r/recomps • • 4h ago

Discussion Very dissapointed in Retro Renew's new video

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27 Upvotes

Retro Renew has always been my go to channel for emulation and abandonware optimisation, alongside others and I've come to respect his dedication to making unofficial methods of playing console games easy to grasp for newcomers, but today's video felt so tonedeaf and biased, it was dissapointing to sit through the end. His blatant hatred and bias against A.I. assisted work became more and more obvious as the video went on, no matter how much he tried to hide it under the guise of" how is this for casuals'

He is entitled to his opinion and taste towards emulation and unofficial ports + re/de-comps but it was frustrating to see him grasping at straws at times to devalue them in the video.

He constantly passes unnecessary remarks about the nature of these "ports" and tries to paint them as unethically produced "slop", making an entire tier dedicated to "absolute slop" to hammer in the "a.i. slop" narrative that the anti-ai crowd loves to parrot.

I'm not a pro or anti-ai person to be clear, I believe the technology is just a tool, a means to an end and characterising it as one thing is not the wisest position to hold. Both Anti-Ai and the Pro-Ai crowds are insufferable people that don't have any room for nuance and discussion.

His verdict for the Windwaker port is just plain stupid. He turns on experimental features for increasing the framerate and then acts surprised that it broke some of the visuals, mind you it was some minor texture blinking in the distance with the ocean sprites, nothing major, and since it uses frame gen, he criticised it for introducing input lag......even tho the setting specifically warns him that the game will still run at 30fps internally and it's an experimental feature. DESPITE all of this the game is running smooth and very playable, with mod support and a crisp resolution with KBM controls and widescreen, and yet he still puts it in the "Not So Great" category just above the worst tier.

He does something similar with Ratchet and Clank, granted the port isn't the best and arguably slightly worse way to play compared to emulation, but it's still playable and looks great, but NOPE there it goes in the "Not so Great" category again.

He then blasts the Infamous Second Son port as well, which I can understand as it doesn't look very playable at all, but his comments about these ports make it so hard to take him seriously.

Its like he's not allowed to appreciate them on any level at all unless they are absolutely perfect to the point you can't lie about it, like the god of war III port.

The whole this is just from a casual player's perspective" guise is bullshit, because no casual player would jump through hoops to play the unofficial ports and then expect them to perform perfectly despite knowing these are unconventional methods, you're out of the casual space by then. And his argument that "there are better ways to play these with emulation" is stupid because he made a whole point about how these should be more accessible to newcomers than emulation (which is also stupid because emulation is also incredibly easy atp and highly accessible).

His bias becomes even more clearer during the Edge of Time section of the video where he has nothing but praises for it because it's "entirely human made" and not "A.i. slop", also mentioning how he's in touch with one of the creators.

He also has these weird tantrums about the launchers for these ports, trying to make it seem like a big deal that the launchers look vibecoded and not super unique and interesting. Its not even like the launchers look ugly and broken, they look clean and simple. At one point he even complains about how "complicated" it looks, like dude....you are the channel that's all about using complicated settings and methods to play console games on PC.

The whole video he has this agenda he wants to push that the influx of these new reverse engineered ports are "nothing special" and not as good as they look, ooooo don't trust those twitter posts guys they are lying to youuuuu, like come on bruh.....come on.

The blatant Anti-A.I. moral grandstanding is genuinely so exhausting atp, atleast the A.I. techbros mind their own business, can't say the same for the Anti-Ai crowd that seems to be on a crusade, to save the world from "slop"

There's also a point in the video where this dude acts suprised and alarmed that the "add to steam" options added the game in his steam library as a non steam game, he acts all dumb and shocked like " did it just hack my steam account"

Dude....

(Repost , because r/decomp deleted my post without providing any reason , maybe discussion is not allowed there so I'm trying here)


r/recomps • • 15h ago

Question How search for recomps

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0 Upvotes

r/recomps • • 1h ago

Question Is there a directory to find of quality decomps/recomps?

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• Upvotes

r/recomps • • 14h ago

Question Streaming only future?

0 Upvotes

Hey so someone told me because of all the recomps and decomps that future games are going to be streaming only to prevent this. That this might’ve doomed gaming as a whole. That isn’t true is it?


r/recomps • • 23h ago

Question GLM vs. DeepSeek for Vibe Coding recomps

3 Upvotes

Hello everyone I used ai to vibe code some apps for my use and now i want try to recomp some games for my self and if it's good i will share it now

I used deepseek and glm and glm from the web And glm was way better it makes the code and run and test it in glm evironment then give it to me working at the end deepseek does not have that for now so Do you use local llms or pay for claude code I can't pay for claude so the only option i have is glm and deepseek how to make use of them and which one deepseek supposed to be better at coding but glm was better for the whole expirince


r/recomps • • 2h ago

Question Guys with AI, can you also make Games version for Low end PC, like removing shadow and other things?

