.
  • If your load order is jumbled, a way to get it to indefinitely stop, is arrange 10 at a time. Back out to the main menu between each, then exit the game to dashboard. Then go back in and move 10 more. Annoyingly tedious, but I can personally confirm after doing this all my mods, except the pesky esl flagged esp, stay put and every time I look at my load order its all in the same spots.
  • [EDIT] Note about ESP limit. The ESP limit does not crash out the whole game and prevent access like hitting ba2 limit did. When you hit the plugin limit your save simply wont load or will crash immediately after loading. Simply go back and disable the mod you just enabled/installed and the save will load again.

Thank you to all the creators who make content for us to enjoy! Truly this community would not thrive like it does without the tireless efforts of the dozens of mod authors and porters who keep this game alive.

[Unrelated side note - Skyrim update coming! Storage increase and creations update!]


r/Fallout4ModsXB1 • • May 31 '26

Themed Mod bundles? Mod User Feedback

101 Upvotes
Yes, I used our Vault-Tec Themed Ai LLM S.A.M. , that I have been training for 8 months, to make the image I described above. Please focus on the post and do not comment on or push your own anti/pro ai agenda here. I do not want to have to remove a bunch of negative comments for using something I genuinely like. I think it's cute, I enjoy it, lets move on and be positive, please <3

As players begin to realize the limits that exist beyond 150 mods, the question keeps popping up, "Why don't we have bundles like Skyrim?."

Well, honestly, idk. I initially became a porter to make mod bundles, and got caught up and ended up becoming a Mod Author. Now that I have mastered merging mods, my new VRP AIO as proof of concept in that regard.

After much digging into the topic it seems the perms on Skyrim are identical in ToS to perms on Fallout 4.

So in essence it seems as long as a mod has open perms and the stipulation on Green perm or Console permission is simply:

*"The mod author has given permission for someone else to upload this mod to Bethesda.net. However, please credit the author"*

Then in this instance this mean the mod is available to be added legally to a bundle.

That said, what themed types of bundles do players want to see?

My ideas so far are like a Tactical bundle, several types of themed settlement bundles, clothing bundles

Please let me know what you would like to see!! If you have specific recommendations please drop a nexus link. *Note it must meet the above outlined criteria.

Happy Modding 👾

- The Overseer

I'm gonna throw out random idea I have in comments. Up/Down vote accordingly so I can gage how much the community wants to see something like whatever the idea is. For once make votes mean something please! I wanna start bundling next weekend so I need a good idea of where to start. 😄


r/Fallout4ModsXB1 • • 13h ago

Gameplay | Audio-Visual Oh my bad bro

24 Upvotes

r/Fallout4ModsXB1 • • 1h ago

UNSTABLE LO | Support Needed Besoin d'aide avec ma liste

• Upvotes

Bonjour tout le monde !

Désolé, un énième post pour une liste qui pose problème...

Ci-dessous les mods installés sur ma Série X, le jeu crash systématiquement, en particulier autour ou dans Boston. Sachant que j'active "A touch of Life" après avoir récupéré le pip-boy pour éviter le bug d'affichage de celui-ci.

Si vous avez des pistes sur le ou les mods problématiques, ou l'erreur au niveau de l'ordre, je suis preneur !

