r/CityBuilders • • 5d ago

Rules for Developers of City Builders [Read before posting]

72 Upvotes

The following rules are now implemented for game developers:

- Non verified developers can post in the megathread (1x per month), and approved developers are also allowed to post 1x per month here. Reports should be made on content that is excessive, spammy, etc.
- Become a verified developer and be able to post as often as necessary (no specific limits for trailers, updates, etc, but please be mindful and do not spam posts as this could lead to losing your flair). NOTE: This allows posting OUTSIDE of the megathread.

Please send a modmail to get approved as a "Developer" with the flair in the subreddit. Include the following:

Developer Reddit Name:
Game Developed:
Store page (if available):
What amount of AI is used and how:
Any other relevant information:

SUBMIT HERE: https://www.reddit.com/message/compose?to=r/CityBuilders


r/CityBuilders • • 9d ago

Discussion October 2026 Promotion Megathread

23 Upvotes

Share your city-building game announcements, store pages, crowdfunding campaigns, demos, development updates, playtests, and requests for feedback in the comments below.

Please keep promotional posts in this thread so the subreddit has room for discussions and recommendations.

Starting today, each developer or project may make one promotional comment per month. You can update your comment during the month instead of posting again. The monthly Promotion Megathread will be highlighted until the next month’s thread is posted.

AI use alone does not make a game prohibited. The moderators will review concerns about games that appear to have been made almost entirely through AI generation or automated assembly, with little meaningful human development. Please report specific, checkable evidence through Reddit’s Report function or modmail. Don’t confront or harass developers.


r/CityBuilders • • 1d ago

Trailer First gameplay trailer for the NEW SuperCitycon, built for detail and scale!

286 Upvotes

Here's SuperCitycon in motion for the first time. You shape the terrain yourself, lay out roads, rails and monorails, and then the city runs on it: cars, trains, boats, people moving through what you built.

The voxel editor is part of the game and uses its own format, which is why any house or vehicle in there can be recolored, reshaped or made from scratch while you play and dropped right back into your city. You never have to touch a modeling tool if that's not your thing, and if it is, all of it is open to you.

Sandbox first, and I mean that as the priority: building has to be good on its own, and cities should actually feel like your cities. Then I want to nail the classical city builder feeling, RCI zones, residents moving in, traffic, economy.. you know it.
There's a lot more I want to try after that, probably too much.

The demo is a preview and nothing's really finished at this point but it should give you a feel where we are heading.
It's free and it's part of Steam Next Fest, October 19 to 26:

https://store.steampowered.com/app/3474890/SuperCitycon/

Pick it apart. What I need to hear is where it gets fiddly, or where something doesn't do what you expected it to.

AI disclaimer

  • Design — handmade ✅
  • Concept — handmade ✅
  • Artwork — handmade ✅
  • Models — handmade ✅
  • Music — handmade ✅
  • Coding — AI assisted

I’m a senior Unity developer (Unity Certified Developer, 2018). This game isn’t vibe-coded. It’s my life’s work, and I’ve been building it since 2017.
The latest version has been rebuilt from the ground up for performance and scale.


r/CityBuilders • • 21h ago

Release We just released Beyond These Stars, our Space Whale city builder!

124 Upvotes

Kia ora everyone!

We’re Balancing Monkey Games, an indie game studio based in Ōtepoti, Dunedin. Some of you might know us from our first game, Before We Leave, which we started working on back in 2017.

We’ve just released our second game, Beyond These Stars!

It’s a city builder where you create a new civilisation on the back of a massive Space Whale. You’ll build up your settlements, explore the galaxy, and discover what’s out there alongside your rather unusual companion. Like Before We Leave, we’ve wanted to make something a little different from your usual city builder. There’s no combat, and you can take things at your own pace while exploring and building your civilisation.

We’d love for you to check it out! We’re always keen to hear what people think, including any feedback you might have. And if you’ve played Before We Leave, we’d be especially interested to hear what you think of the sequel. :D


r/CityBuilders • • 7h ago

Devlog #23. Rewriting the history of the Humanity. Free discuss about Vozan game project.

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2 Upvotes

r/CityBuilders • • 20h ago

Trailer We just released a new gameplay trailer for our city builder Age After Age, featuring the Steampunk Era!

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15 Upvotes

Hi city builders community!

It's been a while since our last post, and we're back with some exciting news! We've just released a new gameplay trailer for Age After Age, showcasing our Steampunk Era, city development, production chains, and steam-powered industries!
And there's more! Many Redditors have been asking for Sandbox Mode, so we've finally added it to our free demo!

