r/EmulationOnAndroid • • 15h ago

Showcase Ryujinx Neo - A new Ryujinx fork for Android and Linux ARM64 (Armada)

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209 Upvotes

!!!!! WE'VE FIXED THE BLACK SQUARES IN TOTK !!!!!

Now that I have your attention...

Hey guys!

A friend of mine and I have been working on Ryujinx Neo, a Ryujinx fork focused on ARM64 devices, performance improvements, and better game compatibility.

It started as just a personal project, but we've become so proud of what we've accomplished that we wanted to share it with the community.

The project currently has two separate builds, each maintained by a different developer:

- Android – Focused on Snapdragon devices (tested on the Odin 2 and Thor).

- Linux ARM64 (Armada OS focused) – Focused on native ARM64 execution (tested on the Odin 2 and Odin 3 running Armada OS).

Github page https://github.com/Sunshinin11/Ryujinx_Neo/releases

PS: Use CPU Big Cores only for maximum performance.

Here's a quick overview of what we've been working on!

🚀 Performance & Graphics

- Vulkan Graphics Pipeline Library (GPL) support to help reduce shader compilation stutter.

- Frame Generation (LSFG).

- GPU performance improvements, Vulkan optimizations, and better Turnip driver compatibility.

- Improved GPU memory management and rendering efficiency.

- Built-in GPU driver manager for Android.

⚡ Native ARM64 Execution (NCE)

- NCE was pretty much broken in Ryujinx on both Android and Linux. We fixed it.

- Our Linux ARM64 NCE implementation includes dedicated memory management, improved signal handling, and additional compatibility fixes.

🎮 Game Compatibility

We've focused on improving games that have known issues on Yuzu/Eden, including:

- Zelda: Tears of the Kingdom – Those annoying black squares? Gone!

- Zelda: Breath of the Wild – Shadows were broken in docked mode. Not anymore!

- Zelda: Link's Awakening – No more depth-of-field (DOF) glitches. Everything renders correctly now.

- Paper Mario: The Thousand-Year Door – No more crashes in the sewers (or anywhere else, as far as we've tested)!

- Luigi's Mansion 3 – No more green lines!

- Marvel Ultimate Alliance 3 – Graphical corruption fixed.

- Metroid Prime 4 – Improved handling of large 3D textures.

- Mario + Rabbids Sparks of Hope – NCE compatibility fixes.

- Doom (2016) – Improved GPU memory and texture handling.

- Link's Awakening & GRID Autosport – VP9 video playback fixes.

And many more!

📦 More Features

- Native support for compressed Switch formats (NSZ, XCZ, NCZ).

- Faster loading through improved compressed game caching.

- VP9 video decoding improvements.

- Expanded per-game settings and graphics customization.

- Improved Android interface, controller support, and game library management.

🐧 Linux ARM64 – Armada OS Focus

Alongside the Android version, we're developing a native Linux ARM64 build, primarily targeting handhelds running Armada OS.

Highlights include:

- Native Linux ARM64 NCE implementation.

- Vulkan and Qualcomm Turnip-specific optimizations.

- GPU synchronization, memory, and rendering improvements.

- Per-game graphics profiles and handheld-focused settings.

- Steam shortcuts!

- Standalone ARM64 AppImage packaging and Steam launcher integration.

Development and testing have primarily been done on the AYN Odin 2 Pro (Snapdragon 8 Gen 2 / Adreno 740).

🔧 Two Builds, Two Developers

Both versions are developed independently, with different platform-specific optimizations and compatibility fixes. We have used AI extensively to impeove optimization and add QoL features.

Not every feature or game fix is available on both platforms yet. We're continuing to improve performance, stability, and compatibility on each.

Feedback, testing results, and suggestions are always welcome!

We don't have a public GitHub repo because we're afraid of ninjas. 🥷

More updates when they're ready!

EDIT: Sorry, we forgot to add English to the Android build (since it was a personal project, we used our native language). Adding it asap!

EDIT2: English language added!

EDIT3: Ok so we added our Github page


r/EmulationOnAndroid • • 20h ago

Showcase God of War Ragnarok on Exynos 2400 , update the shader compilation complete for some reason it restarted after restarting the game But performance is much better !

106 Upvotes

Much better performance after the first shader compilation, playable without fake frames,

Radv driver byJim

Credits: u/jimvulkan

driver: https://github.com/JimVulkan/radv-xclipse/releases


r/EmulationOnAndroid • • 3h ago

Showcase CapyPS5 a PS5 Emulator for Android - Updates 10/17/26 made by Lemon Switch Emulator dev.