Merci d'avance 🙏

Correctifs et frameworks

+ Unofficial Fallout 4 Patch

+ Random Encounter Framework by Glitchfinder

Monde et optimisation

+ The Loft – Player Home

+ Boston Less Enemies

+ Wastelanders – Raiders Non-Aggression Pack by GHOSTFC3S

Gameplay et compagnons

+ Smart AI – An Immersive-Gameplay Standalone

+ Ghouls and Creatures Don't Open Doors

+ A Touch of Life – Complete

+ Power Armor Overhaul

+ Better Companions – All in One

+ Simple Everyone's Best Friend

+ Realistic Insects Health

+ Simple Attack Reaction Speed Fix

+ Simple Attack & Death Reactions

+ Realistic Death Physics – No Animation

+ Survival Quick Save – No Sleep Till Bedtime

Ambiance et apparence

+ Moribund World

+ 50 Shades of Rust – Redux

+ WET – Water Enhancement Textures

+ Classic Fallout Ambient Music by Zako1989

+ No Combat Music

+ Forever Standing Mannequins

+ Detailed Feral Ghouls

+ NPCs Are Not Cartoons AIO – by Drhamm

+ Immersive Face Animations Remade – IFAR – Serious Version

+ Immersive Mouth and Teeth

+ Blood Mist Overhaul

+ Enhanced Blood Textures 1K

+ Ponytail Hairstyles by Azar V2.5A

+ Lots More Male Hairstyles

+ Lots More Beards and Moustaches

Armes

+ Post-apocalyptic Homemade Weapons Replacer – Pipe Weapons

+ Crossbows of the Commonwealth

+ Wattz Laser Gun

+ YK42B – Pulse Rifle by 3Nikhey

+ MK14 EBR

+ DSK-501 Sniper Rifle

Carte, interface et lampe

+ Improved Map with Visible Roads

+ Pip-Boy Flashlight – Large

+ [Français] Full Dialogue Interface

+ Lookup Failed – Creation Club – Full Dialogue Interface Fix (French)


r/Fallout4ModsXB1 • • 16h ago

Community Discussion Demo Reminder! Welcome to Camp Crystal Lake

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15 Upvotes

Just a reminder to everyone the fully working and UPDATED demo of my mod Welcome to Camp Crystal Lake is published and playable!

Playable version 1 coming soon on November 13! Many new additions and a Pamela Vorhees teaser!

Happy Spooktober everyone and Happy Fallout Day to all!

👻🐈‍⬛🧟‍♀️🦇🎃🍬🧙‍♀️🕸️🕷️


r/Fallout4ModsXB1 • • 3h ago

SOLVED XB1] Next-Gen Modding Guide: The Ultimate Online Litmus Test & The Dashboard Close Loophole to Stop Load Order Reshuffling

1 Upvotes

Hey everyone,
If you are modding Fallout 4 on Xbox right now, you know the post-Next-Gen update Creations menu is an absolute nightmare. Mods constantly shuffle themselves out of order behind your back.
While building my definitive 60 FPS Series S load order, I reverse-engineered the menu's backend traits and found two bulletproof methods to out-engineer this menu bug. Here is the exact Dashboard Force-Close Loophole and Online Litmus Test you need to use to permanently lock your layout sequence down:

🎮 Method 1: The Dashboard Force-Close Loophole (Highly Recommended)
The Bethesda servers love to randomly rearrange your mods the exact second you hit the "Back" button to leave the load order screen. You can completely bypass this trigger by forcing a hard application shutdown directly from your console operating system:
Organize your mod list sequence perfectly inside the load order screen.
Do not press the Back button to return to the title menu.
While still staring right at your load order list, press your center Xbox Guide button.
Highlight the Fallout 4 game tile, press the Menu button (3 lines), and select Quit.
Relaunch the game fresh from the dashboard and proceed with your tasks.
By forcefully terminating the game process while still inside the list screen, you completely cut the legs out from underneath the glitched network sync loop. It forces the Xbox operating system to freeze and native-lock your exact plugin arrangement straight onto your solid-state drive (SSD) cache lanes, completely avoiding the reshuffle!

🎛️ Method 2: The Live Online Litmus Test
If you ever choose to back out normally or by accident, use this test to catch a stealth reshuffle before it has a chance to touch and corrupt your campaign save data loops:
Organize your load order perfectly.
Back out to the main title screen to let the engine run its data save sequence. The menu will display a popup and save your order (it glitches and reshuffles at this exact millisecond on occasion).
Do not launch your game yet. Immediately head right back into the Creations menu, open your load order screen, and manually confirm every mod is exactly where you put it.
If everything looks correct, back out to the title menu a second time. If the loading popup does NOT appear on this second exit, you have passed the litmus test. You now know with 100% certainty that no stealth reshuffle occurred!


r/Fallout4ModsXB1 • • 4h ago

NEW LO | 0-5 Hours, 0-2 CTDs [XB1] The Ultimate Next-Gen Xbox Series S Stability Blueprint - 60 FPS Overgrown Survival Horror (83 Mods - Pure 1K Modular Network)

0 Upvotes

Hey everyone,
Like many of you, I was incredibly frustrated trying to mod Fallout 4 on the Xbox Series S after the broken April 2024 Next-Gen update. Constant dashboard crashes downtown, stuttering frame rates, UI locks, and attachment glitches made a stable playthrough feel impossible.
Instead of slapping on heavy "performance boosters" (which just clutter your script engines), I completely re-engineered my visual and data pipelines from scratch around the console's 8 GB shared memory pool constraints.
The result? A flawless, locked 60 FPS, pitch-black survival horror world with lush green meadows and realistic dark steel weapon textures—with practically zero crash risk.

