r/Doom • • Oct 21 '24

Community Resource r/Doom | Wiki - Community Guide

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113 Upvotes

r/Doom • • Sep 05 '26

Community Resource r/Doom | MEGATHREADS

15 Upvotes

Introduction:

The r/Doom subreddit is mainly intended for people to discuss about DOOM by sharing their love and experiences with the franchise. Therefore, to prevent the spam of repetitive and possible insubstantial content that could be considered tangential to the subreddit's purpose there are a number of MEGATHREADS specifically for said content.

List of MEGATHREADS:

This list can also be found on the "BOOKMARKS" section of the subreddit's sidebar.


r/Doom • • 9h ago

Showcase Zombie Slayer with the revelations broken helmet looks amazing.

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106 Upvotes

This is modded of course, finished the game again but made it halloween themed with Zombie slayer. You'll find the mod on nexus, lets you customize the slayer with different looks throughout the game.


r/Doom • • 21h ago

Discussion Here we go, boys & girls

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714 Upvotes

r/Doom • • 15h ago

Showcase Incredible atmosphere

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158 Upvotes

Some months ago I finally got around to playing Doom 2016 after all these years, and it’s world design is still something that captivates me to this day. Really enjoyed both the outside and facility levels.


r/Doom • • 21h ago

Fan Creation OC DOOM DEMONS

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539 Upvotes

A while back I was practicing drawing concept art style pieces and I ended up doing a bunch of DOOM inspired pieces. The names I gave for the demons are (in the order they appear):

- Pyrocorpion: an experimental fusion of two species of demons, a humanoid one for their intelligence and a "flower" shaped reptile one for their fire bending capabilities

- Electroliath: an electrical goliath infused with metal balls that can both do massive blunt damage and conjure lightining. His intestines hang from his torso and are his weak point

- Komodo Huntress: a mixed breed between TDA's Komodo and the marauders, the huntresses are formidable opponents for their speed and brute force. Their body is enhanced with a saw blade on the end of their tails and they carry a sentinel axe.

- Agony Elemental: the ancestors of the Pain Elementals and Cacodemons, the Agony Elementals were the bearers of pain in hell when it was known as Jekkad, and they eventually were corrupted and became addicted to infliction the pain that previously was only theirs to others, shooting the lost souls they ate at their opponents. Eventually they became the pain elementals and cacodemons


r/Doom • • 15h ago

Discussion DOOM: Arena Board Game Update

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68 Upvotes
  • Modiphius has shown off a BUNCH of the Mini's for the board game.

  • Pledge Manager is open till December (Last Chance to get the KS Exclusive rewards like Serrat & Ahzrak.)

  • Due to the id Software and Xbox layoffs the fulfilment and release of the game has been moved to April/May.

  • All development work is complete, including the editing pass on all manuscripts.

  • Bethesda & ID Software have approved all the sculpts


r/Doom • • 9h ago

Discussion Glory Kill Appreciation Post!

19 Upvotes

Nothing special to say but I just wanted to reflect on how good glory kills really are. I recently watched a video of the new COD where the guy was flexing his skills on the highest video and I noticed that he did a finisher on 3 guys and it was all the exact same one, and I thought that was pretty boring. It’s honestly crazy how good the glory kills in doom are because they constantly interrupt the gameplay, but they are so good that you don’t even care. The animations themselves are really well made, brutal, creative(like the Slayer breaking the Whiplash’s arm and stabbing her with the exposed bone), and weighty. But best of all, there is an insane amount of variety in them and the fact that there are several different ones just depending on the angle you start it from is impressive. With just the sheer variety and quality of the animations, they went from being something the devs were unsure of adding to a fan favorite. That’s just all I wanted to say!


r/Doom • • 31m ago

Modding the unlock all cosmetics mod alternative

• Upvotes

hey guys, i've been playing a lot of doom eternal, but it makes me so sad that the unlock all cosmetics mod is no longer working, and the event isn't changing. is there any solution or fix someone can make? >:


r/Doom • • 17h ago

Fan Creation Cyberdemon model I recently finished, heavily inspired by the dark, moody atmosphere of Doom 64.Made using Blender & Substance

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60 Upvotes

r/Doom • • 22h ago

Discussion Royal Atlan disappears from the cinematics after Ahzrak's Phase 1

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68 Upvotes

The black bars make the cutscenes look better. I also noticed that the Atlan never appears on screen again, my headcanon is that it was destroyed in the battle, since the Slayer and Ahzrak appear in different locations in the cutscenes, they must have fought across the entire battlefield


r/Doom • • 20m ago

Discussion What balance changes does TDA need with the upcoming update?

