r/tes3mods • • May 03 '26

Shout-Out The 2026 Morrowind Modathon Modding Competition - Announcement Video

Thumbnail
youtu.be
147 Upvotes

r/tes3mods • • 1h ago

Help help with gog open mw and tr?

• Upvotes

Hi Ive found the "one click" gog versions of these mods incredibly frustrating. OpenMW works on its own fine but any mods added whether its gog or normal versions of TR. or lgnpc do not seem to show up in the OPENMW launcher


r/tes3mods • • 8h ago

OpenMW Balmora Aetherport

Thumbnail gallery
4 Upvotes

r/tes3mods • • 2h ago

Discussion Endless possibilities

1 Upvotes

r/tes3mods • • 1d ago

Release [RELEASE] Morrowind Rebirth 7.2

Thumbnail
moddb.com
51 Upvotes

r/tes3mods • • 1d ago

Help Sea of Destiny history?

Thumbnail
gallery
23 Upvotes

Hi! Recently, I was digging through some mods and found an old bonus pack for Sea of Destiny that included this strange announcement for Sea of Destiny 2 in the box art. This intrigued me, and I found a Future.html file in the root directory that promised the release of a sequel mod for Age of Mythology. Does anyone know what happened to the team? Was there any information about the development?


r/tes3mods • • 2d ago

OpenMW A Boat Journey with Fargoth - Seyda Neen to Balmora

Thumbnail
youtube.com
30 Upvotes

r/tes3mods • • 1d ago

Help EXP 600000/100

0 Upvotes

Hi,

I installed the hauling mod a few days ago and it worked fine in the beginning, but now it is stuck a level 39 with somewhere beyond 600k/100 experience.

I tried changing the load order of the mods, tried sleeping in a bed, tried changing locations, nothing seems to work.

Can anybody tell me what's going on?


r/tes3mods • • 2d ago

Help MGE XE details/statics question

6 Upvotes

This is happening on a set up with Danae's guide, up to MO2. One attempt with TR.

I don't remember it ever being this bad. I set up MGE like I always would. Statics are 50, nothing in override (or with, doesn't matter) etc etc.

TR is nuts. There's huge desolate vistas and then around me is a cell of life.

Feel like I'm going crazy.


r/tes3mods • • 2d ago

Help Need specific mod - Dynamic Sounds

Thumbnail
3 Upvotes

r/tes3mods • • 2d ago

Community Discussion Morrowind x Quake – The Game Mashup You Didn't Know You Needed

Thumbnail
youtu.be
0 Upvotes

I've been making some mods for Morrowind to customize it to my liking and then I hopped on the bandwagon and Mashed up Quake into Morrowind. Its ALIVE! Its an ABOMINATION!


r/tes3mods • • 4d ago

OpenMW Is there still a good general sounds mod for OpenMW?

6 Upvotes

I'm getting back into MW for the first time in several months and as such making a new modded installation; I used to use a mod called Dynamic Sounds for OpenMW and I remember thinking it was pretty nice, but it seems to have been taken off of Nexus. The main thing I liked that it (I think?) added was the new coin pickup sound, as dumb as that sounds it's really satisfying. Is there a mod doing the same thing that we can still download?


r/tes3mods • • 5d ago

Release OpenMW-Web 1.6.2: Morrowind in a browser, now with multiplayer in alpha and admin dashboard built in

Thumbnail
gallery
40 Upvotes

Hey all. I posted OpenMW-Web here back around 1.1, when it was mostly "OpenMW running in a browser tab." It still is, nothing to install, but there's a lot more around it now.

The biggest addition is an admin dashboard for hosting your own server, and for this sub the mod manager is probably the interesting part. You upload a .zip or .7z, tick which parts to install, and drag the load order. It shows you which mod overwrites which, and it flags a missing master before you load into a black screen. Tamriel Rebuilt has its own setup step that checks you've got the release it expects. The rest of the dashboard covers accounts with their characters and saves, who's online, server load, kicks and bans, logs, and updates with one click. No config files.