🛡️ The Advanced Technical Safety Protocols Implemented
To force this layout to load without standard Bethesda engine strain, I executed several backend database isolation rules:
The 1K "No-Overlap" Modular Visual Strategy: Instead of running heavy All-In-One landscape packages (which hide unoptimized, memory-hogging far-distant LOD grids), I split the world into tightly compressed, standalone 1K categories. Buildings, roads, and rocks load via independent data lanes.
The Script-Heavy Asset Purge: I permanently scrubbed dynamic physics-based lighting mods (like ELFX) and live wire-tracking settlement grids. These were replaced with flat, code-based shader parameters (PhyDark Fixed + Interiors Enhanced) that forcefully delete unoptimized ambient cell fog—instantly saving massive VRAM and CPU cycles.
The PRP Geometry Separation: Pre-vis Repair Packs (PRP Lite) are mandatory to prevent downtown crashes, but their geometry shields will flatten and hide green grass textures if loaded incorrectly. By completely omitting Vivid Landscapes and moving Green Commonwealth to the True Bottom Override Slot underneath the final PRP module, the grass cleanly overwrites the landscape indices without breaking the repaired city meshes.
Preventing Script Acceleration Collisions: Removed redundant gender-override mods. Instead, I let SKK Fast Start handle actor assignments natively on frame one. This entirely avoids the infamous pre-war database logic knot that creates identical visual character clones.

📋 The Definitive 83-Mod Master Load Order
Note: Several mods will natively push themselves into master rows on your screen due to hardcoded engine flags. Let the system sort them natively.

markdown

  1. Unofficial Fallout 4 Patch (UFO4P)
  2. Workshop Framework
  3. Indubitable Ivy
  4. Lucid's Texture Upgrades
  5. Dilapidated Roads
  6. Gritty Subway Retexture
  7. FAR - Faraway Area Reform
  8. [XB1] Settlement Electricity Wireless (Pure text-range multiplier, 0% script load)
  9. Settlement Menu Manager (SMM) [XB1]
  10. Keep Radiants in the Commonwealth
  11. Keep Radiants in the Commonwealth - UFO4P Patch
  12. Open Anything
  13. Cheat Terminal [Xbox One]
  14. SKK Fast Start New Game
  15. Vivid Fallout 1K Building Textures
  16. Vivid Fallout Roads and Bridges 1K
  17. Vivid Fallout - Rocks - HD (Native-optimized by Hein84 to beat vanilla memory usage)
  18. HD Retexture Project Part 1 - 1K (Massive architectural & DLC overhaul by FatalIllusion)
  19. Targeted Textures - Vanilla Textures Upscaled Fixed and Sized (CrayonKit's clutter performance shield)
  20. Stromberg Retexture Project [XB1]
  21. 50 Shades of Rust - redux (The stable, non-disabling re-upload by Undernier)
  22. Robot Textures Redone
  23. fauxSinuous Wood Shacks and Bridges
  24. Wooden Shacks Re-Done
  25. Jesters Better Destroyed Vehicles
  26. Art of War - Wasteland Weapon Skins (Pure, script-free dark gunmetal paint)
  27. [XB1] Scrap metal and makeshift welds (Pure dark steel paint for pipe guns)
  28. Imposing Commonwealth Tree Overhaul 2.0
  29. Boston Ivy
  30. Darker Nights for Vanilla Weather Level 3 Medium
  31. [Dn-3-Vn-Fh] Darker Nights for Vanilla with Far Harbor (Level 3)
  32. [Dn-3-Vn-Nw] Darker Nights for Vanilla with Nuka World (Level 3)
  33. Phydark (128) - Next Gen "Fixed" Version (Mateusmr's re-upload that patches the menu crash bug)
  34. Interiors Enhanced 2.0 All In One
  35. Cinema Aces Lights
  36. Fallout Texture Overhaul - Stars
  37. Visible Galaxy 4K
  38. Moon - Beautiful Replacement Textures
  39. Sunlight Alignment Tweak
  40. Gloomy Glass All Transparent Materials Revised
  41. Companion and NPCs Face Replacer AIO
  42. More Clothes and Textures
  43. CC's Improved Roadsigns
  44. Classic Stimpaks Replacer
  45. TLS Creatures Remeshed
  46. TLS Creature Retexture
  47. Fixed Enhanced Blood Textures (Standard with 1K Resolution - patches the post-combat Pip-Boy lag)
  48. Disable Screen Blood and Low Health FX (PoppaMcNikap's framework - strips out heavy screen transparency decals)
  49. Realistic Ragdoll Force
  50. [XB1] See-Through Scopes
  51. Everyone's Best Friend
  52. Everyone's Best Friend - UFO4P Compatibility Patch
  53. Alert Carry
  54. Fallout 3 Furniture Replacer
  55. Show Accurate Codsworth
  56. Brahmin Variants
  57. Better Cooking Stations [XB1]
  58. More Settlement Plants
  59. Smokeable Cigars and Cigarettes (Loaded first for core third-person animations)
  60. Cannabis Commonwealth - No AWKCR-AE and SKE patch (Loaded second to prevent animation lockouts)
  61. Beatles Radio (by Dyyl-Pickle) (Loose media layers cleanly stacked at the bottom)
  62. Van Halen Radio
  63. Gorillaz 44.8 Jam Radio [XB1]
  64. Stronger Dogmeat [XONE]
  65. K-9 Harness - Tactical Body Armor for Dogmeat
  66. Real Metal PA Frames
  67. [XB1] Tactical Flashlights
  68. Flutter Flicker Fixer for Foliage
  69. Terrain Freckles Be Gone
  70. Shadow Resolution 2048 > 512 (GPU massive rendering relief, invisible in the dark)
  71. No More Fake Puddles (Deletes static shiny reflections so green soils blend natively)
  72. Boston Less Enemies
  73. Dead Financial District
  74. Faster Terminal Displays
  75. Reduced Wetness
  76. Water Textures Enhancement (WET)
  77. Wetness Shader Fix
  78. Far Object LOD Improvement Project ALL DLC
  79. Boston Common - PRP Lite [UFO4P]
  80. PRP Lite - Financial District Type 2
  81. Corvega - PRP Lite [UF4OP]
  82. PRP Lite - Concord Type 2 [XB1, UF4OP]
  83. Boston Airport - PRP Lite [UFO4P]
  84. Green Commonwealth - Performance Friendly Grass Mod [XB1] (TRUE BOTTOM OVERRIDE TO BEAT THE PRP SHIELD)
  85. Fast Corpse despawn

