r/Competitiveoverwatch • u/AgreeableLie8 • 2h ago
General Yes, our balance discussions are broken
reddit.comI saw this post today and after I wrote a reply, I decided to just make it its own post because I think more people should hear it. I have a longer post I've been working on about these things, but for now I'm giving the short version of my manifesto on win rates, pick rates, and balance discussions by OW players, redditors, and content creator coaches.
- Because silver-GM players have 50% personal win rates, pick patterns are not just a bias on win rates, they are fundamental to their production. There is no such thing as an unbiased win rate.
- If every player were a one trick who never got banned, all heroes would have a 50% win rate outside of champ and bronze.
- If kiriko, cassidy, or sojourn were picked in the same way heroes like junk, pharah and sym are picked, their win rates would skyrocket. Yet we consider pharah and junk situationally strong, while the heroes who don't have hard counters are ironically considered weak precisely because their counters are soft so they don't trigger their player to swap.
- In most ranks, the strength of individual heroes is immaterial. You are all in the same rank. You are a diamond D.Mon, playing against a diamond Junker Queen. It doesn't matter that D.Mon is way stronger than JQ right now. You're both diamond. The game can, by definition, go either way. The important balance questions are whether it's fun/healthy for a hero to be in the meta and be seen in many games, and whether the value they get feels commensurate with the skill they take.
- Strength is contextual. Tracer seems to have shot up this season despite not getting any buffs. It's probably because doctrine and support sombra both synergize with her well. Other dps heroes naturally fell because they're getting crowded out by heroes who are stronger with sombra and doctrine. This is similar, but not exactly the same as those heroes getting weaker.
- The best information we can get from win rate and pick rate stats comes from differences. The differences between patches, the differences between ranks, and the differences between regions, for example. All of these ways of looking at these stats give us a lot more interesting and useful information than just their raw values.
- There are, of course, some cases where we can be confident raw wr/pr data says what it appears to. Doctrine, sombra, genji and tracer this season have very very high pick rates and win rates. Thus, they almost certainly don't have the pick patterns that tend to produce high win rates, yet they have extremely high win rates. These heroes are clearly stronger than the average other hero in their role right now. But tracer didn't get stronger on her own, sombra made her stronger, so we still have to look beyond just the stats to understand what's going on. One could say that definitely makes tracer strong, but in games where doctrine and sombra are banned what does her win rate become?
- Some heroes can be strong and be healthy for the game! Way too much of the balance discussion is about which heroes are stronger than average and which are weaker than average, and therefore they must get nerfs and buffs respectively because every hero must be equal. Personally, I'm of the opinion that Overwatch recently has been rather balanced. Strong new hero releases are hotfixed fairly quickly to parity and it's okay if they're strong for the half a season where they're new. The important balance discussions we need to have should be about which heroes belong in the meta or have been out of the meta for too long, or in it for too long, and other things of that nature.
- For example, I am someone who thinks Cassidy gets too much value compared to the skill he takes, particularly with flash. I think his value-ceiling exceeds what his skill-ceiling justifies. He is too well-rounded and being a counter against heroes that are typically more difficult/interesting/complex/fun makes him a fun-vampire. Even when not playing against the heroes he counters he's reliably strong anyway. Now, a reasonable person might take the counter position that he is a "necessary evil" to keep dive and high-mobility heroes from dominating the meta. Or they might argue that the simplicity of his kit makes him a very good onboarding hero for new players. I think that he can serve those functions without being quite this strong on all fronts. This is the kind of reasonable discussion we should be having. Instead, the discussion gets shut down from the jump by people who insist that cassidy is weak despite his strong consistent presence in the picks of top 500 and OWCS players.
- The argument explaining why Cassidy can be strong despite his win rate is mathematically sound, but it is involved and can be counterintuitive even for those who have a strong background in math or stats. Additionally, players' egos are wrapped up in their mains' strength. A weaker hero means they're personally more skilled and also more likely to get buffed in the future. Many many times I've made points that are just how the math works without any specific claims about a hero, and I still get a dozen downvotes because some players take the fact that raw win rates are not everything as an attack. So, now we're having a silly discussion about stats and math, often with people who are intent on misunderstanding, when the important discussion we should be having is about things like skill curves, fairness, and fun. And, as I'm saying, it's not actually essential that we answer the question, "is he stronger or weaker than the average dps?" I'm not really motivated by wanting him to be exactly as strong as every other hero. I'm motivated by my feeling that he is too strong for the skill he takes, and he is strong in ways that I feel are unfun. This is not a quantitative discussion for either person in the argument, but we're both pretending it is.
- The flip side is a hero like tracer. There have been seasons where she is too strong and seasons where she is too weak. But I think it's generally agreed that she should have a place in the meta. She is a high skill ceiling hero that is a lot of fun to play and losing to her doesn't usually feel like she got free value with little effort. Last season she had a high pick and win rate in GM+ and I think that's entirely appropriate for her, and Overwatch would be a lesser game if the hero in that spot were heroes like Widow or Roadhog.
- For example, I am someone who thinks Cassidy gets too much value compared to the skill he takes, particularly with flash. I think his value-ceiling exceeds what his skill-ceiling justifies. He is too well-rounded and being a counter against heroes that are typically more difficult/interesting/complex/fun makes him a fun-vampire. Even when not playing against the heroes he counters he's reliably strong anyway. Now, a reasonable person might take the counter position that he is a "necessary evil" to keep dive and high-mobility heroes from dominating the meta. Or they might argue that the simplicity of his kit makes him a very good onboarding hero for new players. I think that he can serve those functions without being quite this strong on all fronts. This is the kind of reasonable discussion we should be having. Instead, the discussion gets shut down from the jump by people who insist that cassidy is weak despite his strong consistent presence in the picks of top 500 and OWCS players.
Like I was saying, I have a larger manifesto I'm working on that gets into all the nitty gritty about how win rates are produced and all the stats stuff I do find genuinely interesting. But for the purpose of balance discussions, I just wanted to make this post saying that we've lost the plot when we argue under the premise that the best form Overwatch can take is one where every hero has equal pick rates and a 50% win rate. The important balance questions are about skill curves and fun. Win rate discussions very often bury those important questions.