This post isn’t because of any particular dislike against the current rework, but this is just my take on a Roadhog rework that I think can be fun while balancing him in some areas. Both the right click shot and Trash Compactor ability are still here, the primary fire has been changed so that it’s more effective in neutral, I did a pretty unique take on the damage reduction for Breather to address concerns there, and even the one-shot hook combo is still possible albeit it will take a lot more skill but also be more rewarding. Below is just an overall summary of my idea, but at the bottom is a Google Docs link for anyone interested in the specific details of it.
First off, my idea is that his primary fire will be turned into a much more toned down version of Whole Hog. It’ll have 24 bullets that do 50 damage per shot, has no knockback, has no recoil, the pellet spread will be changed to Scrap Gun's even wider circular pellet spread from before the rework, and it will be turned from a hitscan weapon into a projectile weapon so that isn't too oppressive. All the while still keeping his right click shot, which I gave a few minor buffs. This way his primary fire has better neutral and poke pressure, but it wouldn't be too oppressive at midrange let alone long range, which is what the right click shot is for. Though this primary fire can still shred people up close and can also shred through any barrier short of a Reinhardt shield pretty quickly.
As for how his Trash Compactor ability will still be here with the right click shot back, just clicking right click will shoot the right click shot. But holding down the right click will activate the Trash Compactor ability which will be on a 10 second cooldown like it is right now.
As for a way to retain his hook one shot combo, I'd make it so that his hook can be canceled at any point in time after you hook a target. So for this idea, in order to land the one shot hook combo, you need to cancel the hook at right click shot's optimal distance and then also aim for the head. So it's a high risk, high reward in that you sacrifice pulling the enemy further out of position in order to try and land the combo. Conversely, as a reward for killing an enemy with this combo, I'd have it reduce hook cooldown by 3 seconds. I'd also make it so that for one second after you hook a target, Roadhog would also gain a 2.5x headshot multiplier for ONLY the right click shot. This would be to further incentive going for this more risky skill based combo since it would allow him to one shot a wider range of heroes that he couldn't even before the rework. Also the hook will drag enemies 3 meters in front of you like before instead of 4.5 meters.
Moving onto Breather, I'd have its healing, duration use, and cooldown reverted back to what it was before the rework. HOWEVER, the damage reduction buff now starts off significantly weaker but progressively gets stronger the longer you hold down Breather. Furthermore, the damage reduction buff now lasts after Breather is finished depending on how long it was used for. So for example, if you only use Breather for 1 second, for a little over 1 second afterwards he starts with a 25% damage reduction buff. If you use Breather for the full 3 seconds in 5v5, for the next 4 seconds he begins with a 75% damage reduction buff. HOWEVER, during this period, the damage reduction will steadily begin to weaken until it reaches 0%. This is identical to how Overhealth works in that it slowly disappears over a duration of time. This way he can actually be a tank and walk forward to pressure space without getting melted. But at the same time, he has a pretty short window to fully utilize it and won't be an unkillable damage sponge. Also this requires Roadhog to commit a lot of his Breather resource, so he'll be without a lot of his healing if he walks in too recklessly.
Since Whole Hog is now a toned primary fire, my idea for his new Ultimate will be a stronger version of Pig Pen called Pig House. It'll deploy over a 12 meter radius that inflicts heavier damage than Pig Pen, which also ignores armor, and slows down movement even more than Pig Pen. The real twist is that anyone who takes continuous damage for 3 seconds from Pig House will then be stunned for a full second. So this really places urgency on enemies to get out of Pig House as soon as possible. The Pig House will still be a destroyable object with 1200 HP, and it will last for 15 seconds if it isn't destroyed early. So this gives Roadhog a way to control or deny space, especially narrow chokeholds. Also this would pair extremely well with the Here, Piggy Piggy perk in that you can constantly hook people back into the Pig House.
For anyone who wants to get into the specific details of this idea like the numbers and percentages, they are all in the Google Doc link below. There are also other ideas, minor buffs, and quality of life adjustments in there that I didn't mention here. In the Google Doc, I've divided each part of his kit into separate tabs that are appropriately named.
https://docs.google.com/document/d/14mXm-WospR25qIHNq1OKyjsQkm2aimbRgusyEkCOe3Y/edit?usp=sharing
Anyway, that's just my two cents on a rework for him. Hope y'all like it and any thoughts on it would be more than welcome.