27 Master launch mods

  1. Unofficial Fallout 4 Patch (UFO4P)
  2. Workshop Framework
  3. Indubitable Ivy
  4. Lucid's Texture Upgrades
  5. Dilapidated Roads
  6. Gritty Subway Retexture
  7. FAR - Faraway Area Reform
  8. [XB1] Settlement Electricity Wireless
  9. Settlement Menu Manager (SMM) [XB1]
  10. Keep Radiants in the Commonwealth
  11. Keep Radiants in the Commonwealth - UFO4P Patch
  12. Open Anything
  13. Cheat Terminal [Xbox One]
  14. SKK Fast Start New Game
  15. Vivid Fallout 1K Building Textures
  16. Vivid Fallout Roads and Bridges 1K
  17. Vivid Fallout - Rocks - HD
  18. HD Retexture Project Part 1 - 1K
  19. Targeted Textures - Vanilla Textures Upscaled Fixed and Sized
  20. 50 Shades of Rust - redux
  21. Art of War - Wasteland Weapon Skins
  22. [XB1] Scrap metal and makeshift welds
  23. Boston Common - PRP Lite [UFO4P]
  24. PRP Lite - Financial District Type 2
  25. Corvega - PRP Lite [UF4OP]
  26. PRP Lite - Concord Type 2 [XB1, UF4OP]
  27. Boston Airport - PRP Lite [UFO4P]

