r/tdu2 • • 5h ago

What TDU2(026) could looks like with a modern renderer ?

9 Upvotes

I have been toying with TDU2 data for a week now, and wondering what it could looks like if using a modern renderer.

Things so far in my little rip off (this is not the game app):

- DLSS / FSR3 support

- HDR

- Deferred rendering

- Modern post processes: Motion Blur, DOF, SSR, SSAO, local tone mapping

- GPU based rendering with GPU culling and LOD selection

- ASM shadows

- Texture streaming from GPU feedback

- Physically accurate sky, including true stars and moon crescent based on hawai/ibiza location

- Volumetric clouds

- Much further loading of sectors, hundreds versus 7 in original

- Lot more AI and traffic at the same time, including real shadowed headlights at night

- Some basic gameplay wired, driving, map, can visit houses or car dealers

And I have some early WIP tools to generate a new map out of OSM and a few other source automatically, that gave me a rough Malibu and Santa Monica all automagically