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• Upvotes

650+ hrs player here.

Personally I don't think anything should be nerfed, we do however need a lot of buffs. But we do need to keep in mind how any balance changes would affect the main campaign as much as the DLC.

Firstly, the combat shotgun desperately needs buffs. I would be more than happy with a range buff once the tier 3 upgrade is purchased, and I think the explosion upgrade needs to be much bigger and stronger, and ignite the enemies affected by it. It has such little utility that it's actually a useless upgrade. A damage buff would be appreciated as well for the tier 4 upgrade.

The pulverizer is niche but is easily outclassed by most of the arsenal. The speed buff I heard will have its duration increased but I think that doesn't completely solve the issue, I think it should also build the boost faster. The flail pairs great with it because of how fast it charges the gun compared to the other melees, but that's also what makes it situationally weak, so I think the other melees should grant more charge than they currently do. Likewise I think enemy kills should charge the pulverizer more, especially heavy enemies. And finally, shield bash and spear slash executions currently DONT charge the pulverizer... like why??? Dropping armor could also be an interesting option, currently the tier 3 upgrade doesn't really do anything for its DPS so I think it either needs more utility or just more oomph.

The cycler is controversial but when the world's best TDA speedrunner is insisting that it sucks, you better believe it. The damage just isn't competitive and for some reason, it doesn't charge during spear orbit, which is odd. It's synergy with gauntlet and heaven splitter is something people like to bring up but this is not providing more DPS than just switching to SSG. The chain faltering is neat but seldom actually useful as opposed to just using your melee+SSG or accelerator to accomplish the same thing only better. Its only real advantage is the range which the majority of the arsenal severely lacks. I think buffing the damage at full charge could go a long way, and making the shock spread more reliable because sometimes it just doesn't work or doesn't prioritize the right enemies to spread to.

The Impaler is not great. It does well in the campaign in early levels and bc of how cheap it is, but it falls short in mid-late levels when you have more options available, and headshots make or break its reliability. And it's honestly almost useless once you have the spear, except against Marok. I think that chrono strike could really use a buff, maybe make it break through wall projectiles like the spear throw? And also dashing hell surge projectiles doesn't grant salvo empowerment, which really should change.

The Grenade Launcher is fine and I'm not really sure it needs buffs, but it's not really competitive as an option because of how inconsistent it can be. Maybe a very slight increase in RoF could go a long way.

The Ravager needs its movement nerf from the DLC patch removed. It's not doing anything in the DLC since the spear still nullifies any movement debuffs, and it's only hindering its utility in the base campaign where it's already not a great weapon due to the shields lack of mobility compared to the spear. The Ravager likewise is a very dedicated option bc of how long it takes to charge (assuming you're using slow burn, which is the only upgrade that warrants any discussion), and contrary to popular opinion, it's really not doing much more DPS than SSG or Accelerator. It's highly situational and again, its slow buildup requires some dedication before it becomes actually useful. So yes, it needs a buff, but only for the latest movement nerf to be removed. Any other nerfs to it would make it more useless than the pulverizer.

Now for the runes, there's only 2 that are really going to pull any results anymore, which are fissure and holy swarm. I think fissure is technically capable of dealing the most damage since it's basically a wide shotgun blast that falters, meaning if you activate it against a super heavy right in front of you then it'll do more damage than nearly anything else in the game. It's also great vs armor, it has a steep range drop off though and I think it should reward more armor than it does. Holy swarm is similar in that results close range are much better, and it's also great vs armor, but you'll usually get some insane damage off even at mid range. It can be somewhat inconsistent though, but I think it's in a good place. The turret (which was meant to be in C tier, my bad) is awful and really needs to be touched up. The range isn't great so for starters it should have at least 2x range, and it'd be nice if it would auto-aim at the nearest enemy if none are in front of you. The damage I think is fine enough, but the health drop upgrade is so terrible it's genuinely laughable. It needs to drop at least 5x as much health as it currently does, at nightmare sliders it only drops 6 health (like wtf???), and maybe drop armor too? Heaven splitter I think got too heavy of a nerf but it did need a nerf from before, just not as big as it got, so I'd say meet it in the middle of where it currently is.

Other than that, I think everything else is in a pretty good spot. The flail and gauntlet are very situational as opposed to the mace but I'm not really sure how you could change them to be better without overtuning their balance in the base campaign.

