r/DoomMods • • Aug 28 '26

News UZDoom 5 is finally here!

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91 Upvotes

r/DoomMods • • Feb 20 '26

News r/DoomMods now has a Stoat Server

6 Upvotes

r/DoomMods • • 8h ago

Mod showcase Phobos Delta-1 Mod | Version 2.0 Preview

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6 Upvotes

Phobos Delta-1 is a tactical styled mod for Doom for the curious. In fact, it's an updated fork to the original Deimos-1 mod.

This updated version is maintained by Matt|REVOKE.


r/DoomMods • • 37m ago

Doom trava no meu Casio fx-CG50

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• Upvotes

r/DoomMods • • 1d ago

Mod Rule change! AI Mashups with other game files are now banned.

255 Upvotes

r/DoomMods • • 9h ago

Question Map recommendations

1 Upvotes

What are some good wads that are compatible with Project Brutality that are stable and won't drop the framerate and eventually crash the game? Because I've tried playing on maps like Alien Vendetta and Map of Chaos and they eventually cause huge memory issues and crash the game. The only reason I picked them is because I've heard people say those are good wads to play with Project Brutality, but I guess they can't handle slaughter maps.


r/DoomMods • • 18h ago

Doom on a damn creality sonic pad 😭✌️

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5 Upvotes

r/DoomMods • • 23h ago

Mod showcase Doomgrave 1.5

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7 Upvotes

r/DoomMods • • 17h ago

How do I turn this blood and fire blast off in uzDoom?

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2 Upvotes

It is so annoying...


r/DoomMods • • 1d ago

Ordealland v1.3 update release

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30 Upvotes

r/DoomMods • • 1d ago

Astrostein MIDI Pack (Completed)

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23 Upvotes

Yup, I've made these Soundtracks By Myself There are only 13 Tracks Instead of Making Many of them so Have Fun Listening

Link https://www.mediafire.com/file/gfspouz9hhd0eht/astro_midi.wad/file


r/DoomMods • • 2d ago

Mod showcase Doom, but you’re a MF Baron of Hell.

217 Upvotes

Playing this is the literal definition of satisfaction, jeez.

BTW, here are the mods I'm using:

Bolognese Gore Mod: https://www.moddb.com/mods/brutal-doom/downloads/bolognese-gore-mod-v20

Hearts of Demons Baron: https://forum.zdoom.org/viewtopic.php?t=53867

NOTE: I am NOT the creator of these mods! Just showcasing how awesome they are. All credits go to the developers in the links.


r/DoomMods • • 1d ago

Question What source port to use for Doom multiplayer, Zandronum or Q-Zandronum?

1 Upvotes

r/DoomMods • • 1d ago

AI A friend of mine made a Universal Doom mod that adds Fallout styled gameplay mechanics to Doom II (like special, skills, a inventory and merchant system, lockpicking hacking, perks and random encounters) hope you enjoy!

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4 Upvotes

r/DoomMods • • 1d ago

Question How do I get these two mods to work together?

2 Upvotes

I wanted to play a uzdoom mod with Jonathan Joestar combined with one with DIO. Depending on the order they load in, one of the classes becomes unavailable. I was hoping someone who knows more than me can figure it out. Also can it work on multiplayer? I want to be Jonathan and my brother wants to be DIO.

The mods are:
Jonathan Joestar and DIO


r/DoomMods • • 1d ago

Mod showcase 'Busters Doom mod

7 Upvotes

Ok, so just before anyone says anything, this is not gonna be 100% the same as how you'd play in GB the Video game, or Spirits unleashed. It's just a fun little Ghostbusters project. i know last time i showed a project, i wasn't clear that it wasn't a full recreation attempt, so i wanna make sure to say this ahead of time.

The wand does have two settings; Left-click for Capture stream, which pulls the monster in, and right-click for Blast stream, which pushes them away.

The trap has a couple of keybinds, one for dropping, one for picking up if you're close enough, and the last one spawns the "Beam" which stays up for a second unless a monster walks into it.

Eventually i want to figure out how to make the monsters clip through walls so they can behave like real ghosts, and then maybe create a slime mechanic where you need to use the slime blower to shut Rifts that spawn enemies or weaken strengthened enemies.


r/DoomMods • • 1d ago

News Mi Album

5 Upvotes

Les gusta este album que hice de remasters? Yale hice un mod en Moddb y esta en yt aca una demostracion de E1M7 ademas estan hechos en lmms con soundfonts totalmente gratuitos y libres


r/DoomMods • • 2d ago

Mod showcase Showtime v2.2 is live

13 Upvotes

Heidi is back with new tricks and 20+ new outfits. Fight the force of hell with the new cauldron system. Cauldrons replace barrals and explode when struck by regular attacks. When hit by tome magic however, cauldrons explode in cool and very unexpected ways. Lots of polish, easter eggs and balance have been added as well. Have fun.

https://cherubcorps.itch.io/showtime


r/DoomMods • • 1d ago

News Weapon Care, Metabolism, and Simplest HUD Compatibility

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1 Upvotes

A quick but nice update for everyone using the Weapon Care, Metabolism, and Simplest HUD together: I’ve finally fixed the UI layout conflicts and now you can easily scale the text for thirst, hunger, weapon durability, and misfires. Previously, there was a conflict with Simplest HUD because I used different rendering methods, but everything is fully sorted out now.

