r/CoOpGaming • • 18h ago

Video Review Deep Rock Meets Helldivers - My First Impressions of Gravhounds

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0 Upvotes

Gravhounds is an impressive multiplayer tower defense horde shooter akin to Deep Rock Galactic and Helldivers 2.
You play as a bipedal humanoid dog, in a team of up to 4 players, protecting an extractor and blowing away bugs.


r/CoOpGaming • • 14h ago

News The "coop-anything" repo, a 'reverse engineer anything' like repo that lets you make ANY existing game co-op. I have already succeeded in deus ex, zelda: ocarina of time, stalker games, dungeon keeper, and fallout NV is WIP but close.

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0 Upvotes

r/CoOpGaming • • 21h ago

Other How my friends decided to make a co-op game inspired by the idea of total destructibility

4 Upvotes

Hi everyone!

Glad to be here. I want to tell you how a couple of my friends decided to make a co-op game with great graphics, and how it all started at a hangout.

A few months ago we hang out together online. We hadn't seen each other in a while, and everyone had news: someone changed job, someone was traveling and sick from the work. The conversation wandered from topic to topic and landed on games and genres. One friend was arguing with another about how hard it would be to make a co-op game with full destructibility. They agreed it would be pretty tough: there's a lot of physics, everything has to be replicated, and that means a heavy load. But in the end they took on the challenge.

At first the idea was pretty simple. The main character, a girl, gets left behind in another world and smashes everything in her way to get back home. You collect crystals, open portals and level up your magic and skills. Over time the guys got so deep into the project that they added an arena and co-op. There players can fight each other and climb a leaderboard to see who's the best. Then they went even further and added enemies. From what I know, the enemies turned out pretty smart: they lay siege to you, dodge, can drop a house on you or switch tactics. And you can bring that same house down on them and wipe out part of the group in one go.

I have to say, that's when the game really clicked and got addictive. Even I actually want to play it.
The game is built on Unreal Engine 5. The guys put in the work and optimized so much of it in C++ that nothing lags, so you can fight enemies and rivals in co-op without any slowdowns.

I'm attaching a video of the game to show what they've already made.

I'd also like to ask you to support my friends. They work 15 hours a day and even quit their jobs to focus on this game full time. They really believe in it and want it to turn out great. So if you don't want them to be even more drunk and end up homeless, please add the game to your Steam wishlist. Plus one to your karma. Have a great day, everyone!

STEAM


r/CoOpGaming • • 18h ago

Discussion 28M Europe | PC | coop games

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0 Upvotes

r/CoOpGaming • • 20h ago

Game Promotion BUG OUT: free browser co-op where 1-4 exterminators fight a unionized bug uprising (griefing encouraged)

0 Upvotes

We're MOP SQUAD, an indie studio making games about stupid jobs with friends. BUG OUT is job #1: pest control. You and up to 3 friends are rookie exterminators clearing a haunted house. The bugs unionized. Shove your friends into the swarm, scream to attract every bug in the room (usually onto yourself), get downed and a new hire shows up in 20 seconds. Clear your bug quota of 12 in the Kitchen and head for the door. The demo is free in your browser: no download, no account. Keyboard covers players 1-2; players 3-4 need gamepads. Play it here: https://mopsquad.itch.io/bug-out. I'm the dev, happy to answer questions.


r/CoOpGaming • • 1h ago

Trailer I have released the demo for the game I have been developing solo for about two years on Steam.

• Upvotes

r/CoOpGaming • • 1h ago

Discussion For a 4-player co-op game with ~20-minute waves, when would you expect progress to be saved?

• Upvotes

We’re developing a 4-player online co-op game and trying to decide whether it needs a save-and-resume system, and where saving should happen.

Each wave is expected to last around 20 minutes. Kills are shared across the team, and at milestones like 10, 20, 40, 80, and 160 kills, every player gets to choose a skill upgrade. We want players to grow together without competing for last hits.

With that structure, what would you expect as a player?

• Would saving between waves be enough, or would you also want to stop partway through a wave and resume later?

• If a friend disconnects, should they be able to rejoin with their exact upgrades and progress restored?

• Should a saved run belong to the host, requiring that person to be there to continue?

• Would you be comfortable losing progress from the current wave, as long as you could restart from the beginning of that wave?

