r/3d6 • • 13h ago

D&D 5e Revised/2024 So why did they butcher inflict wounds?

116 Upvotes

We started a 2024 run a few weeks ago.

Friend used witch bolt. 2d12, even if you miss, next turn you can bonus action to do another 1d12. Sure concentration.

Meanwhile inflict wounds went from 3d10 to 2d10. Is a saving throws and a Con one??? Oh and touch.

Like honestly I gotta go wtf. Like witch bolt is fine, just wonder what inflict wounds did to get butchered like that. Suee 3d10 is a lot for a first level but even a flat 2d10 made it worse than witch bolt in damage.


r/3d6 • • 19h ago

D&D 5e Revised/2024 Looking for help building undead warlock Gish

8 Upvotes

For narrative reasons I am starting with 3 warlock undead patron. I am considering mixing in 6 levels of valor bard for extra attack at some point, but I wonder if it’s viable to do x undead / 6 valor bard or if it’s better to do it differently? Also, where do I take the split?

EDIT: I have forgotten about thirsting blade! T.T but hey if you have advice or pointers still feel free to help out


r/3d6 • • 13h ago

D&D 5e Revised/2024 Oath of the Watchers VS Oath of the Noble Genie for a multi-classed Paladin.

6 Upvotes

Will be playing a campaign starting at level 9 soon. I plan on playing a Paladin/Warlock/Sorcerer;

  • The levels in warlock and paladin stays as I've already come up with a cool backstory for it alongside the GM. I'm willing to not go through with the levels in sorcerer if it's unnecessary.
  • I plan on taking Warlock to level 3 and taking the Archfey patron (re-flavoured). Willing to budge on this if someone has a better idea.

Now, my big question is: is it better to be a watchers paladin or a noble genies paladin?

  • Watchers paladin seems very, very attractive just because that level 7 aura is huge for my whole party and I, Watcher's Will should come in useful, and the spell seems good to me.
  • On the other hand the noble genies paladin seems quite fun and also quite strong because of the channel divinity options, it'll also synergise quite nicely with a magic item the GM has given me where I can store a smite spell into it beforehand
    • the downside is everything else seems passable, I'll have to ignore the AC part of Genie's Splendour due to multi-classing, and the spell list doesn't seem particularly great to me, less usable than Watcher's as far as I can tell.

Are the genie's channel divinity options are strong enough that it'll make up for everything else and also be more interesting than what Watchers offers? Am I perhaps underestimating its spell list?


r/3d6 • • 20h ago

D&D 5e Revised/2024 Wording for Pipes of Haunting

6 Upvotes

So, new Pipes of Haunting text dropped the "You must be proficient with wind instrument" part. So no need for instrument prof?


r/3d6 • • 14h ago

D&D 5e Revised/2024 Fun party comp for level 11

3 Upvotes

I am gonna be playing a villain party for a friend's campaign and I want some diabolical combos.

It's going to be composed of 3 level 11 characters.


r/3d6 • • 7h ago

D&D 5e Original/2014 My DM is letting me choose a magic item and idk which one to go with. Please help.

3 Upvotes

So my DM is starting our 5E/5.5E campaign with our characters all getting a magical item of uncommon or common rarity. I want an item that fits my characters backstory and idk what to go with.

My character is a noble who was part of a knight guard group on Silverymoon, in the forgotten realms setting. He is a Sorrow Knight fighter (loving the new subclass). His plot is that he was sent along with his other knights to hunt down a necromancer. Said necromancer hit him with a spell that turned him into a skeleton. He can’t return to his family like this, as the ensuing scandal would threaten their status and potentially cause their downfall.

The campaign is very mystery themed, but the usability of the item should be secondary to the how well it fits my character.

Any suggestions are very welcome, thanks!


r/3d6 • • 2h ago

D&D 5e Revised/2024 Any tank ideas akin to Abjurer/ Polymorph HP Tank?

2 Upvotes

Thoroughly enjoyed the Abjurer Wizard tank in my current campaign so I wanted to see if the wise people can share more ideas similar to that one to have a true tanking experience, since this was so crazy idk if just high ac fighters can compare any more lol


r/3d6 • • 11h ago

New Player Questions

2 Upvotes

This is a dedicated thread for brand new players to ask simple questions in.

Examples include, but are not limited to:

  • What should I make with these rolls?
  • What kind of character fits this party?
  • Which race/class best matches X?