Multiplayer has also moved out of the experimental flag and into alpha, so a group can play one load order together in a shared world that runs on the server. The last few releases fixed a lot (teleporting enemies, rubber-banding, spells not landing for everyone, restarts kicking people), and 1.6.2 stops new areas freezing while they load.

It's alpha, so there are bugs, and mod compatibility is the part I know least about. If you want to help:

- Play on our community test server (UAT): https://morrowind.virtastic.app
- Grab an invite code in the Discord, and tell us what breaks: https://discord.gg/PzFfDkbSue
- Source and changelog: https://github.com/Virtastic/openmw-web

Feel free to check out our other projects like this too:
https://github.com/Virtastic


r/tes3mods • • 5d ago

Other Precise explanation about the "barter" (selling) code in the engine?

3 Upvotes

Hello,

I am trying to replicate the barter/selling feature from Morrowind in another engine and I would like to understand how it works, especially about those points:

- Sometimes, an NPC can sell items that are not in his inventory but are hand placed in the world. Is there any script in the Engine that says: if NPC can sell weapon (for instance), then check all weapons in the cell that belong to him and display them in the inventory/barter window? Something like this?

- If an item is not hand placed in the world, then the NPC can sell items that are placed in his inventory. But he cannot sell the cloths he's wearing. Is there a script for that and, if so, how does it acutally work? Because I know in the base game, if you sell an armor with a better armor rating, then the NPC will equip it, but I don't remember if you can buy it back to him. If you can, then I would like to know how the game handles the difference between the cloth he owned vs the cloth you sold to him.


r/tes3mods • • 5d ago

Help Openmw touch controls setup/ templates and use

0 Upvotes

Hi All!

I’ve been experimenting with the best setup on my android tablet. I really can’t aim when using my gamesir controller (using thumbsticks). Picking up keys or ingredients is a pain :P ranged magic and archery is random at best.

Now I’m using the touch controls only. Using touch enables much finer aiming and closer to the convenience of mouse and keyboard. Still not perfect though, but maybe it just take some getting used to.

I vaguely remember seeing a post with someone sharing a template with touch icons and setup, however I can’t find it or anything related.

Do you have a tweaked and optimized setup or are you also just all running default layouts with maybe some quick slot buttons on the side?


r/tes3mods • • 6d ago

OpenMW Immersive Boat Travel Test – OpenMW

Thumbnail
youtube.com
89 Upvotes

r/tes3mods • • 5d ago

OpenMW Mods on OpenMw-VITA

1 Upvotes

im so tired of trying to add mods on my morrowind-ps vita, i tried what they said on the github but nothing works... even asked on a big discord server but nobody knew how to. Anyone knows someone who did ? I'm only trying to add a mod which adds follower npcs (not even adding npcs, just the possibility of asking npcs to follow you.) I've been trying everything, from putting the esp in the openmw/mods/<nameofmod> folder to trying to add it in the data files cfg doc by name.esp.... (the second one makes my game crash when i boot it) my main menu is also telling me to "press select when boot to add mods" which doesn't work either.
Love this game and this port but i feel like my problem is very niche and nobody ever asked that on the internet aha


r/tes3mods • • 6d ago

Release Made a mod adding six new types of fire spells!

Thumbnail gallery
2 Upvotes

r/tes3mods • • 6d ago

Help Mods on OpenMw-VITA

Thumbnail
0 Upvotes

r/tes3mods • • 6d ago

Release OpenMW - Map Mod: Quest Map Markers

6 Upvotes

https://www.nexusmods.com/morrowind/mods/60662

I got tired of none of the big map mods doing what I wanted them to do and nothing more, so I spent a long Saturday iterating and testing this mod. It's very simple: it parses the active quest entries in your journal and creates a simple 'x marks the spot' style pin on the mod's custom map. It doesn't lead you by the nose, it doesn't tell you how to get there...it just tells you where you are and where you're trying to get.

The rest of the trip is up to you.

