r/recomps • • 40m ago

Question Alguien me ayuda?, no puedo seleccionar nada (DriverClub))

• Upvotes

Instale el juego y su actualizacion pero estos anuncios me aparecen a la hora de querer seleccionar uno


r/recomps • • 47m ago

Discussion Armored Core for Answer RPCS3 vs recomp by SulphurS16

• Upvotes

has CELL been finally brought to its knees?


r/recomps • • 1h ago

Project - AI Scooby-Doo: Re-Masked v1.0.1: fixed missing levels, controller button prompts and HD portrait for the Unmasked PC port

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• Upvotes

Update for my native PC port of Scooby-Doo! Unmasked (GameCube).

**New in v1.0.1**

- Fixed missing level geometry (the aquarium's floor, props and submarine) and characters showing through walls in Chinatown

- Fixed slow voice lines and cutscenes stuck on black

- On-screen button prompts match your controller: Xbox, PlayStation or Nintendo

- Sharp Scooby portrait in the HUD and pause menu

- Level intro flyovers no longer flicker between dark and bright

- Smooth logo and attract movies at high resolutions

You need your own dump of the GameCube disc. No game data is included. To update, unzip over the old version; your saves and settings are kept.

Download, screenshots and source: https://github.com/josiahg2502-glitch/Scooby-Doo-ReMasked

Feedback and bug reports are welcome!


r/recomps • • 1h ago

Project - AI Scooby-Doo: Refrightened v1.0.2: controller button prompts, smooth movies and ultrawide pause for the Night of 100 Frights PC port

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• Upvotes

Update for my native PC port of Scooby-Doo! Night of 100 Frights (GameCube).

**New in v1.0.2**

- On-screen button prompts match your controller: Xbox, PlayStation or Nintendo

- Smooth intro and cutscene movies at high resolutions; no more crackle in movie audio

- The pause menu fills ultrawide screens

- Fixed a level that showed only a black screen, and some rendering errors

You need your own dump of the USA disc, **v1.01 (GIHE78)**, as .iso, .gcm or .ciso. No game data is included. To update, unzip over the old version; your saves and settings are kept.

Download, screenshots and source: https://github.com/josiahg2502-glitch/Scooby-Doo-Refrightened

Feedback and bug reports are welcome!


r/recomps • • 2h ago

Project - AI A recomp of Rockstar presents Table Tennis Xbox 360 for PC

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49 Upvotes

* I know someone posted this yesterday but this is my offical post!

Did a recomp of Rockstar presents Table Tennis Xbox 360 with Gemini Flash 3.8 as an experiment to see if a lower tire model (compared to GTP 6 Astra or Opus 5.5) could do it. And it did it quite swift and used around ca 600 000 – 650 000 tokens for the basic version with res change and aa.

Then I added up to 240 fps support and made sure the game ran correctly with unlocked framerate.

But when I wanted to get rid of the Xbox live-part of the main menu Gemini 3.8 failed, and I had to use GPT 6.1 Astra instead which swiftly solved it.

I also added the option to skip the intro in the beginning (and the press "Start" to continue) with the push of a button on the gamepad.

But in the end, it was a good lesson and the use of Gemini 3.8 for the basics saved quite a bit of money, token wise. Used less than my 5 hr rate on a Google Pro sub for all the basics.

Due to legal reasons the patching of the removal of Xbox Live and skipping the intro have to be made by the user locally. The settings guide help you with that.

Enjoy!

Here´s the info about the recomp:

Download: davidptrssvea/Table-Tennis-Rockstar-PC: Windows x64 recompilation with up to 4K, 60/120/144/240 FPS targets and uncapped mode, FSR/FXAA, gamepad intro skip and offline menu fixes. Builds locally from your own Xbox 360 ISO.