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81 Upvotes

So here are the updates of the PS5 Android Emulator CapyPS5(Emulator still WIP but Alpha test app may release soon.). As per the Lemon Switch Emulator developer Ghael he wants to focus on polishing the homebrew/2D games 1st before moving on to the more demanding triple A/3D ps5 game titles..see video below:

Blasphemous 2 running 60fps on Android using CapyPS5:

https://youtu.be/tSskqNPjIlI

Marvel Cosmic Invasion running 60fps on Android using CapyPS5:

https://youtu.be/XrE9FFjy3jw

Also some other showcase in the comments below.

You can follow his updates on the Discord link below:

https://discord.gg/WYwYefsPb


r/EmulationOnAndroid • • 9h ago

Showcase NYUSHU IS FCKING AWESOME I'm able to play the new Castlevania without any problems

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62 Upvotes

r/EmulationOnAndroid • • 21h ago

Showcase Exynos 2400 , God Of War Ragnarok using Amd Radv Driver, i will Post an updated gameplay after Compiling Shaders,

38 Upvotes

S24 plus ,Exynos

Set device in container settings to a supported Gpu (gtx 1060 in the video)

VKD3D_Shader_model =6_6

Driver: Jim’s Radv


r/EmulationOnAndroid • • 23h ago

Question Anyone have any recommendations for Switch or other games to put on my Snapdragon 7s gen 4 mobile platform?

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33 Upvotes

My fave genres are platformers, RPGs, visual novels, puzzle, and pinball! I'm down to try anything, but I'm more interested in cartoony or anime style games haha.

I'm most interested in Nintendo, but I do wanna broaden my horizons. Thank you so much :)


r/EmulationOnAndroid • • 8h ago

Showcase Gopher64 now on the Play Store

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26 Upvotes

Gopher64 is an accurate but fairly demanding N64 emulator. It won't work well on budget devices. It probably doesn't even work that well on flagship devices! But it is free, with no ads.


r/EmulationOnAndroid • • 5h ago

Help Batman Arkham Origins plays great in ARMSX3

20 Upvotes

Jk ts is ahh is there a way to fix it? Also i tried the windows version in gamehub winlator and gamenative and still all of them had crazy stuttering when I go to other places or just the game saving also Im using the latest armsx3 and my device is Rp6


r/EmulationOnAndroid • • 23h ago

Showcase RADV Xclipse on Galaxy S24+ (Exynos 2400): my test results, issues I found and workarounds

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15 Upvotes

I've been testing the RADV Xclipse driver (v1.6.0) by u/jimvulkan on my Galaxy S24+ (Exynos 2400 / Xclipse 940) through GameNative. Overall it's a big step up from my previous setup (Samsung driver + ExynosTools): DXVK 2.x and 3.x finally work, and some texture bugs are gone. For example, the stretched textures in Brotato (images 1-2, from my old setup) are fixed with RADV.

My setup

  • GameNative, Proton 11 (arm64ec), FEXCore 2609
  • Driver: RADV Xclipse v1.6.0 (Mesa 26.3.0-devel-cd63891)
  • DXVK 3.1.1 gplasync (2.x versions also work)
  • Wrapper: wrapper-gamenative, BCn emulation set to "None" (as the release notes say)

Games that run

The Binding of Isaac, Slime Rancher, Slay the Spire, Halls of Torment, Hades, Easy Delivery Co., Dredge, Dark Souls Remastered, Cult of the Lamb, Celeste, Balatro, Anomaly President, Brotato

Note: except for Dark Souls Remastered and Dredge, these were quick tests of about 5 minutes each (launch the game and play a bit). So "runs" means it starts and renders correctly, not that I've played through it.

Issues I found (and workarounds)

  • Dredge: with DXVK 2.7 or newer the game starts but the screen stays black (audio plays). Adding this to the container's environment variables fixes it: DXVK_CONFIG=dxvk.enableDescriptorBuffer=False. Alternatively, you can just use DXVK 2.6.x (I used 2.6.2 gplasync), since the problem only starts with 2.7.
  • Dark Souls Remastered: with DXVK 3.x the game sometimes froze after a few minutes (the picture freezes but the sound keeps playing). This fixed it for me: DXVK_CONFIG=dxvk.enableDescriptorHeap=False. I also got a freeze when respawning; changing the FEX preset from "Performance" to "Intermediate" fixed that one.
  • Dave the Diver (images 3-4): the picture is broken into repeated, shifted pieces. It looks fine on the Samsung driver and ExynosTools, so it's a RADV bug. None of the settings or DXVK versions I tried fixed it.