Right now, you can play a short Story Mode, Challenges (including Steampunk steam pressure challenges), and Sandbox Mode. We've also updated the UI in preparation for upcoming controller support.

Try our free demo on Steam:
https://store.steampowered.com/app/438570/Age_After_Age_Demo/

Thanks for your feedback and support!

Farom Studio Team


r/CityBuilders • • 7h ago

Recommendation Request My city and traffic sandbox is now on iOS and Android — help me shape its next direction

0 Upvotes

Hi everyone! , the solo developer of Traffic Sandbox: City Builder.

The game is now available on iOS and Android, and I’d really appreciate some help shaping where it goes next.

Right now, you can reshape a 3D landscape, draw roads freely, connect homes, workplaces and shops, and watch traffic move through a growing town. Buildings appear automatically; you build the connections between them.

That foundation is playable, but the game’s longer-term direction is still taking shape. I’m considering two paths:

A — A people-focused city builder

Develop neighbourhoods around residents’ needs, daily routines, jobs and city services. Transport would support the lives of the people in your city.

B — A vehicle-focused transport and logistics game

Focus on road networks, junctions, public transport, deliveries and supply chains. The city would create demand for the transport network you design.

These are possible future directions, not features I’m claiming are already in the game.

Which would you personally want to play, and why? What would you hope to do in that version?

If you have time to try the current game, hearing what you enjoyed—or what felt missing—would help me much more than choosing A or B alone. Even feedback on the clip is welcome; please just mention whether you’ve played it.

Thanks for taking a look and helping a small project find its direction.

App Store:

https://apps.apple.com/tr/app/traffic-sandbox-city-builder/id6816645498?l=tr

Google Play:

https://play.google.com/store/apps/details?id=com.BuildingSand.game

AI disclosure: Generative AI was used extensively for code generation and to create some game assets. I directed development, integrated the results and tested the game.


r/CityBuilders • • 3d ago

I'm building a Impression/Sierra Games style historic city builder!

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144 Upvotes

Hi!

I've been working on a city builder in the style of classic games from Impression/Sierra (Caesar 3, Pharoah, etc.) and I'm excited to share it here.

A lot of the core mechanics are working (this is an in-game screenshot from the beginning of the first mission) and now I'm focused on a ~20 settlements long campaign, polish, and expanding some of the mechanics.

Unfortunately I'm still waiting on my Steam steamworks account to get approved (apparently Steam has been slow lately with the increase in ai generated games), so I've started a website at https://www.induscitybuilder.com to share more about the game and its development.

Thanks! I really hope you like how the game is looking (I obsessed on the art recently) and are up for another historic city builder with an updated take on the classics.


r/CityBuilders • • 2d ago

Recommendation Request I'm a solo dev building a RTS/Economy sim where roads, carts, and logistics actually matter. Just launched the first playable demo on Steam – what do you think?

3 Upvotes

Hey everyone! I've been working solo on Piast, a grounded medieval RTS focused on visible resource supply chains, worker logistics, and road infrastructure.

The first demo is live on Steam! I’d love to get feedback from strategy game fans.


r/CityBuilders • • 2d ago

I've been making a browser tool/game for drawing medieval towns. Here's a harbour town I drew with it. Would you play it?

Thumbnail v.redd.it
4 Upvotes

r/CityBuilders • • 2d ago

Trailer Making a diorama city builder inspired by Against the Storm and The Settlers

20 Upvotes

Hello City Builders!

I’ve been working on Brews & Kings for 5 months, and I can finally show it to you. It’s a city builder about running a medieval brewing town, heavily inspired by Against the Storm and The Settlers 2.

I spent a lot of time making the game feel tangible, physical, and alive. I tried to avoid an overwhelming amount of numbers, charts, and those spreadsheet-like UIs.

I want it to look like a diorama, like a child building a scene from whatever toys they’ve collected in their toybox. That means:

  • Resources stockpile at the front doors of buildings.
  • Information (orders, building progress, exports, worker morale...) is shown through in-world elements: speech bubbles, order plates hanging above the tavern, ships sailing in and out, etc. I’m still figuring out how to handle things like the resource bar...
  • Random events fill the world: traveling merchants, barbarian camps, mystical shrines in the forest, the impatient king’s demands, etc.