🥾 The 3-Phase "Installation Shield" Protocol
Do not just turn everything on at once or your engine database indices will tangle up. Use these distinct phases to bake files smoothly into your save profile.
PHASE 1 (Core Foundations): Enable ONLY the 27 Master Launch Mods (UFO4P down through the main 1K texture blocks and the basement PRP patches). Launch a New Game. Let SKK Fast Startcleanly assign your stats and pop you straight onto the Vault 111 exterior elevator platform. The 2-Minute Boot Stare: The absolute split-second your screen fades in on the surface, point your camera flat at your boots and don't touch your controller for 2 full minutes. Walk forward, keep looking down, and make 3 separate manual Hard Saves back-to-back. Exit to the menu.
PHASE 2 (The Flora & Shader Overlay): Turn ON Trees 2.0, Boston Ivy, Darker Nights, and Green Commonwealth at the true bottom. Load back into your boot-stare save. Keep staring flat at your feet for 60 full seconds while the compressed tree and landscape matrices pre-compile. Write a fresh manual Hard Save. Exit to the menu.
PHASE 3 (The Final Injection & Cache Flush): Turn ON all remaining mods (weapons, clothing, effects, smoking scripts, radio stations). Exit to the dashboard. The Master Reset: Shut down your Series S completely, unplug the power brick from the wall for 60 full seconds to clear the installation cache trails, then boot back up.
Load in, slow-walk down the hill to Sanctuary, stand inside a house for 15 seconds to let SMM build its workshop arrays, build a basic vanilla mattress, and sleep for 48 hours straight.
Wake up, look at your feet, write your final definitive save, and hit Go Offline in your network settings to lock this setup in ice forever. You now have a flawless, high-performance, crash-free Next-Gen horror masterpiece!


r/Fallout4ModsXB1 • • 4h ago

Q&A LO | Discussion Survival mode bring overwritten by mod(s)

1 Upvotes

Hey guys, having an issue here with a load order I have used for years (apart from the occasional rare new addition like Deathclaw Behavioir Fix etc)

This structure has always worked perfectly for me after a lot of testing even though it looks a bit unorthodox, and recently I found a couple unintrusive new ones to throw in. The game is mostly vanilla plus and has no big overhauls, and I've used it for 3 playthroughs.

This summer I tried again after all the big updates, and everything worked great apart from survival mode suddenly acting screwy: I could not contract diseases, I could fast travel, I never got hungry or thirsty, and I could not collect water. Antibiotics etc still spawned but did nothing.

I am about to undertake the relatively grueling task of testing a couple mods at a time, add more, reset console, test more, which is sometimes a pain on console because certain mods need fresh saves to work properly and fast start mods aren't always reliable for mod testing. But before I do I thought I'd see if anyone could recognize any mods that would be causing this after the updates.

Any ideas before I dive head first into high tedium?

[ ] Deathclaw Behavior Fix

[ ] Workshop Highlight Fix

[ ] Glowing Eyes

[ ] Lucky Rabbit Foot

[ ] USO

[ ] USO Unrestricted Settlements

[ ] USO DLC

[ ] USO Patch

[ ] Creative Clutter

[ ] Creative Clutter Patch

[ ] Weapon Rack Brackets

[ ] Nothing Fancy Hot Showers

[ ] Display Marker (a workaround for place anywhere kind of mod)

[ ] Increased Settler Limit

[ ] Crimsomrider Convenient Power

[ ] Crimsomrider Convenient Resources

[ ] Speedy Protectron Legs

[ ] Moddable Robot Settlers

[ ] Less Rust Devilsa

[ ] Keep Radiants in the Commonwealth

[ ] Always Voice Interrupt

[ ] Skip Raiding Your Own Settlements

[ ] Skip Dima Puzzles

[ ] Enabled Institute Teleporter

[ ] Caravan Extension

[ ] Vault Door Announcements

[ ] Cliffs Edge Hotel Fix

[ ] East Nuka-World Gate Fix

[ ] Nuka World Lamp Post Fixes

[ ] Hush It - Light

[ ] Planted Plantables

[ ] Immersivesupermutantorders

[ ] Eyesorebegone

[ ] Dog N Drifter Be Gone

[ ] Marine Boots Fix

[ ] Surveyor Without Barbed Wire

[ ] Crimsomrider's Accessories

[ ] Tommy Gauss

[ ] Hunter's Knife

[ ] Molotovs Don't Explode

[ ] Radium Rifle No Dish

[ ] Dot Crosshair

[ ] NPC Accuracy Adjustment

[ ] Increased Rifleman Range

[ ] Laser 1st Person

[ ] Reduced Energy Recoil

[ ] Weapon Drop Standalone

[ ] Albino Dogmeat

[ ] Simple Everyone's Best Friend

[ ] Stronger Dogmeat

[ ] Enhanced Vanilla Body

[ ] Dima Face Fix

[ ] Valentine Jaw Sync

[ ] Female Veteran (makes Nora a vet and removes lawyer references)