The new versions are now live on ModDB (#1, #2, #3) and Google Drive (#1, #2, #3)!

Happy surviving!


r/DoomMods • • 2d ago

Mod showcase Weapon Care | Universal Realistic Mini Mod

15 Upvotes

Adds S.T.A.L.K.E.R.-style weapon degradation, jamming & repair kits with menu options. Compatible with ALL games (Doom, Hexen, Strife, etc.) and mods.

Continuing my series of universal mini mods inspired by the S.T.A.L.K.E.R. franchise. This time, I’m introducing a weapon degradation mechanic. Every weapon now has its own durability pool, which scales based on the weapon's maximum ammo capacity. Your current durability is displayed in the top-left corner of the screen on default. The degradation rate is also directly proportional to the amount of ammo fired. As durability drops, your weapon can jam, preventing you from shooting. To clear a jam, simply press the reload key (don't forget to bind it!). You can fix your weapons using repair kits, which spawn instead of standard ammo across the levels and drop from defeated monsters.

Misfire Formula: (100% — Current Weapon Condition %) x Maximum Misfire Chance.

Make sure to check the mini mod settings, where you can fully customize your experience:
— HUD Display: Adjust the position of the durability text on your screen or hide it completely;
— Degradation Rate: Tweak how fast weapons lose durability;
— Misfire Settings: Set the maximum misfire chance and the minimum durability threshold required for jams to start occurring;
— Loot Spawns & Scaling: Adjust the drop rate for repair kits and the percentage of durability they restore.

>>Here is a full mod showcase video on my YouTube channel<<

The mini mod was tested on UZDoom version 5.0.3, but it should also be supported on GZDoom versions 4.10 and newer. Please note that it uses ZScript.

Download links:
ModDB: https://www.moddb.com/games/doom-ii/addons/weapon-care
Google Disk: https://drive.google.com/file/d/1kjh-uQxwwdM5gv_QJojwJRjHhYnud-IF/view?usp=sharing


r/DoomMods • • 2d ago

Question What else do I need to do to beat my house?

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3 Upvotes

r/DoomMods • • 2d ago

Question How can I use weapon mods on the Void wad?

1 Upvotes

I would like to play the wad “Void”. It is an incredibly beautiful map that I would like to experience. But I don’t really play vanilla (I’m sorry!). I was hoping to play with Project MSX or maybe Subsonic Whisper, but no matter what, I just spawn in with my basic vanilla fist. No weapon pickups allowed. Even having the console summon or give me the mod’s starting pistol doesn’t work, as I can’t switch away from my fists. Is there any way around this?

EDIT: I figured it out!

When the game starts, I use the console command “take all” to take away EVERYTHING, including my vanilla fist (what a weird sentence). Then I “summon” the mod’s version of the pistol. So if you are using the Quake 4 weapons pack, “summon Q4_Blaster”. I have confirmed that this works for Nighthawk and Quake 4 Weapons, but Project MSX (the vanillarized weapons only version) won’t let you reload because….I dunno, actually.

This was done on UZDOOM. Not the newest one, though.


r/DoomMods • • 3d ago

Mod showcase I made a DOOM-style FPS run on a $7 Sonoff Wi-Fi relay with 80 KB of RAM

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109 Upvotes

So, I tried to get DOOM running on a Sonoff Basic. Well, sort of.

The device is based on an ESP8285 with just 80 KB of RAM and 1 MB of flash, so running the original DOOM engine wasn't really an option.

Instead, I built a custom raycasting engine that runs on the ESP8285 and streams the rendered scene to a browser, which handles the display, audio and HUD.

It currently features textured environments, enemies, weapons, doors, multiple difficulty levels and runs at around 23 to 25 FPS at 128 × 80 resolution.

And yes, it's still a smart relay. The original relay functionality is still there.

I documented the project, including the technical details and implementation, here:

GitHub: https://github.com/piuppi/sonoff-doom/

Medium article: https://medium.com/@gianluca.palma/doom-on-a-7-sonoff-wi-fi-relay-well-sort-of-ce1c797aba18

Obviously, this isn't the original DOOM engine running on the device. It's a custom FPS inspired by DOOM, built around the hardware limitations.


r/DoomMods • • 3d ago

Duffy Digital Doom

16 Upvotes

I made a texture pack for the final level of Freedom Phase 2.


r/DoomMods • • 4d ago

Question Can we please start taking down anything made with AI

452 Upvotes

Its disheartening to see such a creative community reducing itself to using AI rather than its intelligence. Especially when every other mod posted uses it.

As much as these creators would like to deny it, very little work is often put into these projects with the usage of AI, as it does a majority of the heavy lifting. DOOM modding is about the never ending creativity of humanity for a game and community that consistently lifts up those very same members.

Not to mention, several other communities such as the Official UZDoom Discord Server and DOOMWorld have, if not taken to this same policy have expressed extreme disgust at AI-assisted content.

Resources exist to help you as well, the ZDoom Wiki has entire scripts ripped right from the game for example along with several pages on their custom code. Theres nothing stopping you!