---

AI Disclosure:

  • AI is used for some coding and tooling. I’ve been programming for 30+ years, so I use it to speed up work I already know how to do.
  • No AI-generated art. All art comes from asset packs (KayKit, finalbossblues, and many more) and freelancers.
    • I can’t do art, but I do have a budget to hire pros and buy their work :) If it’s ugly, it’s definitely my fault.

---

A private playtest is coming really soon, and I would love to get your feedback. You can wishlist it on Steam: https://store.steampowered.com/app/4845040/Brews__Kings/

Thanks! This is my first game, so it might lack some polish. Any feedback will help me make it better!


r/CityBuilders • • 2d ago

Maine Banaya Apna Supermarket Aur Motel - Motel Simulator Gameplay #gameplay #viral@Kuldeep_1-9

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0 Upvotes

r/CityBuilders • • 3d ago

Trailer I'm building a fantasy survival RTS where a strong city economy is just as important as strong walls

13 Upvotes

Hi!

I'm working on The Citadel Must Hold, a pausable fantasy base-building RTS where building a productive city is key to surviving waves of monsters.

You grow your settlement, secure resources, expand production, and turn that economy into an army and defenses. Strong walls help, but you also need the production to keep expanding, train reinforcements, and rebuild after an attack. Every expansion gives you room to grow, but also more ground to protect.

Think They Are Billions meets Warcraft, with hero-led exploration inspired by HoMM. Between the big attacks, you can venture out for rewards that help your city, army or hero.

I recently released the biggest pre-release update, "The World Fights Back"! It adds new regions, new threats, new units, a visual overhaul, lots of QoL improvements and the new trailer attached here.

The playtest is open, and I'd love to hear what city-builder players think, especially about the economy, city growth, and balance between expanding production and investing in defenses.

https://store.steampowered.com/app/4891190/The_Citadel_Must_Hold/

Note: I posted this post originally about a week ago but the new rules about promotion were posted a few hours after I posted this so it was removed. Based on the new rules I got the Developer flair so now posting this again 😄 Will post about more updates moving forward


r/CityBuilders • • 4d ago

Recommendation Request Swamp theme citybuilder?

8 Upvotes

Is there a citybuilder with a swamp theme like how movies where about communities that are leaving in swamps, monster folklore and a lot of ideas here..

Is someone working on a citybuilder like this with a swamp theme?


r/CityBuilders • • 5d ago

Discussion Car Park Capital

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137 Upvotes

Anyone else playing car park capital? Super fun game with retro style. It's been a blast so far and has that OG Roller Coaster Tycoon addictive feel.

The only bug I have run into for 7 hours is that I demolished a subway station and the previous riders are just still standing in line for the new drive thru.


r/CityBuilders • • 6d ago

Discussion Would there be a citybuilder inspired by warhammer?

14 Upvotes

I am thinking was ever made a game like this? Like no rts but building and managing a city with one of the factions or inspired by warhammer?

I would like to play something like this or similar..


r/CityBuilders • • 7d ago

Discussion What would y'all love to see if there was going to be a pocket city 3.

0 Upvotes

So I wanna know what y'all think should be in Pocket City 3.


r/CityBuilders • • 9d ago

Vibe Coded and heavy ai games are now banned. We are also looking for mods apply via modmail.

567 Upvotes

The recent onslaught of vibe coded atrocities is now banned. Posting these games will lead to a ban. This subreddit is for actual games not garbage.


r/CityBuilders • • 9d ago

Promotion and Vibe-Coded Games

67 Upvotes

r/CityBuilders — Updated Game Promotion, Developer Verification & AI Policy

We want r/CityBuilders to be a place where people can discuss city-building games, share thoughtful recommendations, discover new projects, and engage with developers who contribute to the genre.

Over the past year, promotional content has increased significantly, often crowding out ordinary discussions. At the same time, we recognize that independent developers invest considerable time and effort into creating city-building games, and we want to provide opportunities for them to share their work.

Based on community feedback, we are introducing a Verified Developer system. This allows legitimate developers to post updates, trailers, announcements, and development progress directly to the subreddit while maintaining reasonable standards against spam and low-effort promotion.

The following policies explain how promotion, developer verification, and AI-generated games will be handled.

1. Game Promotion and the Monthly Megathread

Developers who have not been verified by the moderation team must post promotional content in the current monthly Game Promotion Megathread.

This includes:

  • Game announcements and promotional trailers.
  • Steam, GOG, Epic Games, or other store links.
  • Crowdfunding campaigns.
  • Demo announcements and playtest invitations.
  • Development updates intended primarily to promote a game.
  • Requests for wishlists, purchases, or promotional feedback.