We’re treating recovery from a disconnect and deliberately ending a session to continue another day as separate questions.

Does a 20-minute wave feel like a reasonable stretch to finish before saving, or would that make it difficult to play with your friends? Are there co-op games whose save systems you’d like us to learn from?


r/CoOpGaming • • 23h ago

Looking for Suggestions Looking for a co op game for our 6 player group

3 Upvotes

Hi everyone!

We are a group of 6 players and looking for our next game.

We finished Big Walk not too long ago and everyone loved it, which set the standard to high.

We also tried Valheim but it’s not everyone’s cup of tea.

Some have already finished Peak as well, and loved it.

Because we’re pretty diverse we have some criteria, hoping it will fit everyone.

* Full Cross platform is crucial.

* Most care for progression feeling. If it has a full start - mid - finish than it’s a big plus.

* No horror games.

* One of us really dislikes puzzle games (he enjoyed big walk though)

* No grind - this is why some didn’t like Valheim.

* 1 doesn’t really like rougelikes.

Yes, I know, it’s a tight list and that’s why it’s hard for us to find something.

Please help up with your wisdom!

We are currently looking into void crew and pratfall. The one disliking roguelikes said it isn’t his cup of tea but is ok giving it a try.


r/CoOpGaming • • 22h ago

Game Promotion I made a co-op platformer inspired by Pico Park, with a level editor. The free demo is out and I’d love honest feedback.

30 Upvotes

Animals League Unite is a co-op platformer for 1 to 8 players, on one screen or online. It’s inspired by Pico Park: most levels need the whole team working together, and if one player dies, everyone restarts.

It has a lot of mechanics: stacking on each other, slapping each other across gaps, planes, mine carts, flying saucers and more.

It also has a level editor. You can make your own levels, share them on the Workshop, and play levels other people made. If I get this right, it should keep the game fresh long after you finish the main levels.

The demo has the first world (10 levels) and the level editor, and it’s free. I’d really appreciate help testing it. Honest feedback is welcome, good or bad, especially on online play and the editor.


r/CoOpGaming • • 15h ago

News Looking for Alpha Playtesters!

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2 Upvotes

Hey co-op gamers!

We're a small indie studio working on Thieves and Tasers, a silly and chaotic 2-6 player PvP heist game.

Play as Thieves to grab and secure loot, or as Guards to tase your friends gand lock them up.

If this sounds like fun to you, the Alpha playtest is now live and free for everyone to join via our Steam Store Page:
https://store.steampowered.com/app/4536600/Thieves_and_Tasers/?utm_source=reddit

Click "Join the Playtest" and invite friends to start playing!

Any feedback, positive or negative, would be kindly appreciated!


r/CoOpGaming • • 5h ago

Looking for Co-op Partners [PLAYTEST] Chaotic sci-fi horror co-op party game!

3 Upvotes

Hi, solo indie dev here. I have been working on Station 12 for 6 months as a passion project and I am hoping to get some people to jump in this weekend to game and give reviews!

Note: The playtest is already live with 280-300 signed up and a demo available Monday Oct 19th for Steam Next Fest if you are generally interested in playing with friends. Wishlists and feedback all help!

https://store.steampowered.com/app/5272230/Station_12/

If you have time to play with your friends or me:

  • Join the discord!
  • Play 60min-90min and test it out!
  • Voice Chat Required (Proximity voice chat in game).
  • Dm me or share thoughts or bugs that you find?
  • Playtest is already active on the steam store page and you can request access and install today.

r/CoOpGaming • • 2h ago

Game Promotion Tank, DPS, healer — taking on bosses together in a 4-player roguelite I'm making

8 Upvotes

Hi everyone, I'm developing ASTERIS, an action roguelite for solo play or up to four players online.

In co-op, you take on bosses as a party: someone holds the front line, others look for openings to deal damage, and a healer keeps the group alive.

Your skill build starts fresh each run, but your gear, upgrades and permanent character progression carry over. If you're short a player, computer-controlled companions can fill empty slots in the Asterian Deep raid.

The full release is planned for October 29. The demo is still under Steam review and isn't playable yet. It will include most of the game's content, with the full release adding a few later stages.

If this looks like something you'd play with friends, a wishlist would help us a lot.

ASTERIS on Steam


r/CoOpGaming • • 1h ago

Suggesting a game événement duo du samedi

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• Upvotes