This mod has zero prerequisites aside from OpenMW 0.48 or newer. It is fully compatible with the major landmass mods (Project Cyrodiil, Tamriel Rebuilt, SHOTN) and has full support for Bloodmoon and more limited support for Tribunal due to the internal cell nature of Mournhold.

AI Usage Disclosure:

This mod was created with the assistance of AI coding tools and manually play tested.


r/tes3mods • • 7d ago

Community Discussion ESFP- Elsweyr

0 Upvotes

Preceeding the 1st game by 2 mileneia, in a kajiit infested land a prophecy foretells of a grand hero (or heroine)

Become a Gpd in this fan project!

release date somewhere around 2030


r/tes3mods • • 7d ago

Help NCG + Skill Evolution Heavy Armor Leveling

Post image
2 Upvotes

r/tes3mods • • 8d ago

Help Mods recommendations for more money sinks?

3 Upvotes

Only thing I found here is this thread but, not really answering my question:
https://www.reddit.com/r/tes3mods/s/sAw81M4yRM

For me MW play through is the best in first part when I’m still trying to scrounge enough for one or two purchases at once and gave to not only work for it but also decide what to prioritise and look forward to the next one. Have to actually work for the things I want or need in the game. As soon as currency problem is sorted and I can just buy what I need then some part of magic is gone for me.

I was replaying Witcher 3 and surprised me how much having mini game of Gwent with buyable cards not only preserved that first part of rpg play through for me but also gave another more reason to interact more with different game systems that would provide money for more gwent card purchases or to find more cards to buy in the first place. And because there is a collectible aspect to it, then buying cards still can make sense even if I don’t want to interact with that mechanic on given play through.

The mods would introduce something new or unique or just enhance something already present. Mini game with buyable elements would be best, but even something like mimicking creating own telvanni tower - but you know for the type of character that don’t have to align with that house, would work. The more side content/new mechanics/things to collect the more I want I can preserve that problem of deciding between buying new spell vs new armour vs new card for the mini game I’m playing vs new potions vs keeping money for the house upgrade etc.

Is there anything that I can use for this reason?

Tamriel Rebuilt and otherTamrielData and OAAB related mods are must have for each play through so anything using that is okay of course.


r/tes3mods • • 8d ago

Discussion Is Adanumuran Reclaimed safe to install mid-game?

8 Upvotes

the popular mod feature drug smuggling and all that operation within the Adanumuran cave, but it seems even if you have already loaded that cell, it actually brings you to a new interior?
"With mods that add to Adanumuran: you won't have access to the original cave. (unless you coc)"
it also says
"- Explore Dwemer ruins to find Dwemeri artefacts (including new loot: apparatus, lockpicks, hammers)
- Explore caves to find raw ebony."
so I don't know of this changes dwemer ruins or some caves?

Lastly it mentions that its incompatible with mods that "alter the Imperial confiscated goods or the Bitter Coast or Ascadian Isles shipwrecks, manors, mines and caves"
I still don't know if that just adds a little item in those interiors, which should be fine to my saved game, even if the cell was previously loaded. If it overhauls them, then I think that would have broke the cell though.

I don't know thats why im asking anyone whose played this mod if this mod makes cell edits or just add items for you to collect.
I had not explored the Adanumuran cell

Openmw 0.51
"https://www.nexusmods.com/morrowind/mods/43340"


r/tes3mods • • 8d ago

Help Remove Sload Soap from General Merchant/Publican inventories

17 Upvotes

Pretty much what the title says.

I'm using Sun's Dusk - Needs & Survival, and while it provides excellent and unobtrusive basic needs, it also adds bathing, which I turn off.

Unfortunately, this mod also adds Sload Soap to the inventory of every single publican & general merchant in the game for bathing purposes. Turning off the bathing module does not remove it from the merchants inventory.

"Sload Soap isn't soap" aside, it's still a rare alchemical ingredient (11 total in all of vanilla) . While I recognize this is done for gameplay reasons, I find it really immersion breaking.

Anybody know of a way to remove the Sload Soap from their inventory lists?