Unverified developers may make one promotional comment per month in the megathread.

Developers may edit their existing comment to add updates throughout the month. They may also participate in the following month's megathread.

Promotional submissions outside the megathread may be removed unless the developer has received approval from the moderation team.

Genuine discussions about games, gameplay mechanics, design decisions, and the city-building genre remain welcome outside the megathread, provided they are not disguised advertisements.

2. Verified Developer Program — NEW

We are introducing a Verified Developer flair for developers who would like to share their games and development progress directly with the r/CityBuilders community.

Verification is free and available to independent developers, small studios, and established development teams.

Benefits of becoming a Verified Developer

Verified developers may:

  • Post game announcements directly to the subreddit.
  • Share trailers, screenshots, and gameplay footage.
  • Post development diaries and progress updates.
  • Announce demos, playtests, major updates, and releases.
  • Discuss new mechanics, features, and development milestones.
  • Share relevant behind-the-scenes development content.
  • Promote their own city-building games without being restricted to the monthly megathread.

There is no fixed monthly posting limit for Verified Developers.

However, verification does not provide unlimited advertising privileges. Developers are expected to exercise reasonable judgment regarding posting frequency, avoid repetitive content, and contribute meaningfully to the community.

Excessive posting, duplicate announcements, repeated low-effort promotion, or attempts to dominate the subreddit may result in content removal or the loss of Verified Developer status.

Verification does not exempt developers from any other subreddit rules.

How to become a Verified Developer

Developers interested in receiving the Developer flair should contact the moderation team through modmail.

Please include the following information:

Developer Reddit Name:
Your Reddit username or the account representing your development team.

Game Developed:
The name of the city-building game or games you are developing.

Store Page (if available):
A link to Steam, another storefront, an official website, or a publicly available project page.

What amount of AI is used and how:
Briefly explain whether AI tools are used in your development process and what role they play. This may include coding assistance, asset generation, brainstorming, testing, or other development tasks. If no AI is used, simply state that.

Any other relevant information:
Additional information about your game, development process, team, previous releases, or anything else that may help moderators review your application.

Submit Your Developer Verification Request Here

Moderators will review applications and may request additional information when necessary.

Verification is granted at moderator discretion and may be revoked if developers repeatedly violate community rules.

Reporting Verified Developer Content

Community members may continue to report posts from verified developers if they believe the content violates subreddit rules.

We encourage members to report specific content rather than making generalized accusations against developers.

Verification does not guarantee that every submission will remain approved. Moderators may remove individual posts that violate community standards without necessarily revoking a developer's verified status.

3. AI Use Alone Is Not a Ban

Many developers use AI tools as part of their work. We recognize that AI can be useful for certain development tasks and that using these tools does not automatically diminish the effort involved in creating a game.

Using AI for limited purposes, such as brainstorming, coding assistance, testing, debugging, or producing placeholder content, does not by itself make a game prohibited.

Our policy specifically targets games that appear to have been created almost entirely through AI generation or automated assembly, without substantial human creative direction, design, or development work.

This is commonly referred to as vibe coding.

Our concern is not whether a developer has ever used AI. Rather, it is whether meaningful human development has taken place and whether the resulting game demonstrates genuine design, functionality, and creative effort.

We will consider the overall product and available evidence rather than relying exclusively on whether a developer acknowledges using AI.

4. What Moderators May Consider When Evaluating AI-Generated Games

No single characteristic proves that a game is primarily AI-generated.

Moderators may consider multiple indicators, including:

  • The developer explicitly describes the game as mostly or entirely generated by AI, or states that it was created through prompts with minimal additional development.
  • The game appears to consist primarily of generated assets or automatically assembled code without meaningful human direction, editing, integration, or polish.
  • Core gameplay systems are missing, nonfunctional, or inconsistent with the game's advertised features.
  • Menus, mechanics, or systems appear superficially implemented without a meaningful or functional city-building gameplay loop.
  • Store pages or promotional material advertise substantial features that are absent or significantly incomplete.
  • The developer is unable to provide a coherent explanation of the game's design, systems, or development process when moderators request clarification.

These are considerations rather than an automatic checklist.

A rough demo, unfinished game, limited art budget, small development team, unusual visual style, or ordinary programming bugs are not sufficient grounds for removal.

We recognize that legitimate independent games often begin as rough prototypes and improve through years of development.

We do not want to discourage experimentation, early development, or small independent teams.