If you think your question involves more than a couple of paragraphs to answer, feel free to make a new post, but bear in mind you may be redirected here.


r/3d6 • • 18h ago

D&D 5e Revised/2024 Return to Dnd - looking for advice

2 Upvotes

I havent played Dnd in about 20 years and I am looking to create my character. I am thinking of a Light Domain Cleric. What are your thoughts and suggestions. Game breakdown below:

The party (level 1, 2024 rules)

  • Tiefling Warlock
  • Human Paladin
  • Elf Wizard
  • Human Ranger

The game: Gm is going to run a gritty, hard, rough-and-ready game in a homebrew parallel Greyhawk,Magic is unregulated, and characters start with 0 gold. Expect investigation and roleplay first, and fights dangerous enough that running or talking is often the smart call. It runs weekly.


r/3d6 • • 42m ago

D&D 5e Original/2014 Help with a Warfprged character

• Upvotes

Hey there all of ya. Currently making a backup character for a campaign I'm in. We're level 5 right now, may soon be up to 6. Using a hybrid ruleset with 5e as the base and 5.5e replacing a few things like spells. The campaign will likely go until level 10-12

A simple run down of this character before I go into specifics:

Race: Warforged

Background: Faceless.

Class/Multiclass: Fighter/Bard.

Dm gave us starting feats.

Stat rolls (unassigned): 15, 14. 14, 13, 10.

Now onto specifics, I'm in a party with two other characters. An Air Ganasi (Mordekeinan) Tempest Cleric and a Firbolg (Also Mordekeinan) Blade Wizard who might go into Sorceror or Artificer.

I want a character who fits a multi role type, an emergency fireman to patch holes where they form. I don't aim to focus on one lane, combining front-lining with mid or backlining support. The best way to describe my character would be: "Getting into a barfight but you're the jukebox".

My character is a Warforged that has been made of parts from various engineers, being a patchwork. And his persona is a lighter hearted jokester type, underneath it he's secretly jealous of those around him, being made of metal rather than flesh. Constantly belittled and called "Soulless" by others. For these reasons I've picked the Faceless background.

I wish to reflect this in his class and subclasses. I've been reading on Bard and Valor or Sword interest me, though I don't have a great idea of what Fighter subclass would fit or where the stats should go. One thing is that I primarily play Dex rather than Str so something that complements that would be great.


r/3d6 • • 11h ago

Quick Prompt Megathread

1 Upvotes

Post your quick prompts here! Anything goes! All parent comments should contain a simple prompt or image that could conceivably be made into a character. Please don't just comment Gnome Illusionist on everything, it makes the tribbles sad.


r/3d6 • • 12h ago

D&D 5e Original/2014 Wizard int/cha stat build?

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1 Upvotes

r/3d6 • • 18h ago

D&D 5e Revised/2024 Feats for OoS Wizard

1 Upvotes

Tyranny of Dragons with the 2024 rules. I’m playing a high elf wizard. We’re currently lvl 3 and I’m choosing Order of the Scribe. My ability scores are 11 STR, 13 DEX, 15 CON, 18 INT, 13 WIS, and 11 CHA. When I get to level 4 I get my first feat but I’m having trouble deciding on which and the order.

I’m currently thinking War Caster, Telekinetic, and Fey Touched and either Resilient: CON or ASI CON/WIS at 16 (based on how things are going). These are all half feats so I’d be able to get my INT maxed by lvl 8, and then the last half feat’s ability point would have to be something else. Lots of folks suggested ASI first but then that would lock me out of the INT boost from the half feat and even some spellcasting abilities , like Telekinetic Shove, depending on on which ability you chose when taking the feat. Either way, I’m having some decision paralysis on figuring out feats and their order. Any suggestions would be appreciated.


r/3d6 • • 13h ago

D&D 5e Revised/2024 Who is more fun/viable to play? Summoner or Necromancer

0 Upvotes

When I build a necromancer, I create a thematic sheet for it

So i dont like mixing summons aberration with summon undead etc


r/3d6 • • 13h ago

D&D 5e Revised/2024 Arms of Hadar --tier 2 and beyond

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0 Upvotes

r/3d6 • • 7h ago

D&D 5e Original/2014 My Moon Druid needs a bit of umph

0 Upvotes

So im currently playing a moon druid (str10, dex13, con 13, int15, wis15, cha10) and im digging it, but i feel like its a bit of a 1 trick pony and am considering multiclassing so I have more to do when the trick runs out, just 4 levels so I get the subclass flavor as well as the ASI.

The top two options im considering are Astral Self Monk and Swarmkeeper Ranger.

Swarmkeeper Ranger offers an additional skill proficiency, fighting style and spells, plus it makes sense as a druid to have more nature flavor like Natural Explorer and always having Speak with Animals from Primal Awareness. Plus, my character is kind of goth, so if I have a swarm of bats and a Dracula cape for them to hide in, we'll that's just icing on a cake.

Astral Self Monk offers Unarmored Defense and Movement which can be applied to my Wildshapes, plus the Arms of the Astral Self give me Wisdom based Force damage attacks, not to mention the other martial arts and Monk abilities. However, there's the snag of it not making much sense that my character all of a sudden knows Kung fu

One is better mechanically and improves what I already have, the other is better thematically and gives me new stuff. Thoughts?