r/Fallout4ModsPortMods • • Aug 25 '26

Port & Mod Request Rules | Post Guidelines | PSA | Q&A

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6 Upvotes

Hello Everyone, your friendly Overseer here with an update on porting rules, posting guidelines, a few announcements and some Q&A

Rules on Port Requests

Bethesda has yet again updated it's rules on ports.

  • Permission to port must be publicly available on the site the mod is hosted. – This may be anywhere on the same site: mod description, mod comments, author profile, forum threads, et cetera. Some third-party mod hosts have specific places to include these permissions, but anywhere publicly available on the host is allowable.
    • To ensure transparency, we no longer accept permissions provided via social media, chat services, or screenshots of private conversations. Any ports with a “date created” before March 12, 2023 may continue to rely on these for permission, even if updated later.
  • Different mods have different permissions. – Make sure you have, and provide, appropriate permission.
    • Mods may have blanket permission for anyone to upload to other sites, or specifically to Bethesda.net, or specifically for consoles. These mods may be ported to Bethesda.net without further approval.
    • If a mod requires the original author(s) individually approve any ports, when the author provides permission they must name the account(s) approved to port the mod to Bethesda.net, or link to the Bethesda.net ports directly. Bear in mind, if you have different account names, or are brokering permission for another user, make sure the name of the uploader is given to the mod author so they may include this!
    • Some mods allow porting with limitation like not altering the content, or combining with other mods. Porters should check for this and gain additional approvals if required. Authors should not be surprised by how their content is being ported to Bethesda.net.
    • Always remember to be considerate of the original author(s)!

See the below visual guide to navigating Nexus to ensure your post is not removed due to not meeting the requirements.

Pay Close Attention to the permission wording, not just the check mark.

With closed permission all is not lost, you can still look other places, or make a request.

  • When requesting direct permission from a Mod Author who has permission to port in red
    • Ensure in your request that you also ask the MA to publicly state you have been granted personal permission. This can easily be done by letting them know you will be posting a comment in the post section of the mod saying thank you for permission, and have them reply to it saying your welcome and acknowledging you have been granted permission to port the mod. This will still allow direct permission requests to be valid and legal in Bethesda's rules.

* Watch out for console incompatible requirements like F4SE.
* Always check the requirements dropdown menu to ensure console compatible
* Always check the requirements dropdown to ensure no required mods are closed perms

Posting Guidelines for Port Requests & Bundle Requests

  • You MUST link the nexus mod page for the mod you are asking to be ported
  • You MUST link to the permission to port if it is not contained on the main page of the mod
  • When requesting a mod bundle you MUST link EACH mod's nexus page you want in the bundle AND permission from each MA if permission is not on the mods main Nexus page.
  • DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.
  • NO NSFW. Bethesda has strict rules on that, so do we. No one is getting banned for you, don't ask or you will be banned from this subreddit permanently.

Posting Guidelines for Mod Requests

  • Be as descriptive and detailed as possible when requesting a mod be created from scratch
  • Please know we are not Bethesda employees and some things are beyond our scope or ability to create for you
  • Replacers will be the lowest on the totem pole as far as queue order and are the least priority.
  • DO NOT post the same request twice. You may comment on your same post and ask NICELY for an update, but do not post the request again or BOTH requests will be removed.

Failure to do any of the above WILL result in the AutoMod removing your post and you being muted from the subreddit for a week. After that time you will have access to post another request and hopefully follow the guidelines. AutoMod is our new friend and being designed to take the stress of rule breakers off our shoulders so we can focus on porting more most in a timely fashion. The more we have to remind people rules and delete posts manually, the less time we have to port your mod requests.

Q&A

  • Q: Will you port a mod with no nexus link?
    • A: NO.
  • Q: Will you port a mod with no permission to port?
    • A: NO.
  • Q: Will my post get deleted if it does not have a nexus link and permission to port?
    • A: Yes.

PSA

If anyone knows how to port and would like to join the Port Request Sub as a porter let me know, I will shoot you a mod invite after I have confirmed you have uploaded mods to Bethesda before.

Anyone needing assistance with mods, load orders, or requesting mods be ported to console and wish to request on discord come see our servers. Read all rules and required announcements prior to posting or commenting. All port requests should be submitted at r/Fallout4ModsPortMods or in the port request channel of our Bethesda Modding Discord or the port wishlist of the Tavern for PS only.

We have a discord fully geared towards modding Fallout 4, Skyrim and Starfield on PC/XB/PS
Join in to request mods/ports, discuss modding, get Bethesda Official Announcements, meet some of your favorite mod authors, or even learn how to mod in our modding academy. In addition we welcome all mod authors and porters to join and collaborate with special roles for both. https://discord.gg/cFzC7yF8nd

PlayStation Players! There is a home for you at Lux & Mikey's Tavern. Come in to drop links to mods you want on PS, participate in testing the newest mods as they drop and proving feedback, and general chatting about Fallout or Skyrim. https://discord.gg/nab9YKa4WQ

Calling all Testers: We are always seeking testers for console mods. Please take the tester role in Bethesda Modding Discord and the Tavern if you are interested. Perks include beta access to unreleased mods, info on upcoming mods, and the fun of helping the community get tested working mods for all to enjoy. PlayStation especially please join to assist us getting these mods out as fast as possible!