Thoughts?


r/Doom • • 1d ago

Fan Creation This $30 Chinese clamp meter runs DOOM at 29FPS

74 Upvotes

Real DOOM, not a clone: the game logic is the original and recorded demos replay tic for tic as in the unmodified engine. 32 KB of RAM is less than one DOOM frame (64,000 bytes), so there is no frame buffer: the picture goes to the screen in strips and everything else streams from the meter's 4 MB SPI flash. About 29 fps in the shareware E1M5 demo.

It installs over USB without opening the meter, and the stock firmware can be put back. The DJI RC thinks the meter is an Android phone.

As far as I know, no port of id's DOOM has run with less RAM. The lowest I found before was Doom64KB on the Neo Geo, with 64 KB.

Code: https://github.com/ArturBieniek4/DMC100-Doom

Full video: https://www.youtube.com/watch?v=KMTd9A_3Dr4


r/Doom • • 1d ago

Fan Creation Doom Slayer Bust

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61 Upvotes

My little journey of painting this little Bust I hope you like it guys


r/Doom • • 20h ago

Fan Creation Classic doom guns

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28 Upvotes

I redrew the guns from classic doom in my own style. And before anyone asks, the reason why the super-shotgun is at the end is because it appears in doom II first.


r/Doom • • 1d ago

Collectible ITS HERE!!!!!

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423 Upvotes

It arrived and it’s awesome i had no trouble with poses just be slow and gentle, the paint quality is great and the joints are smooth and sturdy. I don’t think the hands are too small I think they look fine and the elbow joints do not look off to me, the only disappointing thing is that the ab crunch is not good. I rate it 8.5/10!!!!! VERY DOOM!


r/Doom • • 1d ago

Fan Creation Doom Guy in Hell slaying scene out of wooden lath.

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504 Upvotes

People on r/woodworking said this sub would appreciate this.

Had a bunch of lath left over from remodeling a 1927 home. Slowly had been making wood Art wall hangings rather than taking it to the dump.

Inspired by the Halloween spirit in the air decided to replicate a scene from my favorite video game as a 90s kid.

Very well aged lath sorted by color was mainly used as a media. Tried to retain the original wood colors. No dyes or stain used. Only the torch for shading and black.

Made the DooM stencil and then meticulously replicated each detail in wood. Used scroll saw to cut the wooden pieces to shape.

Didn’t think I could do it, but decided to try the Doomslayer in hell slaying some monsters scene. Made another stencil. Traced the scene onto lighter lath planks. Cut it out on the scroll saw. Added some rough shading using the fire torch. Turned out surprisingly decent.

Cut out the background for the Doomslayer scene and adhered everything together on the backing panel. Trimmed it down to an even square using the circular saw. Framed it out of lath as well.

Hope this finds another 90s kid who spent countless hours a day playing DooM when it first came out.


r/Doom • • 1d ago

Fan Creation DOOM (1993) Acrylic

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253 Upvotes

r/Doom • • 1d ago

Question Need help on doom 3 - 2004

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29 Upvotes

So I downloaded og version from gog it was working fine but when I try to open it for a 2nd time it asks key? Do you know where I can get it safely


r/Doom • • 1d ago

Discussion What were the most unnerving or creepiest things in the Doom games for you?

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419 Upvotes

This can be textures, environment, codex and lore, etc. Just anything about any Doom games. For me its a classic, the face wall texture from Doom II.

Another one could be a skin bridge in the Dark Ages at Azhraks fortress. Reminds me of some dead space type of thing, or even Crossed when they skin thousands of people to cover an entire pier with their skin.


r/Doom • • 1d ago

Showcase I am VEGA

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33 Upvotes

I am Kevin Schon, the voice actor who voices VEGA in Doom (2016) and Doom Eternal. Thought this might be fun to hear.


r/Doom • • 20h ago

Modding Something Stupid lol

8 Upvotes

Yes I am using cheat codes and jumping endlessly in Doom Eternal Ancient Gods part 1 DLC, although unsure why I kept on falling endlessly.


r/Doom • • 1d ago

Discussion All the triple A titles on my list and I've spent the last 2 hours dying to this bullshit

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71 Upvotes

r/Doom • • 14h ago

Question WHERE IS THIS JUKEBOX

2 Upvotes

i found the doomguys mancave and i love the idea of just chilling in the area. but i cant fund the jukebox that everyone is talking about. and i have to search across the entire fortress to find my albums. can someone tell me where this is?


r/Doom • • 22h ago

Showcase DUDE Doom3 Sourceport - more lighting work

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8 Upvotes

Sometimes this emissive lighting is cursed, but sometimes works pretty well...
Not going to be ready for the upcoming release, but work goes steady :)