5. Reporting Promotional Content or Suspected AI-Generated Games

Community members can report content that appears to violate these policies using Reddit's reporting system or by contacting the moderation team through modmail.

When possible, include specific and verifiable information, such as:

  • A link to the game, post, store page, or developer statement.
  • The particular feature, claim, or content that concerns you.
  • A brief explanation of why you believe the content violates the promotional policy or demonstrates near-total AI production without meaningful human development.

Please report the content rather than confronting or harassing the developer.

Do not organize mass reporting campaigns, encourage dogpiling, or make accusations based solely on automated AI detectors, visual assumptions, or personal dislike of a game.

Reports are reviewed by moderators and do not automatically establish that a rule has been broken.

6. Moderation, Enforcement, and Appeals

Moderators will review reported content in context and may take appropriate action based on the circumstances.

Possible actions include:

  • Removing promotional submissions posted outside the designated megathread by unverified developers.
  • Requesting clarification from developers regarding their games or development practices.
  • Removing repetitive, misleading, or excessively promotional content.
  • Removing games that violate the policy against predominantly AI-generated, low-human-input development.
  • Issuing warnings for repeated violations.
  • Revoking Verified Developer flair when posting privileges are abused.
  • Applying further moderation measures when necessary.

Moderators retain discretion to address behaviour that undermines the community, even when a particular situation is not explicitly covered by every example in this policy.

Developer verification is a privilege, not an exemption from moderation.

If your post is removed, your verification request is declined, or your Developer flair is revoked, you may contact the moderation team through modmail.

Appeals should include relevant information and remain focused on the specific moderation decision.

7. Our Goal for r/CityBuilders

We want r/CityBuilders to remain a community for people who genuinely enjoy city-building games.

That includes players discussing their favourite games, people discovering new titles, independent developers sharing years of hard work, and established studios engaging with their audiences.

We also recognize that developers need opportunities to promote their projects, particularly in a genre where smaller independent games can struggle to gain visibility.

The Verified Developer program is intended to balance these interests.

Our goal is not to eliminate developer participation or ban the use of AI tools. It is to encourage meaningful development, thoughtful promotion, and genuine community discussion without allowing advertising or low-effort content to overwhelm the subreddit.

We appreciate the feedback from community members and developers that helped shape these changes.

— The r/CityBuilders Moderation Team


r/CityBuilders • • 8d ago

How should we handle developers promoting their game for the first time?

13 Upvotes

We are trying to get ideas of what the community prefers as we clean things up. If your post was removed please note this was during a widespread cleanup and not necessarily due to content quality.

354 votes, 5d ago
172 Allow devs to post their game trailer, or game announcement once as a regular non megathread post
138 Allow devs to post regular updates on games IF added as approved users/mod reveiwed devs
44 Allow no developer posts and promo outside of the mega thread

r/CityBuilders • • 10d ago

Gridless City Builders

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9 Upvotes

r/CityBuilders • • 10d ago

Question Gift advice

7 Upvotes

The birthday of a friend of mine is coming up, he is a fan of modern age city builders as far as I know, such as city skylines. I've read that cs1 and 2 are not very optimized, I don't know how true this is. What are some good options to gift him? Is city skylines the best option? If so, are any of the DLC's needed or extremely good?


r/CityBuilders • • 11d ago

Ostriv Or Manor Lords (Only management and not wars)

15 Upvotes

I want to buy a game between Ostriv and Manor Lords. WHich game is more immersive? I'm not looking for combat but just chill city building with management/logistics?


r/CityBuilders • • 11d ago

Question I love city builders like *Children of the Nile* or *Planetbase*; what other games are similar to those? I’m open to any recommendations, but I’d especially appreciate something with a Roman theme.

19 Upvotes

What I love most about city-builders is when you can take things at a leisurely pace.

When buildings take time to be constructed.

When you can just stop and observe the civilization.

Watching your citizens, each with their own name.

When you can see them walking around and interacting with the buildings and elements of the city.

And I also like it when you can create soldiers and fight.


r/CityBuilders • • 11d ago

Question Is there any games in this genre that never become trivial once you figure out the gameplay loop, and what to do, were you are always left with a challenge?

11 Upvotes

I'm looking for a game that's still challenging even after I know all the mechanics and how to play. I love banished but even on the hardest difficulty the game becomes samey and trivial for me now than I've learned how to play. I like what you could call stressful on the clock games, games were there's micromanging something could always go wrong if you dont plan ahead, and is very engaging all the time. Basically the opposite of a chill city skylines experience. Cam you guys recomend me some games? Thanks.