Do NOT post requests in the comments, make a post.

Do NOT post requests in another of our subreddits.


r/Fallout4ModsPortMods • • 1d ago

Port Request - Quality of Life Mod All Keys After Z - All in One or Creation Club edition

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1 Upvotes

r/Fallout4ModsPortMods • • 2d ago

Port Request - Weapons AK74M

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3 Upvotes

Port request for the ak74m for Playstation, its been on xbox for years now.

Nexus link: https://www.nexusmods.com/fallout4/mods/21466


r/Fallout4ModsPortMods • • 2d ago

Port Request - Workshop Items PS4 port request for „Waving Bottle and Cappy Statues“

2 Upvotes

Would someone kindly port this simple yet wonderful mod?
In the Nuka-World workshop menu there are Bottle and Cappy statues, but they are static and don't move. However in the DLC there are ones that actually wave, but you couldn't build. With that mod you can.
Permission is in the Modpage comments:
https://www.nexusmods.com/fallout4/mods/21930?tab=posts

Credits: borjoyzee


r/Fallout4ModsPortMods • • 2d ago

Port Request - Outfits T-47R Power Armor

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3 Upvotes

I was wondering if someone could port this to xbox, while there is a port on bethesda.net it does not work I have tried everything.

You can look at the modpage via the link the author gave permissions for others to port to console.

I am not sure how descriptive I am supposed to be with this post, I am new here I apologize in advance.

I just want everything that's in this mod available on console.

https://www.nexusmods.com/fallout4/mods/71103


r/Fallout4ModsPortMods • • 6d ago

Mod Request - Outfits Power armour 40k paints

2 Upvotes

Since from my research every warhammer 40k space marine mod that is on Nexus isnt allowed to be ported from the owners say, so is it possible for anyone to make a space marine paint from themselves that isnt already made on Nexus like the night lords or death guard etc.. but I have no ideas if it is possible.


r/Fallout4ModsPortMods • • 7d ago

Port Request - Quality of Life Mod Hardcore Health Overhaul - Playstation

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1 Upvotes

ItsYaBoyBrandy's Hardcore Health Overhaul had been ported over to Playstation ages ago but, however, it has been neglected and no long works anymore If anybody finds the freetime could somebody attemp to re-port from the nexus it back to Playstation


r/Fallout4ModsPortMods • • 8d ago

Port Request - Weapons Can someone please port Day of Infamy 1928a1 Thompson to PS4/PS5?

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6 Upvotes

It’s on open perms ✅

The screenshot is of the mod Author (Noniac) giving permission for the mod to be ported to consoles in description on nexus.

https://www.nexusmods.com/fallout4/mods/44830

Also it’s been on Xbox for the longest time here’s the Bethesda.net link.

:https://creations.bethesda.net/en/fallout4/details/b7f55420-f1f6-4b7f-a619-0e8b6820437f/M1928A1_Thompson

All of us on PlayStation would appreciate this! Thank you porters for your service in advance!


r/Fallout4ModsPortMods • • 7d ago

Port Request - Weapons Nuka-MIRV on PS5?

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1 Upvotes

As someone who craves chaos with the MIRV launcher but really likes the Nuka Launcher's aesthetic, would it be possible to port the Nuka-MIRV mod to PS5? The mod that can turn the Nuka Nuke Launcher into a Nuka MIRV Launcher. Attached screenshot is the permissions from Nexus Mods.

Here's the link: https://www.nexusmods.com/fallout4/mods/20118#


r/Fallout4ModsPortMods • • 9d ago

Port Request - Outfits Vault Tourist Outfit Vanilla and CBBE patch for Playstation

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6 Upvotes

r/Fallout4ModsPortMods • • 10d ago

Port Request - Weapons AER15 Modern Laser Assault Rifle

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7 Upvotes

I wanted to have some new laser weapons in my PS5 playthrough, and I came across this mod, but it's only on Xbox and PC so far. If anyone could port this over to PS5, that'd be awesome

Nexus Link: https://www.nexusmods.com/fallout4/mods/47159


r/Fallout4ModsPortMods • • 10d ago

Mod Request - Mod Compatability Patch True Storms x Vivid Weathers

2 Upvotes

I’ve been wanting a patch like this for a while and i believe it’s possible, true storms rain and storms with vivid weathers day


r/Fallout4ModsPortMods • • 11d ago

Port Request - Textures Question about permissions for porting

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7 Upvotes

Does this count as permission to port a mod to console?

Sorry if its a dumb question,I'm new to this stuff.


r/Fallout4ModsPortMods • • 11d ago

Port Request - Outfits Was wondering if someone could upload a patch for Heist Pack on Xbox to craft the outfits instead of having them added to the LL please?

2 Upvotes

The PS version of Heist pack has it so you can craft the outfits with the option of a LL patch. The Xbox version is strictly LL. Can someone add a version to the Xbox that let the outfits to be crafted without being added to the LL please? Thank you.