Performance note

The biggest limit isn't the driver, it's heat. In Dark Souls after about 5 minutes the phone gets hot and Samsung starts throttling it, so FPS drops a lot. GameNative's power settings and an FPS cap help a bit, but I think a phone cooler is the real fix. I'll try one soon.

I'll open GitHub issues for Dredge, Dark Souls and Dave the Diver and add the links here. Big thanks to the dev, hope they keep working on it!


r/EmulationOnAndroid • • 5h ago

Discussion KHDays PC Port 1.1.0 (Odin 3 Max + GameNative 1.3.0)

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11 Upvotes

My first KH game was 358/2 and the first KH game I ever bought after saving up was BBS for the PSP. See this just takes me right back to those days. I remember getting pissed off about 2.5 not having a full 358/2 remake and was ranting about it with another freshmen at the time. @Yokimitsuro. Thank you so much for bringing this game some new life. Thank you Emulation Community for all your hard work. Let's enjoy these games the way we should have from the start. 🐬❤️


r/EmulationOnAndroid • • 19h ago

Showcase Over the Hill - working great on DroidDeck - honor magic 8 pro

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9 Upvotes

r/EmulationOnAndroid • • 21h ago

Question Zelda totk black boxes and performance

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8 Upvotes

As seen on the images i have these black boxes in the dark/shadow areas, before i set the freederno settings to sysmem i was having fps tanks to 10 but after it the performance is good, except it didn't solve the black boxes issue

and another request what are the perfect settings for it, optimizer, driver etc...

Attached settings

Snapdragon 8 elite, 16 GB, Eden 0.2.1


r/EmulationOnAndroid • • 2h ago

Discussion The next RedmiMagic 12 Snapdragon 8 Elite Extreme Gen 6, what can we expect for Switch & PC emulation?

8 Upvotes

I am thinking to grap the ne next Redmagic 12 with the Snapdragon 8 Elite Extreme Gen 6 chipset. What is you're expectations & thought about the pc & switch émulation with this device ?


r/EmulationOnAndroid • • 3h ago

Showcase Castlevania Belmont's Curse runs 60fps on nyushu emulator. Oneplus 13r Snapdragon 8 Gen 3.

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9 Upvotes

nyushu emulator v0.1.0, no mods. mostly default settings.

I thought switch 1 version was locked to 30fps?

On snapdragon 8 gen 3, portable mode AND docked mode both runs 60fps no problem.

Power consumption is also very comfortable at portable mode 4-6w, docked mode 5-7w.

1st pic is docked mode, 2nd is portable mode.


r/EmulationOnAndroid • • 1h ago

Showcase POV: You turned your phone into a gaming PC 😭😭😭😭🔥

• Upvotes

Before you ask

- FC 27 doesn't work

- Forza Horizon 4 doesn't work (I get the error: "Failed to load original Steam client")

- Mortal Kombat 1 doesn't work

- The Last of Us (LOU) doesn't work (I get the error: "GPU supporting D3D_FEATURE_LEVEL_12_0 is required")

The rest of the games work perfectly

Device : Samsung S26

Specs: 8eg5

12GB RAM

Emulator : Bannerlator on Samsung Dex


r/EmulationOnAndroid • • 1h ago

Showcase Problem solved for folding phone gaming setup

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• Upvotes

Just showing my gaming setup for my phone Oppo Find N5 (8 Elite). The phone are pretty hot but problem are solved with this setup with a cooler at the back.


r/EmulationOnAndroid • • 3h ago

Help RE2 Remake Freezing Mid Game Winlator Emulator

8 Upvotes

Hello my dear device is

Motorola edge 70 my

processor is Snapdragon 7 gen 4 adreno 722

I am using a Mesa turpin 4.0 72 2 drivers

DXVK+Dvd3d 1.3.2

Proton 9.0 x 86_64

And my game keep freezing in between


r/EmulationOnAndroid • • 1h ago

Question what's the issue with dimensity 9400?