PC enhancements

Sharper 3D rendering — up to 4K

Choose your display preset directly in the game launcher:

Preset Output resolution Internal 3D rendering scale
720p 1280 × 720 1×
1080p / Full HD 1920 × 1080 1×, presented with your chosen image filter
1440p / QHD 2560 × 1440 2× on each axis
4K / Ultra HD 3840 × 2160 3× on each axis

The 1440p and 4K presets raise the internal rendering scale as well as the output size. The 1080p preset keeps 1× internal rendering and uses the selected presentation filter for output scaling.

High-refresh display options

Select 60, 120, 144 or 240 FPS targets, or choose Unlocked for uncapped presentation. A 60 FPS VSync option is available, while higher-framerate modes enable the variable-refresh/tearing presentation path for compatible displays, including suitably configured G-Sync and FreeSync setups.

Pick the resolution and framerate combination that suits your GPU and monitor. Achieved FPS depends on your hardware, scene and settings; these are selectable targets rather than guaranteed benchmark results.

Image filters and anti-aliasing

  • FXAA and FXAA Extreme options for edge smoothing, plus an Off setting.
  • AMD FidelityFX FSR, Contrast Adaptive Sharpening (CAS) or Bilinear presentation options.
  • Fullscreen or windowed mode, configured before launching the game.

A more convenient PC experience

  • Graphical settings launcher: choose your ISO, resolution, framerate, display mode and image filters in one place; settings are saved for the next launch.
  • Live FPS and frame-time overlay: toggle it with F10 while playing.
  • Quick exit: press Escape to return to Windows.
  • SDL3 gamepad support, with controller detection active before the startup intro.

Offline menu and startup improvements

  • Xbox Live removed from the main menu to avoid the unavailable online screen. Tournament, Exhibition, Training Mode, Options and Extras remain available.
  • A gamepad button immediately stops the startup intro and continues to the main menu after loading, without another Start press.
  • A large, centered, antialiased LOADING MAIN MENU... transition while the menu initializes. The skip press cannot accidentally select a menu item.

r/recomps • • 2h ago

Project - AI Fork of DekUI with Adult and Dark Link Mods

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0 Upvotes

r/recomps • • 3h ago

Question how can i change the resolution of recomp games

0 Upvotes

r/recomps • • 3h ago

Project - AI Skies of Arcadia Legends: Recompiled v0.50.0-beta

19 Upvotes

Android, Linux, and Windows v0.50.0-beta: https://github.com/ogdanimal/SkiesOfArcadiaLegends-Recomp/releases/tag/v0.50.0-beta

New Features in v0.50.0-beta

  • Ultrawide and any screen shape: Picture → Match screen fills 21:9 and 32:9 ultrawides, 16:10 screens and phones, and a window can be resized to any shape. Raise the internal resolution for a sharp picture on an ultrawide. At 32:9 a few scenes show unfinished scenery at the far edges
  • HUD placement: on a wide picture, keep the HUD at the screen edges, in a centred 21:9 or 16:9 area (easier to take in on an ultrawide), or in the original layout
  • HD texture packs: import a pack you downloaded, such as Skies of Arcadia HD by Bighead and frozenwings (.7z or .zip, or an unpacked folder on desktop), and switch it on or off in game. None is included. On Android, use the pack's PNG download
  • Data folder anywhere: move your imported game, saves and settings to any folder or drive from Settings → Disc → Data folder, and move them back just as easily. On Windows and Linux an empty portable.txt next to the program keeps everything in a User folder beside it. On Android 11 and later the data can live outside the app's storage, so it survives an uninstall

Fixes in v0.50.0-beta

  • Continue from a memory card save could crash the first battle (black screen). This was in every release since 0.9.0, on every platform and both discs
  • Windows: the Fullscreen setting works from the start (it used to need Alt+Enter), no light border around the picture in fullscreen, and a sharp picture on high-DPI screens (e.g. 4K at 150% scaling)
  • Controllers: the launcher shows the Steam Controller and other pads by name on SteamOS instead of "(not connected)", and you can move through the launcher's menu with a controller
  • A missing game file (a partly extracted download, or one removed by antivirus) now says which file it is and how to fix it

Please report anything you run into here: https://github.com/ogdanimal/SkiesOfArcadiaLegends-Recomp/issues