[ ] Dismemberment Overhaul

[ ] Perk VFX Removal

[ ] No Health Popups

[ ] More Realistic Cats

[ ] Right Hand Weapon Animations (Wardaddy)

[ ] Wetness Shader Fix

[ ] Sleep or Save

[ ] Plutonium Creatures

[ ] Clarity

[ ] Enhanced Vanilla Water

[ ] FOLIP

[ ] Beginner's Luck Fanfare Edition

[ ] Lone Wanderer Perk w/ Followers

[ ] Fallout 3 SPECIAL

[ ] Gender Swapped Animations

LAST WITH RESET

[ ] [INI] Disable Character Glow Light

[ ] [INI] Disable Tutorials

[ ] [INI] Enhanced Draw Distance


r/Fallout4ModsXB1 • • 5h ago

Q&A LO | Discussion FEVer Dreams

1 Upvotes

Hello!

So I have started a new game with a mostly stable load order, I know what to do in downtown Boston to avoid crashes and I am fairly satisfied with the result.

I got to save Nick, then went to Nuka World and completed it.

Now, I see that the new mod FEVer Dreams seems to be great, as Kinggath always makes top quality content, so I was wondering, could I add it safely mid playthrough?


r/Fallout4ModsXB1 • • 9h ago

Mod Discussion Mod recs?

2 Upvotes

What are some mods y'all would recommend for a non Nate/Nora playthrough? I'm already using Wasteland Operative and Start Me Up, but I want some more content via mods that can be used to a non Nate/Nora character. I'll take anything tbh


r/Fallout4ModsXB1 • • 5h ago

Mod Discussion Nora hand model bug

1 Upvotes

Is anyone else having Nora's hands have a texture bug after installing FEVer Dreams? I was going to make a new character to check it out but I noticed her hand textures were bugged. And just her hands. Nothing else which is weird


r/Fallout4ModsXB1 • • 21h ago

Mod Discussion Which one of the NCR armor mods is the best?

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18 Upvotes

I really want to add the NCR dessert ranger armor to the game.

I downloaded unoctiums version years ago and remember it’s awesome how it fits the lore with it being something Kellogg has in his house from his time in the west. But I also remember it being sorta broken/glitchy whenever I tried to customize it at the workbench and it clipped into the pipboy.

The other two I’ve never tried to I’m very curious about them. It looks like the NCR outfit pack also adds the riot and elite riot gear so that’s pretty cool. I’m mostly just wondering if the NCR outfit pack has the same quality and customization as unoctiums.

I also currently have Boston riot armor installed because I love the idea Boston had its own version. But I also have Ellen the cartographer installed and I wanna have her wearing NCR dessert ranger armor.


r/Fallout4ModsXB1 • • 12h ago

Mod Discussion Looking for good weapon retextures

3 Upvotes

I’ve got ones for laser weapons both institute and otherwise, pipe weapons, and most others, I’m looking for one for the combat rifle and shotgun, preferably keeping the weapons model as close to vanilla as possible, any recommendations?


r/Fallout4ModsXB1 • • 9h ago

Q&A LO | Discussion Dry wasteland 2 black dirt texture

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1 Upvotes

I was just wondering if someone else was using Dry wasteland 2, barren trees and the LOD for it and was also getting this black/dark ground texture on some dirt cliffs/mounds? It isn't on all dirt cliffs as last image shows. Or is this most likely a load order issue on my side?

I have them placed at the same place where i have had every other landscape overhaul and they were working fine


r/Fallout4ModsXB1 • • 18h ago

Mod Discussion New Survival play-through on Xbox, I have about 2700 Credits, what creations should I invest in?

4 Upvotes

I have so far only activated Bounty Hunter, the Gutsy backpack, Adversity, the Tent Creation, the Chinese Stealth Suit, Beast Hunter, and the Enclave Remnants. I’m going for achievements.

Not using Bedlam because it seems like it’ll cause crashes but I desperately crave more enemies. I have about 1000 credits left.

Anything good I’m missing out on?


r/Fallout4ModsXB1 • • 12h ago

Mod Discussion Yo Can you guys recommend me mods for an Evil play through ?

1 Upvotes

Already installed AR2 so I want something similar. But I’ll take anything as long as it’s Evil in a sense


r/Fallout4ModsXB1 • • 20h ago

Gameplay | Audio-Visual Advice on how to stress test a load order

4 Upvotes

After reading up on the subs load order guide, I put together the load order seen below. My question only question now is how I really go about stress testing the thing. I would really like yo avoid putting 6 hours into a playthrough only for it to brick randomly.