• Upvotes

I've heard often that dimensity 9400 on the tab S11 for example is not as good as an snapdragon 8 Gen 2 because of lack of driver despite being more powerful. now i started playing some stuff like ocarina of time on a N64 but it works fine.

what games or emulation are not useable with a dimensity or what are the practical issues with it? I'm just interesting emulation up to including PS2.


r/EmulationOnAndroid • • 4h ago

Help Is Vita emulation good and progressing now?

5 Upvotes

I used to have Vita 3k a year ago, but for the games I wanted to play it was a complete mess. None of the games were working (Uncharted, Killzone, Helldivers, Resistance etc) except perhaps Gravity Rush.

I saw some videos recently of all those games running near perfectly. Was the progress suddenly resumed or forked? I was under the impression that it was going so slowly people presumed the project dead and no other emulators were on the horizon

What is the current status of Vita emulation atm and what us the best way to play these games on Android?


r/EmulationOnAndroid • • 20h ago

Help Bloodborne using bachatas4 plus help.

4 Upvotes

My phone is Poco f7 pro I have snapdragon 8 gen 3 and I'm trying to run this game it's slow and there's a ton of graphical glitches. Can you guys help me


r/EmulationOnAndroid • • 6h ago

Discussion My terrible experience with gamenative on the odin3.

3 Upvotes

Early in the year I was suggesting gamenative over everything when I had a thor but now I genuinely don't understand how people use this app anymore. I switched to the odin3 and almost nothing runs on the first try. I'm honestly making this post because I see that when games do run on gamenative they run really well and when I saw the new 1.3 update I thought I'd give it a try again. The first game I tested was dark souls 3 and I turned on the setting to automatically use the known config. First boot crashes immediately. I start looking at community configs I can't apply almost all of them because they use custom versions of either dxvk, vkd3d, or other things. I don't know where I am supposed to get the versions of these things on the community configs because gamenative has no way of showing me where to get them. There is no area in the app that has a bunch of options where you can download the latest versions like bannerlator or winlator have. Then I tried to use the AI assistant and it told me that my issue was that lossless scaling was preventing my game from launching and to try launching the game with it off. I did that and it worked but I still wanted to be able to use lsfg so I tried to use the bot again to figure out how to do that and it costs a monthly fee to use the bot. I understand that tokens aren't free but to answer only one issue is pretty annoying to me. I really want to use gamenative again because right now I use bannerlator and its been great but its just that load times from an sd card are insanely long and I want to try gamenative because the load times are a lot better. I really want to give this app a chance again so if I’m doing something wrong please let me know. I also think the dev for this app is really great. In the early days of the app I remember him always helping people out with their issues with games and I love how much he cares about his users, but for the life of me I can’t get most games running how I want. For the time being I'll be sticking to bannerlator and bannerhub as everything works first try almost every time on those but again if I'm doing something wrong I want to give this app the benefit of the doubt so please let me know.


r/EmulationOnAndroid • • 7h ago

Help GTA 5 stuck on activation screen while playing through GameNative NSFW

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4 Upvotes

I am I'm trying to play GTA 5 Legacy from Steam on the latest version of Game Native and I end up getting stuck on this screen every time

Retroid Pocket nova Gamenative 1.3.0


r/EmulationOnAndroid • • 19h ago

Showcase Psychonauts 2 - DroidDeck - Honor Magic 8 pro - 8 elite gen 5

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4 Upvotes

r/EmulationOnAndroid • • 19h ago

Help Eden can't save screenshots or in-game photos

4 Upvotes

Hey all,

I have Eden Android 0.2.1 set up on my AYN Thor (Android 13). I noticed the following issue while playing Animal Crossing New Horizons:

  1. Using the in-game camera, if I take a photo, it is seemingly not saved anywhere. I checked the album applet (entirely empty) and also went through the files manually and couldn't find it.

  2. (After mapping the capture button to a physical button,) pressing the capture button doesn't seem to do anything. The screenshot "flash" animation doesn't play, and again, there's no file saved anywhere as far as I could see.

I'm assuming these are related somehow. Everything else seems to function normally.

I'm sure I've misconfigured something somewhere, but am unsure what it could be. Eden has full file access through the Android permission.

A clean reinstall of Eden did not solve the issue.

I'd be very grateful for ideas on what to check or try next! Thank you!


r/EmulationOnAndroid • • 1h ago

Help Guys can anyone help me? I even tried shizuku android 16 devic btw is that the problem?

• Upvotes