Existing Features

  • Widescreen 16:9, or the original 4:3, which is pixel-identical to the original game
  • 60 fps through frame interpolation, or the original 30
  • Higher internal resolution and anti-aliasing
  • European version (GEAP8P), with the text in English, German, French or Spanish, at 60 Hz like the USA version
  • Dreamcast soundtrack: imported from your own Dreamcast disc (GDI or CHD; CHD on Android) and played on an emulated Dreamcast sound chip. Switch between the GameCube and Dreamcast music at any time, even mid-song
  • Camera control: hold Z and use the C-stick to tilt, and R / L to zoom. This works in towns, dungeons and on the world map, where Z + C-stick left / right also turns around the ship
  • Battle speed up to 4x: tap Z during a battle
  • QOL options: random encounter rate (off to 4x), EXP / gold / magic EXP multipliers (off to 4x), and Invincible mode
  • Save states: five slots, plus an auto-save every 10 minutes on the field. Memory card saves are never touched
  • Continue goes straight from the launcher into your newest save, skipping the intro and title screen
  • Import saves from Dolphin or a real GameCube (.gci, .gcs, .sav, .raw, .gcp), or save states from another device
  • Controller and keyboard mapping in the launcher or in game, and keyboard play on Windows and Linux
  • In-game settings menu (hold Z + press Start), plus a launcher with every setting explained
  • Android: runs at full speed at 60 fps on a Retroid Pocket 5 (Snapdragon 865), with controller profiles, dead zone and rumble, a choice of Vulkan / OpenGL ES, loadable custom GPU drivers (e.g. Turnip) on Adreno devices, and Back up saves to a .zip

--

Open (No particular order)

  • Uncapped frame rate (240 fps and up)
  • 8x battle speed
  • Romhack support (e.g. https://www.romhacking.net/hacks/2859/)
  • Dual audio (Japanese voices with the English text)
  • Japanese version support (Japanese text and audio, with (hopefully) the localization's visual changes)
  • macOS version
  • Language setting in the launcher, without restarting the game

r/recomps • • 4h ago

Question Is there a directory to find of quality decomps/recomps?

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1 Upvotes

r/recomps • • 5h ago

Question Guys with AI, can you also make Games version for Low end PC, like removing shadow and other things?

16 Upvotes

I see people doing crazy things in games with AI

Guys I know lot of you also played games in 15-25 fps in childhood cause you didn't have good PC

If there was option to disable wind, shadow and any other things in game to make it smoothr, I know you guys will!

So for sake of that, can you please create low end mods or like disabling things in games that doesn't have that significance in game play but gives huge fps boost?

I played sleeping dogs, far cry 3 & 4 and dead Island and Prototype 2 on Intel Hd graphics 620 in childhood, imagine how many gamers can't play games they want cause it can't even give 15 fps?

I played Elden Ring by removing shadows and wind and bush in my current Intel Iris xe with no graphics card, Cyberpunk 2077 in 30fps recently too with low graphics settings.

Can't we do anything for low end gamers?

Like making something like "Game faster AI" like those AI which merges Elden Ring with Minecraft?

Now that PC prices are crazy and will be more expensive, gamers would need more of a tool like that so they can at least enjoy the game without lag


r/recomps • • 5h ago

Discussion Bots are spamming bbport github page, be careful

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39 Upvotes

r/recomps • • 7h ago

Discussion Very dissapointed in Retro Renew's new video

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37 Upvotes

Retro Renew has always been my go to channel for emulation and abandonware optimisation, alongside others and I've come to respect his dedication to making unofficial methods of playing console games easy to grasp for newcomers, but today's video felt so tonedeaf and biased, it was dissapointing to sit through the end. His blatant hatred and bias against A.I. assisted work became more and more obvious as the video went on, no matter how much he tried to hide it under the guise of" how is this for casuals'

He is entitled to his opinion and taste towards emulation and unofficial ports + re/de-comps but it was frustrating to see him grasping at straws at times to devalue them in the video.

