r/spaceengineers • u/AlexeyPG • 17h ago
r/spaceengineers • u/True_Sansha_Archduke • 12h ago
MEDIA This is why SE2 will never beat SE1......Voxel Perfection
r/spaceengineers • u/Arachnibbles • 17h ago
MEDIA Collision avoidance system mining demonstration
I play first person only & I'm constantly bumping into things, so I've started including a proximity warning system on all of my small grid ships. This ship just uses 5 sensors giving a binary on/off, you can get more clever with varying the blink length but even this basic system is an improvement on reversing cameras IMO.
r/spaceengineers • u/Turbulent-Whereas306 • 16h ago
MEME This is the greatest, most innovative achievement of the current era, truly unprecedented, perhaps the best innovation of all time.
r/spaceengineers • u/GUTTERMANN • 10h ago
MOD.IO Small Grid 0034
Been wanting to make a Skyline for a long time, but never really been able to get the front end to look right but i feel like this turned out pretty good.
It is powered by one large battery, six small ones & 16 small flat atmo thrusters.
r/spaceengineers • u/bslingerr • 14h ago
MEDIA [WIP] I've been trying to put the actual Subnautica inside Space Engineers and finally got it working
So, this is what happens when i combined two of my favorite games together.
Both games are running at the same time on my PC
Space Engineers handles the planet, the grids, the physics, and your character and it stays fully playable, everything you can do in SE, you can still do it here mods included
Subnautica handles the ocean, the graphics, the creatures, all of it
When you fly down to some point (1000 meters) to the water, the view switches over to Subnautica and everything you built — your ship, your suit, whatever else — gets mirrored into it. Underwater, it's Subnautica's world, that you can build on and many more soon.
This is raw gameplay, about 14 minutes, no editing
It's still a work in progress and not out yet, most of the things you see will probably change.
I've got few more things to polish and to test before releasing it
r/spaceengineers • u/KMG623 • 21h ago
HELP Why won’t this move?
I made this mining rig with the intention for it to push out and down but I can’t figure out why the horizontal pistons won’t push. I’ve tried adjusting the wheel heights, direction, speed, the piston impact strength, velocity, and nothing works. The only solution I’ve sorted found isn’t really a solution. If I toggle interia tensor on every piston on and off, it shakes the whole rig and makes it bounce 0.1m for every click.
UPDATE:
Thank you for the advice and suggestions. After toying with it, I managed to get it more out of whack than it started. I’ve decided to scrap it and try something different since it shuddered and smashed the overhead track and fell in the hole.
r/spaceengineers • u/FlatDocument1436 • 20h ago
HELP Wanting to build a No Man's sky freighter. Any tips?
I am planning on building a No Man's sky freighter in SE and was wondering if anybody had any tips for how I could do this?
Obviously it will be scaled down a lot and not have the option to park a ship in it, but I would still like to build one, preferably the thinner one (which is why there's more images of that one).
None of these images are mine, I just found them on Google Images.
I'm hoping this post doesn't get taken down because of rule 3 because, well, none of the images are from SE but, hopefully it wont.
Thanks!
r/spaceengineers • u/metalmaxter • 17h ago
WORKSHOP [SF-5A] Scorpion [Heavy Fighter]
Maxter Engineering presents The Scorpion, Star Fighter Model 5 (Alpha Variant)
The Scorpion is a high-performance, hydrogen-powered multirole heavy fighter built to dominate planetary combat, patrols, and assault missions.
Retaining all the premium features of its predecessor, the Model 5 includes a full landing gear system, an automated audio-visual warning suite for low fuel and enemy lock-ons, and dedicated thruster profiles for safe space docking. Engineered specifically for heavy planetary defence, it features Maxter’s signature Quad Vertical Thrust Pack for unmatched agility in high-G environments. Packed with eight rocket pods, six autocannons, two assault cannons, and two massive down-swept wings ready for custom turret or missile payloads—there isn't a fight the Scorpion can't handle.
Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3818749116
r/spaceengineers • u/ContextEFT • 16h ago
HELP Friend and I looking to try Space Engineers for the first time. Which game 1 or 2?
Neither of us have played either game before and we can both only afford to get one or the other.
Thanks!
r/spaceengineers • u/dumb-idiot-commenter • 8h ago
DISCUSSION (SE2) Moving to Space Engineers 2
I love SE 1 and I have a lot of the DLC for it but SE 2 has so many quality of life features that I need. Im worried I cant run SE 2 easily though, is a 3080 enough?
r/spaceengineers • u/General-Protection63 • 10h ago
DISCUSSION Anyone know a good mod that adds a ai computer companion?
Im not looking for ai enabled or whatever that mod is called, im looking for a mod that adds in a Jarvis of my own