Thus far to test it i have: ran around downtown boston (goodneighbor / swans pond area), spawned in 40 odd additional enemies in downtown boston, made sure the workshop menus look right, maxed out sanctuary's built limit, crafted weapon mods, exited and entered cells in downtown Boston, and tried out a bunch of different types of weather. None of which caused a ctd or any amount of stuttering.

Is there anything else you recommend?

------- Load Order ---------

-True storms

-True scrims FH

-Crafting framwork

-Cheat terminal

-Adversity

-Bedlam dungeon randomizer

-SKK fast start

-DLC creatures in commonwealth

-Ballistic weaver

-Dynamic loot reduction

-Boston natural surroundings

-Vanilla reanimation project bundle - merged

-fever dreams

-attachment pack

-attachment pack unofficial expansion

-simple camping


r/Fallout4ModsXB1 • • 18h ago

UNSTABLE LO | Support Needed Game won't let me load a new save

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3 Upvotes

(Issue resolved😄)

Hello i need help woth my load order badly. The game crashes when i hit new game (i don't even get to the intro cut scene) this is my mod list.

Any assistance would be appreciated thanks.


r/Fallout4ModsXB1 • • 1d ago

Q&A LO | Discussion Load Order randomly scrambled after Crash anyone know why?

1 Upvotes

Like the title says my game crashed after adding a new mod(Settlement) to the game so i went to remove it and suddenly saw that my entire Load Order was put out of order with things thrown around randomly in the list leading to me having to redo the entire order because the backup that i made was diffrent from the one on bethesda's side

Anybody got a clue what may have caused both these issue's so i might avoid something like this ?


r/Fallout4ModsXB1 • • 23h ago

Mod Discussion FEVer dream start up issue

2 Upvotes

I am having starting the new FEVer dream quest, I get as far as getting knocked out by the private gutsy and then my game either has the worlds longest load time or simply crashes. If anyone else is having this issue has anyone came up with a solution yet?


r/Fallout4ModsXB1 • • 21h ago

Mod Discussion Any mods that fix Clandestine Couture on console?

1 Upvotes

There are a few on Nexus and there was 1 transferred to Xbox earlier but it doesn't work per the description. Wondering if anyone's found one?


r/Fallout4ModsXB1 • • 21h ago

NEW LO | 0-5 Hours, 0-2 CTDs Sorting LO hell

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1 Upvotes

I'd appreciate help sorting this out,xbox series x 3rd and final time 😭

You and what army (updated)

Workshop Framework

Unofficial fallout 4 patch

Community fixes merged

Shawzzo's Warwick,sunshine tidings,murkwater,nordhagen,red rocket,sanctuary,starlight,kingsport,gray garden,finch farm,egret tours,bunker Hill,home plate,covenant,abernathy, and Boston Airport settlement Frameworks

Fever dreams

Looted world-all dlc

HUD Framework

Liberty reborn ultimate edition

Keep radiants in the commonwealth

Who's the general

Mercer safehouse at spectacle Island

Settlement menu manager

Settlers build settlements Framework

Settlers build settlements initial release plans

Food and water settlement crates

Stop settlement attacks

You and what army:minutemen overhauls patch

Conquered commonwealth (minutemen)

Vault 88- definitive vault overhaul

No enemy response

Cheat terminal

Dead financial district

Workshop framework settlement blueprints

Spectacle Island settlement

Workshop framework - script override


r/Fallout4ModsXB1 • • 1d ago

Gameplay | Audio-Visual Fallout 4 Red Rocket Settlement

4 Upvotes

r/Fallout4ModsXB1 • • 1d ago

Mod Discussion Third installment of snapshot prp?

6 Upvotes

There’s currently 2 parts to the newer “snapshot prp“ mod, but the masterfile mentions a third part incoming, but hasn’t been touched since August. Is that third section coming, or is that mod trio considered abandoned now and should not be used in its incomplete form? Or is the part three mentioned just a holdover from a copy/paste pc description that isn’t possible on console?

trying to see if I need to switch to this newer but incomplete(?) snapshot prp version from the older prp batch I’m currently using.


r/Fallout4ModsXB1 • • 1d ago

Mod Discussion Does dry wasteland conflict with Previs combines?

1 Upvotes

As titles suggests, I have PRP master and Commonwealth and need to know if they work together