He constantly passes unnecessary remarks about the nature of these "ports" and tries to paint them as unethically produced "slop", making an entire tier dedicated to "absolute slop" to hammer in the "a.i. slop" narrative that the anti-ai crowd loves to parrot.

I'm not a pro or anti-ai person to be clear, I believe the technology is just a tool, a means to an end and characterising it as one thing is not the wisest position to hold. Both Anti-Ai and the Pro-Ai crowds are insufferable people that don't have any room for nuance and discussion.

His verdict for the Windwaker port is just plain stupid. He turns on experimental features for increasing the framerate and then acts surprised that it broke some of the visuals, mind you it was some minor texture blinking in the distance with the ocean sprites, nothing major, and since it uses frame gen, he criticised it for introducing input lag......even tho the setting specifically warns him that the game will still run at 30fps internally and it's an experimental feature. DESPITE all of this the game is running smooth and very playable, with mod support and a crisp resolution with KBM controls and widescreen, and yet he still puts it in the "Not So Great" category just above the worst tier.

He does something similar with Ratchet and Clank, granted the port isn't the best and arguably slightly worse way to play compared to emulation, but it's still playable and looks great, but NOPE there it goes in the "Not so Great" category again.

He then blasts the Infamous Second Son port as well, which I can understand as it doesn't look very playable at all, but his comments about these ports make it so hard to take him seriously.

Its like he's not allowed to appreciate them on any level at all unless they are absolutely perfect to the point you can't lie about it, like the god of war III port.

The whole this is just from a casual player's perspective" guise is bullshit, because no casual player would jump through hoops to play the unofficial ports and then expect them to perform perfectly despite knowing these are unconventional methods, you're out of the casual space by then. And his argument that "there are better ways to play these with emulation" is stupid because he made a whole point about how these should be more accessible to newcomers than emulation (which is also stupid because emulation is also incredibly easy atp and highly accessible).

His bias becomes even more clearer during the Edge of Time section of the video where he has nothing but praises for it because it's "entirely human made" and not "A.i. slop", also mentioning how he's in touch with one of the creators.

He also has these weird tantrums about the launchers for these ports, trying to make it seem like a big deal that the launchers look vibecoded and not super unique and interesting. Its not even like the launchers look ugly and broken, they look clean and simple. At one point he even complains about how "complicated" it looks, like dude....you are the channel that's all about using complicated settings and methods to play console games on PC.

The whole video he has this agenda he wants to push that the influx of these new reverse engineered ports are "nothing special" and not as good as they look, ooooo don't trust those twitter posts guys they are lying to youuuuu, like come on bruh.....come on.

The blatant Anti-A.I. moral grandstanding is genuinely so exhausting atp, atleast the A.I. techbros mind their own business, can't say the same for the Anti-Ai crowd that seems to be on a crusade, to save the world from "slop"

There's also a point in the video where this dude acts suprised and alarmed that the "add to steam" options added the game in his steam library as a non steam game, he acts all dumb and shocked like " did it just hack my steam account"

Dude....

(Repost , because r/decomp deleted my post without providing any reason , maybe discussion is not allowed there so I'm trying here)


r/recomps • • 7h ago

Question The Lord of the Rings: The Third Age anywhere?

5 Upvotes

Would be nice to play :D


r/recomps • • 7h ago

Project - AI Yo-kai Watch (All 3DS games) recompiled for Windows, MacOS, and Linux!

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25 Upvotes

Hihi! I've been spending time on this recompilation of all of the YW engine games on 3DS, and would love some feedback! It currently has a few features implemented, but most, if not all games shoudl run pretty well!


r/recomps • • 9h ago

Project - AI Infamous Second Son on PC - Hybrid Port

21 Upvotes

I'm currently working on the hybrid port of inFAMOUS Second Son on PC and it is going great!

  1. I found a way to pre-compile all shaders at the first launch of the game so that we can play the game without any shader stutter during any progress of the game
  2. My port has native kbm support so the whole game is fully playable with kbm. Even the spray part!