10 Upvotes

I see people doing crazy things in games with AI

Guys I know lot of you also played games in 15-25 fps in childhood cause you didn't have good PC

If there was option to disable wind, shadow and any other things in game to make it smoothr, I know you guys will!

So for sake of that, can you please create low end mods or like disabling things in games that doesn't have that significance in game play but gives huge fps boost?

I played sleeping dogs, far cry 3 & 4 and dead Island and Prototype 2 on Intel Hd graphics 620 in childhood, imagine how many gamers can't play games they want cause it can't even give 15 fps?

I played Elden Ring by removing shadows and wind and bush in my current Intel Iris xe with no graphics card, Cyberpunk 2077 in 30fps recently too with low graphics settings.

Can't we do anything for low end gamers?

Like making something like "Game faster AI" like those AI which merges Elden Ring with Minecraft?

Now that PC prices are crazy and will be more expensive, gamers would need more of a tool like that so they can at least enjoy the game without lag


r/recomps • • 10h ago

Question Is there a list of Recomps/decomps that work on Steam Deck?

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2 Upvotes

r/recomps • • 12h ago

Project - AI Payne Recompiled – Max Payne (Xbox) statically recompiled into a native Windows game, with PC-style mouse & keyboard

56 Upvotes

I've been working on a native PC version of the original Xbox **Max Payne**, built as a static recompilation: the game's x86 code is translated to C and compiled into a normal Windows program. It's not an emulator. The Xbox's Direct3D 8, DirectSound and kernel layers are reimplemented on Direct3D 11 and Win32.

It's built on phobos665's payne-recomp and the xboxrecomp toolkit, with a lot of work on top to make it feel like a proper PC port.

**What it adds**

- PC-style keyboard & mouse: WASD, mouse aim, LMB shoot, RMB bullet time, Shift shootdodge, Tab painkillers, mouse wheel weapon switching, all rebindable

- Steady 60 fps, borderless fullscreen, widescreen with a wider camera (Hor+)

- Render resolution up to 8x the console's (2x/3x looks sharp at 1080p), 16x anisotropic filtering

- Max Payne 2-style subtitles for the graphic novel narration, cutscenes and radio/TV

- A launcher with a **Developer mode** switch, which unlocks the game's hidden developer menu: Preview Levels (start any chapter), God Mode, All Weapons

- Gamepads still work with the original console layout

**How to play**

  1. Download the zip from the releases page and extract it somewhere like `C:\Games\PayneRecompiled`

  2. Run `payne_recompiled_launcher.exe`

  3. Click **SELECT ISO** and pick your own Max Payne Xbox disc image (or drag the ISO onto the launcher)

  4. Wait for the install (~5.7 GB), then press **PLAY**

**Requirements:** Windows 10/11 64-bit and your own copy of **Max Payne (Europe) (En,Fr,Es,It)** for the Xbox. No game files are included; the launcher copies them from your disc image.

**Status:** all 66 levels load and play. The heaviest levels (parts of the Manor, Docks, Rooftops) can dip to 35-55 fps on slower CPUs. I haven't done a full start-to-finish playthrough yet, so bug reports with your log file are very welcome.

- Download: https://github.com/endmgs/payne-recompiled/releases/latest

- Source: https://github.com/endmgs/payne-recompiled

AI tools were used heavily in making this (hence the flair). Feedback welcome!


r/recomps • • 8h ago

Discussion DRIVECLUB PC Port – The Weather Effects in 4K Are RIDICULOUS! 😱 RTX 5080

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10 Upvotes

Based on new p2p release of the game, update the launcher to latest version fom the github below fix speed issue

https://github.com/ondrejeder/Driveclub-pc-wrapper


r/recomps • • 18m ago

Question how can i change the resolution of recomp games

• Upvotes

r/recomps • • 10h ago

Question What pc specs I need to run these recomps?

0 Upvotes

Im new to these recomp/decomp stuff. I want to give it a try since I enjoy some of these old games getting recomps. I have a potato pc at the moment but im looking in getting a budget laptop soon which probably will have a 13th or 14th intel cpu or the ryzen 5 7XXX, im wondering what recomps i can play with it. Is it enough to run recomps of the x360/ps3 era?

Edit: the laptop im targeting will have rtx4050/5050 and 16GB RAM


r/recomps • • 15h ago

Discussion Recomps your playing

4 Upvotes

What recomps are you currently playing?


r/recomps • • 10h ago

Question The Last Guardian / other Team ICO game recomp?

1 Upvotes

Anybody know of any work being put in recompiling it or any other team ICO game?


r/recomps • • 21h ago

Project - AI New Super Paper Bros., a native PC port of Super Paper Mario

58 Upvotes

New Super Paper Bros. is a native PC port of Super Paper Mario (Wii), made by static recompilation with WiiCompiled. No emulator.

- 4K, cinematic widescreen, 120 fps, vsync

- Built-in HQ music and HD textures, mods

- Controllers + keyboard, Tippi's pointer on right stick or mouse

- Launcher sets it up from your own disc dump (USA, R8PE01). No game data included.

