What TDU2(026) could looks like with a modern renderer ?
I have been toying with TDU2 data for a week now, and wondering what it could looks like if using a modern renderer.
Things so far in my little rip off (this is not the game app):
- DLSS / FSR3 support
- HDR
- Deferred rendering
- Modern post processes: Motion Blur, DOF, SSR, SSAO, local tone mapping
- GPU based rendering with GPU culling and LOD selection
- ASM shadows
- Texture streaming from GPU feedback
- Physically accurate sky, including true stars and moon crescent based on hawai/ibiza location
- Volumetric clouds
- Much further loading of sectors, hundreds versus 7 in original
- Lot more AI and traffic at the same time, including real shadowed headlights at night





- Some basic gameplay wired, driving, map, can visit houses or car dealers
And I have some early WIP tools to generate a new map out of OSM and a few other source automatically, that gave me a rough Malibu and Santa Monica all automagically