The only part is the fps. It should be better and im working on it

Testing phase will open in a week or two

Disclaimer: You need your own dump to play and ai is used for learning!

Check out my YT channel for more videos


r/recomps • • 10h ago

Discussion DRIVECLUB PC Port – The Weather Effects in 4K Are RIDICULOUS! 😱 RTX 5080

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11 Upvotes

Based on new p2p release of the game, update the launcher to latest version fom the github below fix speed issue

https://github.com/ondrejeder/Driveclub-pc-wrapper


r/recomps • • 11h ago

Discussion With how insanely powerful decomps have become. Is there scope for similar methods to work with previously untranslated games from the Japanese market and bringing them over in English with the same toolsets?

4 Upvotes

r/recomps • • 11h ago

Project - AI New Super Paper Bros. v1.0.2: controller-matched buttons

8 Upvotes

Update to my native PC port of Super Paper Mario.

- On-screen buttons now match your controller (Xbox, PlayStation or Switch)

- New Controls screen that shows your controller and every action, including stylish moves

- Fixed stylish moves on RB/RT (R/ZR, R1/R2)

Download: https://github.com/josiahg2502-glitch/NewSuperPaperBros/releases/tag/v1.0.2


r/recomps • • 12h ago

Project - AI Scooby-Doo: Refrightened v1.0.1

14 Upvotes

New in v1.0.1:

60 fps option, with the game still running at its normal speed

MSAA anti-aliasing (2x, 4x or 8x)

Built-in HD texture pack by dogerki, which you can switch off

Option to skip the intro movies

Fixed characters flickering with stretched triangles, plus other graphics fixes

Still included:

True widescreen (16:9, fill the screen or cinematic 2.39:1) or the original 4:3, up to 4K, with optional HDR

Gamepads and keyboard, memory-card saves, mods

A launcher that sets everything up from your own disc image

You need your own dump of the USA disc, v1.01 (GIHE78), as .iso, .gcm or .ciso. No game data is included. To update, unzip over the old version; your saves and settings are kept.

Download, screenshots and source: https://github.com/josiahg2502-glitch/Scooby-Doo-Refrightened

Feedback and bug reports are welcome!


r/recomps • • 13h ago

Project - AI Spider-Man 3 X360 Recomp Test Build

4 Upvotes

First public test build of my Spider-Man 3 Xbox 360 Recomp is out: download v0.1.0.
It reaches gameplay, completes the Prologue and saves in my testing, but the full game isn’t tested yet. Frame-rate drops, stutter and road lines remain. It needs your own game files; none are included. Bug reports and helpful pull requests are very welcome!


r/recomps • • 13h ago

Question A question about translation and mods for recompiled games

7 Upvotes

Does anyone know if it’s possible to add translations—at least for some games—by recompiling them? I’m specifically interested in adding my own language (Portuguese). I ask because translated ISO files aren’t being recognized, and I’m wondering if I would need to recompile the games—along with any mods—to make it work? Just curious, that’s all.


r/recomps • • 13h ago

Project - AI Shadow of the Colossus for PC with AMD Bugs Fixed

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10 Upvotes

r/recomps • • 13h ago

Project - AI Jet Force Gemini, 4k, 60fps, modern controls....some crashes :D

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8 Upvotes

r/recomps • • 13h ago

Question The Last Guardian / other Team ICO game recomp?

2 Upvotes

Anybody know of any work being put in recompiling it or any other team ICO game?


r/recomps • • 13h ago

Question What pc specs I need to run these recomps?

0 Upvotes

Im new to these recomp/decomp stuff. I want to give it a try since I enjoy some of these old games getting recomps. I have a potato pc at the moment but im looking in getting a budget laptop soon which probably will have a 13th or 14th intel cpu or the ryzen 5 7XXX, im wondering what recomps i can play with it. Is it enough to run recomps of the x360/ps3 era?

Edit: the laptop im targeting will have rtx4050/5050 and 16GB RAM