So I'm currently progressing through my marathon of playing all the Tales games. My goal is to finish the 3D ones first, and so far I've completed:
* Symphonia
* Dawn of a New World
* Vesperia
* Graces
* Xillia
* Xillia 2
* Arise
And now, the most recent one is Zestiria, which I've read isn't very well liked in the community. But as a fan of the series, I still wanted to give it a shot.
First off, I wasn't around when the game was being advertised. I only found out about it when I bought a PS4 Pro around the time FF7 Remake was about to come out (I'd never owned a regular PS4), so I wanted to get some games for it and saw Zestiria. I was genuinely surprised that it had completely flown under my radar.
It wasn't until recently that I finally decided to play it (working 72 hours a week as a former wage slave makes you not wanna do anything but sleep lol). I mention this because I went into the game without any expectations, which might give me a different perspective compared to those who followed it before release.
Story
I was okay with the story at first. It's a fairly simple premise, but man, do these characters repeat themselves a lot. Things would happen, and then you'd hear them explain the same thing over and over again. Combined with the skits, I won't lie, it nearly put me to sleep.
I thought there would be more to Edna's brother being a dragon, but after killing him, the whole thing felt incredibly anticlimactic. I wish we'd learned more about Eizen and his friendship with Zaveid, but we don't even get a flashback showing what the dude looks like.
Then there's Dezel and the whole Windrider situation. You're all free to call me an idiot here, but am I missing something? He wanted to avenge the Windriders, yet the flashback shows that Dezel himself was responsible for their downfall. But why? What exactly did he do? If this was explained, feel free to call me stupid, but I was genuinely confused. Because of that, I didn't really feel sad when he died, sorry to say.
The whole malevolence thing also feels inconsistent. It seems like the writers just made up the rules whenever the plot needed them to, so I eventually stopped questioning it.
I also expected Alisha and Sergei to have a bigger impact on the story, but they're barely present for most of the game.
And the ending? It didn't feel particularly satisfying. Everything felt extremely rushed.
Overall, I wouldn't say the story is bad, just pretty standard and predictable. A lot of things are either poorly written or build up to something that ultimately goes nowhere, like the dragon brother plot. The pacing also makes it feel like the developers were crunched for time.
That said, it's not the worst story I've experienced. I actually thought Vesperia was all over the place, but it was still entertaining. Zestiria also felt surprisingly short, especially coming straight off Xillia 2.
I haven't even talked about the villains because, honestly, they're pretty forgettable.
And if you're wondering, no, I won't be playing the DLC. I only buy my games physically and if DLC isn't available in that form, I'm sorry I won't buy it.
Characters
I actually like Sorey. Sure, he's a bit of a blank slate, but that's not necessarily a bad thing. I really liked the scene with Cardinal, where he realizes he has no choice but to kill her if he wants to save her in the end. Sadly, Rose ruins that scene.
I also really love Mikleo. His brotherly bond with Sorey and his personality made me genuinely enjoy every scene he was in. Easily my favorite character in the game.
Lilah is cute, but her oath gets pretty annoying. In the end, it doesn't really amount to much, and the constant bad puns were getting annoying mainly due to how predictable she was getting.
As for Edna, Dezel, and Zaveid, I honestly didn't care much for them. Zaveid has a cool design, but his character is weird.
I want to say I like Alisha, but she's barely in the game, so there's not much I can say about her. Same goes for Sergei.
Rose is a weird one. She's cute, but I don't have a particularly strong opinion on her. Despite being in most of the game, she feels like just another party member. I thought there might be something more interesting between her and Dezel, but nope. He was just using her as a vessel, and she didn't even know about him until much later.
The Gameplay
Sadly, I knew what I was getting into from the start: gigantic worlds with very little in them and lots of running around. And yep, that's exactly what I got.
Playing this right after Xillia 2 made me miss the sprint button and fast travel in that game. I know Zestiria has fast travel too, but I much preferred how Xillia 2 handled it.
The Battle System
I played the entire game with my sister in two-player co-op, which definitely affected my experience.
Things started off fine, but holy crap, that camera. It's easily one of the worst things about this game and genuinely made me want to turn it off at times. It has this awful habit of zooming in on an enemy near a wall, making the screen flash and becoming practically unplayable.
I tried moving the camera and changing the settings, but nothing helped. It was especially bad in co-op because the camera doesn't zoom out enough for player two to keep track of where they are.
The idea of fighting on the same maps you explore sounds interesting in theory, but after playing Zestiria, I can see why Tales games usually move battles to separate arena-style maps. This was just plain awful.
The Combat
Okay, grab your pitchforks, because I know a lot of Tales fans love the Graces combat formula. It's not my favorite, but I'm not saying it's bad either. I just don't like it as much as others do.
That said, I still prefer it over what Zestiria does.
Zestiria's combat isn't horrible, but I really didn't like having to refill SC outside of battle. Otherwise, you essentially start fights with low stamina. Its recovery also doesn't feel as good as it did in Graces, so I found myself guarding and waiting around a lot more.
The inability to heal while suffering from certain ailments was also extremely annoying. It just felt artificial and unnecessary.
Armatization
Armatization looks cool and actually works pretty well for two-player co-op. However, I can see why people say it hurts four-player co-op, especially since you need to use it so often. Without it, your character can feel like they're barely doing any damage.
And those damn dragons take forever to kill, even when you're exploiting their weaknesses. I even tried lowering the difficulty, but they still felt like damage sponges.
I don't hate Armatization, but I'm pretty neutral on it overall.
Other Mechanics
There were quite a few mechanics I barely touched. I never bothered much with the Lords of the Land and their boons, and the equipment system felt so convoluted that I didn't bother trying to figure it out. I also didn't really take advantage of item fusions.
Final Thoughts
Overall, Zestiria feels pretty clumsy compared to the other Tales games I've played.
It's not a bad game, and thankfully, it's relatively short. I finished it in around 30 hours, compared to the 50+ hours I spent on some of the others.
I don't hate it, and I'm glad I played it. It has its moments, and I enjoyed some of the characters, but the story and gameplay have enough issues that I wouldn't put it among my favorites.
Next up is Tales of Berseria. Looking forward to that one!