PS Links:

Heist pack, Modern Triggerman Standalone - https://creations.bethesda.net/en/fallout4/details/7597d715-6b0f-4f25-9fc8-bd071ae38f4c/Heist_pack__Modern_Triggerman_Standalone

Heist pack add on, Modern Triggerman LL - https://creations.bethesda.net/en/fallout4/details/95ea9aba-991f-4aa3-870f-0eba5bb02845/Heist_pack_add_on__Modern_Triggerman_LL

Xbox link:

HEIST Pack. Modern Triggermen Replacer - https://creations.bethesda.net/en/fallout4/details/c69808e0-dd36-4cbe-88be-06456f7e5a21/HEIST_Pack__Modern_Triggermen_Replacer

Nexus Link:

https://www.nexusmods.com/fallout4/mods/91475


r/Fallout4ModsPortMods • • 11d ago

Port Request - Misc. Mod Sonic 1 death sound (PS5)

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2 Upvotes

Could someone please port this to PS5?

https://www.nexusmods.com/fallout4/mods/67267


r/Fallout4ModsPortMods • • 14d ago

Mod Request - Outfits Patch for Paramedic Uniform for console users?

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8 Upvotes

Sirgalahad172's Paramedic uniform was recently ported over for console users, but the comments on the mod page reflect the same issue i'm having. The outfit doesn't appear on the shelf in Medford Memorial Hospital, making in unobtainable for console users. Would someone be so kind as to make a patch for it? Maybe a mod for a crafting recipe so we can obtain it through the chemistry workbench? Thanks in advance 🖤

Here's the link to the original mod page:

https://www.nexusmods.com/fallout4/mods/105700


r/Fallout4ModsPortMods • • 15d ago

Port Request - Outfits Can someone port this Helen Park outfit to PlayStation, please?

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9 Upvotes

https://www.nexusmods.com/fallout4/mods/49743?tab=images

This is one of my favorite female outfits from COD, and I’d really love to have it on playstation.

The author has open permissions on their Nexus profile, so it should be okay to port.

If anyone is able to port it, I’d really appreciate it!


r/Fallout4ModsPortMods • • 16d ago

Mod Request - Misc Mod Spawn Gun Mod (Xbox)

2 Upvotes

I’ve switched from PlayStation to Xbox, and one of my favorite things to do in the game is just watch the Minutemen fight and clear all the locations out.

There was a mod on PlayStation called “Scriptinators” and one of the features was a spawn gun that shot out whatever npcs you wanted using the synth grenades; they were fully mortal and could be killed, and rarely crashed the game.

Might be a lot to ask, but it would be awesome to have something like that for Xbox, I’ve been looking, and the only “AI spawning” mods I could find ALWAYS spawn the npc RIGHT ON TOP OF YOU, so it makes it really annoying to make little battles happen.

Also, if you could make it compatible with majority of Minutemen overhauls? That’d be awesome :)


r/Fallout4ModsPortMods • • 16d ago

Mod Request - Outfits Plague doctor (hunt showdown)

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6 Upvotes

Can someone make a mod of the plague doctor from Hunt showdown? I used to have this skin when I played the game a lot and I’d appreciate if someone could make this happen


r/Fallout4ModsPortMods • • 17d ago

Port Request - Outfits Porting request!

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6 Upvotes

Hi everyone! I have a porting request for a lovely mod. It’s Starlet Dress - CBBE - Vanilla - Vera's Dress from New Vegas Dead Money. Jaydiligent has given permissions for it to be ported over to Xbox. I would add more pictures but I’m on mobile so I don’t know how to so I apologize for that.

Nexus Link: https://www.nexusmods.com/fallout4/mods/98559?tab=posts

Thank you so much in advance! ♥️


r/Fallout4ModsPortMods • • 17d ago

Port Request - Weapons Bayonet and Muzzle

3 Upvotes

Repost as I forgot the link to the nexus mod

https://www.nexusmods.com/fallout4/mods/23475

Description says all permissions for the mod are open


r/Fallout4ModsPortMods • • 18d ago

Port Request - Weapons Handmade add on ps4/ps5

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3 Upvotes

https://www.nexusmods.com/fallout4/mods/104016 perms open as long as given credit


r/Fallout4ModsPortMods • • 18d ago

Port Request - Outfits Port of a French Maid outfit

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3 Upvotes

Please, if its possible, someone could consider porting this outfit to PS5?

The Nexus page do have open permissions.

https://www.nexusmods.com/fallout4/mods/27185

This is my first time, if there any thing wrong please point me to the right direction.

Ten years waiting for this to became true.


r/Fallout4ModsPortMods • • 19d ago

Port Request - Weapons Xbox Port of yveltianknight9’s ‘Uniques of the Wasteland’

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3 Upvotes

This is a Uniques Add-On for Geckoinacan77’s “Of the Wasteland” Mods. Someone named IOnehlghwayman in the Nexus comments has asked and was given permission to do a Console port of their Mod.


r/Fallout4ModsPortMods • • 20d ago

Port Request - Weapons Would someone kindly port this? (ps4/5)

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6 Upvotes