Download: https://github.com/josiahg2502-glitch/NewSuperPaperBros

Not fully playtested yet, so bug reports welcome!


r/recomps • • 20h ago

Project - AI New Super Paper Bros. v1.0.1: import your Wii/Dolphin saves

8 Upvotes

Update to my native PC port of Super Paper Mario.

- Import your saves from a real Wii (data.bin) or Dolphin, right from the launcher

- Fixed doors opening/closing looking broken in widescreen

- Vsync on by default (no more tearing)

Download: https://github.com/josiahg2502-glitch/NewSuperPaperBros

Bug reports welcome!


r/recomps • • 8h ago

Project - AI New Super Paper Bros. v1.0.2: controller-matched buttons

8 Upvotes

Update to my native PC port of Super Paper Mario.

- On-screen buttons now match your controller (Xbox, PlayStation or Switch)

- New Controls screen that shows your controller and every action, including stylish moves

- Fixed stylish moves on RB/RT (R/ZR, R1/R2)

Download: https://github.com/josiahg2502-glitch/NewSuperPaperBros/releases/tag/v1.0.2


r/recomps • • 8h ago

Discussion With how insanely powerful decomps have become. Is there scope for similar methods to work with previously untranslated games from the Japanese market and bringing them over in English with the same toolsets?

3 Upvotes

r/recomps • • 20h ago

Question Looking for a Google Sheet tracking PC decomp/recomp projects + features

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3 Upvotes

r/recomps • • 21h ago

Project - AI The R36S can now run select 3DS games via recomps (AI assisted)

13 Upvotes

r/recomps • • 4h ago

Question The Lord of the Rings: The Third Age anywhere?

4 Upvotes

Would be nice to play :D


r/recomps • • 10h ago

Question A question about translation and mods for recompiled games

6 Upvotes

Does anyone know if it’s possible to add translations—at least for some games—by recompiling them? I’m specifically interested in adding my own language (Portuguese). I ask because translated ISO files aren’t being recognized, and I’m wondering if I would need to recompile the games—along with any mods—to make it work? Just curious, that’s all.


r/recomps • • 21h ago

Project - AI Virtua Fighter 1 Has a Perfect PC Port

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6 Upvotes

r/recomps • • 11h ago

Project - AI The BEST Version of Double Agent Is Now On PC

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29 Upvotes

Download from github.com/TGP482/SCDA-XBERecomp releases


r/recomps • • 6h ago

Project - AI Infamous Second Son on PC - Hybrid Port

16 Upvotes

I'm currently working on the hybrid port of inFAMOUS Second Son on PC and it is going great!

  1. I found a way to pre-compile all shaders at the first launch of the game so that we can play the game without any shader stutter during any progress of the game
  2. My port has native kbm support so the whole game is fully playable with kbm. Even the spray part!

The only part is the fps. It should be better and im working on it

Testing phase will open in a week or two

Disclaimer: You need your own dump to play and ai is used for learning!

Check out my YT channel for more videos


r/recomps • • 14h ago

Project - AI Pinyon Shift 0.6.0 is out! 🎉

20 Upvotes

Download: https://github.com/arcanite24/pinyon-shift/releases/tag/v0.6.0 Already on 0.5.x? The launcher shows Update to 0.6.0. As always, it builds the game on your PC from your own disc; no download contains the game.

New

  • Temporal upscaling: FSR 2 and FSR 3 in F6 > DISPLAY > OUTPUT SCALING, using the game's depth and motion, plus SHARPENING. Built in on Linux, macOS and Android; on Windows it needs AMD's FidelityFX runtime for now.
  • DualSense: adaptive triggers, RPM lightbar, tilt steering and PlayStation button marks (F6 > CONTROLS > DUALSENSE, off by default).
  • Racing wheels: steering saturation, deadzone and curve, and pedal deadzone.
  • Graphics: Ultra Low 30 preset, texture size cap, colour LUT, HUD scale, world-only FXAA, and F2 hides the HUD.
  • Gameplay: skip intro movies, start in single player, AI without rubber-banding, a sound mixer per category, and car telemetry over UDP for SimHub and motion rigs.
  • Mods: texture packs on Vulkan, cars on existing models, and 22 hidden traffic and showcase cars for sale.

Platforms

  • The Linux and macOS launcher now has every Windows panel: DLC, title update v4, Xenia save import and the Android build.
  • Steam Deck: an x86-64-v3 build uses 5.5 % less CPU, and pinning threads to cores saves another 6 to 7 %.
  • macOS: free roam holds 120 Hz on an M4 Pro.

Fixed

  • White window after the warning screen when the config had no renderer line.
  • "NO GAMER PROFILES" with Steam Input, ViGEm pads or wheels.
  • Headlights at night with shadows off.
  • Lots of setup failures: drives owned by another account, Git certificates, proxies, extracted folders.

Full notes: https://github.com/arcanite24/pinyon-shift/blob/main/docs/releases/0.6.0.md Found a bug? Open an issue from the launcher's Report crash button, and attach the ZIP.